The Angband Ladder: Ethendabwyn, Hobbit Sorceror by <acockbur@gmail.com>
[Theme 1.1.3 Character Sheet] Name : Ethendabwyn Age 23 STR! 40 Sex : Male Height 28 INT! 40 Race : Hobbit Weight 61 WIS! 40 Class : Sorceror Social Class 73 DEX! 40 Body : Player CON! 40 God : Manwe Sulimo CHR: 40 + To Melee Hit 11 Level 50 Hit Points 1979/ 1979 + To Melee Damage 1 Experience 18088613 Spell Points 3192/ 3706 + To Ranged Hit 50 Max Exp 18088613 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 37471 AC 39+319 Gold 2009589 Speed Fast (+65) (Miscellaneous Abilities) Fighting : Poor Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 4d4+4 Stealth : Legendary[10]Magic Device: Excellent Infra-Vision: 1470 feet Tactic: coward Explor: slug-like (Character Background) You are the only child of a Hobbit Burglar. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 6 (300') Orodruin: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') a Lost Temple: Level 36 (1800') Dol Amroth: Level 35 (1750') Utumno: Level 103 (5150') Your body is a Player. You are currently in the town of Caras Galadhon. You have defeated 7053 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 10th Quelle of the 2890th year of the third age. You have been adventuring for 24 days. abdefkmnopqsuvz{|@ Add Str : ....3....4.*.2..6. Add Int : *...39.....*...... Add Wis : *...39.....*...... Add Dex : ....3......*4..... Add Con : ....3....4.*.2.... Add Chr : *...3......*...... Mul Mana : ++................ Mul SPower: ++................ Add Sear. : ................6. Add Infra : *..........*....6. Add Tun.. : ................6. Add Speed : ..**3.3..........+ Slay Orc : ................+. Slay Troll: ................+. Slay Giant: ................+. Slay Drag.: ................+. Acid Brand: ................+. Sust Str : ....+............. Sust Int : .................. Sust Wis : .................. Sust Dex : ....+............+ Sust Con : ....+............. Sust Chr : .................. Invisible : ..............+... Mul life : .+.....+.........+ Sens Fire : .................. Reflect : .................. Free Act : ....+....+..++...+ Hold Life : ...++.++.......... Imm Acid : +.......+*.++...+. Imm Elec : +...*...+.++...... Imm Fire : *.+....+*.++...... Imm Cold : +......*+..+...... Res Pois : ....+...+..+...... Res Fear : ..+............... Res Light : ......+....+...... Res Dark : ......+...++....+. Res Blind : ..........+....... Res Conf : ......+..+.+...... Res Sound : .........+........ Res Shard : .......+.......+.. Imm Neth : ...*...+..++...... Res Nexus : ...........+...... Res Chaos : ......+..+........ Res Disen : ....+..++.......+. Aura Fire : ........+......... WraithForm: ...+.............. Levitate : ....+............+ Lite : .....+.....+...... See Invis : +..++.+....++..... Digestion : ....+............. Regen : ...++............. Activate : +.+.+.+...+.+...+. Drain Exp : ...+.............. Blessed : ...............+.. Cursed : ...+.......+...... Hvy Curse : ...+.......+...... Prm Curse : ...........+...... No blows : +................. Precogn. : +................. Fly : ........+........+ Climb : ................+. Orc.ESP : ......+..+......+. Demon.ESP : +................. Evil.ESP : +................. Full ESP : ...........+...... Skills (points left: 0) - Combat 01.300 [0.400] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 09.220 [0.900] . Stealth 26.800 [0.400] . Disarming 01.500 [0.000] - Magic 50.000 [1.000] . Magic-Device 15.800 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 03.000 [1.000] . Divination 03.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.400 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 08.100 [0.900] - Spirituality 10.000 [0.550] . Prayer 20.000 [0.500] - Monster-lore 04.050 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 07.700 [0.500] . Mimicry 35.200 [0.500] Abilities * Perfect casting [Fates] You are fated to meet a Boar on level 1. You may meet a Novice mage on level 1. [Character Equipment] a) The Mage Staff of Manwe (1d4) (-19,-18)(240%) (+12 to infravision) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. b) a Mage Staff of Sorcery (1d4) (+3,-45)(60%)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity and hit points by 60%. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring 'Fuin' (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Orodruin. k) a Sorcerous Amulet of Brilliance (+27,+53)(180%)(180%) (+9) m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Great Eagle Down Coat of Arnim (-19,-19) [9,+19](40%) It increases your hit points by 40%. It provides immunity to cold. It provides resistance to life draining, fire, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 90 of Angband. o) The Mouse Fur of Uliath [1,+16] It provides immunity to fire. It provides resistance to acid, electricity, cold, poison and disenchantment. It allows you to fly. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Angband. p) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maedhros the Tall on level 68 of Erebor. q) The Large Mithril Shield of Earendil [20,+80] It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It provides resistance to electricity, fire, dark, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 95 of Angband. s) The Massive Iron Crown of Morgoth [0,+9] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Utumno. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golfimbul, the Hill Orc Chief on level 21 of Orc Cave. z) a Demonic quylthulg (1176 hp) {) 30 Arrows of the Teleri (1d4) (+14,+15) It is very sharp and can make your foes bleed. It provides resistance to shards. It has been blessed by the gods. You found it in the remains of a Great Ice Worm on level 89 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Master mystic on level 56 of Barad-Dur. b) an Indestructible Tome of the Eternal Flame {@m4@b4 !k!v!d!s} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 58 of Barad-Dur. c) an Indestructible Tome of the Blowing Wind {@m1@b1 !k!v!d!s} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 58 of Barad-Dur. d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 45 of Barad-Dur. e) an Indestructible Tome of the Everrunning Wave {!k!v!d!s} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 58 of Barad-Dur. f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Withered Heath. g) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Demilich on level 58 of Barad-Dur. h) an Indestructible Tome of Knowledge {@m3@b3 !k!v!d!s} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 58 of Barad-Dur. i) an Indestructible Tome of the Time {!k!v!d!s} j) an Indestructible Unholy Tome of the Hellflame {!k!v!d!s} k) a Holy Tome of Manwe Sulimo {!k!v!d!s} l) a Potion of Cure Serious Insanity m) 19 Potions of Healing n) 19 Potions of Restore Mana o) a Silver Rod of the Istari of Disarming (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Magic Rod Market. p) a Ring of Clear Thought It can be activated for cure insanity every 200 turns if it is being worn. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 674 of Nether Realm. q) a Mage Staff of Sorcery (1d4) (-17,-5)(40%)(40%) (+2) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity and hit points by 40%. You found it lying in a vault on level 94 of Orodruin. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Scrolls of Reset Recall {!*!*} b) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. c) The Ring of Golfare It sustains your constitution. It provides immunity to paralysis. It provides resistance to poison, blindness, confusion and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Withered Heath. d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Amulet of Gondrim (+4) It increases your intelligence by 4. It sustains your strength and constitution. It provides resistance to fire and blindness. It allows you to levitate. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 69 of Angband. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 52 of Barad-Dur. g) a Lucky Amulet of Infravision (+7) h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Metal Lamellar Armour of Ciryond (-32,-7) [23,+6](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to acid. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of a Lost Temple. j) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Cloak of Mist of Rahiril [1,+9] It sustains your intelligence. It makes you completely fearless. It provides resistance to electricity and disenchantment. It allows you to fly. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lungorthin, the Balrog of White Fire on level 93 of Orodruin. o) The Iron Helm of Amronduru [5,+14] It provides light (radius 1) forever. It sustains your constitution. It provides resistance to fire, poison, blindness and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 73 of Angband. p) a Horn of Ulmo (+1) {elec} It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 1. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. q) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 66 of Barad-Dur. [Home Inventory - Gondolin ] a) The Bar Chain Mail of Beldil (-16,-60) [18,+11](40%) It increases your hit points by 40%. It sustains your intelligence, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, cold, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. b) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. c) a Short Bow of Mirkwood (x4) (+19,+15) (+2) [Home Inventory - Minas Anor ] a) 3 Potions of *Healing* b) 22 Potions of Restore Mana c) 28 Potions of New Life d) an Amulet of Doom [+6] (+7) e) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Great Eagle Down Coat 'Maelo' [9,+6] It sustains your wisdom, dexterity and charisma. It provides immunity to fire. It provides resistance to life draining and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. h) a Small Mithril Shield of Preservation (-9,-7) [5,+18] It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 58 of Barad-Dur. i) The Hard Leather Cap 'Celion' [2,+18] It sustains your constitution. It provides resistance to cold, poison , light, blindness and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Orodruin. j) a Steel Helm of Water Breathing [6,+6] k) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Orodruin. n) a Horn of Ulmo (+2) {acid} It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 2. It provides immunity to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Withered Heath. o) a Mage Staff of Sorcery (1d4) (-16,-58)(40%)(40%) (+2) p) a Mage Staff of Sorcery (1d4) (-43,-7)(40%)(40%) (+2) q) 99 Empty Bottles r) 90 Empty Bottles [Home Inventory - Caras Galadhon ] a) 29 Potions of Restore Mana b) 9 Potions of New Life c) 2 Scrolls of Reset Recall {!*!*} d) a Mithril Rod of the Istari of Nothing (320/320) e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 49 of Barad-Dur. f) The Ring of the Stiffbeards (+5,+10) [+5] (+3) It increases your constitution and ability to tunnel by 3. It makes you invisible. It sustains your constitution. It provides resistance to disenchantment. It allows you to sense the presence of undead. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lungorthin, the Balrog of White Fire on level 93 of Orodruin. h) a Sorcerous Amulet of the Magi (+24,+81)(140%)(140%) (+7 to searching) It can be used to store a spell. It increases your intelligence, searching and spell power by 7. It increases your mana capacity and hit points by 140%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Paths of the Dead. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 34 of Moria. j) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark , nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur. k) The Dragon Helm of Thrain [8,+15] It sustains your constitution. It makes you completely fearless. It provides resistance to acid, electricity, poison, light and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 2.10.2005 19:23
2134. on the Ladder (of 19090)
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