The Angband Ladder: Dargor, High-Elf Mage by <paffa_89@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Dargor                                   Self  RB  CB  EB   Best
 Sex    Male              Age       113   STR! 18/100  +1  -5  +6 18/120
 Race   High-Elf          Height     94   INT! 18/100  +3  +3  +0 18/160
 Class  Mage              Weight    164   WIS:  18/96  -1  +0  +3 18/116
 Title  Warlock           Status     33   DEX:  18/99  +3  +1  +4 18/179
 HP     481/481           Maximize    Y   CON! 18/100  +1  -2  +6 18/150
 SP     253/253           Preserve    Y   CHR! 18/100  +5  +1  +3 18/190

 Level           36       Armor     [23,+92]     Saving Throw     Heroic
 Cur Exp    1113134       Fight    (+20,+10)     Stealth          Superb
 Max Exp    1113134       Melee    (+34,+25)     Fighting         Heroic
 Adv Exp    1265000       Shoot    (+32,+15)     Shooting         Heroic
 MaxDepth    Lev 40       Blows       4/turn     Disarming        Superb
 Gold       1321025       Shots       1/turn     Magic Device  Legendary
 Burden    95.3 lbs                              Perception         Good
 Speed          +16       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:.+......+.... Confu:.........+...
 Fire:.+......+.... Sound:.............
 Cold:.+......+.... Shard:......+......
 Pois:..+.......... Nexus:.......+.....
 Fear:....+........ Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:.+........... Tunn.:.............
Telep:............. Speed:......++...+.
Invis:+...........+ Blows:.............
FrAct:+...+........ Shots:.............
HLife:............. Might:.+...........


  [Character Equipment]

a) a Trident of Westernesse (1d8) (+14,+15) (+1)
   It increases your strength, dexterity, and constitution by 1.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Pearl Ring of Resist Poison
   It provides resistance to poison.  
d) a Calcite Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
e) an Agate Amulet of Weaponmastery (+2,+2) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+14] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) (nothing)
l) a Pair of Hard Leather Boots of Speed [3,+9] (+10) {Golfimbul 13}
   It increases your speed by 10.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 10 Metallic Purple Potions of Cure Critical Wounds
i) a Red Potion of Enlightenment
j) a Scroll titled "iite itkho so" of Summon Undead
k) a Scroll titled "ganash tisna" of *Identify*
l) 2 Scrolls titled "tueban turssan" of Protection from Evil
m) 21 Mithril Arrows of Flame (3d4) (+11,+10)
   It is branded with fire.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 30 Indigo Potions of Healing
b) a Green Potion of *Healing*
c) a Dark Blue Potion of Life
d) 16 Hazy Potions of Restore Mana
e) 14 Red Potions of Enlightenment
f) 2 Scrolls titled "urshu oxyab" of Banishment
g) 4 Scrolls titled "eeptri botgop" of Acquirement
h) 21 Magnesium Wands of Clone Monster (134 charges)
i) a Tungsten Wand of Annihilation (2 charges)
   It cannot be harmed by the elements.  
j) a Redwood Staff of Banishment (3 charges)
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
o) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
p) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
r) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
   It decreases your intelligence and wisdom by 5.  It decreases your 
   searching by 5.  It provides resistance to fear.  It grants you 
   immunity to paralysis and the ability to see invisible things, but it
   also aggravates creatures around you and is heavily cursed.  It cannot
   be harmed by the elements.  
s) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance to 
   fire and cold.  It sustains your intelligence.  It slows your metabolism.
   It cannot be harmed by the elements.  
v) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
w) The Glaive of Pain (9d6) (+0,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
x) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  It
   slays orcs.  It is branded with frost.  It provides resistance to cold 
   and light.  It lights the dungeon around you and speeds your
   regeneration.  It activates for drain life (90) every 40 turns.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.6.2005 10:52
Last updated on 26.6.2005 21:28

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9363. on the Ladder (of 19090)
3931. on the Angband Ladder (of 6561)
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Comments

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On 16.6.2005 10:52 paffa_89@hotmail.com wrote:
Another high-elf mage.Got some lucky finds but I'm still looking for a decent bow. Mostly doing damage by melee

On 20.6.2005 11:11 donalde@pp.inet.fi wrote:
Sell those artifact gauntlets, also those *anc daggers. Check how much more hp Barukkheled will give you. Or try westernesse + =oCON. Nice cloak and boots. Also, check BM for dwarven armour, that would boost hp and free ring slot.

On 21.6.2005 14:44 paffa_89@hotmail.com wrote:
couple changes to kit now that I can do 2 blows with the axe

On 26.6.2005 21:26 donalde@pp.inet.fi wrote:
Have you considered =oCON + Thorongil instead of =oFA + Colannon? You have unlimited means haste. Too bad you can't wear Thranduil.

On 26.6.2005 21:29 paffa_89@hotmail.com wrote:
No I haven't considered and I won't =). stat maxing almost complete.

On 27.6.2005 07:15 roblt97@hotmail.com wrote:
Wow you have some nice gear that you should really ID and wear. Or are you placing restrictions?

On 27.6.2005 09:15 donalde@pp.inet.fi wrote:
You have RBase from Anarion, so wearCaspanion. It frees slot from RPoison, and allows you to wear Tharanduil. So, you'll gain +5 INT, +3 CON, ESP, one free ring slot, RBlind.

On 27.6.2005 12:55 paffa_89@hotmail.com wrote:
Ok damn this char is dead... had an argue with my sister and didn't pay full attention to hp and got killed my ethereal dragon.. Didn't get a dump

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