The Angband Ladder: Etumond, RohanKnight Swordmaster by <achoice@gmail.com>
[Theme 1.1.3 Character Sheet] Name : Etumond Age 21 STR! 40 Sex : Neuter Height 70 INT! 25 Race : Vampire RohanKnight Weight 81 WIS: 24 Class : Swordmaster Social Class 2 DEX! 37 Body : Player CON! 40 God : Melkor Bauglir CHR: 33 + To Melee Hit 121 Level 41 Hit Points 994/ 994 + To Melee Damage 105 Experience 4344806 Spell Points 71/ 71 + To Ranged Hit 39 Max Exp 4344806 Sanity 333/ 333 + To Ranged Damage 7 Exp to Adv. 4800000 Piety 70813 AC 34+87 Gold 265642 Speed Fast (+24) (Miscellaneous Abilities) Fighting : Legendary[75]Perception : Fair Blows/Round: 11 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Poor Disarming : Poor Mel.dmg/Rnd: 55d5+1155 Stealth : Excellent Magic Device: Very Good Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Devoted Mercenary. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 58 (2900') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 36 (1800') Orc Cave: Level 22 (1100') The Old Forest: Level 19 (950') Moria: Level 49 (2450') The Sacred Land Of Mountains: Level 55 (2750') The Withered Heath: Level 30 (1500') a Lost Temple: Level 2 (100') Emyn Luin: Level 60 (3000') Near Harad: Level 25 (1250') Isengard: Level 35 (1750') Your body is a Player. You are currently in the town of Caras Galadhon. You have defeated 6452 enemies. You saved 50 princesses. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Enderi of the 2890th year of the third age. You have been adventuring for 12 days. adefkmnopsuxz{|@ Add Str : 4.9.3.2........+ Add Int : .........2.....+ Add Wis : .........2.....+ Add Dex : 4.......4....... Add Con : ....3..........+ Add Chr : 4.....2........+ Add Stea. : .*.............. Add Sear. : .....4.......... Add Tun.. : ..............6. Add Speed : 4.9............+ Slay Evil : +............... Slay Drag.: +............... Sharpness : +............... Cold Brand: +............... Sust Str : ....+...+....... Sust Int : ................ Sust Wis : ................ Sust Dex : ........+....... Sust Con : ....+...+.+..... Sust Chr : ................ Invisible : +.......+......+ Mul life : ................ Sens Fire : ..+............. Reflect : ................ Free Act : +...+...+.+..... Hold Life : ........+......+ Res Acid : ..+...+......... Res Elec : +.+...+......... Imm Fire : ..+...+........* Res Cold : +++...+........+ Res Pois : +.+............+ Res Fear : ....+..........+ Res Light : ..........+..... Res Dark : .........+.....+ Res Blind : .........+...... Res Conf : ......+......... Res Sound : ................ Res Shard : ......++........ Res Neth : ...............+ Res Nexus : ......+....+.... Res Chaos : ......+......... Res Disen : ....+........... Aura Fire : ........+....... Aura Elec : +............... Auto Curse: ........+....... Levitate : ........+..+.... Lite : ..........+....+ See Invis : +............... Digestion : +............... Regen : +............... Activate : .+...+....+..... Drain Exp : +............... Teleport : +............... Hvy Curse : ........+....... B.Breath : ...............+ Sentient : +............... Orc.ESP : .........+...... Troll.ESP : .........+...... Giant.ESP : +............... Evil.ESP : .........+...... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 137) - Combat 36.272 [0.900] - Weaponmastery 45.949 [1.150] . Sword-mastery 31.800 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.100 [0.900] . Stealth -08.000 [0.400] . Disarming 02.000 [0.900] - Magic 04.980 [0.500] . Magic-Device 10.700 [1.150] . Udun 00.000 [0.400] . Necromancy 06.200 [0.500] . Thaumaturgy 01.700 [0.500] - Spirituality 03.900 [0.500] . Prayer 00.000 [0.500] - Monster-lore 01.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Long Sword 'Sereghathol' (E:404558, L:32) (5d5) (+56,+43) (+4 to speed) It increases your strength, dexterity, charisma and speed by 4. It does extra damage from frost. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It fights against evil with holy fury. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity, cold and poison. It allows you to see invisible monsters. It allows you to sense the presence of giants. It slows your metabolism. It speeds your regenerative powers. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Speed of the Elements (+9) {100% off} It increases your strength and speed by 9. It provides resistance to acid, electricity, fire, cold and poison. It renders you especially vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) a Ring of Damage (+14) It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. k) an Amulet of Weaponmastery (+6,+6) [+5] (+3) {100% off} It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 55 of Barad-Dur. o) a Mouse Fur of Protection [1,+12] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 35 of Moria. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to dark and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Stability [3,+8] {R nexus} It provides resistance to nexus. It allows you to levitate. It was given to you as a reward. z) a Hand druj (600 hp) {) (nothing) |) an Orcish Pick of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Pentagram of Lore {!d RESTORE ALL} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of an Emperor wight on level 57 of Barad-Dur. b) Curunir's Alteration Manual {special, !d TELEPORT} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 4 of Barrow-Downs. c) a Parchment titled ``Magic for the Layman'' {!d!d HEAL 700 per 100} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 4 of Barrow-Downs. d) 3 Potions of Speed e) 3 Potions of Enlightenment f) 16 Scrolls of Teleportation g) 12 Scrolls of Word of Recall h) 7 Scrolls of Identify i) 7 Scrolls of Remove Curse j) 21 Scrolls of Satisfy Hunger k) 2 Scrolls of *Destruction* l) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dracolich on level 50 of Barad-Dur. m) a Silver Rod of Cheapness of Detection (100/100) {@z1} It can cast spells for a lesser mana cost. You bought it from the Magic Rod Market. n) a Silver Rod of Trap Location (100/100) {@z2} o) a Silver Rod of Recall (100/100) p) a Mithril Rod of Disarming (160/160) q) a Staff of Teleportation[10|30] r) The Short Sword 'Sting' (E:1241955, L:36) (1d7) (+27,+18) (+5 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 5. It does extra damage from electricity and fire. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to electricity, light and nether. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 46 of Moria. s) The Long Sword of Heluthir (2d5) (+6,+10) (+2) {!d VAMP} It increases your charisma by 2. It poisons your foes. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 46 of Moria. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Portable Soldier It can be activated for acquirement every 3000 turns. You found it in the remains of a Patriarch on level 33 of Mirkwood. b) The Crumpled Scroll of Mass Resurrection c) The Wand of Digging of Thrain (16 charges) d) a Rohirric Ring of Nether Resistance (+2 to speed) It increases your speed by 2. It makes you completely fearless. It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 33 of Mirkwood. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 50 of Barad-Dur. f) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven smith on level 15 of Mirkwood. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 55 of Barad-Dur. h) The Anchor of Space-Time {!d} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 50 of Barad-Dur. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 55 of Barad-Dur. k) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Denethor, Steward of Gondor on level 53 of Barad-Dur. l) The Main Gauche of Maedhros (2d5) (+11,+14) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 46 of Moria. n) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 55 of Barad-Dur. [Home Inventory - Minas Anor ] a) a Draconic Amulet of Telepathy (+3,+5) [+3] {100% off} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. b) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Illusionist on level 25 of Near Harad. b) 16 Potions of Cure Insanity c) 99 Potions of Water Curing {quest} d) a Rod Tip of Recall (80 Mana to cast) e) a Ring of Clear Thought {100% off} It can be activated for cure insanity every 200 turns if it is being worn. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) a Ring of Damage (+13) g) an Amulet of of War (+3 attacks) {100% off} It increases your strength, dexterity and attack speed by 3. It drains mana and experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. h) a Blessed Amulet of of Life [+6](40%) (+2) {100% off} It increases your wisdom by 2. It increases your hit points by 40%. It sustains your constitution. It provides resistance to life draining. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. i) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Barad-Dur. k) The Metal Scale Mail 'Naril' (-2 to accuracy) [13,+3] It sustains your constitution. It provides immunity to acid. It provides resistance to dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 41 of Barad-Dur. l) The Filthy Rag of Rhudh [1,+9] It sustains your strength, dexterity and charisma. It provides immunity to cold. It provides resistance to electricity, fire, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 51 of The Sacred Land Of Mountains. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. n) The Padded Armour of Ulkoreg [4,+6] {special} It sustains your constitution. It provides immunity to fire. It provides resistance to life draining, acid, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 27 of Mirkwood. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Two-Handed Sword 'Arthil' (3d6) (+4,+9) (+1 attack) It must be wielded two-handed. It increases your constitution and attack speed by 1. It produces chaotic effects. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 46 of Barad-Dur. s) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity , light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Herumor, Lord of the Haradrim on level 25 of Near Harad. u) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 49 of Moria. [The Museum Inventory - Bree ] a) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 55 of Barad-Dur. |
Posted on 12.11.2005 13:38
7987. on the Ladder (of 19090)
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