[ToME 2.3.2 Character Sheet] Name : Onilanwan Age 42 STR: 30 Sex : Male Height 66 Int: 23 26 Race : Half-Ogre Weight 332 WIS! 35 Class : Mindcrafter Social Class 23 DEX: 23 Body : Player CON: 34 God : Manwe Sulimo CHR: 18 + To Melee Hit 32 Level 35 Hit Points 605/ 605 + To Melee Damage 51 Experience 559894 Spell Points 290/ 290 + To Ranged Hit 16 Max Exp 559894 Sanity 495/ 495 + To Ranged Damage 15 Exp to Adv. 675000 Piety 11769 AC 25+77 Gold 1400355 Speed Fast (+15) (Miscellaneous Abilities) Fighting : Legendary[15]Perception : Good Blows/Round: 5 Bows/Throw : Superb Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Bad Mel.dmg/Rnd: 5d4+255 Stealth : Excellent Magic Device: Superb Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Townsman. You are a credit to the family. You have dark brown eyes, straight blond hair, and a very dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Orc Cave: Level 17 (850') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Bree. You have defeated 6385 enemies. You saved 33 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Quelle of the 2890th year of the third age. You have been adventuring for 16 days. adefkmnopsuxz{|@ Add Str : .2.............. Add Int : .......3........ Add Wis : ....5........... Add Dex : .............2.. Add Con : .2.........3.2.. Add Stea. : .......3...3.... Add Sear. : .....4.3........ Add Tun.. : ..............8. Add Speed : ...7...3...3...+ Slay Evil : +............+.. Slay Und. : +............... Slay Demon: .............+.. Slay Orc : .............+.. Slay Giant: .............+.. Kill Drag.: .............+.. Acid Brand: +............+.. Elec Brand: +............+.. Fire Brand: +............... Sust Str : ...............+ Sust Int : .......+.+...... Sust Wis : ....+........... Sust Dex : ......+......... Sust Con : ......+..++..... Sust Chr : .........+...... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .......+..+....+ Hold Life : ......+......... Res Acid : ......+.++...... Res Elec : ++......++...... Imm Fire : ++....*.+....... Imm Cold : .+....*.+....... Res Pois : ................ Res Fear : ................ Res Light : ..........+..... Res Dark : ...............+ Res Blind : ................ Res Conf : .........+...... Res Sound : ......+......... Res Shard : ................ Res Neth : ................ Res Nexus : .........+...... Res Chaos : .........+...... Res Disen : ................ Aura Fire : +............... Aura Elec : +............... Levitate : ...............+ Lite : +.........+..... Regen : .+.............. Xtra Might: .+.............. Activate : +....+....+..... Teleport : +............... Sentient : +............... Skills (points left: 0) - Combat 46.800 [0.700] . Weaponmastery 33.100 [0.700] - Sneakiness 00.900 [1.100] . Stealth -00.100 [0.500] . Disarming 02.400 [0.900] - Magic 39.511 [0.900] . Magic-Device 18.900 [1.150] . Spell-power 00.000 [0.600] . Necromancy 00.000 [0.400] - Spirituality 39.800 [1.000] . Prayer 05.500 [0.900] . Mindcraft 39.700 [0.900] - Monster-lore 00.500 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You are fated to die on level 12. You are fated to find The Dagger 'Nimthanc' on level 13. [Character Equipment] a) The Dagger 'Narthanc' (E:168293, L:29) (1d4) (+28,+15) {!! .} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from acid, electricity and fire. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to electricity and fire. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity , fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. e) a Ring of Damage (+21) You found it lying on the ground on level 28 of Mirkwood. f) a Ring of Speed (+7) k) an Amulet of Wisdom (+5) It increases your wisdom by 5. It sustains your wisdom. You bought it from the Jewelry Shop. m) The Phial of Galadriel (+4) {!!} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. n) The Ring Mail of Thovathar (-2 to accuracy) [12,+9] {imm. fire & cold} It sustains your dexterity and constitution. It provides immunity to fire and cold. It provides resistance to life draining, acid and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) an Elven Cloak of the Magi (-5,-2) [4,+15] (+3) It increases your intelligence, stealth, searching, speed and luck by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) a Large Metal Shield of Resistance [5,+14] {25% off} It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Golden Crown of Earnelman [0,+13] It sustains your intelligence, constitution and charisma. It provides resistance to acid, electricity, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. z) a Death mold (1127 hp) {) The Bolt of Angrin (1d5) (+14,+7) (+2) It increases your dexterity and constitution by 2. It does extra damage from acid and electricity. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. |) a Dwarven Shovel of Digging (+8) {abcdef.} It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Character Inventory] a) The Gem of Hate {heal700@100 !!} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) Raal's Black Candle {teleport level@50} It can be activated for teleport level every 50 turns. You found it in the remains of a Random Number Generator on level 29 of The Sandworm lair. c) The Grail of Kenault {mass geno@1000 !!} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 30 of The Sandworm lair. d) The Hand of Vecna {light absorption@80 !!} It can be activated for light absorption every 80 turns. You found it lying in a vault on level 29 of The Sandworm lair. e) 10 Scrolls of *Identify* {50% off} f) 8 Scrolls of Satisfy Hunger g) a Silver Rod of the Istari of Perception (200/200) {@z0 !!} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 30 of The Sandworm lair. h) a Silver Rod of the Istari of Recall (200/200) {!! !*} i) a Silver Rod of the Istari of Disarming (200/200) {@z2 !!} j) The Wand of Digging of Thrain (169 charges) You bought it from the Magic shop. k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Cathal's Corrupting Cymbal {destruction@100 !!} It can be activated for Destruction every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) a Draconic quylthulg (670 hp) c) a Hand druj (600 hp) d) a Silent watcher (1423 hp) e) 2 Sprigs of Athelas f) 3 Potions of Cure Serious Insanity g) 10 Potions of Healing h) 4 Potions of Restore Mana i) a Potion of Restore Life Levels {90% off} j) 5 Potions of Enlightenment k) 25 Scrolls of *Identify* {50% off} l) 2 Scrolls of Remove Curse m) 3 Scrolls of Reset Recall n) 24 Scrolls of Satisfy Hunger {75% off} o) a Silver Rod of the Istari of Nothing (200/200) p) a Silver Rod of the Istari of Nothing (200/200) q) a Golden Rod of the Istari of Nothing (250/250) r) a Staff of Remove Curses[3|15] (5 charges) s) a Fireproof Staff of Recovery[1|14] (11 charges) t) a Ring of Invisibility u) an Indestructible Amulet of the Serpents [+4] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) a White Dragon Scale Mail of Defense (-2 to accuracy) [30,+23] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your strength. It provides resistance to cold. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. w) The Metal Boomerang of Beor (4d5) (+10,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. [Home Inventory - Gondolin ] a) a Dwarven Lantern of the Magi (+3) b) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. c) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. d) a Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+17] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your strength. It provides resistance to sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, light, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. f) The Augmented Chain Mail of Tirin (-2 to accuracy) [16,+10] It provides resistance to life draining, electricity, cold, confusion, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. h) an Elven Cloak of Protection [4,+13] (+3 to stealth) It increases your stealth, searching and luck by 3. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) an Entish Bark of Air [1,+12] It allows you to breathe without air. You found it lying in a vault on level 30 of The Sandworm lair. j) a Cloak of Mist of Air [1,+7] It allows you to breathe without air. You found it lying in a vault on level 30 of The Sandworm lair. k) The Iron Crown of Amion [0,+9] It makes you completely fearless. It provides resistance to acid, electricity, light, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. l) a Golden Crown of Regeneration [0,+10] It speeds your regenerative powers. It cannot be harmed by acid. You found it lying in a vault on level 28 of The Sandworm lair. m) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) a Pair of Metal Shod Boots of Speed [6,+10] (+6) It increases your speed by 6. You found it lying in a vault on level 30 of The Sandworm lair. o) The Sabre 'Glunim' (1d7) (+12,+21) (+1) It increases your intelligence and wisdom by 1. It does extra damage from acid and frost. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . r) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) The Amulet of Marrir (+1 to infravision) It increases your charisma and infravision by 1. It sustains your intelligence and wisdom. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. c) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. e) The Soft Leather Armour of Lomar [4,+11] {imm. acid} It sustains your strength, constitution and charisma. It provides immunity to acid. It provides resistance to nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. h) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. j) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. k) The Jewel Encrusted Crown of Nionas [0,+13] It sustains your strength and dexterity. It provides resistance to acid, sound, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 20 of Orc Cave. o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. p) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Spectral Bastard Sword of the Thunderlords (3d4) (+11,+15) (+2 to searching) It can be wielded two-handed. It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining, nether and nexus. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It induces random teleportation. It was given to you as a reward. s) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair.