[Theme 1.1.3 Character Sheet] Name : Pilam Age 22 STR: 40 Sex : Male Height 60 Int: 13 15 Race : RohanKnight LostSoul Weight 82 Wis: 18 20 Class : Swordmaster Social Class 8 DEX: 29 Body : Player Con: 25 27 God : Tulkas Chr: 15 17 + To Melee Hit 131 Level 35 Max Hit Points 469 + To Melee Damage 116 Experience 925145 Cur Hit Points 469 + To Ranged Hit 54 Max Exp 925145 Max SP (Mana) 35 + To Ranged Damage 14 Exp to Adv. 990000 Cur SP (Mana) 35 AC 56+68 Gold 2196 Piety 1908 (Miscellaneous Abilities) Fighting : Legendary[80]Perception : Bad Blows/Round: 8 Bows/Throw : Legendary[30]Searching : Poor Shots/Round: 1 Saving Throw: Poor Disarming : Very Bad Mel.dmg/Rnd: 40d5+928 Stealth : Bad Magic Device: Heroic Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Landed Knight. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Waiting: Level 98 (4900') Your body is a Player. You are currently in the town of Caras Galadhon. You have defeated 414 enemies. You saved 6 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 43rd Yavie of the 2890th year of the third age. You have been adventuring for 0 days. adefkmnopsuxz{|@ Add Str : 2.2.....4.....6. Add Int : ..2......2...... Add Wis : ..2......2...... Add Dex : 2.2....5........ Add Con : ..2.....4....... Add Chr : ..2............. Add Stea. : ..2....5........ Add Sear. : ..............6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : 2*2*.3.5...*...+ Slay Evil : +............+.. Slay Demon: +............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: +.............+. Sharpness : +............... Acid Brand: ..............+. Cold Brand: +............... Sust Str : ................ Sust Int : ..+............. Sust Wis : ..+............. Sust Dex : .......+........ Sust Con : ................ Sust Chr : ..+............. Invisible : +......+........ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.+.....+....... Hold Life : ..+..+.......... Imm Acid : ........*.....+. Res Elec : ......+......... Res Fire : .+.............. Imm Cold : +.*............. Res Pois : ................ Res Fear : ...............+ Res Lite : .+...+.......... Res Dark : .....+........+. Res Blind : ..+......+...... Res Conf : .....+..++...... Res Sound : ........+....... Res Shard : ................ Res Neth : ................ Res Nexus : ...........+.... Res Chaos : .....+..++...... Res Disen : ..............+. Lite : ...+............ See Invis : +.+..+.........+ Digestion : +............... Regen : +............... Activate : .++..++....+..+. Fly : ......+......... Sentient : +............... Climb : ..............+. Orc.ESP : .....+..++....+. Troll.ESP : .........+...... Evil.ESP : .........+...... Full ESP : ..+.+........... Corruption list: Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Skills (points left: 0) - Combat 41.591 [0.900] - Weaponmastery 40.483 [1.150] . Sword-mastery 40.900 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 37.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.100 [0.900] . Stealth -8.000 [0.400] . Disarming 02.000 [0.900] - Magic 02.065 [0.300] . Magic-Device 30.250 [1.150] - Spirituality 13.820 [0.400] . Prayer 09.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Long Sword 'Sereghathol' (E:10841, L:19) (5d5) (+47,+39) (+2 to speed) It increases your strength, dexterity and speed by 2. It does extra damage from frost. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides immunity to paralysis. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Variag on level 98 of Halls of Waiting. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. f) a Glowing Ring of Speed (+11) k) an Amulet of Telepathy {cursed} m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 98 of Halls of Waiting. n) a Blue Dragon Scale Mail (-2 to accuracy) [30,+13] {100% off} o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. p) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. u) a Set of Mithril Gauntlets of Slaying (+1,+3) [4,+18] It cannot be harmed by acid. You found it lying in a vault on level 98 of Halls of Waiting. x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. z) (nothing) {) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. [Character Inventory] a) 3 Scrolls of Word of Recall b) 4 Scrolls of *Identify* c) 11 Scrolls of Satisfy Hunger d) a Mithril Rod of Healing (160/160) e) a Mithril Rod of Perception (160/160) {@1} f) a Rod Tip of Restoration (140 Mana to cast) g) a Blessed Amulet of of Life [+1](40%) (+2) {100% off} It increases your wisdom by 2. It increases your hit points by 40%. It sustains your constitution. It provides resistance to life draining. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. i) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. j) an Ethereal Cloak of Mist [1,+20] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Caras Galadhon ] a) a Dazzling Ring of Speed (+11) b) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. d) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. f) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. h) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Ancient black dragon on level 98 of Halls of Waiting. i) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. j) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. k) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. l) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. m) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. n) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2) It can be activated for cure insanity every 200 turns if it is being worn. It increases your intelligence by 2. It is very sharp and can cut your foes. It provides immunity to paralysis. It provides resistance to dark and confusion. It allows you to sense the presence of evil beings . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. o) The Two-Handed Sword 'Halauri' (3d6) (+14,+17) (+2 attacks) It must be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. q) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. r) 18 Elf Skeletons