The Angband Ladder: Girelath, Beorning Swordmaster by <pat@friendpeople.org>

  [ToME 2.3.2 Character Sheet]

 Name  : Girelath               Age                 45       STR:     37       
 Sex   : Male                   Height             128       Int:     11     12
 Race  : Beorning               Weight             214       Wis:     13     14
 Class : Swordmaster            Social Class        57       DEX:     22       
 Body  : Player                                              CON:     25       
 God   : Manwe Sulimo                                        CHR:      8       
                                                                               
 + To Melee Hit          50 Level             31    Hit Points      -51/   438 
 + To Melee Damage       44 Experience    211326    Spell Points     24/    24 
 + To Ranged Hit         29 Max Exp       212686    Sanity          149/   160 
 + To Ranged Damage      13 Exp to Adv.   225000    Piety               -30334 
   AC                 45+75 Gold          242254    Speed               Normal 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Good         Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  12d5+264  
 Stealth     : Fair         Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are a descendant of Beorn to the 3rd degree.  You are            
          the adopted child of a Serf.  You are a credit to the                
          family.  You have blue-gray eyes, straight blond hair, and           
          a dark complexion.                                                   


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 32 (1600')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 34 (1700')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        A lost temple: Level 6 (300')

 Your body was a Player.
 You have defeated 6264 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 14 princesses.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 Your adventure lasted 27 days.

     Your Attributes:
You are dead, killed by an Aranea on level 32 of Mirkwood.
You can turn into a bear.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of dragons.
You are lucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against orcs.


                    adefkmnopsuxz{|@            
        Add Str   : ..5............+            
        Add Dex   : ....3...........            
        Add Sear. : 1...............            
        Add Tun.. : ..............6.            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Fire Brand: +...............            
        Sust Str  : ...............+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..+.............            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : .......+........            
        Hold Life : ................            
        Res Acid  : .......+........            
        Res Elec  : ..++............            
        Res Fire  : +.+.............            
        Res Cold  : ......+.........            
        Res Pois  : ....+...........            
        Res Fear  : ..+....+.......+            
        Res Light : +...............            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ..+.............            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ..+.............            
        Res Nexus : ...........+....            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ...........+....            
        Lite      : +...............            
        See Invis : .......+........            
        Digestion : +...............            
        Regen     : ..+............+            
        Xtra Shots: .+..............            
        Activate  : ...++.+.........            
        Aggravate : ...............+            
        Blessed   : +...............            
        Cursed    : +.+++...........            
        Fly       : ......+.........            
        Orc.ESP   : +...............            
        Troll.ESP : ...............+            

 Corruption list:
Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        37.487 [0.900]
          - Weaponmastery                        35.079 [0.950]
                   . Sword-mastery               35.300 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              12.900 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    11.745 [0.900]
          . Stealth                              06.400 [0.400]
          . Disarming                            08.500 [0.900]
 - Magic                                         02.185 [0.300]
          . Magic-Device                         28.950 [1.150]
 - Spirituality                                  01.280 [0.400]
          . Prayer                               01.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You may find a Gold Rod Tip of Nothing on level 1.
You are fated to find a Flight Arrow on level 1.
You are fated to meet a Jackal on level 1.


  [Character Equipment]

a) The Broad Sword 'Glamdring' (2d5) (+0,+5) (+1) {cursed}
        It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
d) a Light Crossbow of Extra Shots (x3) (+14,+13)
e) The Quartzite Ring of Glion (+5) {cursed}
    It increases your strength by 5.  It
    sustains your constitution and charisma.  It makes you completely
    fearless.  It provides resistance to electricity, fire, confusion and 
    nether.  It speeds your regenerative powers.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Heart of the Earth.
f) an Indestructible Ring of Lightning [+15] {cursed}
    It
    can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It provides resistance to 
    electricity.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
k) an Amulet of the Serpents [+3] (+3) {cursed}
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 3.  It provides resistance to poison.  It is cursed.  
    You stole it from the Black Market.
m) The Phial of Galadriel (+4)
n) a White Dragon Scale Mail (-2 to accuracy) [30,+9]
    It can be activated for breathe
    frost (110) every 90+d90 turns if it is being worn. It provides
    resistance to cold.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) a Small Leather Shield of Reflection [2,+15]
s) a Dwarven Iron Helm [5,+8] (+2 to infravision)
u) a Set of Cesti [5,+2]
x) a Pair of Soft Leather Boots of Levitation [2,+11]
    It provides resistance to nexus.  It
    allows you to levitate.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 16 Seeker Bolts (4d5) (+0,+1)
|) a Gnomish Shovel of Digging (+6)


  [Character Inventory]

a) The Gem of Ice (charging)
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Novice mage on level 12 of Orc Cave.
b) 35 Rations of Food
    
c) a Morphic Oil of Serpent
d) a Hazy Potion of Cure Insanity
e) a Red Potion of Speed
    
f) 15 Black Potions of Cure Critical Wounds
    
g) a Copper Rod of Illumination (20/20)
    
h) a Copper Rod of Simplicity of Perception (20/20)
    
    You found it in the remains of a Green glutton ghost on level 25 of
    Mirkwood.
i) a Moonstone Rod of Nothing (75/75)
j) a Moonstone Rod of Nothing (75/75)
k) a Silver Rod of Recall (100/100)
    
l) an Ivory Staff of Recovery[3|10] (10 charges)
m) a Hemlock Staff of Healing[2|27] (5 charges)
n) a Banyan Staff of Vision[1|14] (7 charges)
o) a Main Gauche of Slay Animal (1d5) (+6,+8)
p) a Chaotic Long Sword (2d5) (+2,+8)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Elven Household Magic
    It can be activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) a Wooden Rod of Nothing (10/10)
c) a Copper Rod of Nothing (20/20)
d) a Staff of Remove Curses[1|15] (6 charges)
    
e) a Cleaver of the Thunderlords (2d4) (+7,+3) (+2 to searching)


  [Home Inventory - Lothlorien ]

a) The Gem of Knowledge
    It can be
    activated for high stat loss.  
    You found it in the remains of a Spirit naga on level 16 of Mirkwood.
b) Raal's Voodoo Doll of Revenge
    
    It can be activated for summon pet every 101 turns.  
    You found it lying in a vault on level 27 of Mirkwood.
c) Tenser's Torch of Spontaneous Combustion
    It can be
    activated for darkness.  
    You found it in the remains of a Dark elven mage on level 14 of Orc Cave.
d) 6 Sprigs of Athelas
e) 99 Potions of Water Curing {quest}
f) a Wooden Rod of Simplicity of Nothing (10/10)
g) a Moonstone Rod of Probing (75/75)
    
h) a Silver Rod of Charging of Nothing (100/100)
i) The Wand of Digging of Thrain (21 charges)
j) The Ring of Power of Uvatha the Horseman (+4 to infravision)
    
    It increases your intelligence, charisma and infravision by 4.  It
    makes you invisible.  It sustains your charisma.  It provides
    resistance to fire and shards.  It allows you to levitate.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lugdush, the Uruk on level 22 of Orc Cave.
l) The Pair of Soft Leather Boots of Bandi [2,+3]
    
    It provides resistance to light, dark, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown yeek Archer on level 13 of Mirkwood.
m) a Climbing Set


  [The Mathom-house Inventory - Bree ]

a) Kenault's Cantrip Generator
    
    It can be activated for blindness.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) The Pendulum of Orcus
    It can be
    activated for aggravate.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) The Wand Construction Kit
    It can be
    activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) Raistlin's Ready Ranger
    It can be
    activated for cuts.  
    You found it in the remains of a Dark elven mage on level 10 of
    Barrow-Downs.
e) Jor's Book of Impossible Occurences
    It can be activated for hallucination every 10 turns.  
    You found it lying on the ground on level 3 of A lost temple.



Posted on 2.12.2005 06:06

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11505. on the Ladder (of 19090)
2038. on the ToME Ladder (of 3155)
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On 2.12.2005 06:06 pat@friendpeople.org wrote:
First dump I've submitted.
This death felt particularly rough - was one step away from a safe spot, hiding in the Mirkwood trees.

On 2.12.2005 06:08 pat@friendpeople.org wrote:
Oh, a question, in case anyone looks at this: What is the deal with the Heart of the Earth?

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