The Angband Ladder: Thiliv, RohanKnight Swordmaster by <nomail@gmail.com>
[Theme 1.1.3 Character Sheet] Name : Thiliv Age 22 STR! 40 Sex : Female Height 76 INT! 32 Race : Vampire RohanKnight Weight 68 WIS! 26 Class : Swordmaster Social Class 2 DEX! 36 Body : Player CON! 38 God : Melkor Bauglir CHR! 31 + To Melee Hit 73 Level 40 Hit Points 929/ 929 + To Melee Damage 75 Experience 3982315 Spell Points 97/ 97 + To Ranged Hit 47 Max Exp 3982315 Sanity 365/ 365 + To Ranged Damage 17 Exp to Adv. 4000000 Piety 91458 AC 41+94 Gold 205701 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Bad Blows/Round: 12 Bows/Throw : Heroic Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 36d7+900 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Devoted Mercenary. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 51 (2550') Barrow-Downs: Level 10 (500') Orodruin: Level 85 (4250') Cirith Ungol: Level 25 (1250') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') Moria: Level 49 (2450') Dol Guldur: Level 60 (3000') The Sacred Land Of Mountains: Level 69 (3450') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') a Lost Temple: Level 30 (1500') Forodwaith: Level 78 (3900') Emyn Luin: Level 60 (3000') Your body is a Player. You are currently in the town of Bree. You have defeated 7957 enemies. You saved 47 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Quelle of the 2890th year of the third age. You have been adventuring for 16 days. adefkmnopsuxz{|@ Add Str : ..9............+ Add Int : ..9............+ Add Wis : .........3.....+ Add Dex : ......3.4....... Add Con : ...............+ Add Chr : .........3.....+ Add Stea. : .......1........ Add Tun.. : ..............4. Add Speed : ..9..33........+ Add Blows : .2.............. Slay Evil : .+.............. Slay Und. : +............... Slay Orc : +............... Slay Troll: .+.............. Slay Giant: ++.............. Slay Drag.: +............... Poison Brd: +............... Fire Brand: +............... Sust Str : ........+....... Sust Int : ................ Sust Wis : ................ Sust Dex : ........+....... Sust Con : ........+....... Sust Chr : ................ Invisible : ........+......+ Mul life : ................ Sens Fire : ..+............. Reflect : ................ Free Act : .+......+....... Hold Life : .....+..+......+ Res Acid : ..+...+...+..... Res Elec : ..+............. Imm Fire : ..+....*.......* Imm Cold : .++....*..+....+ Res Pois : ..+....+.......+ Res Fear : .+........+....+ Res Light : ..+..+.......... Res Dark : .....++........+ Res Blind : ................ Res Conf : .....+...+.+.... Res Sound : ..........+..... Res Shard : ......+......... Res Neth : ...............+ Res Nexus : .......+........ Res Chaos : .....+.......... Res Disen : ..........+..... Aura Fire : ........+....... Auto Curse: ........+....... Levitate : ........+..+.... Lite : ...............+ See Invis : .+...+.......... Activate : .....+.......... Blessed : .+.............. Hvy Curse : ........+....... Orc.ESP : .....+.......... Troll.ESP : .+.............. Giant.ESP : .+.............. Evil.ESP : .+.............. Full ESP : ....+........... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 148) - Combat 27.605 [0.900] - Weaponmastery 27.261 [1.150] . Sword-mastery 25.500 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.100 [0.900] . Stealth -08.000 [0.400] . Disarming 02.000 [0.900] - Magic 02.295 [0.500] . Magic-Device 21.050 [1.150] . Udun 00.000 [0.400] . Thaumaturgy 01.300 [0.400] - Spirituality 04.400 [0.500] . Prayer 07.500 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Dark Sword 'Halian' (3d7) (+20,+20) It generates an antimagic field. It does extra damage from fire. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) a Small Wooden Boomerang of the Maiar (1d4) (+19,+17) [+2] (+2 attacks) It increases your attack speed by 2. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold. It allows you to see invisible monsters. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Radiant Ring of Speed of the Elements (+9) It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It increases your strength, intelligence and speed by 9. It provides resistance to acid, electricity, fire, cold, poison and light. It renders you especially vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 67 of The Sacred Land Of Mountains. f) a Ring of Damage (+18) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dunlending on level 43 of Barad-Dur. k) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 44 of Barad-Dur. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 67 of The Sacred Land Of Mountains. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Fur Cloak 'Belume' [3,+10] (+1 to stealth) It increases your stealth by 1. It provides immunity to fire and cold. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 60 of The Sacred Land Of Mountains. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Dol Guldur. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Cesti of Caras [5,+11] It makes you completely fearless. It provides resistance to acid, cold, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 60 of Dol Guldur. x) a Pair of Metal Shod Boots of Levitation [6,+8] It provides resistance to confusion. It allows you to levitate. It was given to you as a reward. z) (nothing) {) (nothing) |) a Pick of Digging (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Lost Works of Melian It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 49 of The Sacred Land Of Mountains. b) The Fifteenth Eye of Sauron It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Grave wight on level 68 of The Sacred Land Of Mountains. c) 9 Potions of Cure Insanity d) 4 Potions of Speed e) 9 Potions of Healing f) 5 Potions of *Healing* g) 5 Potions of Enlightenment h) 19 Scrolls of Teleportation i) an Indestructible Scroll of Teleport Level j) 13 Scrolls of Word of Recall k) 7 Scrolls of Identify l) 7 Scrolls of *Identify* m) 19 Scrolls of Satisfy Hunger n) a Fireproof Scroll of *Destruction* It cannot be harmed by fire. You found it in the remains of a Dread on level 68 of The Sacred Land Of Mountains. o) a Copper Rod of the Istari of Trap Location (40/40) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 20 of Mirkwood. p) a Moonstone Rod of Capacity of Door/Stair Location (150/150) {@z2} It can hold more mana. You bought it from the Magic Rod Market. q) a Silver Rod of Capacity of Disarming (200/200) {!d!k} It can hold more mana. It was given to you as a reward. r) a Silver Rod of Charging of Enlightenment (100/100) It regenerates its mana faster. You found it lying on the ground on level 44 of Barad-Dur. s) a Golden Rod of Teleport Other (125/125) t) an Amulet of of War (+3 attacks) {100% off} It increases your strength, dexterity and attack speed by 3. It drains mana and experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Dol Guldur. b) a Scroll of Mass Genocide c) 2 Rod Tips of Perception (20 Mana to cast) d) a Staff of Vision[3|10] e) The Amulet of Tumbrelos (-4,-4) (+3 to searching) It can be used to store a spell. It increases your strength, intelligence and searching by 3. It sustains your intelligence, wisdom and charisma. It provides immunity to paralysis. It provides resistance to fire, cold, blindness, confusion, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 47 of Moria. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 69 of The Sacred Land Of Mountains. i) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 67 of The Sacred Land Of Mountains. k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. l) an Ethereal Cloak of Mist [1,+13] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. m) a Small Metal Shield of Reflection [3,+10] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Set of Mithril Gauntlets of Slaying (+6,+3) [4,+14] It cannot be harmed by acid. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 69 of The Sacred Land Of Mountains. q) The Set of Cesti of Daglande [5,+16] It sustains your strength, wisdom and constitution. It provides resistance to sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 67 of The Sacred Land Of Mountains. r) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 85 of Orodruin. s) a Harp of Power (+1) It increases your charisma by 1. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Music Store. t) a Parchment - Map [Home Inventory - Caras Galadhon ] a) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. b) The Ring 'Belme' (+4) It increases your dexterity, charisma and infravision by 4. It sustains your dexterity. It makes you completely fearless. It provides resistance to fire, nether, nexus and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 62 of The Sacred Land Of Mountains. c) a Ring of Damage (+14) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) a Ring of Flying It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Chieftain on level 38 of The Land Of Rhun. e) a Draconic Ring of Critical Hits (+5,+5) [+6] (+5% of critical hits) It increases your ability to score critical hits by 5. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Barad-Dur. f) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 47 of Moria. g) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 41 of Barad-Dur. i) The Anchor of Space-Time {!d} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 59 of The Sacred Land Of Mountains. j) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eilinel the Entrapped on level 36 of Barad-Dur. k) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) an Augmented Chain Mail of the Maiar (-2 to accuracy) [16,+19] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 28 of Mirkwood. m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of Moria. n) a Soft Leather Armour of the Maiar [4,+11] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 10 of Orc Cave. o) a Mumak Hide Armour of the Maiar (-1 to accuracy) [8,+17] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc Cave. p) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Cloak of Nivil [1,+7] It sustains your charisma. It provides resistance to fire, confusion and sound. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Land Of Rhun. r) The Cloak of Mist of Bardor [1,+11] (+1 to stealth) It increases your stealth by 1. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to poison and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Shield of Deflection [10,+15] t) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) an Acidic Crusader Axe of the Nandor (2d5) (+21,+23) [+18] (+2 to speed) It increases your stealth and speed by 2. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against natural creatures. It sustains your wisdom. It provides resistance to acid, electricity, cold, poison and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Main Gauche of Maedhros (2d5) (+10,+13) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity , fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Light Crossbow of Edhor (x5) (+13,+12) (+2) It increases your strength, intelligence, dexterity and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of Barad-Dur. [The Museum Inventory - Bree ] a) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 67 of The Sacred Land Of Mountains. |
Posted on 8.2.2006 09:15
8203. on the Ladder (of 19092)
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