The Angband Ladder: Dwirar, High-Elf Geomancer by <greg>
[ToME 2.3.2(CVS) Character Sheet] Name : Dwirar Age 126 STR: 18/109 Sex : Male Height 106 INT! 18/210 Race : High-Elf Weight 188 WIS! 18/200 Class : Geomancer Social Class 39 DEX: 18/141 Body : Player CON! 18/100 God : Eru Iluvatar CHR! 18/*** + To Melee Hit 8 Level 33 Hit Points -47/ 353 + To Melee Damage 9 Experience 582400 Spell Points 396/ 518 + To Ranged Hit 12 Max Exp 582400 Sanity 570/ 582 + To Ranged Damage 6 Exp to Adv. 632500 Piety 30359 AC 54+83 Gold 326317 Speed Fast (+16) (Miscellaneous Abilities) Fighting : Poor Perception : Bad Blows/Round: 4 Bows/Throw : Fair Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4+36 Stealth : Heroic Magic Device: Bad Infra-Vision: 90 feet Tactic: coward Explor: normal (Character Background) You are the only child of a Telerin Ranger. You have light green eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 32 (1600') Barrow-Downs: Level 8 (400') Maze: Level 37 (1850') Orc Cave: Level 17 (850') The Old Forest: Level 24 (1200') The Sandworm lair: Level 30 (1500') A lost temple: Level 21 (1050') Your body was a Player. You have defeated 5674 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 54 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 9th Quelle of the 2890th year of the third age. Your adventure lasted 23 days. Your Attributes: You are dead, killed by a Lesser kraken in a deep water area west of Khazad-dum. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 3) - Combat 01.000 [0.200] . Weaponmastery 01.700 [0.400] . Archery 02.500 [0.000] - Sneakiness 01.570 [0.900] . Stealth 05.400 [0.500] . Disarming 00.400 [0.000] - Magic 32.140 [0.900] . Magic-Device 03.000 [1.050] . Spell-power 20.600 [0.700] - Geomancy 37.400 [0.700] . Fire 37.113 [1.050] . Water 30.813 [1.050] . Air 25.563 [1.050] . Earth 25.563 [1.050] . Meta 00.000 [0.700] . Conveyance 10.500 [0.700] . Divination 15.400 [0.700] . Temporal 15.400 [0.700] . Mind 00.000 [0.700] . Nature 10.500 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 12.650 [0.550] . Prayer 07.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Power (1d4) (+8,+2) (+7) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 7. You found it lying in a vault on level 23 of The Sandworm lair. d) The Short Bow of Bredh (x3) (+8,+6) (+1) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. e) a Ring of Speed (+5) It increases your speed by 5. You found it lying on the ground on level 25 of Mirkwood. f) The Ring 'Sildi' (+14 to damage) (+3) It increases your charisma and stealth by 3. It sustains your wisdom and charisma. It provides resistance to nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. k) The Amulet 'Dorlatar' It sustains your strength, dexterity and charisma. It provides resistance to fire and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Mirkwood. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness and nether. It cannot be harmed by fire. It was given to you as a reward. n) The Soft Leather Armour of the Sandworm [30,+7] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Fur Cloak of Curethron [3,+11] (+1 to stealth) It increases your stealth by 1. It provides immunity to fire and cold. It provides resistance to nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Old Forest. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of Mirkwood. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Stability [2,+8] It provides resistance to nexus. It allows you to levitate. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Shovel of Digging (+3) It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of The Old Forest. [Character Inventory] a) a Tome of the Eternal Flame It cannot be harmed by fire. b) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Library. c) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 24 of The Sandworm lair. d) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You bought it from the Library. e) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Library. f) a Fireproof Tome of the Tree It cannot be harmed by fire. You bought it from the Forbidden Library. g) a Fireproof Tome of Knowledge It cannot be harmed by fire. You bought it from the Library. h) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying in a vault on level 23 of The Sandworm lair. i) Kelek's Practical Joke {restore} It can be activated for restore stats and life levels every 200 turns. You found it lying in a vault on level 28 of Mirkwood. j) 10 Potions of Healing {!*} k) a Silver Rod of Simplicity of Recall (100/100) {!*} You found it lying in a vault on level 26 of The Sandworm lair. l) a Pair of Hard Leather Boots of Stealth [3,+11] (+3 to stealth) It increases your stealth by 3. You bought it from the Footwear Shop. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Holy Tome of Eru Iluvatar b) The Jester's Cap of Insanity {geno} It can be activated for genocide every 500 turns. You found it lying on the ground on level 2 of Barrow-Downs. c) 7 Sprigs of Athelas d) a Potion of Cure Insanity e) a Potion of *Healing* f) 2 Potions of Restore Mana {!*} g) 20 Scrolls of *Identify* {!*} h) a Silver Rod of the Istari of Nothing (200/200) i) a Golden Rod of Cheapness of Nothing (125/125) j) a Golden Rod of Capacity of Nothing (250/250) k) an Amulet of the Serpents [+4] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. You found it lying in a vault on level 28 of Mirkwood. l) an Amulet of Regeneration It speeds your regenerative powers. You bought it from the Jewelry Shop. m) an Iron Crown of Might [0,+7] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to chaos. You found it lying in a vault on level 30 of The Sandworm lair. n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) The Steel Helm 'Lebohaum' [20,+80] p) The Broken Dagger of Dunimbor (1d1) (+7,-2) (+2) It increases your strength by 2. It does extra damage from electricity. It produces chaotic effects. It is especially deadly against giants. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre Priest on level 30 of Mirkwood. q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It provides light (radius 1) forever. It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 30 of Mirkwood. s) a Magical Mattock (+3) t) a Sling of Extra Might (x4) (+13,+14) u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) a Heavy Crossbow of Extra Might (x6) (+10,+21) It provides resistance to sound. It fires missiles with extra might. You found it lying on the ground on level 24 of The Old Forest. w) The Rounded Pebble 'Travak' (3d6) (+8,+5) [Home Inventory - Gondolin ] a) 7 Scrolls of *Identify* {!*} b) a Silver Rod of Capacity of Nothing (200/200) It can hold more mana. You found it lying in a vault on level 23 of The Sandworm lair. c) a Golden Rod of Simplicity of Nothing (125/125) d) a Ring of Intelligence (+5) It increases your intelligence by 5. You bought it from the Jewelry Shop. e) a Ring of Light and Darkness Resistance It provides resistance to light and dark. You found it lying in a vault on level 27 of The Sandworm lair. f) The Ring of Nalad {cursed} It makes you invisible. It provides resistance to poison. It allows you to levitate. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of Mirkwood. g) a Ring of Flying h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. i) an Elven Bar Chain Mail (-2 to accuracy) [18,+4] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. j) an Elven Paper Armour of Resist Lightning [4,+10] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of A lost temple. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. n) a Cloak of Stealth [1,+5] (+3 to stealth) It increases your stealth by 3. You bought it from the General Store. o) an Elven Cloak [4,+8] (+1 to stealth) It increases your stealth, searching and luck by 1. It cannot be harmed by acid, cold, lightning or fire. p) a Wolf Pelt of Aman [1,+22] (+2 to stealth) It increases your stealth by 2. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of Mirkwood. q) The Small Metal Boomerang of Minuras (3d4) (+16,+6) It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of Mirkwood. r) a Drum of the Eldar (+2) It increases your strength and charisma by 2. It provides resistance to acid and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Orc Cave. s) a Dragon Horn (+4) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 4. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of Mirkwood. [Home Inventory - Minas Anor ] a) 3 Scrolls of *Identify* {25% off} [Home Inventory - Lothlorien ] a) Benetar's Death Ray Experiment {summon pet} It can be activated for summon pet every 101 turns. You found it lying on the ground on level 17 of Orc Cave. b) 99 Potions of Water Curing {quest} c) 2 Potions of Restore Mana {!*} d) 7 Scrolls of *Identify* {!*} e) The Crumpled Scroll of Mass Resurrection {!r!r} f) a Ring of Intelligence (+6) It increases your intelligence by 6. You bought it from the Black Market. g) a Ring of Damage (+17) h) a Ring of Invisibility i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and sound. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Chaos Dragon Scale Mail (-2 to accuracy) [30,+10] k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. l) The Snakeskin Cloak of Lostol [1,+6] It provides immunity to acid. It provides resistance to cold, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of Mirkwood. m) a Small Metal Shield of Electricity [3,+17] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by electricity. You bought it from the Black Market. n) a Jewel Encrusted Crown of Regeneration [0,+9] o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Mage Staff of Wizardry (1d4) (-5,-4)(40%) (+2) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. You found it lying on the ground on level 28 of The Sandworm lair. q) a Mage Staff of Mana (1d4) (-19,+0)(60%) [The Mathom-house Inventory - Bree ] a) The Amulet 'Dormalath' (-4) It decreases your charisma by 4. It sustains your constitution. It slows your metabolism. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Druid on level 19 of A lost temple. b) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . c) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc Rogue on level 22 of A lost temple. d) The Whip of Wenden (1d6) (-8,+4) (-7) {cursed} It decreases your intelligence by 7. It can cause earthquakes. It is especially deadly against trolls. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Mirkwood. |
Posted on 29.5.2005 20:44
10340. on the Ladder (of 19090)
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