The Angband Ladder: Tywyr, Half-Ogre Sorceror by <bceason@yahoo.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Tywyr                  Age                 45       STR!     40       
 Sex   : Male                   Height              88       INT!     40       
 Race  : Vampire Half-Ogre      Weight             155       WIS!     40       
 Class : Sorceror               Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit         -33 Level             50    Hit Points      889/   889 
 + To Melee Damage      -80 Experience  39274809    Spell Points   2247/  2809 
 + To Ranged Hit          5 Max Exp     39274809    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                76451 
   AC                21+113 Gold         3727110    Speed           Fast (+80) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Good         Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  4d4-320   
 Stealth     : Superb       Magic Device: Legendary[17]Infra-Vision: 1460 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Serf.  You are a credit to the                
          family.  You have blue-gray eyes, straight red hair, and an          
          average complexion.                                                  


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 108 (5400')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 45 (2250')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 19822 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 72 princess quests.
 You have completed 72 lost sword quests.
 You saved Arda and became a famed King.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........*....6.            
        Add Int   : *...2..3.*3.....            
        Add Wis   : *...2....*......            
        Add Dex   : .........*......            
        Add Con   : .........*.3....            
        Add Chr   : *........*...3..            
        Mul Mana  : +...+.....+.....            
        Mul SPower: +...............            
        Add Stea. : .......3...3....            
        Add Sear. : ..............6.            
        Add Infra : *........*....6.            
        Add Tun.. : ..............6.            
        Add Speed : .***.3.3...3.3.+            
        Chaotic   : .............+..            
        Slay Anim.: .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Fire Brand: .............+..            
        Sust Str  : ...............+            
        Sust Int  : ....+.++........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ........+.......            
        Sust Chr  : ......+.........            
        Invisible : ............+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : .......+..+....+            
        Hold Life : ..+.++.........+            
        Imm Acid  : +.....+.*+....+.            
        Res Elec  : +........++.....            
        Imm Fire  : *+....*.++......            
        Imm Cold  : +.....+.*+.....+            
        Res Pois  : ......+..++....+            
        Res Fear  : ................            
        Res Light : .....+...+......            
        Res Dark  : .....++..++...++            
        Res Blind : ................            
        Res Conf  : .+...++.++......            
        Res Sound : ................            
        Res Shard : ................            
        Imm Neth  : ..*...+.++.....+            
        Res Nexus : .........+......            
        Res Chaos : .....+..+.......            
        Res Disen : ........+.....+.            
        Auto Curse: ....+...........            
        WraithForm: ..+.............            
        Levitate  : ..........+....+            
        Lite      : ....+....+.....+            
        See Invis : +.+..+...+......            
        Digestion : ....+...........            
        Regen     : ..+.+...+.......            
        Activate  : ++...+....+...+.            
        Drain Exp : ..+.............            
        Blessed   : .............+..            
        Cursed    : ..+......+......            
        Hvy Curse : ..+.+....+......            
        Prm Curse : .........+......            
        No blows  : +...............            
        Precogn.  : +...............            
        Fly       : ...............+            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        Demon.ESP : +...............            
        Evil.ESP  : +...+...........            
        Good.ESP  : ....+...........            
        Full ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Sneakiness                                    06.300 [0.900]
          . Stealth                             -00.100 [0.500]
          . Disarming                           -00.300 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         43.500 [1.000]
          . Spell-power                          00.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            02.700 [0.900]
          . Thaumaturgy                          10.800 [0.900]
 - Spirituality                                  47.450 [0.550]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  05.350 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            44.700 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Wand of Noxious Cloud on level 19.
You may find an Iron Spike on level 1.
You may find a Mushroom of Confusion on level 13.
You may meet a Mean-looking mercenary on level 1.


  [Character Equipment]

a) The Mage Staff of Eternity [Drain] (1d4) (-19,-19)(240%) (+12 to
infravision)
    It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
e) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) a Ring of Speed (+12)
    It increases your speed by 12.  
    You found it in the remains of a Nightcrawler on level 69 of Erebor.
k) The Blue Stone 'Toris Mejistos' [Genocide](40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {@w0!k!d!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
n) The Thunderlord Coat of Erien (-15,-46) [9,+14](40%) {I.F r.cf +HP}
    It increases your hit points by 40%.  It sustains your intelligence
     and charisma.  It provides immunity to fire.  It provides resistance 
    to acid, cold, poison, dark, confusion and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 75 of Angband.
o) a Cloak of the Magi (-2,-4) [1,+22] (+3)
    It increases your intelligence, stealth and speed by 3.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid.  
    You found it lying on the ground on level 689 of Nether Realm.
p) The Demonshield 'Ronwe' [5,+8] {I.ac,co r.ch,di RF}
    It sustains your constitution.  It provides immunity to acid and cold.
    It provides resistance to fire, nether, chaos and disenchantment.  It
    speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
s) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 683 of Nether Realm.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) a Master quylthulg named Spacetwister (3000 hp)
{) The Bolt of Andamain (1d5) (+19,+17) (+3 to speed)
    It increases your charisma and speed by 3.  It does extra damage from 
    fire.  It produces chaotic effects.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
|) The Mattock of Nain (+12,+18) (+6 to searching) {@A4}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!d!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {!k!d!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
c) a Fireproof Tome of the Impenetrable Earth {!k!d!v}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) a Fireproof Tome of Translocation {!k!d!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) a Fireproof Tome of the Tree {!k!d!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) a Fireproof Tome of Knowledge {!k!d!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) a Fireproof Tome of Meta Spells {!k!d!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) The Tome of Tywyr {!k!d!v}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) a Runestone of Warding (1) {@m0}
j) Kenault's Cantrip Generator {light abs @A9}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Master vampire on level 61 of The Sacred
    Land Of Mountains.
k) Baalzebub's All-seeing Servant {heal 700 @A1}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
l) Balrilbon's Bag of Wondrous Tricks {cure insanity @A5}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 23 of The Old
    Forest.
m) 22 Potions of Cure Insanity
n) 98 Potions of *Healing* {@q1}
o) 73 Potions of Restore Mana {@q2}
p) 21 Scrolls of *Destruction*
q) a Silver Rod of the Istari of Detection (200/200) {@z1}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) a Mithril Rod of the Istari of Healing (320/320) {@z0}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 69 of Angband.
s) a Mithril Rod of the Istari of Disarming (320/320) {@z3}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) a Staff of Mana[5|35] of Plenty (14 charges)
u) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 682 of Nether Realm.
v) The Anchor of Space-Time {@w0!k!v!d!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
w) The Mithril Chain Mail 'Quengri' [28,-4] {cursed}
    It sustains your dexterity and constitution.  It provides resistance 
    to nether.  It drains experience.  It induces random teleportation.  
    It is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Blowing Wind {!k!d!v}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) a Fireproof Tome of the Everrunning Wave {!k!d!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) a Fireproof Tome of the Time {!k!d!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Unholy Tome of the Hellflame {!k!d!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) a Runestone of Warding (1) {@m0}
f) 5 Sprigs of Athelas
g) 94 Potions of Cure Critical Insanity
h) 75 Potions of Healing {@q2}
i) 5 Potions of *Healing*
j) a Potion of Life
k) 11 Scrolls of Teleport Level
l) 14 Scrolls of Reset Recall
m) 3 Scrolls of Mass Genocide
n) a Golden Rod of Simplicity of Nothing (125/125)
    
    You found it in the remains of Fire Phantom on level 29 of Mirkwood.
o) an Adamantite Rod of Capacity of Nothing (400/400)
    It can hold more mana.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) an Adamantite Rod of Capacity of Nothing (400/400)
    It can hold more mana.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) a Rod Tip of Detection (80 Mana to cast)
r) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Ring 'Baratar' (+3) {+W,C invis, fly}
    It increases your wisdom, constitution and attack speed by 3.  It
    makes you invisible.  It sustains your strength, wisdom and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to electricity and dark.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 48 of The
    Sacred Land Of Mountains.
b) 2 Rings of Speed (+10)
    It increases your speed by 10.  
    You found it lying on the ground on level 56 of Mordor.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring of Power 'Nenya' (+9,+9) (+2) {I.C ESP r.bl}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
e) a Ring of Sound Resistance
    It provides resistance to sound.  
    You found it lying on the ground on level 26 of The Sandworm lair.
f) a Ring of Lordly Protection [+18]
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, light and disenchantment.  
g) The Ring of Flare (+3) {+C fly}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 68 of Erebor.
h) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 4 of Barrow-Downs.
i) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 75 of Angband.
j) The Amulet 'Hurth' (+2)
    It increases your dexterity by 2.  It provides resistance to poison, 
    blindness and disenchantment.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 35 of The
    Helcaraxe.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 57 of Mordor.
m) a Dwarven Lantern of the Magi (+1) {@w0}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Phial of Galadriel (+4) {@w0}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Queen Ant on level 44 of Mordor.
p) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 75 of Angband.


  [Home Inventory - Minas Anor ]

a) The Gem of Knowledge {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dread on level 62 of Paths of the Dead.
b) The Shrunken Head of Nightmares {darkness}
    It can be activated for darkness.  
    You found it in the remains of a White wraith on level 28 of Mirkwood.
c) Balrilbon's Soulgem {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hell knight on level 62 of Mordor.
d) Tenser's Mechanical Magician {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dread on level 61 of Erebor.
e) a Silver Rod of the Istari of Nothing (200/200)
f) a Silver Rod of the Istari of Nothing (200/200)
g) a Golden Rod of Charging of Nothing (125/125)
    It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 96 of Angband.
h) a Mithril Rod of Simplicity of Nothing (160/160)
i) 2 Rod Tips of Healing (120 Mana to cast)
j) a Fireproof Staff of Mana[1|20] (4 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
k) The Golden Horn of the Thunderlords (6 charges) {100% off}
l) an Elven Cloak [4,+9] (+3 to stealth)
m) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) The Chaos Dragon Scale Mail of Nostir (-2 to accuracy) [30,+19] {I.co
r.sh,nt}
    It can be activated for breathe chaos/disenchant (220) every 60+d90
    turns if it is being worn. It sustains your intelligence, dexterity
     and constitution.  It provides immunity to cold.  It provides
    resistance to shards, nether, chaos and disenchantment.  It allows you
    to fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
b) The Partial Plate Armour of Galaukarn (-16,-7) [22,+11](20%) {I.C r.li +HP}
    It increases your hit points by 20%.  It sustains your dexterity.  It
    provides immunity to cold.  It provides resistance to acid, poison, 
    light, dark and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient red dragon on level 69 of Erebor.
c) The Filthy Rag of the Wight [1,+11](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) The Hard Leather Armour of Ethael (-3,-15) [6,+14](20%) {I.AE +HP}
    It increases your hit points by 20%.  It sustains your intelligence
     and dexterity.  It provides immunity to acid and electricity.  It
    provides resistance to life draining, cold, poison, confusion and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Mouse Fur 'Hudeldil' [1,+16] {I.co fly}
    It sustains your intelligence.  It provides immunity to cold.  It
    provides resistance to electricity.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
g) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Large Leather Shield 'Caleg' [4,+12] {I.EF r.cf,sh}
    It sustains your dexterity.  It provides immunity to electricity and 
    fire.  It provides resistance to confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Paths of
    the Dead.
i) The Shield of Deflection of Amothaleb [10,+25] {I.F r.nx,di}
    It sustains your intelligence.  It provides immunity to fire.  It
    provides resistance to cold, dark, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 75 of Angband.
j) The Set of Gauntlets 'Paurnimmen' [Genocide] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 89 of Mount Doom.
l) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 108 of Angband.
m) The Light Crossbow of Erutumen (x3) (+26,+7) (+4 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity and speed by 4.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 60 of
    Erebor.
n) The Mage Staff of Forochel (3d4) (-12,-6)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Mage Staff of Barrin [Drain] (1d4) (+1,-2) [+4](100%) (+5)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your intelligence by 5.  
    It increases your mana capacity by 100%.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to blindness and confusion.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
p) The Mage Staff of Frodron (1d4) (+0,+0)(60%) (+3)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It increases your mana capacity by 60%.  It
    sustains your wisdom.  It provides resistance to blindness.  It allows
    you to fly.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) a Mage Staff of Power (1d4) (-20,+5) (+11)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 11.  
    It was given to you as a reward.
r) a Mage Staff of Wizardry (1d4) (+11,-7)(100%) (+5)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it lying in a vault on level 88 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Angband.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mind flayer on level 33 of Mirkwood.
d) The Catapult Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Ring of Power of Akhorahil the Blind (+1 to speed)
    It increases your intelligence, dexterity and speed by 1.  It makes
    you invisible.  It makes you completely fearless.  It allows you to
    levitate.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 69 of Paths of
    the Dead.
f) The Ring of Power of Ren the Unclean (+3 attacks)
    It increases your wisdom, infravision and attack speed by 3.  It makes
    you invisible.  It provides resistance to sound.  It allows you to
    fly.  It allows you to see invisible monsters.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Paths of the
    Dead.
g) The Ring of Power of The Witch-King of Angmar (+2 attacks)
    It increases your dexterity, searching and attack speed by 2.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to dark and disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 108 of
    Angband.
h) The Ring of Power of Ji Indur Dawndeath (+2 to searching)
    It increases your intelligence, dexterity, charisma and searching by 2
    .  It makes you invisible.  It provides resistance to nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 69 of Paths of
    the Dead.
i) The Ring of Power of Dwar, Dog Lord of Waw (+4 to stealth)
    It increases your stealth by 4.  It makes you invisible.  It sustains 
    your dexterity.  It provides resistance to light, blindness, nether, 
    nexus and chaos.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Paths
    of the Dead.
j) The Ring of Power of Khamul, the Black Easterling (+1)
    It increases your constitution and charisma by 1.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 70 of
    Paths of the Dead.
k) The Ring of Power of Hoarmurath of Dir (+1 to searching)
    It increases your searching by 1.  It makes you invisible.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to chaos and disenchantment.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Paths of
    the Dead.
l) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It provides resistance to fire, cold, poison
     and shards.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) The Ring of Power of Adunaphel the Quiet
    It makes you invisible.  It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to poison, sound and disenchantment.  It allows you to
    levitate.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Paths of
    the Dead.
n) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
o) a Dwarven Lantern of the Shadows
    It provides light (radius 2) forever.  It makes you invisible.  It
    provides resistance to dark.  It cannot be harmed by fire.  
    You found it lying on the ground on level 33 of A lost temple.
p) The Set of Cesti of Anast (+10 to damage) [5,+12]
    It sustains your dexterity.  It provides resistance to confusion, 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 86 of Angband.
r) The Long Sword 'Arthil' (2d5) (+17,+16) (+5 to speed)
    It increases your charisma and speed by 5.  It does extra damage from 
    acid and frost.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
s) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 108 of Angband.
t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) a Death mold raw meat



Posted on 21.8.2013 16:25
Last updated on 26.8.2013 21:32

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606. on the Ladder (of 19099)
249. on the ToME Ladder (of 3157)
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On 21.8.2013 16:25 bceason@yahoo.com wrote:
Former Melkor worshipping sorceror, now Manwe worshipper for the speed and flying (when I get the piety). Going to potion scum and head for the Void with this guy. With Udun, sorcery, targeted teleport and effective hp from symbiosis, and a few lucky thaum spells (destruction blast), this guy controls the playing field completely.

On 26.8.2013 21:32 bceason@yahoo.com wrote:
Void winner! Used runestone of warding for sea of runes, anchor of space-time, manathrust and strike. Used one Restore Mana. Never actually got him myself. My symbiant did take a couple hits, but those were healed with the skill. This was actually kind of easy compared to last time, because I had the spell for Genocide, which I used liberally in the Void and Nether Realm.

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