The Angband Ladder: Glarg, Half-Ogre Sorceror by <bceason@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Glarg                  Age                 43       STR!     40       
 Sex   : Male                   Height              94       INT!     40       
 Race  : Vampire Half-Ogre      Weight             247       WIS!     40       
 Class : Sorceror               Social Class         2       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -20 Level             50    Hit Points      711/   711 
 + To Melee Damage      -30 Experience  38290102    Spell Points   1646/  1646 
 + To Ranged Hit        -18 Max Exp     38290102    Sanity          930/   930 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                31249 
   AC                36+118 Gold         2966780    Speed           Fast (+34) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Legendary[2] Disarming   : Good         Mel.dmg/Rnd:  4d4-120   
 Stealth     : Very Good    Magic Device: Legendary[27]Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Guildsman.  You are the black sheep           
          of the family.  You have dark brown eyes, straight brown             
          hair, and a dark complexion.                                         


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 12 (600')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 24000 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 67 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 32nd Quelle of the 2890th year of the third age.
 You have been adventuring for 46 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.*...........            
        Add Int   : ....*..2........            
        Add Wis   : ....*..2.......+            
        Add Dex   : .4..*.....3.....            
        Add Con   : ..3.*...........            
        Add Chr   : ..3.*..2........            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Sear. : ..3.......3..3..            
        Add Infra : .............3..            
        Add Tun.. : .............3..            
        Add Speed : .4.*.3.2..38....            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ......+........+            
        Sust Int  : ........+.......            
        Sust Wis  : ......+.........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ......+.........            
        Invisible : .......+....+...            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........+.....            
        Hold Life : .....+..+......+            
        Imm Acid  : .+....*+........            
        Res Elec  : .+....+.........            
        Imm Fire  : .+*...*+........            
        Imm Cold  : .+....*+*......+            
        Res Pois  : .......+.+.....+            
        Res Fear  : ................            
        Res Light : .....+..........            
        Res Dark  : .....++........+            
        Res Blind : .........+......            
        Res Conf  : .....++..+......            
        Res Sound : ........+.......            
        Res Shard : .........+......            
        Res Neth  : ...............+            
        Res Nexus : ......+.++......            
        Res Chaos : .....++..+......            
        Res Disen : .........+......            
        Auto Curse: ....+...........            
        Levitate  : ..........+.....            
        Lite      : ...............+            
        See Invis : ..+..+..........            
        Activate  : ..+..+.+........            
        Cursed    : ....+...........            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : .....+.......+..            
        Troll.ESP : .............+..            
        TLord.ESP : ..+.............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
          . Archery                              01.000 [0.300]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -00.100 [0.500]
          . Disarming                           -00.300 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         50.000 [1.000]
          . Spell-power                          00.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            01.800 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  48.550 [0.550]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  04.250 [0.500]
          . Symbiosis                            35.300 [0.400]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Fortune cookie on level 10.
You are fated to find a Parchment - Khuzdul - The Hidden Tongue of the Dwarves
on level 1.
You may meet a Giant crayfish on level 21.


  [Character Equipment]

a) a Mage Staff of Wizardry [Noxious Cloud] (1d4) (+12,+9)(100%) (+5)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of an Archangel on level 93 of Mount Doom.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {@w0}
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
e) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
f) a Ring of Speed (+14)
k) an Amulet of Doom [+6] (+10) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 10.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it lying on the floor of a special level.
m) The Arkenstone of Thrain (+3)
    It can be activated
    for detection every 30+d30 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor.
n) The Metal Scale Mail of Vandi (-40,-34) [13,+11](40%)
    
    It increases your hit points by 40%.  It sustains your strength, 
    wisdom and charisma.  It provides immunity to acid, fire and cold.  It
    provides resistance to electricity, dark, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 58 of The Sacred
    Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2) {@A2}
    It can be activated for restore life levels every
    450 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It provides resistance to acid, fire, 
    cold and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Elmagon [4,+13] {i.cold r.snd,nex refl}
    It sustains your 
    intelligence.  It provides immunity to cold.  It provides resistance 
    to life draining, sound and nexus.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Mount Doom.
s) The Steel Helm 'Bargin' [6,+13]
    
    It provides resistance to poison, blindness, confusion, shards, nexus, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
u) a Set of Leather Gloves of Thievery (+2,+1) [1,+12] (+3)
    
    It increases your dexterity, searching and speed by 3.  It provides
    immunity to paralysis.  It allows you to levitate.  It cannot be
    harmed by acid.  
    You found it in the remains of an Ancient gold dragon on level 71 of
    Erebor.
x) a Pair of Metal Shod Boots of Speed [6,+12] (+8)
    It increases your speed by 8.  
    You bought it from the Footwear Shop.
z) a Master quylthulg named Spacetwister (3000 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of
    Lothlorien .
|) a Climbing Set


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!d!v}
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
b) a Fireproof Tome of the Eternal Flame {!k!d!v}
    
    It cannot be harmed by fire.  
    It was given to you as a reward.
c) a Fireproof Tome of the Impenetrable Earth {!k!d!v}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 39 of Mordor.
d) a Fireproof Tome of the Everrunning Wave {!k!d!v}
    
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
e) a Fireproof Tome of Translocation {!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
f) a Fireproof Tome of the Tree {!k!d!v}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 39 of Mordor.
g) a Fireproof Tome of Knowledge {!k!d!v}
    
    It cannot be harmed by fire.  
    You bought it from the Library.
h) 2 Fireproof Tomes of the Time {!k!d!v}
    It cannot be harmed by fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
i) a Fireproof Tome of Meta Spells {!k!d!v}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 60 of Mordor.
j) a Runestone of Warding {@m9!k!d!v!s}
k) a Runestone of Elemental Fury {@m1!k!d!v!s}
l) a Runestone of Insight {@m5!k!d!v!s}
m) 84 Potions of Healing {@q1!q}
n) 24 Potions of *Healing* {@q9!q}
o) 35 Potions of Restore Mana {@q0!q}
p) a Silver Rod of the Istari of Healing (200/200) {@z1}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 83 of Angband.
q) a Golden Rod of the Istari of Healing (250/250) {@z0}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 83 of Angband.
r) a Golden Rod of Cheapness of Home Summoning (125/125) {@z9}
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
s) an Adamantite Rod of Cheapness of Disarming (200/200) {@z3}
    It can cast spells for a lesser mana cost.  
    You found it in the remains of an Archlich on level 69 of The Sacred Land
    Of Mountains.
t) a Fireproof Staff of Genocide[1|15] (3 charges)
u) a Fireproof Staff of Mana[4|31] (1 charge) {@u1}
    It cannot be harmed by fire.  
    You found it in the remains of a Zombie Grand master mystic on level 99 of
    Mount Doom.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Elven Household Magic {destruction}
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 63 of Erebor.
b) a Parchment titled ``Demigods and their Uses'' {cure insanity}
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 50 of The
    Sacred Land Of Mountains.
c) The Toenail of Vecna {cure insanity}
    It can be activated for cure insanity every
    200 turns.  
    You found it in the remains of a Dark elven warlock on level 46 of Moria.
d) 6 Sprigs of Athelas
e) 24 Potions of Cure Light Insanity
f) 34 Potions of Cure Serious Insanity {50% off}
g) 19 Potions of Cure Critical Insanity
h) 5 Potions of Life {!k!q}
i) a Potion of Invulnerability {@q2!q}
j) 12 Scrolls of Reset Recall
k) a Scroll of Genocide
l) a Fireproof Scroll of Mass Genocide
    
    It cannot be harmed by fire.  
    You found it in the remains of a Dread on level 91 of Angband.
m) a Scroll of Mass Genocide
n) a Silver Rod of the Istari of Healing (200/200) {@z1}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
o) a Golden Rod of Capacity of Healing (250/250) {@z0}
    It can hold more mana.  
    You found it in the remains of a Maulotaur on level 91 of Mount Doom.
p) an Adamantite Rod of Nothing (200/200)
q) a Rod Tip of Disarming (50 Mana to cast)
r) a Staff of Genocide[1|5] of Plenty (4 charges)
    
    You bought it from the Black Market.
s) a Fireproof Staff of Genocide[1|5] of Plenty (6 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
t) a Staff of Mana[4|31] (3 charges)
u) an Amulet of Anti-Teleportation
    It prevents teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 78 of
    Angband.
v) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Mage Staff of Forochel (3d4) (-9,+0)(60%) (+3 to infravision)
    It can be wielded two-handed.  It 
    increases your intelligence, wisdom, infravision and spell power by 3.
    It increases your mana capacity by 60%.  It sustains your intelligence
     and wisdom.  It provides immunity to cold.  It provides resistance to 
    blindness.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) Tenser's Torch of Spontaneous Combustion {mass geno}
    It can be activated
    for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 42 of Moria.
b) 2 Potions of Speed
c) 14 Potions of Healing
d) 3 Potions of *Healing*
e) 6 Potions of Restore Mana
f) a Wand of Tidal Wave[1|32] (7 charges)
g) The Ring 'Dillion' (+5)
    It 
    increases your intelligence by 5.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to fire, blindness
    , nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 53 of
    Mordor.
h) an Amulet of the Magi [Disarm] (-4,-4) (+3 to searching)
    It has a spell stored inside.  It increases your intelligence
     and searching by 3.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to blindness and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
i) an Indestructible Amulet of Trickery (+3)
    It 
    increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
j) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 2.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 38 of Moria.
m) The Double Ring Mail of Hirion (-2 to accuracy) [15,+7]
    
    It sustains your intelligence.  It provides immunity to fire.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, cold and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 39 of Moria.
n) The Augmented Chain Mail of Vanden (-2 to accuracy) [16,+9]
    It
    sustains your wisdom.  It provides immunity to acid and electricity.  
    It provides resistance to poison, dark, sound and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 43 of
    Moria.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 40 of The Land
    Of Rhun.
p) The Steel Helm 'Lebohaum' [20,+80] {!A!A}
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
q) a Pair of Soft Leather Boots of Stealth [2,+10] (+3 to stealth)
    It 
    increases your stealth by 3.  
    You bought it from the Footwear Shop.
r) The Long Bow 'Fuingwil' (x5) (+12,+13) (+2)
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, dexterity and 
    constitution by 2.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and 
    luck by 2.  It provides immunity to paralysis.  It allows you to sense
    the presence of dragons.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
t) a Metal Boomerang (Defender) (4d5) (+9,+8) [+6] (+4 to stealth)
    It increases your stealth by 4.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 43 of Moria.


  [Home Inventory - Minas Anor ]

a) 3 Fireproof Tomes of Magical Energy {!k!d!v}
    
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
b) 4 Fireproof Tomes of the Eternal Flame {!k!d!v}
    
    It cannot be harmed by fire.  
    It was given to you as a reward.
c) 2 Tomes of the Blowing Wind {!k!d!v}
d) 5 Fireproof Tomes of the Impenetrable Earth {!k!d!v}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 39 of Mordor.
e) 2 Fireproof Tomes of the Everrunning Wave {!k!d!v}
    
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
f) 4 Tomes of the Everrunning Wave {!k!d!v}
g) 7 Fireproof Tomes of Translocation {!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
h) 3 Fireproof Tomes of the Tree {!k!d!v}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 39 of Mordor.
i) 8 Fireproof Tomes of Knowledge {!k!d!v}
    
    It cannot be harmed by fire.  
    You bought it from the Library.
j) a Fireproof Tome of the Time {!k!d!v}
    It cannot be harmed by fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
k) 4 Fireproof Tomes of Meta Spells {!k!d!v}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 60 of Mordor.
l) 2 Fireproof Tomes of the Mind {!k!d!v}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 39 of Mordor.
m) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Spider Web of Aman [1,+20] (+3 to stealth) {r.dis}
    It increases your stealth by 3.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
p) a Dragon Shield of Preservation (-9,-5) [8,+34]
    It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Set of Gauntlets 'Paurnimmen' [Noxious Cloud] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 69 of Dol Guldur.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) a Mage Staff of Wizardry [Noxious Cloud] (1d4) (+10,+5)(60%) (+3)
    It can be wielded two-handed.  It has a spell stored inside.  
    It increases your spell power by 3.  It increases your mana capacity
     by 60%.  
    You found it lying in a vault on level 35 of The Land Of Rhun.


  [Home Inventory - Lothlorien ]

a) The Ring of Celurth (+4)
    It 
    increases your intelligence, wisdom, stealth, searching, speed and 
    ability to score critical hits by 4.  It provides resistance to light, 
    dark, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 67 of Angband.
b) a Ring of Speed (+13)
    
    It increases your speed by 13.  
    You found it in the remains of a Great Swamp Wyrm on level 76 of Angband.
c) The Ring 'Valondi' (+8)
    
    It increases your speed and ability to score critical hits by 8.  It
    sustains your constitution and charisma.  It makes you completely
    fearless.  It provides resistance to confusion.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) an Indestructible Amulet of the Magi [Essence of Speed] (-4,-4) (+2 to
searchin
    It has a spell
    stored inside.  It increases your intelligence and searching by 2.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog Priest on level 42 of Moria.
e) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 91 of Mount Doom.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Mordor.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 63 of
    Mordor.
i) an Indestructible Amulet of Trickery (+4)
    It increases your dexterity, stealth, infravision and speed by 
    4.  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
j) a Cloak of Mist of Air [1,+16]
    
    It allows you to breathe without air.  
    You found it lying in a vault on level 79 of Angband.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
l) The Large Leather Shield of Gilmare [4,+9] {r.sound,nexus}
    
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to acid, dark, sound, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Mordor.
m) The Large Metal Shield of Vasallin [5,+9] {i.fire r.chaos refl}
    It sustains 
    your intelligence, dexterity and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It provides resistance to 
    acid and chaos.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 71 of Erebor.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ancalagon the Black on level 90 of Angband.
o) an Iron Crown of the Magi [0,+13] (+2)
    
    It increases your intelligence and spell power by 2.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 68 of
    Angband.
p) The Golden Crown of Gondor [0,+15] (+3) {@A1}
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 66 of The Sacred Land Of
    Mountains.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Swordsman on level 18 of Orc Cave.
r) a Dragon Helm of Water Breathing [8,+26]
    It
    provides resistance to chaos.  It allows you to breathe underwater.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 91 of Mount Doom.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
t) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Gnomish Shovel (+2)
v) a Warrior's Light Crossbow (x3) (+18,+12) (+2)
    It increases your constitution and 
    infravision by 2.  It allows you to sense the presence of orcs.  
    You found it in the remains of an Ice troll on level 35 of The Helcaraxe.
w) The Bolt of Tirin (1d5) (+1,+9) (+4)
    
    It increases your strength, wisdom and constitution by 4.  It does
    extra damage from acid and fire.  It produces chaotic effects.  It is
    a great bane of demons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 63 of Mordor.
x) The Horn of Helm (+2) {@A1}
    It
    can be activated for sound ball (300) every 300 turns if it is being
    worn. It increases your strength and constitution by 2.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nether wraith on level 35 of The
    Helcaraxe.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Dol Guldur.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grand master mystic on level 52 of Mordor.
d) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 47 of Moria.
e) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) The Ring of Power of Hoarmurath of Dir (+1 attack)
    It increases your constitution, stealth, searching and attack
    speed by 1.  It makes you invisible.  It sustains your intelligence.  
    It provides resistance to light.  It allows you to levitate.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 71 of Erebor.
g) The Ring of Power of Dwar, Dog Lord of Waw (+2% of critical hits)
    
    It increases your constitution, searching and ability to score
    critical hits by 2.  It makes you invisible.  It provides resistance 
    to blindness, nether, chaos and disenchantment.  It allows you to fly.
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Erebor.
h) The Ring of Power of Ren the Unclean (+5 to searching)
    
    It increases your constitution and searching by 5.  It makes you
    invisible.  It sustains your strength.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity and shards.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 48 of Mordor.
i) The Ring of Power of Adunaphel the Quiet (+1)
    
    It increases your dexterity and charisma by 1.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to sound and nexus.  It allows you to fly.  It slows your metabolism.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 44 of Mordor.
j) The Ring of Power of Khamul, the Black Easterling (+2)
    
    It increases your strength by 2.  It makes you invisible.  It sustains 
    your strength and constitution.  It provides resistance to light.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 92 of
    Mount Doom.
k) The Ring of Power of Ji Indur Dawndeath (+3 to stealth)
    It increases your stealth by 3.  It makes you invisible.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, cold, blindness and sound.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 90 of Angband.
l) The Ring of Power of Uvatha the Horseman (+1)
    
    It increases your strength by 1.  It makes you invisible.  It sustains 
    your strength.  It provides resistance to acid, electricity and 
    confusion.  It speeds your regenerative powers.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) The Ring of Power of Akhorahil the Blind
    
    It makes you invisible.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    dark, shards and chaos.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 49 of Mordor.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for 
    terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 31.1.2006 02:23

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629. on the Ladder (of 19092)
262. on the ToME Ladder (of 3155)
Third best for this player (

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Dropping Morgoth

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On 31.1.2006 02:23 bceason@yahoo.com wrote:
My first winner. With targeted teleport from my symbiant (hence the name), a perfect saving throw and plenty of mana, this guy tore the place up.

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