The Angband Ladder: Onigodon, DeathMold Possessor by <synergy_arcan@hotmail.com>
[ToME 2.2.1 Character Dump]
Name : Onigodon Age 15 STR! 40
Sex : Neuter Height 12 INT! 40
Race : DeathMold Weight 51 WIS! 40
Class : Possessor Social Class 19 DEX! 40
Body : The Watcher in the Water CON! 40
God : Nobody CHR! 16
+ To Melee Hit 100 Level 50 Max Hit Points 1382
+ To Melee Damage 91 Experience 41747456 Cur Hit Points 1330
+ To Ranged Hit 60 Max Exp 41747456 Max SP (Mana) 22
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 0
AC 130+145Gold 5767143
(Miscellaneous Abilities)
Fighting : Legendary[57]Perception : Very Good Blows/Round: 21
Bows/Throw : Legendary[12]Searching : Excellent Shots/Round: 1
Saving Throw: Heroic Disarming : Very Good Mel.dmg/Rnd: 189d9+1911
Stealth : Superb Magic Device: Poor Infra-Vision: 200 feet
Tactic: berserker
Explor: running
(Character Background)
You were born in a pile of bones, created by a practicing
Necromancer. Since then you have given life to five foul
offspring.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 55 (2750')
Angband: Level 127 (6350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Nether Realm: Level 696 (34800')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
The Void: Level 148 (7400')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 18 (900')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 22 (1100')
The Helcaraxe: Level 40 (2000')
You have done something experimental.
Your body is The Watcher in the Water.
You are currently on level 70 of The Sacred Land Of Mountains.
You have defeated 15232 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 98 princesses.
You saved Arda and became a famed Queen.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 11th Quelle of the 2890th year of the third age.
You have been adventuring for 25 days.
abcdefghijkpqrsuvw|@
Add Str : .......4............
Add Int : .......4.*2.........
Add Wis : ..........2..5......
Add Dex : ........4*......4...
Add Con : ........4...........
Add Chr : .......4.....5......
Mul Mana : ..........+.........
Add Sear. : .......4.....5......
Add Infra : .........*..........
Add Tun.. : ..................6.
Add Speed : .5.**.24.*..........
Add Blows : .5...3244...........
Vampiric : ..+.................
Slay Anim.: +...................
Slay Evil : ++..................
Slay Und. : +++.................
Slay Demon: .+..................
Slay Orc : +...................
Slay Troll: +...................
Slay Drag.: .++.................
Kill Drag.: +...................
Impact : ++..................
Poison Brd: ..+.................
Acid Brand: ..+.................
Elec Brand: .+..................
Fire Brand: +++.................
Cold Brand: .+..................
Sust Str : ........+...........
Sust Int : ..........+.........
Sust Wis : ......+...+..+......
Sust Dex : ............++......
Sust Con : ....................
Sust Chr : +.......+....+......
Invisible : .......+............
Mul life : ....................
Sens Fire : ....................
Reflect : ....................
Free Act : ......+.+.......+...
Hold Life : ....+.....+.....+...
Res Acid : ++....+......+..++.+
Res Elec : ++..........++.+....
Imm Fire : +*.+...............*
Imm Cold : +...........*......+
Res Pois : ............+......+
Res Fear : .+....+.....+......+
Res Lite : ............+.......
Res Dark : .............+......
Res Blind : .........+..........
Res Conf : .........+.........+
Res Sound : ....................
Res Shard : ...+.....+..........
Imm Neth : ....................
Res Nexus : ............+.......
Res Chaos : .+.......+..........
Res Disen : .+....+.+....+......
Aura Fire : ++.................+
AntiMagic : +...................
WraithForm: ....+...............
EvilCurse : .+..................
Lite : ++........+..++.....
See Invis : +...+...............
Digestion : .........++.........
Regen : ....+.....+........+
Activate : +..+..+......+++++..
Drain Exp : .+..+...............
Teleport : +...................
Aggravate : ++.................+
Cursed : .+..+...............
Hvy Curse : .+..+.....+.........
Fly : ...................+
Troll.ESP : ...................+
Giant.ESP : +...................
Evil.ESP : ..........+.........
Good.ESP : ..........+.........
Full ESP : +...................
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Balrog Form:
Allows you to turn into a Balrog at will
You need Balrog Wings, Balrog Aura and Balrog Strength to activate it
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Demon Realm:
Provides access to the demon school skill and the use of demonic equipment
You need Demon Spirit, Demon Hide and Demon Breath to activate it
Anti-teleportation:
Prevents all teleportations, be it of you or monsters
Troll Blood:
Troll blood flows in your veins, granting increased regeneration
It also enables you to feel the presence of other troll beings
But it will make your presence more noticeable and aggravating
Vampiric Teeth:
Your teeth allows you to drain blood to feed yourself
However your stomach now only accepts blood.
Skills (points left: 0)
- Combat 50.000 [0.600]
. Weaponmastery 50.000 [0.600]
. Archery 01.000 [0.400]
- Sneakiness 01.000 [0.700]
. Stealth 01.000 [0.700]
. Disarming 01.000 [0.500]
- Magic 11.040 [0.600]
. Magic-Device 01.000 [1.000]
. Demonology 50.000 [1.500]
. Necromancy 00.000 [0.200]
- Spirituality 01.000 [0.500]
. Prayer 00.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 14.970 [1.100]
. Corpse-preservation 50.000 [0.900]
. Possession 50.000 [0.800]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Mighty Hammer 'Grond' (E:803198, L:34) (9d9) (+50,+39) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It provides light (radius 1)
forever. It does extra damage from fire. It can cause earthquakes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It is a great bane of undead. It fights against evil with holy fury.
It is especially deadly against natural creatures. It sustains your
charisma. It provides resistance to acid, electricity, fire and cold.
It allows you to see invisible monsters. It gives telepathic powers.
It produces a fiery sheath. It produces an anti-magic shell. It
induces random teleportation. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
b) The Dark Sword 'Mormegil' (E:471616, L:32) (6d7) (+20,+6) [-20] (+5 to
speed)
It provides light
(radius 1) forever. It generates an antimagic field. It increases
your speed and attack speed by 5. It does extra damage from
electricity, fire and frost. It can cause earthquakes. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It provides immunity to fire. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, chaos and disenchantment. It produces a fiery sheath. It
drains mana, life and experience. It aggravates nearby creatures. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Atlas, the Titan on level 86 of Mount Doom.
c) The Sickle of Anendil (2d3) (+17,+9)
It does extra damage from acid and fire. It poisons your foes. It
drains life from your foes. It is especially deadly against dragons.
It strikes at undead with holy wrath. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Zombie Ancient multi-hued dragon on level
70 of Paths of the Dead.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts
every 999 turns if it is being worn. It increases your speed by 10.
It provides resistance to fire and shards. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
e) The Ring of Phasing (+15 to speed) {cursed}
It grants you the power of teleport if it is being worn. It
increases your speed and luck by 15. It provides immunity to nether.
It provides resistance to life draining and nether. It renders you
incorporeal. It allows you to breathe without air. It allows you to
see invisible monsters. It speeds your regenerative powers. It
drains experience. It is heavily cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) a Ring of Extra Attacks (+3 attacks)
It increases your attack speed by 3.
You bought it from the Rare Jewelry Shop.
g) The Ring of Dindor [+14] (+2 to speed)
It can be activated for ball
of acid and resist acid every 50+d50 turns if it is being worn. It
increases your speed, attack speed and ability to score critical hits
by 2. It sustains your wisdom. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to acid and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 72 of
Angband.
h) The Ring called 'Synergy' (+4 to speed) {100% off}
It increases your strength, intelligence, charisma, searching,
speed, attack speed and ability to score critical hits by 4. It makes
you invisible. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
i) The Ring of Kemnarad (+4)
It increases your dexterity, constitution, attack
speed and ability to score critical hits by 4. It sustains your
strength and charisma. It provides immunity to paralysis. It
provides resistance to disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Ring of Olmalado (+10)
It increases your
intelligence, dexterity, infravision and speed by 10. It provides
resistance to blindness, confusion, shards and chaos. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It is heavily cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
p) (nothing)
q) The Large Metal Shield 'Arsil' [5,+10]
It sustains your dexterity. It provides immunity to
cold. It makes you completely fearless. It provides resistance to
electricity, poison, light and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Hill troll on level 70 of The Sacred Land
Of Mountains.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns
if it is being worn. It provides light (radius 1) forever. It
increases your wisdom, charisma, searching and luck by 5. It sustains
your wisdom, dexterity and charisma. It provides resistance to acid,
electricity, dark and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain) 100+d200
turns if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It can be used to store a spell. It provides
resistance to electricity. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 96 of Angband.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90
turns if it is being worn. It grants you the power of magic missile if
it is being worn. It increases your dexterity and luck by 4. It
provides immunity to paralysis. It provides resistance to life
draining and acid. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient blue dragon in the town of
Gondolin .
w) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if
it is being worn. It can be used to store a spell. It provides
resistance to acid. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
|) an Orcish Pick of Digging (1d3) (+14,+9) (+6)
It increases your ability to tunnel by 6. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Black Market.
[Character Inventory]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1)
forever. It decreases your luck by 20. It does extra damage from
fire. It poisons your foes. It produces chaotic effects. It is very
sharp and make your foes bleed. It strikes at demons with holy wrath.
It fights against evil with holy fury. It can re-curse itself. It
can resist being shattered by morgul beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Glabrezu on level 141 of The Void.
b) Boccob's Unifinished Works
It
can be activated for satisfy hunger.
You found it lying on the ground on level 4 of Barrow-Downs.
c) 6 Sprigs of Athelas
d) a Potion of Healing
e) 2 Potions of Enlightenment
f) 3 Scrolls of Word of Recall
g) 6 Scrolls of Satisfy Hunger
h) The Wand of Digging of Thrain (0 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
i) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 72 of Angband.
l) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Large Metal Shield of Anarion [5,+20]
It sustains your strength,
intelligence, wisdom, dexterity, constitution and charisma. It
provides resistance to acid, electricity, fire, cold and nexus. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma and infravision by 125. It provides resistance
to acid, electricity, fire, cold, poison, light, dark, confusion,
nether and nexus. It allows you to see invisible monsters. It gives
telepathic powers. It is permanently cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
o) The Iron Helm 'Luchorie' [5,+10]
It provides light (radius 1) forever. It sustains your
intelligence. It provides immunity to paralysis. It provides
resistance to life draining, poison and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Greater basilisk on level 68 of Angband.
p) The Set of Cesti of Dorinwen (+3) [5,+12]
It sustains your wisdom. It provides immunity to paralysis. It
provides resistance to electricity and fire. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Black reaver on level 68 of Angband.
q) The Dagger 'Narthanc' (E:12721056, L:50) (1d4) (+40,+19) (+5 to searching)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It increases your
searching by 5. It does extra damage from fire and frost. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It fights against evil with holy fury. It makes you
invisible. It sustains your intelligence. It makes you completely
fearless. It provides resistance to fire, cold and confusion. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
r) The Dagger 'Dethanc' (E:2536331, L:40) (1d4) (+40,+20)
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It provides light (radius 1) forever. It does
extra damage from electricity and fire. It poisons your foes. It
drains life from your foes. It strikes at demons with holy wrath. It
provides resistance to electricity, fire, cold and nether. It slows
your metabolism. It drains experience. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Elder vampire on level 73 of Angband.
s) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 52 of Mordor.
t) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra
damage from acid, electricity, fire and frost. It poisons your foes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is especially deadly
against giants. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It fights against evil with holy fury. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
u) Climbing Set
v) The Flame Imperishable
It can be activated for imbuing an object with the eternal fire every
0+d0 turns if it is being worn.
w) a Mage Staff of Wizardry (1d4) (-11,-7)(80%) (+4)
It can be wielded two-handed. It can
be used to store a spell. It increases your spell power by 4. It
increases your mana capacity by 80%.
You found it in the remains of a Nightcrawler on level 75 of Angband.
[Home Inventory - Bree ]
a) a Demonblade of *Slay Dragon* (4d6) (+9,+11) (+1) {100% off}
It increases your constitution by 1. It is a great bane of dragons.
It strikes at demons with holy wrath. It makes you completely
fearless. It provides resistance to acid and poison. It allows you
to sense the presence of dragons.
You stole it from the Black Market.
b) a Demonshield of Resist Lightning [5,+10]
It provides resistance to
electricity. It speeds your regenerative powers. It cannot be harmed
by electricity.
You bought it from the Library.
c) a Scroll of Word of Recall
d) The Ring of Niengri
It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to nether and
chaos. It allows you to levitate. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 83 of Angband.
e) a Ring of Free Action
f) a Ring of Sound Resistance
g) a Ring of Chaos Resistance
h) a Brass Lantern (with 146 turns of light) {25% off}
i) a Dwarven Lantern of the Ethereal Eye
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It cannot be harmed by fire.
You bought it from the Mining Supply store.
j) The Phial of Galadriel (+4)
k) The Anchor of Space-Time
l) Ribbed Plate Armour of Resist Lightning (-3) [28,-3] {100% off}
It provides resistance to
electricity. It cannot be harmed by electricity.
You stole it from the Black Market.
m) The Feathers Cloak of Adruthros [1,+11]
It sustains your wisdom. It
provides immunity to fire. It provides resistance to life draining,
electricity, sound, shards, nexus, chaos and disenchantment. It
produces an electric sheath. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
n) The Small Leather Shield of Araur [2,+0]
It sustains your
strength and intelligence. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, electricity and dark. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It
provides resistance to blindness and sound. It allows you to sense
the presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
p) The Small Sword 'Elromur' (1d6) (+12,+6) (+2 to speed)
It increases your dexterity and speed
by 2. It is very sharp and make your foes bleed. It is especially
deadly against giants. It fights against evil with holy fury. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 81 of Angband.
r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be
wielded two-handed. It increases your strength by 2. It does extra
damage from fire. It poisons your foes. It is very sharp and can cut
your foes. It is a great bane of dragons. It is especially deadly
against trolls. It provides immunity to paralysis. It provides
resistance to fire and poison. It allows you to levitate. It allows
you to sense the presence of dragons. It slows your metabolism. It
speeds your regenerative powers. It drains life. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 83 of Angband.
s) Shadowfax, steed of Gandalf's corpse
t) a Novice mage corpse
[Home Inventory - Gondolin ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dark naga on level 81 of Angband.
b) The Ring 'Lemmindor' (+4)
It
increases your constitution and charisma by 4. It sustains your
intelligence and wisdom. It provides immunity to paralysis. It
provides resistance to acid, cold and chaos. It allows you to fly.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 70 of Angband.
c) The Ring of Barahir (+1)
It can be
activated for dispel small life every 55+d55 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides
resistance to poison and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
d) The Ring 'Halith' (+5)
It increases your constitution by 5. It sustains your wisdom. It
provides immunity to paralysis. It provides resistance to electricity
, dark, blindness and shards. It allows you to levitate. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young gold dragon in the town of Gondolin
.
e) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Fundin Bluecloak on level 70 of Angband.
f) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
g) a Dwarven Lantern of the Magi (+2)
h) The Star of Elendil (+1)
It can be activated for light (dam 2d15)
& map area every 50+d50 turns if it is being worn. It grants you the
power of detect curses if it is being worn. It provides light (radius
4) forever. It increases your speed by 1. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
i) The Arkenstone of Thrain (+3)
j) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your
strength and charisma by 2. It provides resistance to acid,
electricity, fire, cold, sound, shards and nexus. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, blindness and
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-ogre Priest on level 67 of Angband.
m) The Soft Leather Armour of Araxar [4,+15]
n) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It has a spell stored inside. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Hard Leather Cap of Carris [2,+20]
It provides light
(radius 1) forever. It sustains your dexterity and charisma. It
makes you completely fearless. It provides resistance to life draining
, poison, dark, blindness, shards and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 88 of Angband.
p) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
q) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
r) The Beaked Axe 'Eldun' (2d6) (+29,+23)
It must be wielded two-handed. It does extra damage from
electricity and fire. It poisons your foes. It is especially deadly
against dragons. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Vampire on level 70 of Angband.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It
increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated
for sing a cheerful song every 3 turns if it is being worn. It
increases your luck by 3. It makes you completely fearless. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snotling on level 70 of The Sacred Land
Of Mountains.
u) The Trident of Thaeros (1d8) (+6,+5) (+5)
It can be wielded two-handed. It provides light (radius
1) forever. It increases your wisdom by 5. It is a great bane of
undead. It is especially deadly against natural creatures. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dread on level 72 of Angband.
v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
It
increases your strength by 4. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against natural creatures. It provides resistance
to nexus. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
w) Eol, the Dark Elf's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the wilderness or in a
town.
x) Huan, Wolfhound of the Valar's corpse
[Home Inventory - Minas Anor ]
a) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 70 of Paths of the Dead.
b) The Amulet 'Brion' (+2)
It can be used to store a spell. It increases your dexterity and
charisma by 2. It provides resistance to light and confusion. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient multi-hued dragon on level 89 of
Angband.
c) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
It can be activated for star ball (150) every 1000 turns if it
is being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated
for genocide every 500 turns if it is being worn. It increases your
strength and charisma by 4. It provides resistance to acid,
electricity, fire, cold, dark, chaos and disenchantment. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
e) The Robe of Great Luck [-30,-20] (+60)
It increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
f) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid,
electricity, fire, cold, light, dark and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
g) The Large Metal Shield of Imardaina [5,+14]
It sustains your dexterity and constitution. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to dark, confusion, sound, nether and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 88 of Angband.
h) The Iron Crown of Beruthiel [0,+20] (-5)
It decreases your strength, dexterity and constitution by 5. It
provides immunity to paralysis. It allows you to levitate. It allows
you to see invisible monsters. It gives telepathic powers. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Halfling slinger on level 89 of Angband.
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated
for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
used to store a spell. It increases your constitution by 4. It
sustains your constitution. It provides resistance to cold. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 96 of Angband.
k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your
constitution by 3. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
l) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5
turns if it is being worn. It increases your dexterity, speed and
attack speed by 2. It does extra damage from frost. It poisons your
foes. It provides resistance to cold. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
m) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 89 of Angband.
n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ancalagon the Black on level 89 of Angband.
o) The Bolt of Erdar (1d5) (+10,+10) (+1)
It increases your intelligence and constitution by 1. It does extra
damage from fire. It produces chaotic effects. It is a great bane of
dragons. It fights against evil with holy fury. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
p) The Seeker Arrow of Brinie (4d4) (+23,+25)
It does extra damage from frost. It poisons your foes. It is a great
bane of dragons. It is especially deadly against trolls. It is a
great bane of demons. It is a great bane of undead. It fights
against evil with holy fury. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
q) Ar-Pharazon the Golden's corpse
r) Flare, rider of bronze Moonth's corpse
s) Ungoliant, the Unlight's corpse
t) Carcharoth, the Jaws of Thirst's corpse
u) Smaug the Golden's corpse
v) Maeglin, the Traitor of Gondolin's corpse
w) Atlas, the Titan's corpse
x) Ancalagon the Black's corpse
[Home Inventory - Lothlorien ]
a) The Ring 'Celeb' (+2)
It increases your strength,
constitution, charisma and stealth by 2. It provides resistance to
fire, nexus and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
b) The Ring of Isilwe (+6)
It increases your constitution and speed by 6. It makes
you invisible. It sustains your intelligence. It makes you
completely fearless. It provides resistance to electricity, chaos and
disenchantment. It allows you to fly. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
c) The Ring of Durin (+2) {cursed}
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
d) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your
strength, dexterity, constitution, infravision and speed by 3. It
provides immunity to paralysis. It makes you completely fearless. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 72 of Angband.
e) The Amulet of Sindi (+1)
It provides light (radius 1) forever. It increases your wisdom,
constitution and charisma by 1. It sustains your wisdom, dexterity
and charisma. It provides resistance to life draining, fire, light,
dark, blindness and shards. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 70 of The
Sacred Land Of Mountains.
f) The Rusty Chain Mail 'Aramlad' (-5) [14,+2]
It sustains your strength. It provides
immunity to paralysis. It provides resistance to electricity, light,
confusion, sound and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Eldrak Chieftain in the town of Gondolin
.
g) The Metal Lamellar Armour 'Ulomin' (-3) [23,+9]
It sustains your intelligence and wisdom. It provides immunity to
fire. It makes you completely fearless. It provides resistance to
light and sound. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hell knight on level 99 of Mount Doom.
h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 72 of Angband.
i) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by
3. It provides resistance to acid, poison and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your
intelligence, constitution, stealth and speed by 4. It provides
immunity to fire. It provides resistance to acid, electricity, cold
and nexus. It allows you to fly. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
l) The Jewel Encrusted Crown 'Argollas' [0,+12]
It provides resistance to sound. It
induces random teleportation. It carries an ancient foul curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Chaos drake on level 99 of Mount Doom.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 72 of Angband.
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom
and attack speed by 2. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides resistance to nether,
nexus, chaos and disenchantment. It allows you to see invisible
monsters. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 78 of
Angband.
p) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity,
ability to tunnel and speed by 5. It sustains your dexterity. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can
be activated for word of recall every 200 turns if it is being worn.
It increases your dexterity and charisma by 3. It does extra damage
from fire and frost. It provides immunity to paralysis. It provides
resistance to fire, cold and light. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 72 of Angband.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Greater Balrog on level 90 of Angband.
s) The Silver Arrow 'Mindil' (3d4) (+13,+12)
It does extra damage from acid and fire. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against giants. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
t) The Necromancer of Dol Guldur's corpse
u) Baphomet the Minotaur Lord's corpse
|
Posted on 24.4.2006 18:46
554. on the Ladder (of 19327)
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