The Angband Ladder: Cheratha, Hobbit Sorceror by <acockbur@gmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Cheratha               Age                 29       STR!     40       
 Sex   : Male                   Height              39       INT!     40       
 Race  : Hobbit Hermit          Weight              67       WIS!     40       
 Class : Sorceror               Social Class        79       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          30 Level             50    Hit Points     2085/  2085 
 + To Melee Damage      -68 Experience  19381727    Spell Points   3217/  3217 
 + To Ranged Hit         48 Max Exp     19381727    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                42487 
   AC                22+213 Gold         2445357    Speed           Fast (+78) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-272   
 Stealth     : Legendary[5] Magic Device: Superb       Infra-Vision: 1300 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Hobbit Warrior.  You are a               
          credit to the family.  You have hazel eyes, straight black           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        a Lost Temple: Level 31 (1550')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Utumno: Level 101 (5050')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 7485 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 6 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    abdefkmnopqsuvz{|@          
        Add Str   : ....27....4*......          
        Add Int   : ....2......*......          
        Add Wis   : ....2......*......          
        Add Dex   : ....2...3..*......          
        Add Con   : ....27....4*.4....          
        Add Chr   : ....2...3..*....4.          
        Mul Mana  : ++...+............          
        Mul SPower: ++...+............          
        Add Stea. : ....2...3.........          
        Add Sear. : ........3.........          
        Add Infra : ...........*......          
        Add Speed : ..**2.3..........+          
        Sust Str  : .....+............          
        Sust Int  : ....+.............          
        Sust Wis  : ....+.............          
        Sust Dex  : .........+.......+          
        Sust Con  : .....+.......+....          
        Sust Chr  : ....+.............          
        Invisible : ........+.....+...          
        Mul life  : ++...+.+.........+          
        Sens Fire : ..................          
        Reflect   : .........+........          
        Free Act  : ....++....+.....++          
        Hold Life : ...++.+..+........          
        Imm Acid  : .......*..*+......          
        Imm Elec  : .......*...+......          
        Imm Fire  : ..+....*.*.+......          
        Imm Cold  : ....*......+.+....          
        Res Pois  : ...........+......          
        Res Fear  : .....+............          
        Res Light : ......+....+......          
        Res Dark  : ......+....+......          
        Res Blind : ....+.............          
        Res Conf  : ......++..++....+.          
        Res Sound : ..........+.......          
        Res Shard : .........++.......          
        Imm Neth  : ...*...+.+.+......          
        Res Nexus : .........+.+......          
        Res Chaos : ......++..+.......          
        Res Disen : .....+.+.+........          
        Auto Curse: .....+............          
        WraithForm: ...+..............          
        Levitate  : .................+          
        Lite      : ...........+......          
        See Invis : ...++.+....+......          
        Digestion : ..+...............          
        Regen     : ...+.........+....          
        Activate  : ..+.+.+.+....+..+.          
        Drain Exp : ...+..............          
        Blessed   : ................+.          
        Cursed    : ...+.......+......          
        Hvy Curse : ...+.......+......          
        Prm Curse : ...........+......          
        Fly       : .................+          
        Orc.ESP   : ......+...+.......          
        Full ESP  : ....+......+......          

Skills (points left: 0)
 - Combat                                        01.300 [0.400]
          - Archery                              02.000 [0.000]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    10.165 [0.900]
          . Stealth                              41.900 [0.500]
          . Disarming                            01.500 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         17.800 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          10.800 [0.900]
 - Spirituality                                  13.300 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  03.350 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              35.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet an Insect swarm on level 1.
You may meet a Sheep on level 1.


  [Character Equipment]

a) a Mage Staff of Sorcery [Greater Identify] (1d4) (+9,-20)(80%)(80%) (+4)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity and 
    hit points by 80%.  
    You found it in the remains of Sauron, the Sorcerer on level 100 of
    Angband.
b) a Mage Staff of Sorcery (1d4) (-26,-35)(100%)(100%) (+5)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 5.  It increases your mana
    capacity and hit points by 100%.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
e) The Ring 'Fuin' (+15 to speed)
    
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
k) a Sorcerous Amulet of Weaponmastery (+43,+5) [+4](140%)(140%) (+7) {cursed}
    It increases your 
    strength, constitution and spell power by 7.  It increases your mana
    capacity and hit points by 140%.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 68 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 51 of Barad-Dur.
n) The Leather Scale Mail of Gaelir (-16,-21) [11,+10](20%)
    It
    increases your hit points by 20%.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to nether, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Green drake on level 38 of Moria.
o) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It
    can be activated for satisfy hunger every 100 turns if it is being
    worn. It increases your dexterity, charisma, stealth, searching and 
    luck by 3.  It makes you invisible.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 693 of Nether Realm.
p) The Small Leather Shield of Ririndur [2,+16]
    It sustains 
    your dexterity.  It provides immunity to fire.  It provides resistance 
    to life draining, shards, nether, nexus and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
q) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, shards and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Utumno.
u) (nothing)
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Angband.
z) a Greater rotting quylthulg (2100 hp)
{) (nothing)
|) The Rod of Annuminas (+4)
    It can be
    activated for rune of protection every 400 turns if it is being worn. 
    It can be used to store a spell.  It increases your charisma and luck
     by 4.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Oikeroi, Bodyguard of Tevildo on level 64
    of Barad-Dur.


  [Character Inventory]

a) an Indestructible Tome of Magical Energy {!k!v!d!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 51 of Barad-Dur.
b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 51 of Barad-Dur.
c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 51 of Barad-Dur.
d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 94 of
    Orodruin.
f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
g) an Indestructible Tome of the Tree {@m5@b5 !k!v!d!s}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 51 of Barad-Dur.
h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 51 of Barad-Dur.
i) an Indestructible Tome of the Time {!k!v!d!s}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 51 of Barad-Dur.
j) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 51 of Barad-Dur.
k) a Fireproof Corrupted Tome of Melkor {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 51 of Barad-Dur.
l) a Potion of *Healing*
m) 7 Potions of Restore Mana
n) a Mithril Rod of the Istari of Disarming (320/320)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 61 of Barad-Dur.
o) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated
    for greater healing (900) every 200+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 688 of Nether
    Realm.
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 65 of Barad-Dur.
r) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 37 of Barad-Dur.
s) The Cloak 'Menelcol' [1,+25] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your charisma, 
    searching and infravision by 5.  It sustains your charisma.  It
    provides immunity to electricity.  It provides resistance to cold, 
    light and dark.  It allows you to breathe without air.  It allows you
    to fly.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 675 of Nether Realm.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Angband.
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
v) The Mage Staff of Manwe (1d4) (-19,-19)(240%) (+12 to infravision)
    It is part of the
    trinity of the ultimate weapons.  It can be wielded two-handed.  It
    can be activated for restore mana every 666 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma, infravision, luck and spell power by 12.  It
    increases your mana capacity by 240%.  It provides immunity to fire.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    demons and evil beings.  It can't attack.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of *Healing*
b) a Scroll of Reset Recall {!*!*}
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 51 of Barad-Dur.
d) an Amulet of of War (+3 attacks)
    It 
    increases your strength, dexterity and attack speed by 3.  It drains 
    mana and experience.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
e) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It
    sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
f) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 32 of The Small Water Cave.
g) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
h) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 40 of Moria.


  [Home Inventory - Gondolin ]

a) 6 Sprigs of Athelas
b) a Potion of *Healing*
c) a Golden Rod of the Istari of Nothing (250/250)
d) a Mithril Rod of the Istari of Nothing (320/320)
e) a Ring of Speed of the Elements (+7)
f) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It 
    increases your constitution and ability to tunnel by 3.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of undead.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Angband.
i) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your 
    dexterity and constitution by 4.  It provides resistance to nether.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Angband.
j) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your 
    intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Minas Anor ]

a) 10 Potions of Healing
b) 2 Potions of *Healing*
c) 2 Scrolls of *Destruction*
d) The Ring of Taret (+6,+1) (+3 to speed)
    It increases your speed by 3.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to acid.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mystic on level 48 of Barad-Dur.
e) The Blue Stone 'Coimir'(40%) (+2)
f) The Large Metal Shield of Marathil [5,+1]
    
    It sustains your intelligence, wisdom and dexterity.  It provides
    immunity to electricity.  It provides resistance to nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
g) The Iron Helm 'Tilmote' [5,+2]
    It provides resistance to life draining, electricity, blindness, 
    confusion and sound.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 36 of Barad-Dur.
h) The Set of Gauntlets 'Anacaryon' (+7 to damage) [2,+8]
    
    It sustains your dexterity and constitution.  It provides resistance 
    to fire, cold, poison and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
i) The Set of Cesti of Sheldist [5,+10]
    It sustains your dexterity and 
    constitution.  It provides resistance to life draining, acid, nether
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) a Rogue's Pair of Hard Leather Boots of Stealth [3,+8] (+6 to stealth)
    It
    grants you the power of panic hit if it is being worn.  It increases 
    your stealth, searching and luck by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 37 of Barad-Dur.
k) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants
    you the power of magic map if it is being worn.  It increases your 
    searching, infravision and ability to tunnel by 4.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune
    every 200 turns if it is being worn. It increases your stealth by 10.  
    It provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 45 of Barad-Dur.
m) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It 
    increases your intelligence, wisdom, infravision and spell power by 3.
    It increases your mana capacity by 60%.  It sustains your intelligence
     and wisdom.  It provides immunity to cold.  It provides resistance to 
    blindness.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) 4 Sprigs of Athelas
b) 2 Potions of *Healing*
c) a Demonic Ring of Speed (+8)
d) The Jewel 'Evenstar' (+3)
    It can be activated
    for restore stats and life levels every 750 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your constitution
     by 3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 65 of Barad-Dur.
e) The Black Banner of Gondor (-3)
    It
    can be activated for summon undead every 666+d333 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your stealth
     by 3.  It makes you invisible.  It provides resistance to dark, 
    nether and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 65 of Barad-Dur.
f) The Soft Studded Leather of Carocar [5,+9]
    It
    provides immunity to cold.  It provides resistance to electricity, 
    confusion, sound, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+9] (+5)
    It grants you the power of berserk if
    it is being worn.  It increases your dexterity, stealth and speed by 5
    .  It makes you invisible.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
h) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It
    makes you completely fearless.  It provides resistance to blindness.  
    It allows you to sense the presence of orcs, trolls and evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Harp of Thorin (+2 to stealth)
    It can be activated
    for mass charm every 750 turns if it is being worn. It grants you the
    power of remove fear if it is being worn.  It increases your charisma, 
    stealth, infravision, ability to tunnel and luck by 2.  It sustains 
    your charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 28 of The Withered Heath.
l) The Sceptre of Numenor [Greater Identify] (-3 to speed)
    It can
    be activated for dispel good (level*5) every 300+d300 turns if it is
    being worn. It has a spell stored inside.  It decreases your strength, 
    constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 51 of Barad-Dur.
m) The Red Arrow of Gondor
    It
    can be activated for mass human summoning every 1000 turns.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 58 of Barad-Dur.
n) The Player corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Denethor, Steward of Gondor on level 66 of
    Barad-Dur.


  [The Museum Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 11.9.2005 04:19

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1913. on the Ladder (of 18973)
61. on the Theme Ladder (of 186)
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