The Angband Ladder: Haedric, Half-Ogre Sorceror by <rkyllo@shaw.ca>

  [ToME 2.2.6 Character Dump]

 Name  : Haedric                Age                 47       STR!     31       
 Sex   : Male                   Height              82       INT!     39       
 Race  : Half-Ogre              Weight             328       WIS!     33       
 Class : Sorceror               Social Class         1       DEX!     31       
 Body  : Player                                              CON!     38       
 God   : Eru Iluvatar                                        CHR!     38       
                                                                               
 + To Melee Hit         -27 Level             50    Max Hit Points       782   
 + To Melee Damage      -29 Experience  16115512    Cur Hit Points       -44   
 + To Ranged Hit        -22 Max Exp     16115512    Max SP (Mana)       1276   
 + To Ranged Damage      24 Exp to Adv.    *****    Cur SP (Mana)       1002   
   AC                26+160 Gold         5720356    Piety              13639   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  4d4-116   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Serf.  You are a credit to the                
          family.  You have brown eyes, wavy black hair, and an                
          average complexion.                                                  


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        A lost temple: Level 26 (1300')

 Your body was a Player.
 You have defeated 12295 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 66 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 24th Quelle of the 2890th year of the third age.
 Your adventure lasted 38 days.

     Your Attributes:
You are dead, killed by Sauron, the Sorcerer on level 99 of Mount Doom.
You can switch locations with another being.
You can set explosive runes.
You can sense what is beyond walls.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 41)
 . Combat                                        01.000 [0.300]
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         41.780 [1.000]
          . Magic-Device                         15.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           04.200 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          05.400 [0.900]
 - Spirituality                                  04.300 [0.550]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  02.850 [0.500]
          . Symbiosis                            15.200 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff of Kemen [Identify] (1d4) (+5,+3) [+4](100%) {cursed}
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your mana capacity by 100%
    .  It sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    allows you to see invisible monsters.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fire Phantom on level 36 of Moria.
d) The Short Bow of Ondunenon (x2) (+8,+24) (+2 to speed)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    constitution, charisma and speed by 2.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 88 of Mount Doom.
e) The Ring of Edenorth (+3)
    It 
    increases your intelligence, charisma and ability to score critical
    hits by 3.  It sustains your strength.  It provides resistance to 
    confusion and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 70 of
    Erebor.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
k) The Amulet of Maciril (+2) {cursed, @w9}
    
    It increases your intelligence and constitution by 2.  It provides
    immunity to paralysis.  It provides resistance to electricity, light, 
    sound and disenchantment.  It allows you to levitate.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon in the town of Gondolin
    .
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 2.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail of Agnorim (-27,-18) [11,+10](40%)
    It increases your hit points by 40%.  
    It sustains your dexterity and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It provides resistance to life
    draining, acid, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 63 of Mordor.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Ciriangor [3,+7]
    It sustains your strength.  It
    provides immunity to acid and electricity.  It provides resistance to 
    electricity, poison, sound, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 44 of Moria.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre Mage on level 41 of Moria.
u) (nothing)
x) The Pair of Metal Shod Boots of Cuinyar [6,+10]
    
    It sustains your wisdom.  It provides resistance to fire, dark, 
    confusion, shards, nexus and chaos.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) a Death mold (1076 hp)
{) The Bolt of Eldual (1d5) (+19,+16) (+3)
    It provides light (radius 1)
    forever.  It increases your dexterity and constitution by 3.  It does
    extra damage from frost.  It drains life from your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 88 of Mount
    Doom.
|) Climbing Set


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 51 of Mordor.
b) a Fireproof Tome of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You bought it from the Library.
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
i) a Fireproof Tome of the Time
j) a Fireproof Tome of Meta Spells
k) a Fireproof Tome of the Mind
l) Baalzebub's Tormented Skullcap {teleport}
    It can be activated for teleport (range
    100) every 45 turns.  
    You found it lying on the ground on level 23 of Mirkwood.
m) Mordenkainen's Mysterious Mind-Masher {heal}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it lying in a vault on level 59 of Mordor.
n) 13 Sprigs of Athelas
    
o) 9 Potions of Cure Serious Insanity
    
p) 39 Potions of Healing {@q0}
    
q) a Potion of *Healing*
r) 20 Potions of Restore Mana
    
s) 67 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Holy Tome of Eru Iluvatar
b) a Feathers Cloak of Protection [1,+12]
    It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
c) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Steel Helm 'Lebohaum' [20,+80]


  [Home Inventory - Gondolin ]

a) 9 Potions of *Healing*
    
b) a Potion of Life
    
c) a Silver Rod of the Istari of Nothing (200/200)
d) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Mordor.
e) The Soft Leather Armour of Niendir (-22,-11) [4,+12](40%)
    
    It increases your hit points by 40%.  It provides immunity to acid.  
    It provides resistance to confusion, shards, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 93 of Mount Doom.
f) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Entish Bark of Moros [1,+0] (+2 to stealth)
    It increases your stealth by 2.  It
    sustains your strength and wisdom.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to cold, poison and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
h) a Light Crossbow (x3) (+0,+0) {!k}
    
i) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Silver Rod of the Istari of Nothing (200/200)
b) a Mithril Rod of the Istari of Nothing (320/320)
c) The Golden Horn of the Thunderlords (6 charges) {100% off}
d) The Ring of Curth (+2)
    It increases your strength, 
    intelligence, constitution, stealth, searching, infravision and attack
    speed by 2.  It sustains your strength, dexterity and constitution.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    sound, shards, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Amulet of Tholon (+6)
    It 
    increases your strength, intelligence, charisma, searching and 
    infravision by 6.  It sustains your strength and constitution.  It
    makes you completely fearless.  It provides resistance to confusion
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel
    evil (level*5) every 300+d300 turns if it is being worn. It increases 
    your intelligence, wisdom, charisma, searching and infravision by 3.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 88 of Mount
    Doom.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Cat Lord on level 69 of Erebor.
h) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Mordor.
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 44 of Moria.
j) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 42 of
    Mordor.
k) The Filthy Rag of the Wight [1,+3] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.
    It provides resistance to blindness and confusion.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
l) The Heavy Crossbow 'Oldagol' (x6) (+9,+10) (+2 to speed)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom, charisma and speed by 2.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
m) The Bolt of Glingol (1d5) (+17,+10) (+6)
    
    It increases your strength by 6.  It does extra damage from acid.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Minas
    Anor .


  [The Mathom-house Inventory - Bree ]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 45 of Moria.



Posted on 7.9.2004 06:11
Last updated on 11.9.2004 20:14

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On 7.9.2004 06:11 rkyllo@shaw.ca wrote:
Guess I'll post this guy since he's better than my last Half-Ogre Sorc. A FF quest for a bunch of lesser black reavers left me with stacks of fireproof tomes, so now all I need is something to boost my HP and cover those other two immunities.

On 7.9.2004 17:41 rkyllo@shaw.ca wrote:
Poor Haedric has had terrible luck from FF. Had to take stuff like combat and sneakiness (bleah!). Only just now got his second symbiosis.

On 10.9.2004 17:33 rkyllo@shaw.ca wrote:
Made lvl 50, and finally got the 3rd symbiosis from FF so have boosted that skill a bit. Will wait to decide what to do with the rest of my skill points.

On 11.9.2004 01:22 rkyllo@shaw.ca wrote:
The Necromancer is dealt with. Now for the Ring.

On 11.9.2004 20:14 rkyllo@shaw.ca wrote:
Should have kept myself at full health. Was just down a little bit, but it was enough for a manastorm to kill me.

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