The Angband Ladder: Thuth, Hobbit Sorceror by <acockbur@gmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Thuth                  Age                 33       STR!     26       
 Sex   : Male                   Height              44       INT!     40       
 Race  : Hobbit                 Weight              54       WIS!     36       
 Class : Sorceror               Social Class         1       DEX!     37       
 Body  : Player                                              CON!     37       
 God   : Nobody                                              CHR!     35       
                                                                               
 + To Melee Hit          -7 Level             44    Hit Points      806/   806 
 + To Melee Damage      -29 Experience   3356213    Spell Points   1165/  1165 
 + To Ranged Hit          4 Max Exp      3356213    Sanity          665/   665 
 + To Ranged Damage      14 Exp to Adv.  3360000                               
   AC                24+177 Gold          858996    Speed           Fast (+50) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  4d4-116   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit Bum.  You are            
          the black sheep of the family.  You have blue eyes,                  
          straight auburn hair, and a dark complexion.                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Dol Amroth: Level 35 (1750')
        Near Harad: Level 25 (1250')
        Utumno: Level 114 (5700')

 Your body is a Player.
 You are currently on level 114 of Utumno.
 You have defeated 2077 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved 33 princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Yavie of the 2890th year of the third age.
 You have been adventuring for 7 days.

                    adefkmnopsuz{|@             
        Add Str   : ..23...........             
        Add Int   : ..23.....2.....             
        Add Wis   : ..23.....2.....             
        Add Dex   : ..23...........             
        Add Con   : ..23......4....             
        Add Chr   : ..23...........             
        Mul Mana  : ....+..........             
        Mul SPower: ....+..........             
        Add Stea. : ..2............             
        Add Sear. : .........2.....             
        Add Tun.. : .............8.             
        Add Speed : .*23.3.........             
        Sust Str  : ...+...+.......             
        Sust Int  : ..+............             
        Sust Wis  : ..+...++.......             
        Sust Dex  : ...+..........+             
        Sust Con  : ...+......+....             
        Sust Chr  : ..+............             
        Invisible : ...............             
        Mul life  : ....+.+........             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ..++..+........             
        Hold Life : ..++.+.........             
        Imm Acid  : ....+..*.......             
        Imm Elec  : ...*+..**......             
        Imm Fire  : .+..+...*......             
        Imm Cold  : ..*.+.+...+....             
        Res Pois  : ...++.+........             
        Res Fear  : .......+.......             
        Res Light : .....+.........             
        Res Dark  : .....+.........             
        Res Blind : ..+......+.....             
        Res Conf  : .....+.+.......             
        Res Sound : ...............             
        Res Shard : .+.....+.......             
        Res Neth  : ......+........             
        Res Nexus : ...............             
        Res Chaos : .....+.+.......             
        Res Disen : ...++..........             
        Aura Elec : .......+.......             
        Levitate  : ...+...........             
        See Invis : ..++.+...+.....             
        Digestion : ...+...........             
        Regen     : ...+......+....             
        Activate  : .+++.+...++....             
        Orc.ESP   : .....+.........             
        Full ESP  : ..+............             

Skills (points left: 72)
          - Archery                              02.000 [0.000]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    02.200 [0.900]
          . Stealth                              06.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         49.200 [1.000]
          . Magic-Device                         02.800 [1.000]
          . Spell-power                          49.800 [0.600]
          . Sorcery                              49.300 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 07.200 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  10.000 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Blue worm mass on level 13.


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-1,-27)(60%)(60%) (+3)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
        It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 93 of Orodruin.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 90 of Orodruin.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 105 of Utumno.
k) a Sorcerous Amulet of Resistance (+24,+14)(40%)(40%) (+2)
    It increases your 
    spell power by 2.  It increases your mana capacity and hit points by 
    40%.  It provides resistance to acid, electricity, fire, cold, poison
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
m) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 49 of Paths of the Dead.
n) The Leather Scale Mail of Narahir (-49,-8) [11,+15](40%)
    It
    increases your hit points by 40%.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to cold, 
    poison and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) The Spider Web of Felent [1,+8]
    It sustains your strength and wisdom.  It
    provides immunity to acid and electricity.  It makes you completely
    fearless.  It provides resistance to shards and chaos.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
p) The Large Metal Shield 'Tharithor' [5,+17]
    It
    provides immunity to electricity and fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 107 of Utumno.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 89 of Orodruin.
z) (nothing)
{) (nothing)
|) a Mattock of Digging (+8)
    
    It increases your ability to tunnel by 8.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
d) an Indestructible Tome of the Impenetrable Earth {!k!v!d!s}
e) an Indestructible Tome of the Everrunning Wave {!k!v!d!s}
f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
g) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
h) an Indestructible Tome of Knowledge {@m3@b3 !k!v!d!s}
i) a Fireproof Tome of the Time {!k!v!d!s}
j) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s}
k) 2 Potions of *Healing* {!k}
l) a Mithril Rod of the Istari of Nothing (320/320)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Withered Heath.
m) The Robe of Great Luck [2,+0] (+60)
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 108 of Utumno.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Minas Anor ]

a) a Golden Rod of the Istari of Nothing (250/250)
b) The Ring of Carfinas [+8] (+1 to infravision)
    It increases your 
    constitution and infravision by 1.  It makes you invisible.  It
    sustains your strength, intelligence, dexterity and charisma.  It
    provides resistance to electricity, poison, light, dark, sound and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
c) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Paths of the Dead.
d) The Blue Stone 'Coimir'(40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 63 of Paths of the Dead.
f) The Jewel 'Evenstar' (+3)
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
g) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
h) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
i) The Black Banner of Gondor (-3)
    It can
    be activated for summon undead every 666+d333 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your stealth
     by 3.  It makes you invisible.  It provides resistance to dark, 
    nether and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
j) The Double Chain Mail 'Armanwen' (-20,-24) [16,+10](20%)
    
    It increases your hit points by 20%.  It sustains your wisdom and 
    constitution.  It provides immunity to fire.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
k) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can
    be activated for ball of lightning (100) every 500 turns if it is
    being worn. It can be used to store a spell.  It increases your speed
     by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Cloak 'Menelcol' [1,+25] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your charisma, searching and infravision by 5.  
    It sustains your charisma.  It provides immunity to electricity.  It
    provides resistance to cold, light and dark.  It allows you to breathe
    without air.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 105 of Utumno.
m) The Large Leather Shield of Goron [4,+15]
    It sustains your 
    intelligence and wisdom.  It provides resistance to life draining, 
    cold, sound, nexus and chaos.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
n) The Small Mithril Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
o) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can
    be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 89 of Orodruin.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 43 of Paths of the Dead.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can
    be activated for arrows (150) every 90+d90 turns if it is being worn. 
    It grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Orodruin.
r) a Horn of Ulmo (+3)
    It can be
    activated for aggravate monster every 100 turns if it is being worn. 
    It increases your constitution by 3.  It provides immunity to acid.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Cirith Ungol.
s) The Sceptre of Numenor (-3 to speed)
    It can be
    activated for dispel good (level*5) every 300+d300 turns if it is
    being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Denethor, Steward of Gondor on level 94 of
    Orodruin.
t) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 94 of
    Orodruin.
u) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 69 of The
    Sacred Land Of Mountains.
v) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases 
    your intelligence, wisdom, infravision and spell power by 3.  It
    increases your mana capacity by 60%.  It sustains your intelligence
     and wisdom.  It provides immunity to cold.  It provides resistance to 
    blindness.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
w) a Mage Staff of Sorcery (1d4) (-59,-68)(60%)(60%) (+3)


  [Home Inventory - Caras Galadhon ]

a) The Shadow Cloak of Belebre [6,+22] (+1 to stealth)
    It increases your 
    stealth by 1.  It sustains your wisdom and dexterity.  It provides
    immunity to acid.  It provides resistance to light, dark, sound, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 108 of Utumno.
b) The Mouse Fur of Brang [1,+9]
    It provides
    immunity to acid.  It provides resistance to poison, sound, nether, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
c) The Mage Staff of Elwetir (1d4) (-8,+2)(60%) (+3)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your intelligence and spell power by 3.  It increases your mana
    capacity by 60%.  It sustains your wisdom.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.



Posted on 4.11.2005 00:18

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7338. on the Ladder (of 19092)
106. on the Theme Ladder (of 186)
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On 4.11.2005 00:18 acockbur@gmail.com wrote:
Trying to see how fast I can win with a sorceror.

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