The Angband Ladder: Arkat, Troll Sorceror by <artadmin@juniperdune.net>

  [Theme 1.2.0 Character Sheet]

 Name  : Arkat                  Age                 28       STR!     33       
 Sex   : Male                   Height             114       INT!     40       
 Race  : Vampire Troll          Weight             243       WIS!     23       
 Class : Sorceror               Social Class         1       DEX!     23       
 Body  : Player                                              CON!     33       
 God   : Nobody                                              CHR!     19       
                                                                               
 + To Melee Hit          -5 Level             36    Hit Points      513/   513 
 + To Melee Damage      -73 Experience   1230774    Spell Points    748/   748 
 + To Ranged Hit         21 Max Exp      1230774    Sanity          275/   275 
 + To Ranged Damage       9 Exp to Adv.  1468500                               
   AC                21+101 Gold         1058103    Speed           Fast (+23) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-292   
 Stealth     : Excellent    Magic Device: Legendary[17]Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Hill-Troll Warrior.  You have             
          slime green eyes, mangy sea-weed green hair, and green               
          ulcerous skin.                                                       
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        Erebor: Level 61 (3050')
        The Withered Heath: Level 30 (1500')
        Emyn Luin: Level 60 (3000')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body is a Player.
 You are currently on level 61 of Erebor.
 You have defeated 5872 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Enderi of the 2890th year of the third age.
 You have been adventuring for 13 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...........3....            
        Add Int   : ...8.....3......            
        Add Con   : ...........3....            
        Mul Mana  : ++..............            
        Mul SPower: +........+......            
        Add Stea. : ....5...........            
        Add Tun.. : ..............8.            
        Add Speed : ..98.3.....3....            
        Sust Str  : ...............+            
        Sust Int  : ...+.....+......            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+..+.....            
        Hold Life : .....+...+.....+            
        Imm Acid  : ......*+++......            
        Imm Elec  : ......*.++......            
        Res Fire  : ......+.++......            
        Res Cold  : ......+.++.....+            
        Res Pois  : ...............+            
        Res Fear  : ...+...+++.+....            
        Res Light : .....+..+.+.....            
        Res Dark  : .....+..+......+            
        Res Blind : ................            
        Res Conf  : ....++..........            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ......+.........            
        Res Chaos : .....+..........            
        Res Disen : ......+.........            
        Lite      : ..........+....+            
        See Invis : .....+.+........            
        Regen     : ...............+            
        Activate  : .....+....+.....            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.000 [0.300]
          - Weaponmastery                        01.000 [0.300]
                   . Hafted-mastery              00.000 [0.200]
          . Archery                             -01.000 [0.000]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -02.000 [0.400]
          . Disarming                           -00.500 [0.000]
 - Magic                                         28.990 [1.000]
          . Magic-Device                         43.200 [1.000]
          . Spell-power                          41.400 [0.600]
          . Sorcery                              41.600 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  23.950 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-13,-43)(60%)(60%) (+3)
    It can be wielded two-handed.  It
    can be used to store a spell.  It increases your spell power by 3.  It
    increases your mana capacity and hit points by 60%.  
    You found it lying on the ground on level 30 of The Withered Heath.
d) a Magical Small Metal Boomerang (3d4) (+7,+9)(20%)
    It
    increases your mana capacity by 20%.  
    You found it lying in a vault on level 29 of The Withered Heath.
e) a Ring of Speed (+9)
f) a Rohirric Ring of Intelligence (+8) {100% off}
    It 
    increases your intelligence and speed by 8.  It sustains your 
    intelligence.  It makes you completely fearless.  
    You stole it from the Black Market.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It
    sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Withered Heath.
m) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Great Eagle Down Coat of Uingal [9,+8]
    It provides
    immunity to acid and electricity.  It provides resistance to fire, 
    cold, sound, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
o) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
p) The Large Leather Shield of Celegorm [4,+20]
    It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) an Iron Crown of the Magi [0,+7] (+3)
    It can be used to store a spell.  It 
    increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It allows you to climb mountains.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
z) (nothing)
{) (nothing)
|) a Mattock of Digging (+8)


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy
b) a Fireproof Tome of the Eternal Flame
c) 3 Fireproof Tomes of the Blowing Wind
d) 3 Fireproof Tomes of the Impenetrable Earth
e) 2 Fireproof Tomes of the Everrunning Wave
f) 3 Fireproof Tomes of Translocation
g) 2 Fireproof Tomes of the Tree
h) a Fireproof Tome of Knowledge
i) 2 Fireproof Tomes of the Time
j) a Fireproof Tome of Meta Spells
k) The Lost Works of Melian {Acquire}
    It can
    be activated for acquirement every 3000 turns.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
l) 15 Potions of Healing
m) 2 Potions of Restore Mana
n) a Potion of Invulnerability
o) a Silver Rod of Home Summoning (100/100)
p) a Mithril Rod of Disarming (160/160) {@z1}
q) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
r) The Phial of Galadriel (+4)
s) The Long Bow of Legolas (x6) (+17,+19) (+3)
t) The Key of Thorin
u) The Cup of Thror
v) The Parchment - Map of Thror
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) a Ring of Invisibility
c) The Necklace of Girion [+10] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if
    it is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
d) The Metal Scale Mail of Gothilorn (-2 to accuracy) [13,+5]
    It
    sustains your intelligence.  It provides immunity to acid and cold.  
    It provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 19 of Orc Cave.
e) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases 
    your intelligence and searching by 2.  It increases your mana capacity
     by 40%.  It provides resistance to blindness and confusion.  It
    renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gnome paladin on level 33 of Mirkwood.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
h) The Large Metal Shield 'Delydh' [5,+0]
    It provides
    immunity to electricity.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to cold, dark, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) a Dragon Horn (+3)
    It can be activated for large acid
    ball (300) every 100 turns if it is being worn. It increases your 
    constitution by 3.  It provides resistance to shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
k) a Mage Staff of Mana (1d4) (-21,-19)(60%)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your mana
    capacity by 60%.  
    You found it lying in a vault on level 27 of The Withered Heath.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Withered Heath.
b) The Demonhorn of Gothmog [2,+13] (-5)
c) a Fireproof Holy Tome of Eru Iluvatar
d) The Tome of Arkat
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Potion of Life
f) a Potion of Invulnerability
g) a Scroll of *Enchant Armour*
h) a Scroll of *Destruction*
i) The Ring of Power of Uvatha the Horseman (+2)
    It increases your charisma by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to cold, blindness and disenchantment.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) a Ring of Intelligence (+2)
k) The Ring of Ninquene (+1 to infravision)
    
    It can be used to store a spell.  It increases your wisdom and 
    infravision by 1.  It sustains your charisma.  It provides resistance 
    to light and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Withered Heath.
l) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness and sound.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
m) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
n) The Anchor of Space-Time
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can
    be activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
p) The Elven Cloak of Crind [4,+13] (+2 to stealth)
    It 
    increases your stealth, searching and luck by 2.  It sustains your 
    constitution.  It provides immunity to acid.  It provides resistance 
    to life draining, electricity, dark, confusion, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
q) a Dwarven Hard Leather Cap [2,+7] (+1 to infravision)
    It 
    increases your constitution and infravision by 1.  It provides
    resistance to fire.  It allows you to sense the presence of trolls and 
    dragons.  
    It was given to you as a reward.
r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
s) The Pair of Metal Shod Boots of Bredh [6,+11]
    It
    provides resistance to life draining, acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
t) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is
    a great bane of dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It allows you to sense the presence of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
u) The Spear of Caradhras (4d6) (+15,+15) (+4) {100% off}
    It can
    be activated for stone to mud every 5 turns if it is being worn. It 
    increases your intelligence, wisdom, searching, infravision, ability
    to tunnel and speed by 4.  It does extra damage from fire.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Weaponsmith.
v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It 
    increases your searching, infravision and ability to tunnel by 10.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 25 of The Withered Heath.
x) The Mithril Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.


  [Home Inventory - Caras Galadhon ]

a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, poison, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
c) The Hard Leather Armour of Wedhor (-1 to accuracy) [6,+15]
    It
    sustains your wisdom and constitution.  It provides immunity to acid.  
    It provides resistance to light, dark and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
d) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
e) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can
    be activated for satisfy hunger every 100 turns if it is being worn. 
    It increases your dexterity, charisma, stealth, searching and luck by 
    3.  It makes you invisible.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
f) The Fur Cloak of Elorlian [3,+3]
    It
    sustains your intelligence and wisdom.  It provides resistance to life
    draining, cold, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
g) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can
    be activated for explosive rune every 200 turns if it is being worn. 
    It increases your stealth by 10.  It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
h) a Harp of Power (+2)
    It 
    increases your charisma by 2.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Music Store.
i) a Mage Staff of Power (1d4) (-19,-4) (+10)



Posted on 29.3.2006 23:41
Last updated on 30.3.2006 22:00

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129. on the Theme Ladder (of 186)
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On 29.3.2006 23:41 artadmin@juniperdune.net wrote:
Call me masochistic. I love playing trolls of all types. The Spear of Caradhras was stolen from the Weapon Smith. The reason the smith had it, was because I sold it, without *identifying* it. I got it from the Princess quest on Barrow Downs 8. Once I saw the bonuses to Int and Speed, I had to steal it back. Besides - stupid smith would only give me 10k for it.

On 30.3.2006 19:23 artadmin@juniperdune.net wrote:
I got a nice ring of intelligence from the Black Market. I'm done with scumming the Withered Heath and moving on to other pastures. I'm considering becoming a follower of Eru, for the mana gain.

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