The Angband Ladder: Pilam, RohanKnight Swordmaster by <matthew.robb1@ntlworld.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Pilam                  Age                 22       STR:     40       
 Sex   : Male                   Height              60       Int:     13     15
 Race  : RohanKnight LostSoul   Weight              82       Wis:     18     20
 Class : Swordmaster            Social Class         8       DEX:     29       
 Body  : Player                                              Con:     25     27
 God   : Tulkas                                              Chr:     15     17
                                                                               
 + To Melee Hit         131 Level             35    Max Hit Points       469   
 + To Melee Damage      116 Experience    925145    Cur Hit Points       469   
 + To Ranged Hit         54 Max Exp       925145    Max SP (Mana)         35   
 + To Ranged Damage      14 Exp to Adv.   990000    Cur SP (Mana)         35   
   AC                 56+68 Gold            2196    Piety               1908   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Bad          Blows/Round:  8         
 Bows/Throw  : Legendary[30]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Very Bad     Mel.dmg/Rnd:  40d5+928  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 60 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Landed Knight.  You             
          have brown eyes, straight brown hair, and an average                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Waiting: Level 98 (4900')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 414 enemies.
 You saved 6 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 43rd Yavie of the 2890th year of the third age.
 You have been adventuring for 0 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2.2.....4.....6.            
        Add Int   : ..2......2......            
        Add Wis   : ..2......2......            
        Add Dex   : 2.2....5........            
        Add Con   : ..2.....4.......            
        Add Chr   : ..2.............            
        Add Stea. : ..2....5........            
        Add Sear. : ..............6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : 2*2*.3.5...*...+            
        Slay Evil : +............+..            
        Slay Demon: +............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: +.............+.            
        Sharpness : +...............            
        Acid Brand: ..............+.            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : .......+........            
        Sust Con  : ................            
        Sust Chr  : ..+.............            
        Invisible : +......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.....+.......            
        Hold Life : ..+..+..........            
        Imm Acid  : ........*.....+.            
        Res Elec  : ......+.........            
        Res Fire  : .+..............            
        Imm Cold  : +.*.............            
        Res Pois  : ................            
        Res Fear  : ...............+            
        Res Lite  : .+...+..........            
        Res Dark  : .....+........+.            
        Res Blind : ..+......+......            
        Res Conf  : .....+..++......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ...........+....            
        Res Chaos : .....+..++......            
        Res Disen : ..............+.            
        Lite      : ...+............            
        See Invis : +.+..+.........+            
        Digestion : +...............            
        Regen     : +...............            
        Activate  : .++..++....+..+.            
        Fly       : ......+.........            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..++....+.            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            
        Full ESP  : ..+.+...........            

 Corruption list:
Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15


Skills (points left: 0)
 - Combat                                        41.591 [0.900]
          - Weaponmastery                        40.483 [1.150]
                   . Sword-mastery               40.900 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              37.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              -8.000 [0.400]
          . Disarming                            02.000 [0.900]
 - Magic                                         02.065 [0.300]
          . Magic-Device                         30.250 [1.150]
 - Spirituality                                  13.820 [0.400]
          . Prayer                               09.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:10841, L:19) (5d5) (+47,+39) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It does extra
    damage from frost.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to cold.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Variag on level 98 of Halls of Waiting.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
f) a Glowing Ring of Speed (+11)
k) an Amulet of Telepathy {cursed}
m) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Worm on level 98 of Halls of
    Waiting.
n) a Blue Dragon Scale Mail (-2 to accuracy) [30,+13] {100% off}
o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants you the power of berserk if it is being worn.  It 
    increases your dexterity, stealth and speed by 5.  It makes you
    invisible.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and chaos.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
u) a Set of Mithril Gauntlets of Slaying (+1,+3) [4,+18]
    It
    cannot be harmed by acid.  
    You found it lying in a vault on level 98 of Halls of Waiting.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can
    be activated for speed (dur 20+d20) every 250 turns if it is being
    worn. It increases your speed by 15.  It provides resistance to nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
z) (nothing)
{) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can
    be activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.


  [Character Inventory]

a) 3 Scrolls of Word of Recall
b) 4 Scrolls of *Identify*
c) 11 Scrolls of Satisfy Hunger
d) a Mithril Rod of Healing (160/160)
e) a Mithril Rod of Perception (160/160) {@1}
f) a Rod Tip of Restoration (140 Mana to cast)
g) a Blessed Amulet of of Life [+1](40%) (+2) {100% off}
    It 
    increases your wisdom by 2.  It increases your hit points by 40%.  It
    sustains your constitution.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It drains mana.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore
    stats and life levels every 750 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution by 3.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to life draining, cold, dark and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
i) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can
    be activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
j) an Ethereal Cloak of Mist [1,+20]
    It can
    be activated for wraith-form every 50+d50 turns if it is being worn. 
    It provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Caras Galadhon ]

a) a Dazzling Ring of Speed (+11)
b) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
c) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
d) The Black Banner of Gondor (-3)
    It can
    be activated for summon undead every 666+d333 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your stealth
     by 3.  It makes you invisible.  It provides resistance to dark, 
    nether and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, blindness and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
h) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and confusion.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Ancient black dragon on level 98
    of Halls of Waiting.
i) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
j) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to chaos.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
k) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
l) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can
    be activated for frost ball (48) every 5+d5 turns if it is being worn. 
    It increases your dexterity, speed and attack speed by 2.  It does
    extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
m) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
n) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    It can
    be activated for cure insanity every 200 turns if it is being worn. It 
    increases your intelligence by 2.  It is very sharp and can cut your
    foes.  It provides immunity to paralysis.  It provides resistance to 
    dark and confusion.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
o) The Two-Handed Sword 'Halauri' (3d6) (+14,+17) (+2 attacks)
    It must
    be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It strikes at
    demons with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
q) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
r) 18 Elf Skeletons



Posted on 7.11.2005 13:41
Last updated on 8.11.2005 09:14

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9644. on the Ladder (of 19090)
130. on the Theme Ladder (of 186)

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On 7.11.2005 13:41 matthew.robb1@ntlworld.com wrote:
Going for a fast win vs morgoth. Got to level 30 just before 10 am, with a scroll of teleport level for a 50/50 chance of getting out quickly (teleport level on Mandos 98)

Got most of the important kit, am just resisting the desire to wield Mormegil!

On 8.11.2005 09:14 matthew.robb1@ntlworld.com wrote:
Updated. Time now; 1:13. Can't see for the life of me that this can be done by 5pm using the lost soul route... Never mind

Got to Lothlorien/ Caras G and have dumped stuff from Mandos.
Some major holes in my resists (poison!) and obviously some fairly bas stat drain from a poton of ruination.
However, on the plus side, I've got flying now from a blue dragon scale I stole, and am edge shimmying to Dol Guldur. The idea is somehow to get up to CL 45 there and then thunderlord quest it to Gondolin (as per Hyonos's suggestion).

What I can't see is how to cut the travel time - there's no thunderlord in Caras, and so I have to go to Minas Arnor. It will just take too long...

On 8.11.2005 09:19 matthew.robb1@ntlworld.com wrote:
Sorry, should have said, need flying for edge shimmy so that I'm not blocked by trees and mallorns.

Nain gives the ability to go along the mountain chain, critical for getting from the top of Mandos to Caras

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