The Angband Ladder: Tywyr, Half-Ogre Sorceror by <bceason@yahoo.com>
[ToME 2.3.5 Character Sheet] Name : Tywyr Age 45 STR! 40 Sex : Male Height 88 INT! 40 Race : Vampire Half-Ogre Weight 155 WIS! 40 Class : Sorceror Social Class 1 DEX! 40 Body : Player CON! 40 God : Manwe Sulimo CHR! 40 + To Melee Hit -33 Level 50 Hit Points 889/ 889 + To Melee Damage -80 Experience 39274809 Spell Points 2247/ 2809 + To Ranged Hit 5 Max Exp 39274809 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 76451 AC 21+113 Gold 3727110 Speed Fast (+80) (Miscellaneous Abilities) Fighting : Very Bad Perception : Good Blows/Round: 4 Bows/Throw : Bad Searching : Good Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 4d4-320 Stealth : Superb Magic Device: Legendary[17]Infra-Vision: 1460 feet Tactic: coward Explor: normal (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have blue-gray eyes, straight red hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 108 (5400') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 45 (2250') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 33 (1650') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 19822 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 72 princess quests. You have completed 72 lost sword quests. You saved Arda and became a famed King. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 18th Quelle of the 2890th year of the third age. You have been adventuring for 32 days. adefkmnopsuxz{|@ Add Str : .........*....6. Add Int : *...2..3.*3..... Add Wis : *...2....*...... Add Dex : .........*...... Add Con : .........*.3.... Add Chr : *........*...3.. Mul Mana : +...+.....+..... Mul SPower: +............... Add Stea. : .......3...3.... Add Sear. : ..............6. Add Infra : *........*....6. Add Tun.. : ..............6. Add Speed : .***.3.3...3.3.+ Chaotic : .............+.. Slay Anim.: .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Fire Brand: .............+.. Sust Str : ...............+ Sust Int : ....+.++........ Sust Wis : ....+........... Sust Dex : ................ Sust Con : ........+....... Sust Chr : ......+......... Invisible : ............+... Mul life : ......+........+ Sens Fire : ................ Reflect : ........+....... Free Act : .......+..+....+ Hold Life : ..+.++.........+ Imm Acid : +.....+.*+....+. Res Elec : +........++..... Imm Fire : *+....*.++...... Imm Cold : +.....+.*+.....+ Res Pois : ......+..++....+ Res Fear : ................ Res Light : .....+...+...... Res Dark : .....++..++...++ Res Blind : ................ Res Conf : .+...++.++...... Res Sound : ................ Res Shard : ................ Imm Neth : ..*...+.++.....+ Res Nexus : .........+...... Res Chaos : .....+..+....... Res Disen : ........+.....+. Auto Curse: ....+........... WraithForm: ..+............. Levitate : ..........+....+ Lite : ....+....+.....+ See Invis : +.+..+...+...... Digestion : ....+........... Regen : ..+.+...+....... Activate : ++...+....+...+. Drain Exp : ..+............. Blessed : .............+.. Cursed : ..+......+...... Hvy Curse : ..+.+....+...... Prm Curse : .........+...... No blows : +............... Precogn. : +............... Fly : ...............+ Climb : ..............+. Orc.ESP : .....+........+. Demon.ESP : +............... Evil.ESP : +...+........... Good.ESP : ....+........... Full ESP : .........+...... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Sneakiness 06.300 [0.900] . Stealth -00.100 [0.500] . Disarming -00.300 [0.000] - Magic 50.000 [1.000] . Magic-Device 43.500 [1.000] . Spell-power 00.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 01.200 [0.400] . Necromancy 00.000 [0.900] . Runecraft 02.700 [0.900] . Thaumaturgy 10.800 [0.900] - Spirituality 47.450 [0.550] . Prayer 07.500 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 05.350 [0.500] . Summoning 01.000 [0.300] . Symbiosis 44.700 [0.500] Abilities * Perfect casting [Fates] You may find a Wand of Noxious Cloud on level 19. You may find an Iron Spike on level 1. You may find a Mushroom of Confusion on level 13. You may meet a Mean-looking mercenary on level 1. [Character Equipment] a) The Mage Staff of Eternity [Drain] (1d4) (-19,-19)(240%) (+12 to infravision) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. e) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. f) a Ring of Speed (+12) It increases your speed by 12. You found it in the remains of a Nightcrawler on level 69 of Erebor. k) The Blue Stone 'Toris Mejistos' [Genocide](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {@w0!k!d!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. n) The Thunderlord Coat of Erien (-15,-46) [9,+14](40%) {I.F r.cf +HP} It increases your hit points by 40%. It sustains your intelligence and charisma. It provides immunity to fire. It provides resistance to acid, cold, poison, dark, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 75 of Angband. o) a Cloak of the Magi (-2,-4) [1,+22] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying on the ground on level 689 of Nether Realm. p) The Demonshield 'Ronwe' [5,+8] {I.ac,co r.ch,di RF} It sustains your constitution. It provides immunity to acid and cold. It provides resistance to fire, nether, chaos and disenchantment. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. s) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 683 of Nether Realm. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. z) a Master quylthulg named Spacetwister (3000 hp) {) The Bolt of Andamain (1d5) (+19,+17) (+3 to speed) It increases your charisma and speed by 3. It does extra damage from fire. It produces chaotic effects. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. |) The Mattock of Nain (+12,+18) (+6 to searching) {@A4} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Angband. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!d!v} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame {!k!d!v} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. c) a Fireproof Tome of the Impenetrable Earth {!k!d!v} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. d) a Fireproof Tome of Translocation {!k!d!v} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. e) a Fireproof Tome of the Tree {!k!d!v} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. f) a Fireproof Tome of Knowledge {!k!d!v} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. g) a Fireproof Tome of Meta Spells {!k!d!v} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. h) The Tome of Tywyr {!k!d!v} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) a Runestone of Warding (1) {@m0} j) Kenault's Cantrip Generator {light abs @A9} It can be activated for light absorption every 80 turns. You found it in the remains of a Master vampire on level 61 of The Sacred Land Of Mountains. k) Baalzebub's All-seeing Servant {heal 700 @A1} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Vampire lord on level 70 of Angband. l) Balrilbon's Bag of Wondrous Tricks {cure insanity @A5} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dark elven warlock on level 23 of The Old Forest. m) 22 Potions of Cure Insanity n) 98 Potions of *Healing* {@q1} o) 73 Potions of Restore Mana {@q2} p) 21 Scrolls of *Destruction* q) a Silver Rod of the Istari of Detection (200/200) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. r) a Mithril Rod of the Istari of Healing (320/320) {@z0} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 69 of Angband. s) a Mithril Rod of the Istari of Disarming (320/320) {@z3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. t) a Staff of Mana[5|35] of Plenty (14 charges) u) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 682 of Nether Realm. v) The Anchor of Space-Time {@w0!k!v!d!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . w) The Mithril Chain Mail 'Quengri' [28,-4] {cursed} It sustains your dexterity and constitution. It provides resistance to nether. It drains experience. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. [Home Inventory - Bree ] a) a Fireproof Tome of the Blowing Wind {!k!d!v} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) a Fireproof Tome of the Everrunning Wave {!k!d!v} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. c) a Fireproof Tome of the Time {!k!d!v} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. d) a Fireproof Unholy Tome of the Hellflame {!k!d!v} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. e) a Runestone of Warding (1) {@m0} f) 5 Sprigs of Athelas g) 94 Potions of Cure Critical Insanity h) 75 Potions of Healing {@q2} i) 5 Potions of *Healing* j) a Potion of Life k) 11 Scrolls of Teleport Level l) 14 Scrolls of Reset Recall m) 3 Scrolls of Mass Genocide n) a Golden Rod of Simplicity of Nothing (125/125) You found it in the remains of Fire Phantom on level 29 of Mirkwood. o) an Adamantite Rod of Capacity of Nothing (400/400) It can hold more mana. You found it lying in a vault on level 30 of The Sandworm lair. p) an Adamantite Rod of Capacity of Nothing (400/400) It can hold more mana. You found it lying in a vault on level 30 of The Sandworm lair. q) a Rod Tip of Detection (80 Mana to cast) r) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) The Ring 'Baratar' (+3) {+W,C invis, fly} It increases your wisdom, constitution and attack speed by 3. It makes you invisible. It sustains your strength, wisdom and constitution. It provides immunity to paralysis. It provides resistance to electricity and dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 48 of The Sacred Land Of Mountains. b) 2 Rings of Speed (+10) It increases your speed by 10. You found it lying on the ground on level 56 of Mordor. c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Ring of Power 'Nenya' (+9,+9) (+2) {I.C ESP r.bl} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. e) a Ring of Sound Resistance It provides resistance to sound. You found it lying on the ground on level 26 of The Sandworm lair. f) a Ring of Lordly Protection [+18] It provides immunity to paralysis. It provides resistance to life draining, poison, light and disenchantment. g) The Ring of Flare (+3) {+C fly} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 68 of Erebor. h) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 4 of Barrow-Downs. i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 75 of Angband. j) The Amulet 'Hurth' (+2) It increases your dexterity by 2. It provides resistance to poison, blindness and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 35 of The Helcaraxe. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of Mordor. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 57 of Mordor. m) a Dwarven Lantern of the Magi (+1) {@w0} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Phial of Galadriel (+4) {@w0} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 44 of Mordor. p) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 75 of Angband. [Home Inventory - Minas Anor ] a) The Gem of Knowledge {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dread on level 62 of Paths of the Dead. b) The Shrunken Head of Nightmares {darkness} It can be activated for darkness. You found it in the remains of a White wraith on level 28 of Mirkwood. c) Balrilbon's Soulgem {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Hell knight on level 62 of Mordor. d) Tenser's Mechanical Magician {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dread on level 61 of Erebor. e) a Silver Rod of the Istari of Nothing (200/200) f) a Silver Rod of the Istari of Nothing (200/200) g) a Golden Rod of Charging of Nothing (125/125) It regenerates its mana faster. You found it in the remains of an Archlich on level 96 of Angband. h) a Mithril Rod of Simplicity of Nothing (160/160) i) 2 Rod Tips of Healing (120 Mana to cast) j) a Fireproof Staff of Mana[1|20] (4 charges) It cannot be harmed by fire. You bought it from the Black Market. k) The Golden Horn of the Thunderlords (6 charges) {100% off} l) an Elven Cloak [4,+9] (+3 to stealth) m) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Home Inventory - Lothlorien ] a) The Chaos Dragon Scale Mail of Nostir (-2 to accuracy) [30,+19] {I.co r.sh,nt} It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your intelligence, dexterity and constitution. It provides immunity to cold. It provides resistance to shards, nether, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. b) The Partial Plate Armour of Galaukarn (-16,-7) [22,+11](20%) {I.C r.li +HP} It increases your hit points by 20%. It sustains your dexterity. It provides immunity to cold. It provides resistance to acid, poison, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 69 of Erebor. c) The Filthy Rag of the Wight [1,+11](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. d) The Hard Leather Armour of Ethael (-3,-15) [6,+14](20%) {I.AE +HP} It increases your hit points by 20%. It sustains your intelligence and dexterity. It provides immunity to acid and electricity. It provides resistance to life draining, cold, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. e) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. f) The Mouse Fur 'Hudeldil' [1,+16] {I.co fly} It sustains your intelligence. It provides immunity to cold. It provides resistance to electricity. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. g) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Large Leather Shield 'Caleg' [4,+12] {I.EF r.cf,sh} It sustains your dexterity. It provides immunity to electricity and fire. It provides resistance to confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 70 of Paths of the Dead. i) The Shield of Deflection of Amothaleb [10,+25] {I.F r.nx,di} It sustains your intelligence. It provides immunity to fire. It provides resistance to cold, dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 75 of Angband. j) The Set of Gauntlets 'Paurnimmen' [Genocide] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nether. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Mount Doom. l) The Dwarven Pick of Erebor (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 108 of Angband. m) The Light Crossbow of Erutumen (x3) (+26,+7) (+4 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 60 of Erebor. n) The Mage Staff of Forochel (3d4) (-12,-6)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Mage Staff of Barrin [Drain] (1d4) (+1,-2) [+4](100%) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence by 5. It increases your mana capacity by 100%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 70 of Paths of the Dead. p) The Mage Staff of Frodron (1d4) (+0,+0)(60%) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 3. It increases your mana capacity by 60%. It sustains your wisdom. It provides resistance to blindness. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) a Mage Staff of Power (1d4) (-20,+5) (+11) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 11. It was given to you as a reward. r) a Mage Staff of Wizardry (1d4) (+11,-7)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it lying in a vault on level 88 of Angband. [The Mathom-house Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Angband. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mind flayer on level 33 of Mirkwood. d) The Catapult Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. e) The Ring of Power of Akhorahil the Blind (+1 to speed) It increases your intelligence, dexterity and speed by 1. It makes you invisible. It makes you completely fearless. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 69 of Paths of the Dead. f) The Ring of Power of Ren the Unclean (+3 attacks) It increases your wisdom, infravision and attack speed by 3. It makes you invisible. It provides resistance to sound. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 70 of Paths of the Dead. g) The Ring of Power of The Witch-King of Angmar (+2 attacks) It increases your dexterity, searching and attack speed by 2. It makes you invisible. It sustains your intelligence. It provides resistance to dark and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 108 of Angband. h) The Ring of Power of Ji Indur Dawndeath (+2 to searching) It increases your intelligence, dexterity, charisma and searching by 2 . It makes you invisible. It provides resistance to nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 69 of Paths of the Dead. i) The Ring of Power of Dwar, Dog Lord of Waw (+4 to stealth) It increases your stealth by 4. It makes you invisible. It sustains your dexterity. It provides resistance to light, blindness, nether, nexus and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Paths of the Dead. j) The Ring of Power of Khamul, the Black Easterling (+1) It increases your constitution and charisma by 1. It makes you invisible. It sustains your strength. It makes you completely fearless. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 70 of Paths of the Dead. k) The Ring of Power of Hoarmurath of Dir (+1 to searching) It increases your searching by 1. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It provides resistance to chaos and disenchantment. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 70 of Paths of the Dead. l) The Ring of Power of Uvatha the Horseman It makes you invisible. It provides resistance to fire, cold, poison and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . m) The Ring of Power of Adunaphel the Quiet It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, sound and disenchantment. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Paths of the Dead. n) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. o) a Dwarven Lantern of the Shadows It provides light (radius 2) forever. It makes you invisible. It provides resistance to dark. It cannot be harmed by fire. You found it lying on the ground on level 33 of A lost temple. p) The Set of Cesti of Anast (+10 to damage) [5,+12] It sustains your dexterity. It provides resistance to confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 86 of Angband. r) The Long Sword 'Arthil' (2d5) (+17,+16) (+5 to speed) It increases your charisma and speed by 5. It does extra damage from acid and frost. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. s) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 108 of Angband. t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) a Death mold raw meat |
Posted on 21.8.2013 16:25
606. on the Ladder (of 19099)
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