The Angband Ladder: Naur, Dunadan Sorceror by <acockbur@gmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Naur                   Age                 79       STR:     40       
 Sex   : Male                   Height              87       INT!     40       
 Race  : Dunadan                Weight             212       WIS!     40       
 Class : Sorceror               Social Class         1       DEX:     40       
 Body  : Player                                              CON:     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit         -38 Level             39    Hit Points      840/   952 
 + To Melee Damage       -6 Experience   1850692    Spell Points    110/  1026 
 + To Ranged Hit         -6 Max Exp      1850692    Sanity          726/   726 
 + To Ranged Damage      12 Exp to Adv.  2100000    Piety                 2564 
   AC                35+146 Gold          640894    Speed           Fast (+21) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  4d4-24    
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 1310 feet 
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You are the              
          black sheep of the family.  You have dark brown eyes,                
          straight black hair, and an average complexion.                      
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 35 (1750')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Dol Amroth: Level 35 (1750')
        Near Harad: Level 25 (1250')
        Utumno: Level 104 (5200')

 Your body is a Player.
 You are currently on level 103 of Utumno.
 You have defeated 1303 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved 24 princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 45th Yavie of the 2890th year of the third age.
 You have been adventuring for 2 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...........3..6.            
        Add Dex   : .4.....3........            
        Add Con   : ..........43....            
        Add Chr   : .......3........            
        Mul Mana  : ..+.............            
        Mul SPower: ..+.............            
        Add Stea. : .......3........            
        Add Sear. : .......3......6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .4.7.3.....3....            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ....+...........            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ....+.....+....+            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ....+.+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+...........            
        Hold Life : ....+++.........            
        Res Acid  : .+......+.....+.            
        Imm Elec  : .+....*.+.......            
        Res Fire  : .+......+.......            
        Res Cold  : .+......+.+.....            
        Res Pois  : ......+.........            
        Res Fear  : ...........+....            
        Res Light : .....+..+.......            
        Res Dark  : .....++.+.....+.            
        Res Blind : ................            
        Res Conf  : .....+..+.......            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : ....+...........            
        Res Nexus : ......+.........            
        Res Chaos : .....+..........            
        Res Disen : ......+....+..+.            
        Levitate  : ...............+            
        Lite      : ....+...........            
        See Invis : .....+..........            
        Digestion : ....+...........            
        Regen     : ....+.....+....+            
        Activate  : .....+.+..+...+.            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+........+.            

Skills (points left: 6)
          . Archery                              01.000 [0.000]
 - Sneakiness                                    07.200 [0.900]
          . Stealth                              18.000 [0.400]
          . Disarming                            00.400 [0.000]
 - Magic                                         43.620 [1.000]
          . Magic-Device                         01.500 [1.000]
          . Spell-power                          43.800 [0.600]
          . Sorcery                              43.700 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 07.200 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          15.300 [0.900]
 - Spirituality                                  03.500 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Slime Mold on level 2.


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-16,+4)(60%)(60%) (+3)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
        It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Withered Heath.
e) a Ring of Wizardry(40%) (+2)
    It can
    be used to store a spell.  It increases your spell power by 2.  It
    increases your mana capacity by 40%.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 103 of Utumno.
f) a Ring of Speed (+7)
k) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your luck
     by 2.  It increases your hit points by 40%.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining and nether.  It
    allows you to breathe underwater.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
n) The Splint Mail of Fuiaras (-46,-30) [19,+9](20%)
    
    It increases your hit points by 20%.  It provides immunity to 
    electricity.  It provides resistance to life draining, poison, dark, 
    sound, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
o) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be activated
    for satisfy hunger every 100 turns if it is being worn. It increases 
    your dexterity, charisma, stealth, searching and luck by 3.  It makes
    you invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 97 of Orodruin.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and confusion
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Orodruin.


  [Character Inventory]

a) an Indestructible Tome of Magical Energy {!k!v!d!s}
b) 2 Indestructible Tomes of the Eternal Flame {@m4@b4 !k!v!d!s}
c) an Indestructible Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
d) an Indestructible Tome of the Impenetrable Earth {!k!v!d!s}
e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s}
f) an Indestructible Tome of Translocation {@m2@b2 !k!v!d!s}
g) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
i) an Indestructible Tome of the Time {!k!v!d!s}
j) a Fireproof Tome of Meta Spells {!k!v!d!s}
k) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s}
l) 5 Potions of *Healing* {!k}
m) a Potion of Life
n) an Indestructible Scroll of *Destruction*
o) a Silver Rod of the Istari of Nothing (200/200)
p) a Silver Rod of the Istari of Nothing (200/200)
q) a Mithril Rod of the Istari of Disarming (36/320)
r) a Staff of Genocide[1|13] (0 charges)
s) a Draconic Ring of Speed (+2,+1) [+1] (+6)
t) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Utumno.
u) The Anchor of Space-Time
v) The Silmaril of the Seas (+2)
    It can be activated for word of recall every 200 turns if it is
    being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Utumno.
w) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Orodruin.


  [Home Inventory - Minas Anor ]

a) The Ring of Hirdhor (+5)
    It increases 
    your strength and dexterity by 5.  It sustains your dexterity.  It
    provides resistance to electricity, light, dark, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
b) a Lucky Amulet of Resistance (+5)
    It increases your luck by 5.  It provides resistance to acid, 
    electricity, fire and cold.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
c) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated
    for heal and cure black breath every 200 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
d) The Amulet 'Erirn' (+5)
    It increases 
    your wisdom and searching by 5.  It sustains your wisdom and charisma.
    It provides resistance to cold, nexus and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
e) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
f) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
h) The Metal Brigandine Armour 'Manglorot' (-3 to accuracy) [19,+9]
    It
    provides immunity to acid and fire.  It makes you completely fearless.
    It provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
i) The Metal Brigandine Armour of Imlarin (-3 to accuracy) [19,+13]
    It sustains your 
    strength.  It provides immunity to acid.  It provides resistance to 
    life draining, light and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
j) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated
    for heal 1000 hit points every 888 turns if it is being worn. It 
    increases your constitution by 2.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, cold, dark, confusion, nether, nexus and chaos.  It allows you
    to sense the presence of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Orodruin.
k) an Elven Cloak of Stealth [4,+15] (+6 to stealth)
l) The Small Leather Shield of Halmar [2,+12]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, light and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain in a shallow
    water area.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It
    provides resistance to poison and blindness.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
n) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
o) The Steel Helm of Lobedrim [6,+9]
    It
    provides light (radius 2) forever.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, poison, dark, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
s) The Sceptre of Numenor (-3 to speed)
    It can
    be activated for dispel good (level*5) every 300+d300 turns if it is
    being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 88 of Orodruin.
t) The Key of Thorin
u) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) a Mage Staff of Sorcery (1d4) (-59,-60)(60%)(60%) (+3)
w) a Mage Staff of Sorcery (1d4) (-19,-57)(40%)(40%) (+2)



Posted on 4.11.2005 21:12

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8580. on the Ladder (of 19090)
124. on the Theme Ladder (of 186)
154. for this player (

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On 4.11.2005 21:12 acockbur@gmail.com wrote:
Another try at a quick winner.

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