The Angband Ladder: Thuth, Hobbit Sorceror by <acockbur@gmail.com>
[Theme 1.1.3 Character Sheet] Name : Thuth Age 33 STR! 26 Sex : Male Height 44 INT! 40 Race : Hobbit Weight 54 WIS! 36 Class : Sorceror Social Class 1 DEX! 37 Body : Player CON! 37 God : Nobody CHR! 35 + To Melee Hit -7 Level 44 Hit Points 806/ 806 + To Melee Damage -29 Experience 3356213 Spell Points 1165/ 1165 + To Ranged Hit 4 Max Exp 3356213 Sanity 665/ 665 + To Ranged Damage 14 Exp to Adv. 3360000 AC 24+177 Gold 858996 Speed Fast (+50) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 4 Bows/Throw : Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 4d4-116 Stealth : Bad Magic Device: Bad Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Hobbit Bum. You are the black sheep of the family. You have blue eyes, straight auburn hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Orodruin: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') Dol Amroth: Level 35 (1750') Near Harad: Level 25 (1250') Utumno: Level 114 (5700') Your body is a Player. You are currently on level 114 of Utumno. You have defeated 2077 enemies. You destroyed the One Ring, thus weakening Sauron. You saved 33 princesses. You saved Arda and became a famed King. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Yavie of the 2890th year of the third age. You have been adventuring for 7 days. adefkmnopsuz{|@ Add Str : ..23........... Add Int : ..23.....2..... Add Wis : ..23.....2..... Add Dex : ..23........... Add Con : ..23......4.... Add Chr : ..23........... Mul Mana : ....+.......... Mul SPower: ....+.......... Add Stea. : ..2............ Add Sear. : .........2..... Add Tun.. : .............8. Add Speed : .*23.3......... Sust Str : ...+...+....... Sust Int : ..+............ Sust Wis : ..+...++....... Sust Dex : ...+..........+ Sust Con : ...+......+.... Sust Chr : ..+............ Invisible : ............... Mul life : ....+.+........ Sens Fire : ............... Reflect : ............... Free Act : ..++..+........ Hold Life : ..++.+......... Imm Acid : ....+..*....... Imm Elec : ...*+..**...... Imm Fire : .+..+...*...... Imm Cold : ..*.+.+...+.... Res Pois : ...++.+........ Res Fear : .......+....... Res Light : .....+......... Res Dark : .....+......... Res Blind : ..+......+..... Res Conf : .....+.+....... Res Sound : ............... Res Shard : .+.....+....... Res Neth : ......+........ Res Nexus : ............... Res Chaos : .....+.+....... Res Disen : ...++.......... Aura Elec : .......+....... Levitate : ...+........... See Invis : ..++.+...+..... Digestion : ...+........... Regen : ...+......+.... Activate : .+++.+...++.... Orc.ESP : .....+......... Full ESP : ..+............ Skills (points left: 72) - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 02.200 [0.900] . Stealth 06.000 [0.400] . Disarming 01.500 [0.000] - Magic 49.200 [1.000] . Magic-Device 02.800 [1.000] . Spell-power 49.800 [0.600] . Sorcery 49.300 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 07.200 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 10.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to meet a Blue worm mass on level 13. [Character Equipment] a) a Mage Staff of Sorcery (1d4) (-1,-27)(60%)(60%) (+3) d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Orodruin. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Orodruin. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 105 of Utumno. k) a Sorcerous Amulet of Resistance (+24,+14)(40%)(40%) (+2) It increases your spell power by 2. It increases your mana capacity and hit points by 40%. It provides resistance to acid, electricity, fire, cold, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Paths of the Dead. n) The Leather Scale Mail of Narahir (-49,-8) [11,+15](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to cold, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. o) The Spider Web of Felent [1,+8] It sustains your strength and wisdom. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to shards and chaos. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. p) The Large Metal Shield 'Tharithor' [5,+17] It provides immunity to electricity and fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 107 of Utumno. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 89 of Orodruin. z) (nothing) {) (nothing) |) a Mattock of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Withered Heath. b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Withered Heath. c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s} d) an Indestructible Tome of the Impenetrable Earth {!k!v!d!s} e) an Indestructible Tome of the Everrunning Wave {!k!v!d!s} f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s} g) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s} h) an Indestructible Tome of Knowledge {@m3@b3 !k!v!d!s} i) a Fireproof Tome of the Time {!k!v!d!s} j) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s} k) 2 Potions of *Healing* {!k} l) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Withered Heath. m) The Robe of Great Luck [2,+0] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 108 of Utumno. n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Minas Anor ] a) a Golden Rod of the Istari of Nothing (250/250) b) The Ring of Carfinas [+8] (+1 to infravision) It increases your constitution and infravision by 1. It makes you invisible. It sustains your strength, intelligence, dexterity and charisma. It provides resistance to electricity, poison, light, dark, sound and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Paths of the Dead. d) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Paths of the Dead. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of The Sacred Land Of Mountains. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. i) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of The Sacred Land Of Mountains. j) The Double Chain Mail 'Armanwen' (-20,-24) [16,+10](20%) It increases your hit points by 20%. It sustains your wisdom and constitution. It provides immunity to fire. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. k) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Cloak 'Menelcol' [1,+25] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma, searching and infravision by 5. It sustains your charisma. It provides immunity to electricity. It provides resistance to cold, light and dark. It allows you to breathe without air. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 105 of Utumno. m) The Large Leather Shield of Goron [4,+15] It sustains your intelligence and wisdom. It provides resistance to life draining, cold, sound, nexus and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of The Sacred Land Of Mountains. n) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. o) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 89 of Orodruin. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Paths of the Dead. q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Orodruin. r) a Horn of Ulmo (+3) It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 3. It provides immunity to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Cirith Ungol. s) The Sceptre of Numenor (-3 to speed) It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Denethor, Steward of Gondor on level 94 of Orodruin. t) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 94 of Orodruin. u) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 69 of The Sacred Land Of Mountains. v) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) a Mage Staff of Sorcery (1d4) (-59,-68)(60%)(60%) (+3) [Home Inventory - Caras Galadhon ] a) The Shadow Cloak of Belebre [6,+22] (+1 to stealth) It increases your stealth by 1. It sustains your wisdom and dexterity. It provides immunity to acid. It provides resistance to light, dark, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 108 of Utumno. b) The Mouse Fur of Brang [1,+9] It provides immunity to acid. It provides resistance to poison, sound, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. c) The Mage Staff of Elwetir (1d4) (-8,+2)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 3. It increases your mana capacity by 60%. It sustains your wisdom. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. |
Posted on 4.11.2005 00:18
7338. on the Ladder (of 19092)
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