The Angband Ladder: Syzygy, Half-Ogre Sorceror by madmonk

  [ToME 2.3.5 Character Sheet]

 Name  : Syzygy                 Age                 46       STR!     39       
 Sex   : Female                 Height              98       INT!     36       
 Race  : Half-Ogre              Weight             317       WIS!     36       
 Class : Sorceror               Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     32       
                                                                               
 + To Melee Hit           4 Level             50    Hit Points      817/   817 
 + To Melee Damage       -4 Experience   9383363    Spell Points   1288/  1288 
 + To Ranged Hit         16 Max Exp      9383363    Sanity          755/   755 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                59867 
   AC                25+123 Gold         3736216    Speed           Fast (+11) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  12d4-16   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Serf.  You are a credit to the                
          family.  You have dark brown eyes, straight brown hair, and          
          a dark complexion.                                                   


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 32 (1600')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 33 (1650')
        The Sacred Land Of Mountains: Level 68 (3400')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 35 (1750')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 20556 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed seven princess quests.
 You have completed seven lost sword quests.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 42nd Quelle of the 2890th year of the third age.
 You have been adventuring for 56 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3.....32..5..            
        Add Int   : 3....3..........            
        Add Wis   : 3....3.........+            
        Add Dex   : .4.......3...5..            
        Add Con   : ..233....323....            
        Add Chr   : ...3.3..........            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : ...........3....            
        Add Sear. : ...3............            
        Add Infra : 3...............            
        Add Tun.. : ..............7.            
        Add Speed : .4.........3....            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Kill Drag.: .............+..            
        Sust Str  : ........++.....+            
        Sust Int  : +...+.+++.......            
        Sust Wis  : +...+.+.+.......            
        Sust Dex  : ......+.++......            
        Sust Con  : ....+...++......            
        Sust Chr  : ........+.......            
        Invisible : .....+..........            
        Mul life  : ......+........+            
        Sens Fire : +...............            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ....+...........            
        Res Acid  : .+.....+++......            
        Imm Elec  : .+....*++.......            
        Imm Fire  : .+.*..+*+.......            
        Imm Cold  : *+..+.+.++......            
        Res Pois  : ..+.............            
        Res Fear  : .........+......            
        Res Light : ................            
        Res Dark  : ....+....+.....+            
        Res Blind : +....+..........            
        Res Conf  : ..+....+........            
        Res Sound : ................            
        Res Shard : ..+.....+.......            
        Res Neth  : ....+...........            
        Res Nexus : .........+......            
        Res Chaos : ..+....+........            
        Res Disen : ..+.............            
        Lite      : ....+...........            
        See Invis : +..+............            
        Digestion : .........+......            
        Regen     : ....+...........            
        Activate  : ...++...........            
        Fly       : ..++............            
        Evil.ESP  : ........+.......            
        TLord.ESP : ...+............            

Skills (points left: 18)
 - Sneakiness                                    04.500 [0.900]
          . Stealth                             -01.600 [0.500]
          . Disarming                            00.700 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         00.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           01.800 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  01.800 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  06.350 [0.500]
          . Symbiosis                            50.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Singing, happy drunk on level 1.
You may meet a Lost soul on level 1.
You are fated to find a Scroll of Identify on level 1.
You may find a Potion of Water on level 1.
You may find a Parchment - Map of Bree on level 1.


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (-3,+0)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) The Ring of Melothis (+2)
    It increases your constitution by 2.  It provides resistance to poison
    , confusion, shards, chaos and disenchantment.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 63 of The Sacred Land Of
    Mountains.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 58 of The Sacred
    Land Of Mountains.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Numna (-11,-4) [9,+14](40%)
    It increases your hit points by 40%.  It sustains your intelligence, 
    wisdom and dexterity.  It provides immunity to electricity.  It
    provides resistance to fire and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
o) The Cloak of Handin [1,+10]
    It sustains your intelligence.  It provides immunity to fire.  It
    provides resistance to acid, electricity and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 65 of
    The Sacred Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ice troll on level 39 of Moria.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
z) a Death mold (1053 hp)
{) The Bolt 'Esseri' (1d5) (+9,+10) (+5)
    It increases your strength and dexterity by 5.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
|) a Dwarven Shovel of Digging (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) 3 Fireproof Tomes of Magical Energy {25% off}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) 4 Fireproof Tomes of the Eternal Flame
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) 5 Fireproof Tomes of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) 3 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) 5 Fireproof Tomes of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Book Store.
g) 2 Fireproof Tomes of the Tree
    It cannot be harmed by fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
h) 2 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) 10 Potions of Healing
j) 10 Potions of Restore Mana
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Boccob's Unfinished Works
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) Kelek's Practical Joke
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) Valdarbon's Automatic Alchemist
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
d) The Cunning Plan of Zog
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 36 of Moria.
e) Olive's Omnipotent Ostrich
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) 15 Sprigs of Athelas
g) 54 Potions of Cure Light Insanity
h) 44 Potions of Cure Serious Insanity
i) 10 Potions of Cure Critical Insanity
j) 8 Potions of Cure Insanity
k) 11 Potions of *Healing*
l) 2 Potions of Life
m) 3 Potions of Restore Life Levels
n) a Potion of New Life
o) The Crumpled Scroll of Mass Resurrection
p) The Ring of Ephrufind (+2)
    It increases your strength, intelligence, constitution and searching
     by 2.  It makes you invisible.  It provides resistance to fire and 
    nether.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
q) The Amulet of Herielad [Recall] (-4,-4) (+3 to searching)
    It has a spell stored inside.  It increases your strength, 
    intelligence, constitution and searching by 3.  It sustains your 
    strength and intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
r) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Dol
    Guldur.
s) a Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+4]
t) a Fur Cloak of the Magi (-4,-2) [3,+10] (+3)
    It increases your intelligence, stealth and speed by 3.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid.  
u) a Cloak of Mist of Air [1,+10]
v) The Long Bow 'Marth' (x4) (+9,+9) (+1 to speed)
    It increases your strength, intelligence, dexterity, constitution and 
    speed by 1.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.


  [Home Inventory - Gondolin ]

a) Gruumsh's Bottle of Death
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Black orc on level 55 of The Sacred Land
    Of Mountains.
b) The Leather Scale Mail 'Lanen' (-59,-4) [11,+8](40%)
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides resistance to fire, poison, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of Orc Cave.


  [Home Inventory - Lothlorien ]

a) 3 Fireproof Tomes of the Tree
    It cannot be harmed by fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
b) 2 Tomes of Knowledge
c) 2 Fireproof Tomes of the Time
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) 2 Fireproof Tomes of Meta Spells
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) 3 Fireproof Tomes of the Mind
f) The Tome of Deth
g) 3 Potions of Cure Light Insanity
h) 40 Potions of Healing
i) 14 Potions of Restore Mana
j) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It can be activated for high stat loss.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) Kenault's Cantrip Generator
    It can be activated for experience loss.  
    You found it in the remains of a Dark elven warlock on level 47 of The
    Sacred Land Of Mountains.
c) The Deck of Wild Magic
    It can be activated for confusion.  
    You found it in the remains of a Novice mage on level 57 of The Sacred
    Land Of Mountains.
d) Baalzebub's Tormented Box
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
e) Baalzebub's All-seeing Servant
    It can be activated for gain corruption every 10 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Gem of Fire
    It can be activated for confusion.  
    You found it lying in a vault on level 25 of The Sandworm lair.
g) The Gem of Ice
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 53 of The
    Sacred Land Of Mountains.
h) The Gem of Venom
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Mummified human on level 32 of Mirkwood.
i) The Gem of Knowledge
    It can be activated for stun.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) The Gem of Rage
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Shade on level 48 of Moria.
k) The Gem of Hate
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
l) The Gem of Wisdom
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Sorcerer on level 46 of Moria.
m) The Gem of Ghosts
    It can be activated for high stat loss.  
    You found it in the remains of a Dark elven warlock on level 38 of Moria.
n) The Shrunken Head of Nightmares
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) Raal's Voodoo Doll of Revenge
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Master mindcrafter on level 48 of Moria.
p) Raal's Voodoo Doll of Revenge
    It can be activated for decreasing Constitution.  
    You found it lying on the ground on level 69 of Dol Guldur.
q) The Mirror of Alternate Dimensions
    It can be activated for decreasing Constitution.  
    You found it lying on the ground on level 32 of The Small Water Cave.
r) The Ebon Cube of Darkness
    It can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
s) The Diamond Prism of Light
    It can be activated for stun.  
    You found it lying on the ground on level 29 of The Sandworm lair.
t) The Devil's Pentagram
    It can be activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
u) Mordekainen's Sneaking Eye
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
v) Kelek's Wormhole Machine
    It can be activated for cure confusion every 500 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
w) Tenser's Alteration Manual
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Master yeek on level 20 of Orc Cave.
x) Raal's Tome of Unconventional Warfare
    It can be activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
a) The Tome of Collected Weird Magic
    It can be activated for high experience loss.  
    You found it lying on the ground on level 56 of The Sacred Land Of
    Mountains.
b) The Pendulum of Orcus
    It can be activated for darkness.  
    You found it lying in a vault on level 28 of The Sandworm lair.
c) Raal's Black Candle
    It can be activated for blindness.  
    You found it lying on the ground on level 25 of The Sandworm lair.
d) Mordekainen's Pocket Magician
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) Benetar's Death Ray Experiment
    It can be activated for poison.  
    You found it in the remains of a Dark elven priest on level 34 of Maze.
    
f) Lloth's Ceremonial Dagger
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Half-orc on level 34 of Moria.
g) The Tome of Elven Household Magic
    It can be activated for cure cuts every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
h) a Parchment titled ``Demigods and their Uses''
    It can be activated for cure fear every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) a Parchment titled ``Magic for the Layman''
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Hezrou on level 59 of Dol Guldur.
j) a Parchment titled ``Magic for the Layman''
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Nalfeshnee on level 67 of Dol Guldur.
k) Balrilbon's Bag of Wondrous Tricks
    It can be activated for poison.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) Bumganir's Bag of Magic Toys
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Dark elven warlock on level 38 of Moria.
m) The Skull of Ancient Wisdom
    It can be activated for decreasing Intelligence.  
    You found it lying in a vault on level 25 of The Sandworm lair.
n) Benetar's Mana Battery
    It can be activated for cure fear every 100 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
o) Benetar's Mana Battery
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Monastic lich on level 67 of Dol Guldur.
p) Benetar's Portable Plague
    It can be activated for decreasing Constitution.  
    You found it lying on the ground on level 28 of The Sandworm lair.
q) Gamenlon's Summoning Manual
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
r) Balrilbon's Soulgem
    It can be activated for hallucination every 10 turns.  
    You found it lying in a vault on level 40 of Moria.
s) The Lost Works of Kenault
    It can be activated for stun.  
    You found it lying on the ground on level 29 of The Sandworm lair.
t) The Crystal Ball of Godly Sights
    It can be activated for cuts.  
    You found it lying in a vault on level 27 of The Sandworm lair.
u) The Box of Many Wonders
    It can be activated for confusion.  
    You found it lying in a vault on level 28 of The Sandworm lair.
v) Baalzebub's Tormented Skullcap
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Monastic lich on level 60 of The Sacred
    Land Of Mountains.
w) The Jester's Cap of Insanity
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Ice skeleton on level 40 of Moria.
x) The Bottomless Bottle
    It can be activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
a) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Wand Construction Kit
    It can be activated for cure stun every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) The Clay Tablets of Antiquity
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Spirit naga Shaman on level 31 of
    Mirkwood.
d) Raal's Tormented Spirits
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Novice mage on level 20 of Orc Cave.
e) Tenser's Mechanical Magician
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Hezrou in the town of Khazad-dum .
f) Boccob's Magical Mish-mash
    It can be activated for confusion.  
    You found it lying on the ground on level 29 of The Sandworm lair.
g) Boccob's Magical Mish-mash
    It can be activated for confusion.  
    You found it in the remains of an Old Sorcerer on level 69 of Dol Guldur.
h) The Grail of Kenault
    It can be activated for teleport level every 50 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) a Parchment titled ``Household Magic''
    It can be activated for stun.  
    You found it lying in a vault on level 28 of The Sandworm lair.
j) a Parchment titled ``Tenser's Last Words''
    It can be activated for Destruction every 100 turns.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) The Hand of Vecna
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
l) The Skull of Vecna
    It can be activated for high stat loss.  
    You found it in the remains of a Black ooze on level 28 of The Sandworm
    lair.
m) The Eye of Vecna
    It can be activated for confusion.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Crystal Ball of The Witch-King of Angmar
    It can be activated for decreasing Constitution.  
    You found it lying on the ground on level 28 of The Sandworm lair.
o) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for blindness.  
    You found it lying on the ground on level 28 of The Sandworm lair.
p) The Medallion of Good Will
    It can be activated for light absorption every 80 turns.  
q) The Immortal Skull of Benetar
    It can be activated for teleport level every 50 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) Heward's Excellent Experimental Earmuffs
    It can be activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 59 of Dol Guldur.
s) Bigby's Big Book of Brutality
    It can be activated for decreasing Intelligence.  
    You found it lying in a vault on level 28 of The Sandworm lair.
t) a Parchment titled ''Immortality For Dummies''
    It can be activated for decreasing Strength.  
    You found it lying on the ground on level 29 of The Sandworm lair.
u) a Parchment titled ''Immortality For Dummies''
    It can be activated for decreasing Strength.  
    You found it in the remains of a Nalfeshnee on level 60 of Dol Guldur.
v) Raistlin's Ready Ranger
    It can be activated for cure confusion every 500 turns.  
    You found it lying in a vault on level 40 of Moria.
w) Tenser's Torch of Spontaneous Combustion
    It can be activated for cure cuts every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
x) Mordenkainen's Mysterious Mind-Masher
    It can be activated for create hunger.  
    You found it lying on the ground on level 29 of The Sandworm lair.
a) a Parchment titled ''Famous Last Words''
    It can be activated for decreasing Strength.  
    You found it lying on the ground on level 30 of Mirkwood.
b) Jor's Buckler of Missile Attraction
    It can be activated for cure light wounds every 50 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
c) Jor's Compendium of Strange Behaviour
    It can be activated for darkness.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) Agannazar's Antique Acorn
    It can be activated for cure poison every 100 turns.  
    You found it lying on the ground on level 63 of The Sacred Land Of
    Mountains.
e) Agannazar's Antique Acorn
    It can be activated for cure poison every 100 turns.  
f) Cathal's Corrupting Cymbal
    It can be activated for curing every 110 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) Pytar's Portable Pandemonium
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of an Oriental vampire on level 42 of Moria.
h) The Toenail of Vecna
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
i) Jor's Book of Impossible Occurences
    It can be activated for decreasing Strength.  
    You found it lying on the ground on level 28 of The Sandworm lair.
j) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
k) Agannazar's Altruistic Assassin
    It can be activated for high experience loss.  
    You found it in the remains of a Lost soul on level 60 of The Sacred Land
    Of Mountains.
l) Tenser's Top-Heavy Teaspoon
    It can be activated for stat loss.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
m) The Catapult Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
n) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by demons.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport monsters to you.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Ring of Eilath (-2) {cursed}
    It decreases your strength and stealth by 2.  It sustains your 
    intelligence.  It provides resistance to electricity, light, blindness
     and nether.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 41 of Moria.
q) The Ring 'Malad' (-3)
    It decreases your strength by 3.  It sustains your wisdom.  It
    provides resistance to acid, light, dark, sound and chaos.  It allows
    you to fly.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 62 of The
    Sacred Land Of Mountains.
r) The Ring 'Fuinimor' (-2) {cursed}
    It decreases your intelligence, constitution and charisma by 2.  It
    sustains your intelligence and charisma.  It provides immunity to
    paralysis.  It provides resistance to light, blindness and shards.  It
    allows you to see invisible monsters.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 42 of Moria.
s) The Ring of Power of Akhorahil the Blind (+1 to speed)
    It increases your dexterity, speed and ability to score critical hits
     by 1.  It makes you invisible.  It sustains your intelligence.  It
    provides resistance to disenchantment.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 50 of Moria.
t) The Ring of Power of Hoarmurath of Dir (+3 attacks)
    It increases your attack speed and ability to score critical hits by 3
    .  It makes you invisible.  It sustains your strength.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 67 of Dol Guldur.
u) The Ring of Power of Ren the Unclean (+3 attacks)
    It increases your charisma and attack speed by 3.  It makes you
    invisible.  It provides resistance to cold, poison and disenchantment.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Dol Guldur.
v) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    It increases your dexterity, constitution and attack speed by 1.  It
    makes you invisible.  It sustains your strength.  It provides
    resistance to poison and shards.  It speeds your regenerative powers.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Dol
    Guldur.
w) The Ring of Power of Adunaphel the Quiet (+1 attack)
    It increases your intelligence and attack speed by 1.  It makes you
    invisible.  It provides resistance to light, nexus and disenchantment.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 66 of The
    Sacred Land Of Mountains.
x) The Ring of Power of Uvatha the Horseman (+1 attack)
    It increases your stealth and attack speed by 1.  It makes you
    invisible.  It sustains your strength and constitution.  It provides
    resistance to electricity and dark.  It allows you to levitate.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
a) The Ring of Power of Ji Indur Dawndeath
    It makes you invisible.  It sustains your dexterity.  It makes you
    completely fearless.  It provides resistance to electricity, confusion
     and nether.  It allows you to fly.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 63 of The
    Sacred Land Of Mountains.
b) The Ring of Anwen (+3 to stealth)
    It increases your strength and stealth by 3.  It sustains your 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to dark and confusion.  It allows you to levitate.
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
c) The Ring of Tanthim [+12] (+3 attacks)
    It increases your dexterity, searching and attack speed by 3.  It
    provides resistance to fire, poison, blindness and shards.  It allows
    you to levitate.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 37 of Moria.
    
d) The Ring 'Ildangor' (+3)
    It increases your constitution, charisma and infravision by 3.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It aggravates nearby creatures.  It fills you with the Black Breath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 66 of Dol
    Guldur.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
f) The Ring 'Geloth' (+1 to infravision)
    It increases your infravision by 1.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to fire, cold, light, 
    sound and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
g) The Ring of Ancamdarn (+2)
    It increases your wisdom by 2.  It provides resistance to light, 
    confusion, shards, chaos and disenchantment.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
h) The Ring 'Borin' [+15] (+3 to infravision)
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your strength and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire, nexus and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 62 of
    Dol Guldur.
i) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Ring 'Caromur' (+2% of critical hits)
    It increases your intelligence, stealth and ability to score critical
    hits by 2.  It sustains your dexterity.  It provides resistance to 
    light, shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm in the town of Khazad-dum
    .
l) The Amulet of Tanya [+2] (+2)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your wisdom, dexterity and charisma by 2.  It
    sustains your strength, wisdom, constitution and charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, poison, confusion, nexus and 
    disenchantment.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
m) The Amulet 'Adaladhel' (+2)
    It increases your wisdom by 2.  It sustains your strength and wisdom.  
    It provides resistance to fire, light, dark, nether and nexus.  It
    allows you to levitate.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of The Small Water Cave.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
o) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
p) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Rusty Chain Mail 'Marchar' (-5 to accuracy) [14,+3]
    It sustains your intelligence.  It provides immunity to electricity.  
    It provides resistance to fire, poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Metal Scale Mail of Bedad (-2 to accuracy) [13,+3]
    It provides immunity to acid and fire.  It provides resistance to 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
s) The Metal Scale Mail of Gorgorin (-2 to accuracy) [13,+5]
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to fire, poison and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 32 of Moria.
t) The Metal Scale Mail of Belperest (-2 to accuracy) [13,+5]
    It sustains your strength.  It provides immunity to cold.  It provides
    resistance to chaos.  It induces random teleportation.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 37 of Moria.
u) The Chain Mail of Sulkor (-2 to accuracy) [14,+6]
    It sustains your constitution and charisma.  It provides immunity to 
    electricity and fire.  It provides resistance to poison, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
v) The Chain Mail of Valdor (-2 to accuracy) [14,+5]
    It sustains your strength and wisdom.  It provides immunity to 
    electricity.  It provides resistance to light, confusion and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Maze.
w) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
x) The Double Ring Mail of Cormoth (-2 to accuracy) [15,+3]
    It provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin on level 39 of Moria.
b) The Double Chain Mail of Banarme (-2 to accuracy) [16,+17]
    It sustains your strength, wisdom and charisma.  It provides
    resistance to life draining, acid, fire, nether and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
    
c) The Bar Chain Mail of Daras (-2 to accuracy) [18,+14]
    It sustains your intelligence.  It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to sound and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 43 of Moria.
e) The Partial Plate Armour of Baldamir (-3 to accuracy) [22,+7]
    It sustains your charisma.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    dark and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 28 of The Sandworm lair.
f) The Partial Plate Armour 'Irion' (-3 to accuracy) [22,+12]
    It sustains your strength and dexterity.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou in the town of Khazad-dum .
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
h) The Ribbed Plate Armour of Nielume (-3 to accuracy) [28,+14]
    It sustains your strength, intelligence, constitution and charisma.  
    It provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to electricity and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 67 of The
    Sacred Land Of Mountains.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Dol Guldur.
j) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
k) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 60 of The
    Sacred Land Of Mountains.
n) The Hard Studded Leather of Niquar (-3 to accuracy) [7,+7]
    It sustains your strength.  It provides immunity to cold.  It provides
    resistance to light.  It induces random teleportation.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of Mirkwood.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Leather Scale Mail 'Arverimog' (-1 to accuracy) [11,+18]
    It sustains your strength, dexterity, constitution and charisma.  It
    provides resistance to life draining, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
q) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
r) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
s) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
t) The Snakeskin Cloak 'Anthlot' [1,+9]
    It sustains your dexterity and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to poison, light, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) a Cloak of Mist of Air [1,+8]
    It allows you to breathe without air.  
v) The Golden Crown 'Iandrin' [0,+7]
    It sustains your charisma.  It makes you completely fearless.  It
    provides resistance to confusion and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
w) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 40 of Moria.
x) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient bronze dragon on level 55 of The
    Sacred Land Of Mountains.
a) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 49 of Moria.
b) The Iron Helm of Arodo [5,+14]
    It sustains your intelligence and dexterity.  It provides resistance 
    to cold, light, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 68 of The
    Sacred Land Of Mountains.
c) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 50 of Moria.
d) The Dragon Helm of Thrain [8,+15]
    It provides light (radius 2) forever.  It sustains your wisdom.  It
    provides resistance to electricity, light and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
g) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
h) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 28 of The Sandworm lair.
i) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of The Sacred Land Of
    Mountains.
j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
l) The Broad Axe 'Narmoth' (2d6) (+13,+9) (+2)
    It can be wielded two-handed.  It increases your strength, dexterity
     and charisma by 2.  It does extra damage from acid.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 43 of Moria.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Maze.
o) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
p) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 57 of Dol Guldur.
q) The Dagger of Ithist (1d4) (+2,+5)
    It drains life from your foes.  It is a great bane of undead.  It
    induces random teleportation.  It fills you with the Black Breath.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Dol Guldur.
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 62 of
    Dol Guldur.
t) The Khopesh of Vaind (2d4) (-1,+6) (+1 attack)
    It increases your constitution and attack speed by 1.  It does extra
    damage from acid.  It produces chaotic effects.  It drains life from
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 56 of The Sacred Land Of
    Mountains.
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    gives telepathic powers.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
v) The Broad Sword 'Finwe' (2d5) (+13,+23) (+1)
    It increases your constitution by 1.  It does extra damage from acid
     and frost.  It produces chaotic effects.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It is a great
    bane of undead.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
w) The Broad Sword 'Silin' (2d5) (+10,+11) (+1 attack)
    It provides light (radius 1) forever.  It increases your attack speed
     by 1.  It does extra damage from electricity and fire.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 63 of The Sacred Land
    Of Mountains.
x) The Broad Sword 'Uthlon' (2d5) (+11,+11) (+4)
    It increases your charisma by 4.  It does extra damage from acid.  It
    is very sharp and can cut your foes.  It is a great bane of dragons.  
    It is especially deadly against orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ninja on level 40 of Moria.
a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
b) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Dol
    Guldur.
c) The Long Sword of Morfale (2d5) (+11,+17) (+6)
    It increases your charisma by 6.  It is very sharp and can cut your
    foes.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
f) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 53 of The
    Sacred Land Of Mountains.
g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Two-Handed Sword 'Umbarnin' (3d6) (+7,+18) (+1 to speed)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your constitution and speed by 1.  It does extra damage 
    from acid and electricity.  It produces chaotic effects.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and confusion.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 58 of The Sacred
    Land Of Mountains.
j) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 50 of
    Moria.
k) The Shadow Blade 'Ithar' (4d4) (+11,+19) (+4 to stealth)
    It increases your wisdom, constitution and stealth by 4.  It does
    extra damage from fire.  It is very sharp and can cut your foes.  It
    is a great bane of demons.  It provides resistance to dark.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 69 of Dol Guldur.
l) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
m) The Sickle of Ancar (2d3) (+20,+12) (+1 to speed)
    It increases your charisma and speed by 1.  It drains life from your
    foes.  It is very sharp and can cut your foes.  It is very sharp and
    can make your foes bleed.  It is especially deadly against giants.  It
    is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol
    Guldur.
n) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll Chieftain on level 50 of Moria.
o) The Scythe of Suleg (5d3) (+12,+6) (+3)
    It can be wielded two-handed.  It increases your intelligence and 
    constitution by 3.  It does extra damage from electricity.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 66 of Dol Guldur.
    
p) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 40 of
    Moria.
r) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Blue Thunderlord in a plain of grass.
s) The Lochaber Axe 'Arangon' (3d8) (+9,+10) (+5)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your constitution by 5.  It does extra damage from fire.  
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
u) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 31 of Moria.
w) The Lead-Filled Mace 'Carastir' (3d4) (+16,+0) (+2)
    It can be wielded two-handed.  It increases your intelligence and 
    ability to tunnel by 2.  It drains life from your foes.  It strikes at
    demons with holy wrath.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Moria.
x) The Two-Handed Flail 'Ellorin' (3d6) (+21,+19) (+4 to speed)
    It must be wielded two-handed.  It increases your speed by 4.  It
    produces chaotic effects.  It can cause earthquakes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of The Sacred Land
    Of Mountains.
a) The Two-Handed Flail of Dudair (3d6) (+25,+4) (+1)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your ability to tunnel by 1.  It does extra damage from 
    frost.  It produces chaotic effects.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Dol Guldur.
b) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 63 of The Sacred Land Of
    Mountains.
c) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 40 of Moria.
e) a Heavy Crossbow of the Haradrim (x5) (+14,+11)
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Ancient black dragon on level 60 of The
    Sacred Land Of Mountains.
f) The Heavy Crossbow of Dorimbar (x4) (+8,-2) (-4) {cursed}
    It decreases your intelligence and constitution by 4.  It fires
    missiles excessively fast.  It drains experience.  It fills you with
    the Black Breath.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
g) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 59 of Dol Guldur.
h) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon Chieftain on level 35 of Moria.
i) The Wooden Boomerang of Nivril (1d8) (+14,+10)
    It does extra damage from fire.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 59 of Dol Guldur.
j) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Metal Boomerang 'Valva' (4d5) (+10,+5)
    It is a great bane of dragons.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 33 of Moria.
l) The Metal Boomerang of Perathir (4d5) (+8,+7)
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 64 of The
    Sacred Land Of Mountains.
m) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is being worn. 
    It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
n) The Mage Staff 'Calmo' (1d4) (+9,+5)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It sustains your intelligence.  It
    provides resistance to confusion.  It allows you to fly.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 38 of Moria.
o) The Mage Staff 'Gelegros' (1d4) (+8,+9) (+3)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence by 3.
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Mage Staff of Imphelen (1d4) (+0,+4) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It sustains your intelligence.  It
    provides resistance to blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.



Posted on 7.8.2008 07:03

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4220. on the Ladder (of 19090)
974. on the ToME Ladder (of 3155)
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On 7.8.2008 07:03 madmonk wrote:
A much better attempt - Ring hunting we go!

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