The Angband Ladder: Kelowahn II, RohanKnight Swordmaster by <-dakasha-@web.de>

  [Theme 1.1.3 Character Sheet]

 Name  : Kelowahn II            Age                 92       STR:     40       
 Sex   : Male                   Height              64       INT:     15       
 Race  : Zombie RohanKnight     Weight              81       WIS:     22       
 Class : Swordmaster            Social Class         1       DEX:     28       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              CHR:     21       
                                                                               
 + To Melee Hit          75 Level             37    Max Hit Points      1118   
 + To Melee Damage       61 Experience   1642763    Cur Hit Points      1118   
 + To Ranged Hit         35 Max Exp      1642763    Max SP (Mana)         23   
 + To Ranged Damage      19 Exp to Adv.  1855000    Cur SP (Mana)          0   
   AC                49+104 Gold          428188    Piety               3025   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Poor         Blows/Round:  9         
 Bows/Throw  : Legendary[17]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Bad          Mel.dmg/Rnd:  18d5+549  
 Stealth     : Bad          Magic Device: Legendary[15]Infra-Vision: 10 feet   
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You died in a sparring contest. Your jaw is missing, you             
          have only one rotting eye left and your horse is all white           
          and looks like crap. You smell like rotting meat. Some               
          sparring huh?                                                        


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 28 (1400')
        Emyn Luin: Level 60 (3000')
        Isengard: Level 35 (1750')

 Your body is a Player.
 You are currently on level 50 of Moria.
 You have defeated 8623 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Enderi of the 2890th year of the third age.
 You have been adventuring for 14 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3.....3......            
        Add Wis   : .............3..            
        Add Dex   : .........3......            
        Add Con   : .........34.....            
        Add Chr   : ...3............            
        Add Stea. : ......3.........            
        Add Sear. : ...3.4..........            
        Add Tun.. : ..............3.            
        Add Speed : ...............+            
        Add Blows : 1...............            
        Chaotic   : .............+..            
        Slay Anim.: .............+..            
        Slay Demon: .............+..            
        Slay Giant: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Sust Str  : .........+......            
        Sust Int  : ..++............            
        Sust Wis  : ..+.............            
        Sust Dex  : .........+......            
        Sust Con  : ....+....++.....            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ....+...........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+...+........            
        Hold Life : ....+..+.......+            
        Res Acid  : ......+..+......            
        Res Elec  : ...+..+.........            
        Res Fire  : ......+.+.......            
        Res Cold  : ...+..+..++....+            
        Res Pois  : ......+........+            
        Res Fear  : ..+......+.....+            
        Res Lite  : ................            
        Res Dark  : .........+......            
        Res Blind : ................            
        Res Conf  : ..+.............            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : .......+........            
        Res Nexus : .........+.+....            
        Res Chaos : ................            
        Res Disen : ...+............            
        Aura Fire : ...............+            
        Levitate  : ...........+....            
        See Invis : .......+.......+            
        Digestion : .........+.....+            
        Regen     : ..........+....+            
        Activate  : ..+..+++..+.....            
        Aggravate : ...............+            
        Cursed    : ..+.............            
        Fly       : ......+........+            
        Orc.ESP   : ......+.........            
        Troll.ESP : ...............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating

Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Shriek:
  Fires a sound ball and aggravates monsters.
  Damage=level*4, Radius=8, centered on player
  Level=4, Cost=4, Stat=CON, Difficulty=6

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Polymorph:
  You can polymorph yourself at will.
  Level=18, Cost=20, Stat=CON, Difficulty=18

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 10)
 - Combat                                        33.617 [0.900]
          - Weaponmastery                        21.503 [1.150]
                   . Sword-mastery               42.300 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              40.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              -8.000 [0.400]
          . Disarming                            02.000 [0.900]
 - Magic                                         01.672 [0.300]
          . Magic-Device                         41.750 [1.150]
 - Spirituality                                  30.400 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to die on level 1.
You are fated to find a Paper Armour on level 15.
You are fated to meet a Black naga on level 1.
You are fated to find a Trident on level 1.


  [Character Equipment]

a) a Broad Sword of Extra Attacks (2d5) (+7,+8) (+1 attack) {cursed}
d) a Heavy Crossbow of Power (x4) (+9,+19) {cursed}
e) a Ring of Clear Thought {cursed}
    It can be activated for cure insanity
    every 200 turns if it is being worn. It sustains your intelligence and 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    confusion.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 35 of Moria.
f) The Ring 'Elpereg' (+3 to searching)
    It 
    increases your strength, charisma and searching by 3.  It makes you
    invisible.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to electricity, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Young multi-hued dragon on level 29 of
    Mirkwood.
k) an Amulet of of Life(20%)
    It increases your hit points by 20%.  It sustains your 
    constitution.  It provides resistance to life draining.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 32 of Moria.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dark dwarven warrior on level 24 of
    Mirkwood.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold, poison and sound
    .  It allows you to fly.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) an Ethereal Feathered Cloak [1,+10]
    It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It provides immunity to
    paralysis.  It provides resistance to life draining and nether.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) a Large Leather Shield of Resist Fire [4,+0]
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave.
x) a Pair of Metal Shod Boots of Stability [6,+6]
    
    It provides resistance to nexus.  It allows you to levitate.  
    You found it lying on the ground on level 29 of Mirkwood.
z) (nothing)
{) 14 Bolts of Fuingril (1d5) (+2,+7) (+3) {90% off}
    It increases 
    your wisdom by 3.  It does extra damage from acid.  It poisons your
    foes.  It produces chaotic effects.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) a Gnomish Shovel of Digging (+3)


  [Character Inventory]

a) a Rusty, Slimy Box
b) The Gem of Knowledge {@A1 Satisfy Hunger}
    It can be activated for satisfy hunger every 100
    turns.  
    You found it lying in a vault on level 30 of The Withered Heath.
c) Saruman's Big Book of Brutality {@A2 Genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 24 of
    Mirkwood.
d) a Parchment titled ''Famous Last Words'' {@A3 T.Level}
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
e) The Altruistic Assassin (charging)
    It can be
    activated for gain corruption every 10 turns.  
    You found it in the remains of a Ghoul on level 50 of Moria.
f) 5 Sprigs of Athelas
g) 10 Potions of Cure Critical Insanity
h) 7 Potions of Cure Insanity {25% off}
i) 2 Potions of Healing
j) a Wooden Rod of Trap Location (10/10) {@z1}
k) a Silver Rod of Perception (100/100) {@z5}
l) a Silver Rod of Disarming (100/100)
m) a Golden Rod of Recall (125/125)
n) a Wand of Noxious Cloud[1|25] (0 charges)
o) The Ring of Apancar (+2) {cursed}
p) an Acidic Long Sword (2d5) (+10,+6)
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be
    wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
r) 27 Elemental Bolts of Venom (1d5) (+11,+10) {90% off}
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) 12 Seeker Bolts of Slay Demon (4d5) (+10,+8) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Elven Household Magic
    It can be activated for cure blindness every 100
    turns.  
    You found it in the remains of a Guardian naga on level 20 of Orc Cave.
b) The Skull of Ancient Wisdom (charging)
    
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Vampire orc on level 32 of Moria.
c) a Parchment titled ``Secrets of the Gnomish Wizards''
    It
    can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 24 of The Helcaraxe.
d) 5 Potions of Cure Critical Insanity {25% off}
e) 4 Potions of Healing
f) 49 Scrolls of Identify
g) a Scroll of *Remove Curse*
h) 3 Scrolls of Reset Recall
i) a Scroll of Dispel Undead
j) a Golden Rod of Fire Balls (125/125)
k) a Wand of Ice Storm[2|30] (6 charges)
l) 2 Wands of Noxious Cloud[1|25] (4 charges)
m) a Rohirric Ring of Invisibility (+6) {100% off}
    It 
    increases your speed by 6.  It makes you invisible.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
n) The Amulet of Andildur (+0)
    It decreases your searching by 0.  
    It sustains your wisdom, dexterity and charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
o) The Amulet 'Eluinibin' (+0)
    It decreases your wisdom by 0.  It sustains your 
    wisdom and charisma.  It provides resistance to poison, light and 
    chaos.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
p) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bjorn the Warper on level 41 of Moria.
r) The Key of Orthanc
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Dagger of Peregrin (E:217219, L:30) (1d4) (+30,+16)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It does
    extra damage from frost.  It strikes at undead with holy wrath.  It
    provides resistance to fire, cold and light.  It slows your
    metabolism.  It can't attack.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Robin Hood, the Outlaw on level 10 of
    Barrow-Downs.
u) a Parchment - Map


  [Home Inventory - Minas Anor ]

a) a Scroll of Reset Recall
b) a Silver Rod of Nothing (100/100)
c) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) a Rune [Armageddon] {quest}
b) The Gem of Rage
    It can be activated
    for cure fear every 100 turns.  
    You found it lying on the ground on level 25 of The Withered Heath.
c) 19 Potions of Cure Critical Wounds
d) 4 Scrolls of Reset Recall
e) 53 Scrolls of Satisfy Hunger {25% off}
f) a Silver Rod of Nothing (100/100)
g) a Silver Rod of Nothing (100/100)
h) a Golden Rod of Nothing (125/125)
i) a Wand of Fireflash[3|16] (10 charges)
j) a Wand of Ice Storm[1|29] (4 charges)
k) 23 Wands of Noxious Cloud[1|25] (32 charges)
l) a Wand of Strike[1|17] (3 charges)
m) a Wand of Essence of Speed[1|13] of Plenty (12 charges)
n) a True Totem of The Minotaur of the Labyrinth
o) an Amulet of Protection from Evil
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it lying on the ground on level 29 of The Withered Heath.
p) an Amulet of Anti-Teleportation
q) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 16 of
    Mirkwood.


  [The Museum Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+3 to infravision)
    It increases your infravision by 3.  It makes you invisible.  
    It sustains your intelligence and wisdom.  It provides resistance to 
    acid and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 46 of Moria.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
e) The Quarterstaff of Mormeng (1d9) (+5,-2) (+4)
    It
    can be wielded two-handed.  It increases your intelligence and ability
    to tunnel by 4.  It does extra damage from acid.  It produces chaotic
    effects.  It can cause earthquakes.  It is a great bane of demons.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Caras Galadhon ]

a) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms
    every 50+d50 turns if it is being worn. It increases your charisma by 
    5.  It sustains your charisma.  It provides resistance to poison and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Withered Heath.
b) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes
    you completely fearless.  It provides resistance to acid and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 29.8.2005 23:40
Last updated on 9.9.2005 04:53

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8999. on the Ladder (of 19090)
128. on the Theme Ladder (of 186)

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On 29.8.2005 23:40 -dakasha-@web.de wrote:
My first char dump here... this char isnt first place on my personal ladder yet but i think he will be... found that sentient dagger on level 10... thats my first sentient weapon ever. well i guess we'll see if he does any good

On 29.8.2005 23:52 -dakasha-@web.de wrote:
oh i have a question. how do i update this character on the ladder?

On 30.8.2005 02:45 wrote:
just re-post your character dump with the same name, same e-mail address, and it'll be overwritten.

On 30.8.2005 06:01 -dakasha-@web.de wrote:
goin to bed. got ahead some... this is also the first char of mine that im taking my time with.

On 30.8.2005 18:13 sochin@hot.ee wrote:
I found two sentient weapons with my currect char, first time also. Unfortunately he is an unbeliever and none of them is Mormegil :|

btw. does having such high archery pay off?

On 30.8.2005 18:38 -dakasha-@web.de wrote:
i think it does... its always good to have a ranged attack and ammo creation can be great. those artefact arrows were created by me :D


On 30.8.2005 18:41 -dakasha-@web.de wrote:
another thing...

archery REALLY pumps points into combat... i havnt spent 1 point on combat and its only 5 points less then swordmastery


On 31.8.2005 23:15 -dakasha-@web.de wrote:
damn...

should have known when to quit... now i have Trolls Blood :(

so much for using summoning...ARGH!

On 1.9.2005 22:11 -dakasha-@web.de wrote:
Can i do anything about what the morgothian curse did to my weapon and amulet?

i hit a swan by accident with shreik

On 9.9.2005 04:53 -dakasha-@web.de wrote:
i stumbled upon the khazud dun balrog quest that ive never heard of at level 35 or 36. It was pretty easy actually.

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