The Angband Ladder: Run away! Run away!, High-Elf Mage by Dragonboneman

  [Angband 3.0.6 Character Dump]

 Name   Run away! Run away!                      Self  RB  CB  EB   Best
 Sex    Male              Age       123   STR:  18/99  +1  -5  +0  18/59
 Race   High-Elf          Height     80   INT! 18/100  +3  +3  +6 18/220
 Class  Mage              Weight    213   WIS:  18/99  -1  +0  +2 18/109
 Title  Warlock           Status     74   DEX! 18/100  +3  +1  +3 18/170
 HP     -26/381           Maximize    Y   CON:  18/93  +1  -2  +0  18/83
 SP     179/289           Preserve    Y   CHR:  18/99  +5  +1  +0 18/159

 Level           36       Armor    [25,+136]     Saving Throw     Heroic
 Cur Exp    1047384       Fight     (+12,+3)     Stealth          Superb
 Max Exp    1047384       Melee    (+34,+28)     Fighting         Heroic
 Adv Exp    1265000       Shoot     (+12,+0)     Shooting         Superb
 MaxDepth   2300 ft       Blows       4/turn     Disarming        Superb
 Gold        612068       Shots       0/turn     Magic Device  Legendary
 Burden   171.5 lbs                              Perception    Excellent
 Speed          +13       Infra        50 ft     Searching          Fair

 You are the only child of a Noldorin Warrior.  You have light grey
 eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:........+.... Confu:.........+...
 Fire:........+.... Sound:.............
 Cold:+.......+.... Shard:......+......
 Pois:...+......... Nexus:...........+.
 Fear:+............ Nethr:.............
 Lite:+...........+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.......+.....
Feath:...........+. Sear.:.........+...
PLite:+............ Infra:....+........
Regen:+............ Tunn.:.............
Telep:............. Speed:+.....+......
Invis:+........+..+ Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The Ancient bronze dragon bites you.
> The Zombified orc misses you. <3x>
> You hit the Ancient bronze dragon. <4x>
> It was a good hit!
> You have slain the Ancient bronze dragon.
> You feel something roll beneath your feet. <3x>
> You hit the Zombified orc.
> You have destroyed the Zombified orc.
> The Ethereal dragon breathes darkness.
> The Energy hound dies.
> The Mature multi-hued dragon grunts with pain.
> The Cloud giant cries out in pain.
> The Mature bronze dragon cries out in pain.
> You die.
> Illegal object choice (tag)! <4x>


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) (nothing)
c) a Marble Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
d) a Carnelian Ring of Resist Poison
   It provides resistance to poison.  
e) a Coral Amulet of Infravision (+1)
   It increases your infravision by 1.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) a Cloak of Stealth [1,+9] (+3 to stealth)
   It increases your stealth by 3.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) (nothing)
l) a Pair of Hard Leather Boots of Stability [3,+10]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 3 Viscous Pink Potions of Healing
h) 6 Metallic Red Potions of Restore Mana
i) a Scroll titled "snikpet od pay" of Phase Door
j) a Brass Rod of Recall {10% off}
   It cannot be harmed by electricity.  
k) 2 Silver-Plated Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
l) 7 Platinum Rods of Fire Bolts (3 charging)
m) 10 Zirconium Wands of Teleport Other (43 charges)
n) a Tin Wand of Acid Bolts (13 charges)
o) a Brass Wand of Wonder (9 charges)
   It cannot be harmed by the elements.  
p) a Sycamore Staff of Detect Evil (16 charges)
q) 5 Maple Staffs of Curing (15 charges)
r) a Garnet Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
s) an Azurite Ring of Sustain Intelligence
   It sustains your intelligence.  
t) a Bloodstone Ring of Sustain Wisdom
   It sustains your wisdom.  
u) an Adamantite Ring of Free Action
   It grants you immunity to paralysis.  
v) 2 Daggers (1d4) (+7,+4)
w) a Heavy Crossbow (x4) (+7,+1)


  [Home Inventory]

a) 6 Books of Magic Spells [Magic for Beginners]
b) 9 Books of Magic Spells [Conjurings and Tricks]
c) 8 Books of Magic Spells [Incantations and Illusions]
d) 8 Books of Magic Spells [Sorcery and Evocations]
e) 5 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Tangerine Potions of *Healing*
g) 12 Scrolls titled "dalf oodx sefo" of *Identify*
h) a Scroll titled "gan agpot con" of *Remove Curse*
i) 3 Scrolls titled "greo snoish" of *Destruction*
j) an Emerald Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
k) 2 Malachite Rings of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
l) an Onyx Ring of Damage (+12)
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
n) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
o) The Dagger 'Dethanc' (2d4) (+4,+6)
   It is branded with electricity.  It provides resistance to lightning.  
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
p) The Dagger 'Narthanc' (2d4) (+4,+6)
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by the
   elements.  
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It increases your searching by 1.  It slays orcs, demons, and all evil
   creatures.  It is branded with fire.  It provides resistance to fire 
   and light.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
s) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded with 
   poison.  It provides resistance to light and dark.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
t) The Beaked Axe of Theoden (2d6) (+9,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
u) The Mace 'Taratol' (3d4) (+11,+10)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
v) a Pick of Earthquakes (1d3) (+13,+10) (+3)
   It increases your strength by 3.  It increases your tunneling by 3.  It
   is branded with acid.  It creates earthquakes on impact.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.12.2005 19:54
Last updated on 28.12.2005 10:41

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9389. on the Ladder (of 19092)
3947. on the Angband Ladder (of 6562)
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Comments

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On 20.12.2005 19:54 Dragonboneman wrote:
This started as an experiment to see how far I would get if I played strictly within the limitations stipulated in The Angband Newbie Guide. Stat-maxing before passing 1900 feet was proving a *major* chore... until. that is, a Vampire dropped a Long Sword (4D5). Sweet!

On 20.12.2005 20:03 Dragonboneman wrote:
The Angband Newbie Guide is found at www.thangorodrim.net should anyone wonder.

On 22.12.2005 02:23 Dragonboneman wrote:
Finding Ringil has inspired me to relax my previous constraints a bit and I am now lurking around 2,000ft looking for a source of poison resistance. I'm meleeing quite a lot now, using Haste Self, Resistance and the shield spell from Scarabtrices. Anarion (obtained from a scroll of acquisition) lets me wear Thalkettoth without worrying about Rbase. At current depth I can kill anything I have met so far except AMHD.

On 22.12.2005 15:39 Dragonboneman wrote:
A question for anyone who cares to answer - is there any benefit from having more than one source of regeneration? I doubt it, but it would be nice to get a second opinion.

On 22.12.2005 19:58 Isaiah4110 wrote:
Regen doesn't stack, so you would be correct in assuming that there is no point in having double regen.

On 23.12.2005 07:01 Dragonboneman wrote:
Thanks for that.

On 24.12.2005 14:07 Dragonboneman wrote:
Statgain is almost complete now, and I am contemplating diving to 2500 feet which means relying on the spell Resistance rather than having a permanent source of RPoison. Would that get me killed?

On 25.12.2005 09:52 geert.dehaes@gmail.com wrote:
Single resist would reduce a drolem breath to 267 hp's. You're faster than one so it can't breathe two times in a row. So no problems there, just don't forget to always cast it :)

On 27.12.2005 13:20 Dragonboneman wrote:
Thanks. Decided to risk the dive and whaddaya know? I found a ring of RPoison at 2050'.
Will update the dump later, once (if) I reach 2500' where I will be searching for a source of Hold Life.

On 28.12.2005 10:41 Dragonboneman wrote:
Famous last words? Not exactly so much YASD as the result of a lack of knowledge about what exactly I was up against and complacency from spending days running around at 2000' going "I am INVINCIBLE!". This always results in sloppy play and usually death follows swiftly. I thought I'd pretty much put paid to the threat from this particular small vault when I took out the Ancient Bronze Dragon. Err, no.

On 29.12.2005 08:27 Isaiah4110 wrote:
Sad. I hate when characters end that way. Still better than my last/best character.

On 29.12.2005 12:22 Dragonboneman wrote:
This was my best character to date by a LONG way with over 1 million XP compared to a previous record of just over 300K with a half-elf paladin. I have been contemplating my playing style and whether mage is indeed the class best suited to it. Generally, I will soften up my foes with some sort of ranged attack, then use whatever buff spells are available before getting stuck in with melee. When things start to go south (ie if I drop to 2/3 HP or fewer) I usually go back into shoot-n-scoot mode unless I am clearly winning the fight. Maybe I'd have more chance of winning as a rogue/ranger?

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