[ToME 2.3.2 Character Sheet] Name : Glarg Age 43 STR! 40 Sex : Male Height 94 INT! 40 Race : Vampire Half-Ogre Weight 247 WIS! 40 Class : Sorceror Social Class 2 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -20 Level 50 Hit Points 711/ 711 + To Melee Damage -30 Experience 38290102 Spell Points 1646/ 1646 + To Ranged Hit -18 Max Exp 38290102 Sanity 930/ 930 + To Ranged Damage 12 Exp to Adv. ***** Piety 31249 AC 36+118 Gold 2966780 Speed Fast (+34) (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 4 Bows/Throw : Very Bad Searching : Excellent Shots/Round: 1 Saving Throw: Legendary[2] Disarming : Good Mel.dmg/Rnd: 4d4-120 Stealth : Very Good Magic Device: Legendary[27]Infra-Vision: 60 feet Tactic: coward Explor: normal (Character Background) Your mother was an Ogre, but it is unacknowledged. You are the adopted child of a Guildsman. You are the black sheep of the family. You have dark brown eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 12 (600') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 24000 enemies. You destroyed the One Ring, thus weakening Sauron. You abandoned Gondolin when it most needed you, thus causing its destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 67 princesses. You saved Arda and became a famed King. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 32nd Quelle of the 2890th year of the third age. You have been adventuring for 46 days. adefkmnopsuxz{|@ Add Str : ..3.*........... Add Int : ....*..2........ Add Wis : ....*..2.......+ Add Dex : .4..*.....3..... Add Con : ..3.*........... Add Chr : ..3.*..2........ Mul Mana : +..............+ Mul SPower: +............... Add Stea. : .......2........ Add Sear. : ..3.......3..3.. Add Infra : .............3.. Add Tun.. : .............3.. Add Speed : .4.*.3.2..38.... Slay Orc : .............+.. Slay Troll: .............+.. Acid Brand: .............+.. Sust Str : ......+........+ Sust Int : ........+....... Sust Wis : ......+......... Sust Dex : ................ Sust Con : ................ Sust Chr : ......+......... Invisible : .......+....+... Mul life : ......+......... Sens Fire : ................ Reflect : ........+....... Free Act : ..........+..... Hold Life : .....+..+......+ Imm Acid : .+....*+........ Res Elec : .+....+......... Imm Fire : .+*...*+........ Imm Cold : .+....*+*......+ Res Pois : .......+.+.....+ Res Fear : ................ Res Light : .....+.......... Res Dark : .....++........+ Res Blind : .........+...... Res Conf : .....++..+...... Res Sound : ........+....... Res Shard : .........+...... Res Neth : ...............+ Res Nexus : ......+.++...... Res Chaos : .....++..+...... Res Disen : .........+...... Auto Curse: ....+........... Levitate : ..........+..... Lite : ...............+ See Invis : ..+..+.......... Activate : ..+..+.+........ Cursed : ....+........... Fly : ..+............. Climb : ..............+. Orc.ESP : .....+.......+.. Troll.ESP : .............+.. TLord.ESP : ..+............. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) . Archery 01.000 [0.300] - Sneakiness 00.900 [0.900] . Stealth -00.100 [0.500] . Disarming -00.300 [0.000] - Magic 50.000 [1.000] . Magic-Device 50.000 [1.000] . Spell-power 00.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 01.800 [0.900] . Thaumaturgy 02.700 [0.900] - Spirituality 48.550 [0.550] . Prayer 02.500 [0.500] - Monster-lore 04.250 [0.500] . Symbiosis 35.300 [0.400] . Mimicry 01.300 [0.400] Abilities * Perfect casting [Fates] You are fated to find a Fortune cookie on level 10. You are fated to find a Parchment - Khuzdul - The Hidden Tongue of the Dwarves on level 1. You may meet a Giant crayfish on level 21. [Character Equipment] a) a Mage Staff of Wizardry [Noxious Cloud] (1d4) (+12,+9)(100%) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of an Archangel on level 93 of Mount Doom. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {@w0} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 57 of Mordor. f) a Ring of Speed (+14) k) an Amulet of Doom [+6] (+10) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 10. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it lying on the floor of a special level. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor. n) The Metal Scale Mail of Vandi (-40,-34) [13,+11](40%) It increases your hit points by 40%. It sustains your strength, wisdom and charisma. It provides immunity to acid, fire and cold. It provides resistance to electricity, dark, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 58 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) {@A2} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of Elmagon [4,+13] {i.cold r.snd,nex refl} It sustains your intelligence. It provides immunity to cold. It provides resistance to life draining, sound and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Mount Doom. s) The Steel Helm 'Bargin' [6,+13] It provides resistance to poison, blindness, confusion, shards, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. u) a Set of Leather Gloves of Thievery (+2,+1) [1,+12] (+3) It increases your dexterity, searching and speed by 3. It provides immunity to paralysis. It allows you to levitate. It cannot be harmed by acid. You found it in the remains of an Ancient gold dragon on level 71 of Erebor. x) a Pair of Metal Shod Boots of Speed [6,+12] (+8) It increases your speed by 8. You bought it from the Footwear Shop. z) a Master quylthulg named Spacetwister (3000 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in the town of Lothlorien . |) a Climbing Set [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!d!v} It cannot be harmed by fire. You found it in the remains of a Nightwalker on level 99 of Mount Doom. b) a Fireproof Tome of the Eternal Flame {!k!d!v} It cannot be harmed by fire. It was given to you as a reward. c) a Fireproof Tome of the Impenetrable Earth {!k!d!v} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 39 of Mordor. d) a Fireproof Tome of the Everrunning Wave {!k!d!v} It cannot be harmed by fire. You found it in the remains of an Archlich on level 70 of Paths of the Dead. e) a Fireproof Tome of Translocation {!k!d!v} It cannot be harmed by fire. You bought it from the Library. f) a Fireproof Tome of the Tree {!k!d!v} It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 39 of Mordor. g) a Fireproof Tome of Knowledge {!k!d!v} It cannot be harmed by fire. You bought it from the Library. h) 2 Fireproof Tomes of the Time {!k!d!v} It cannot be harmed by fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Mount Doom. i) a Fireproof Tome of Meta Spells {!k!d!v} It cannot be harmed by fire. You found it in the remains of a Demilich on level 60 of Mordor. j) a Runestone of Warding {@m9!k!d!v!s} k) a Runestone of Elemental Fury {@m1!k!d!v!s} l) a Runestone of Insight {@m5!k!d!v!s} m) 84 Potions of Healing {@q1!q} n) 24 Potions of *Healing* {@q9!q} o) 35 Potions of Restore Mana {@q0!q} p) a Silver Rod of the Istari of Healing (200/200) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 83 of Angband. q) a Golden Rod of the Istari of Healing (250/250) {@z0} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 83 of Angband. r) a Golden Rod of Cheapness of Home Summoning (125/125) {@z9} It can cast spells for a lesser mana cost. You found it in the remains of Saruman of Many Colours on level 63 of Mordor. s) an Adamantite Rod of Cheapness of Disarming (200/200) {@z3} It can cast spells for a lesser mana cost. You found it in the remains of an Archlich on level 69 of The Sacred Land Of Mountains. t) a Fireproof Staff of Genocide[1|15] (3 charges) u) a Fireproof Staff of Mana[4|31] (1 charge) {@u1} It cannot be harmed by fire. You found it in the remains of a Zombie Grand master mystic on level 99 of Mount Doom. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Tome of Elven Household Magic {destruction} It can be activated for Destruction every 100 turns. You found it in the remains of a Dark elven warlock on level 63 of Erebor. b) a Parchment titled ``Demigods and their Uses'' {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dark elven warlock on level 50 of The Sacred Land Of Mountains. c) The Toenail of Vecna {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dark elven warlock on level 46 of Moria. d) 6 Sprigs of Athelas e) 24 Potions of Cure Light Insanity f) 34 Potions of Cure Serious Insanity {50% off} g) 19 Potions of Cure Critical Insanity h) 5 Potions of Life {!k!q} i) a Potion of Invulnerability {@q2!q} j) 12 Scrolls of Reset Recall k) a Scroll of Genocide l) a Fireproof Scroll of Mass Genocide It cannot be harmed by fire. You found it in the remains of a Dread on level 91 of Angband. m) a Scroll of Mass Genocide n) a Silver Rod of the Istari of Healing (200/200) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. o) a Golden Rod of Capacity of Healing (250/250) {@z0} It can hold more mana. You found it in the remains of a Maulotaur on level 91 of Mount Doom. p) an Adamantite Rod of Nothing (200/200) q) a Rod Tip of Disarming (50 Mana to cast) r) a Staff of Genocide[1|5] of Plenty (4 charges) You bought it from the Black Market. s) a Fireproof Staff of Genocide[1|5] of Plenty (6 charges) It cannot be harmed by fire. You bought it from the Black Market. t) a Staff of Mana[4|31] (3 charges) u) an Amulet of Anti-Teleportation It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 78 of Angband. v) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Mage Staff of Forochel (3d4) (-9,+0)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) Tenser's Torch of Spontaneous Combustion {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hezrou on level 42 of Moria. b) 2 Potions of Speed c) 14 Potions of Healing d) 3 Potions of *Healing* e) 6 Potions of Restore Mana f) a Wand of Tidal Wave[1|32] (7 charges) g) The Ring 'Dillion' (+5) It increases your intelligence by 5. It makes you invisible. It sustains your constitution. It provides resistance to fire, blindness , nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 53 of Mordor. h) an Amulet of the Magi [Disarm] (-4,-4) (+3 to searching) It has a spell stored inside. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. i) an Indestructible Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 57 of Mordor. j) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 38 of Moria. m) The Double Ring Mail of Hirion (-2 to accuracy) [15,+7] It sustains your intelligence. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid, electricity, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 39 of Moria. n) The Augmented Chain Mail of Vanden (-2 to accuracy) [16,+9] It sustains your wisdom. It provides immunity to acid and electricity. It provides resistance to poison, dark, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 43 of Moria. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 40 of The Land Of Rhun. p) The Steel Helm 'Lebohaum' [20,+80] {!A!A} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. q) a Pair of Soft Leather Boots of Stealth [2,+10] (+3 to stealth) It increases your stealth by 3. You bought it from the Footwear Shop. r) The Long Bow 'Fuingwil' (x5) (+12,+13) (+2) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity and constitution by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 57 of Mordor. t) a Metal Boomerang (Defender) (4d5) (+9,+8) [+6] (+4 to stealth) It increases your stealth by 4. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Priest on level 43 of Moria. [Home Inventory - Minas Anor ] a) 3 Fireproof Tomes of Magical Energy {!k!d!v} It cannot be harmed by fire. You found it in the remains of a Nightwalker on level 99 of Mount Doom. b) 4 Fireproof Tomes of the Eternal Flame {!k!d!v} It cannot be harmed by fire. It was given to you as a reward. c) 2 Tomes of the Blowing Wind {!k!d!v} d) 5 Fireproof Tomes of the Impenetrable Earth {!k!d!v} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 39 of Mordor. e) 2 Fireproof Tomes of the Everrunning Wave {!k!d!v} It cannot be harmed by fire. You found it in the remains of an Archlich on level 70 of Paths of the Dead. f) 4 Tomes of the Everrunning Wave {!k!d!v} g) 7 Fireproof Tomes of Translocation {!k!d!v} It cannot be harmed by fire. You bought it from the Library. h) 3 Fireproof Tomes of the Tree {!k!d!v} It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 39 of Mordor. i) 8 Fireproof Tomes of Knowledge {!k!d!v} It cannot be harmed by fire. You bought it from the Library. j) a Fireproof Tome of the Time {!k!d!v} It cannot be harmed by fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Mount Doom. k) 4 Fireproof Tomes of Meta Spells {!k!d!v} It cannot be harmed by fire. You found it in the remains of a Demilich on level 60 of Mordor. l) 2 Fireproof Tomes of the Mind {!k!d!v} It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 39 of Mordor. m) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Spider Web of Aman [1,+20] (+3 to stealth) {r.dis} It increases your stealth by 3. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. p) a Dragon Shield of Preservation (-9,-5) [8,+34] It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining, acid, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Set of Gauntlets 'Paurnimmen' [Noxious Cloud] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 69 of Dol Guldur. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) a Mage Staff of Wizardry [Noxious Cloud] (1d4) (+10,+5)(60%) (+3) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying in a vault on level 35 of The Land Of Rhun. [Home Inventory - Lothlorien ] a) The Ring of Celurth (+4) It increases your intelligence, wisdom, stealth, searching, speed and ability to score critical hits by 4. It provides resistance to light, dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 67 of Angband. b) a Ring of Speed (+13) It increases your speed by 13. You found it in the remains of a Great Swamp Wyrm on level 76 of Angband. c) The Ring 'Valondi' (+8) It increases your speed and ability to score critical hits by 8. It sustains your constitution and charisma. It makes you completely fearless. It provides resistance to confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) an Indestructible Amulet of the Magi [Essence of Speed] (-4,-4) (+2 to searchin It has a spell stored inside. It increases your intelligence and searching by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog Priest on level 42 of Moria. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. f) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 91 of Mount Doom. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of Mordor. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 63 of Mordor. i) an Indestructible Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. j) a Cloak of Mist of Air [1,+16] It allows you to breathe without air. You found it lying in a vault on level 79 of Angband. k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Mordor. l) The Large Leather Shield of Gilmare [4,+9] {r.sound,nexus} It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, dark, sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Mordor. m) The Large Metal Shield of Vasallin [5,+9] {i.fire r.chaos refl} It sustains your intelligence, dexterity and charisma. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 71 of Erebor. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 90 of Angband. o) an Iron Crown of the Magi [0,+13] (+2) It increases your intelligence and spell power by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 68 of Angband. p) The Golden Crown of Gondor [0,+15] (+3) {@A1} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of The Sacred Land Of Mountains. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Swordsman on level 18 of Orc Cave. r) a Dragon Helm of Water Breathing [8,+26] It provides resistance to chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 91 of Mount Doom. s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. t) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Gnomish Shovel (+2) v) a Warrior's Light Crossbow (x3) (+18,+12) (+2) It increases your constitution and infravision by 2. It allows you to sense the presence of orcs. You found it in the remains of an Ice troll on level 35 of The Helcaraxe. w) The Bolt of Tirin (1d5) (+1,+9) (+4) It increases your strength, wisdom and constitution by 4. It does extra damage from acid and fire. It produces chaotic effects. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 63 of Mordor. x) The Horn of Helm (+2) {@A1} It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 35 of The Helcaraxe. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 60 of Dol Guldur. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 52 of Mordor. d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Shaman on level 47 of Moria. e) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) The Ring of Power of Hoarmurath of Dir (+1 attack) It increases your constitution, stealth, searching and attack speed by 1. It makes you invisible. It sustains your intelligence. It provides resistance to light. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 71 of Erebor. g) The Ring of Power of Dwar, Dog Lord of Waw (+2% of critical hits) It increases your constitution, searching and ability to score critical hits by 2. It makes you invisible. It provides resistance to blindness, nether, chaos and disenchantment. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Erebor. h) The Ring of Power of Ren the Unclean (+5 to searching) It increases your constitution and searching by 5. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity and shards. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 48 of Mordor. i) The Ring of Power of Adunaphel the Quiet (+1) It increases your dexterity and charisma by 1. It makes you invisible. It provides immunity to paralysis. It provides resistance to sound and nexus. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 44 of Mordor. j) The Ring of Power of Khamul, the Black Easterling (+2) It increases your strength by 2. It makes you invisible. It sustains your strength and constitution. It provides resistance to light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 92 of Mount Doom. k) The Ring of Power of Ji Indur Dawndeath (+3 to stealth) It increases your stealth by 3. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, cold, blindness and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 90 of Angband. l) The Ring of Power of Uvatha the Horseman (+1) It increases your strength by 1. It makes you invisible. It sustains your strength. It provides resistance to acid, electricity and confusion. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . m) The Ring of Power of Akhorahil the Blind It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, dark, shards and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 49 of Mordor. n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.