The Angband Ladder: Zane, High-Elf Ranger by <Zane314@hotmail.com>
[Angband 3.0.5 Character Dump] Name Zane Self RB CB EB Best Sex Male Age 108 STR! 18/100 +1 +2 +9 18/220 Race High-Elf Height 90 Int! 18/100 +3 +2 +4 18/190 18/150 Class Ranger Weight 201 WIS! 18/100 -1 +0 +3 18/120 Title ***WINNER*** Status 98 Dex! 18/100 +3 +1 +11 18/250 18/205 HP 1020/1025 Maximize Y CON! 18/100 +1 +1 +10 18/220 SP 140/313 Preserve Y CHR! 18/100 +5 +1 +6 18/220 Level 50 Armor [30,+130] Saving Throw Heroic Cur Exp 14597951 Fight (+53,+43) Stealth Superb Max Exp 14597951 Melee (+64,+63) Fighting Legendary Adv Exp ******** Shoot (+66,+21) Shooting Legendary MaxDepth 5000 ft Blows 5/turn Disarming Superb Gold 5575217 Shots 3/turn Magic Device Legendary Perception Excellent Burden 131.9 lbs Infra 40 ft Searching Excellent You are one of several children of a Telerin King. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:.........+... Elec:......+...... Confu:......+...... Fire:..*.+.+...... Sound:......+.++... Cold:......+..+... Shard:.........+... Pois:....+........ Nexus:.......+..... Fear:..+.+.+.+.... Nethr:..+.......... Lite:.....+...+..+ Chaos:........+.... Dark:.....+...+... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.......+..... Feath:............. Sear.:.........+... PLite:.........+... Infra:............. Regen:..+.......... Tunn.:............. Telep:.+........... Speed:..+++..+.+.+. Invis:..+..+...+..+ Blows:............. FrAct:.++.....+++.. Shots:............. HLife:.....+....... Might:.+........... [Character Equipment] a) The Bastard Sword 'Calris' (5d4) (+11,+20) (+5) {3550'} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) a Long Bow of Lothlorien (x3) (+13,+21) (+1) {3400'} It increases your dexterity by 1. It increases your shooting power by 1. It grants you immunity to paralysis and the power of telepathy. It cannot be harmed by acid or fire. c) The Ring of Power 'Narya' (+6,+6) (+1) (charging) {4500'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Jade Ring of Speed (+12) {3700' Great Hell Wyrm} It increases your speed by 12. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {3200'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {3250' Mouth} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {1950'} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) {2900'} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {3550'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {3250'} It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {3450' acquirement} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+12] (+2) {3250'} It increases your speed by 2. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1!d!k!v} b) a Book of Magic Spells [Conjurings and Tricks] {@m2!d!k!v} c) a Book of Magic Spells [Incantations and Illusions] {@m3!d!k!v} d) a Book of Magic Spells [Sorcery and Evocations] {@m4!d!k!v} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!d!k!v BM} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!d!k!v 1850'} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!d!k!v 2900' Saruman} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8!d!k!v 1750'} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9!d!k!v 3250'} It cannot be harmed by the elements. j) 2 Violet Speckled Potions of *Healing* k) 14 Orange Speckled Potions of Restore Mana l) 7 Scrolls titled "apperk bjor" of Teleportation {!d!k!v} m) 5 Gold Rods of Teleport Other (4 charging) {!d!k!v} n) The Palantir of Westernesse (+2) (charging) {4850'} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. o) 54 Mithril Arrows of Flame (3d4) (+12,+11) {=g} It is branded with fire. It cannot be harmed by acid or fire. [Home Inventory] a) 4 Pink Potions of Healing {!d!k!v} b) 4 Metallic Red Potions of Life c) 2 Scrolls titled "eepre rhov ish" of *Identify* d) 18 Scrolls titled "erk dalfum" of *Destruction* e) a Jade Ring of Speed (+11) {4200'} It increases your speed by 11. f) The Ring of Barahir (+1) {2600'} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. g) The Amulet of Ingwe (+3) {3250'} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. h) Chaos Dragon Scale Mail (-2) [30,+14] {!k 3250'} It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. i) The Full Plate Armour of Isildur [25,+25] (+1) {2600'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. j) The Cloak of Thorongil [1,+11] {1900' Emperor Wight} It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It cannot be harmed by the elements. It might have hidden powers. l) a Small Metal Shield of Elvenkind [3,+14] (+2 to stealth) {1750'} It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. m) The Large Metal Shield of Anarion [5,+20] {3250'} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. n) The Shield of Deflection of Gil-galad [10,+20] (+5) {4600' Gothmog} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. o) a Shield of Deflection of Elvenkind [10,+33] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and blindness. It cannot be harmed by the elements. p) The Hard Leather Cap of Thranduil [2,+10] (+2) {1900'} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. q) The Iron Helm of Dor-Lomin [5,+20] (+4) {1900'} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. r) The Iron Helm 'Holhenneth' [5,+10] (+2) {1000'} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. s) The Steel Helm of Hammerhand [6,+20] (+3) {4600' Vecna} It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {3250'} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Glaive of Pain (9d6) (+12,+30) {2900'} It provides resistance to fear. It cannot be harmed by the elements. v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {3350' Glaurung} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 25.3.2006 13:16
2794. on the Ladder (of 19092)
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