The Angband Ladder: Gardow, Dunadan Blessed Jedi by <rickynumber24@jesnetplus.com>

  [FuryBand 1.4.0 Character Sheet]

 Name  : Gardow                 Age                 98       STR:     33       
 Sex   : Male                   Height              55       INT:     31       
 Race  : Dunadan Blessed        Weight             195       WIS:     40       
 Class : Jedi                   Social Class        34       DEX:     33       
 Body  : Player                                              CON:     28       
 God   : Eru Iluvatar                                        CHR:     37       
                                                                               
 + To Melee Hit         101 Level             38    Hit Points      -26/   589 
 + To Melee Damage       64 Experience   1573312    Spell Points   1101/  1101 
 + To Ranged Hit         38 Max Exp      1573312    Sanity          708/   708 
 + To Ranged Damage       6 Exp to Adv.  1870000    Piety                39505 
   AC                 28+72 Gold         2367187    Speed            Slow (-5) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[50]Perception  : Bad          Blows/Round:  13        
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  78d6+832  
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are a              
          credit to the family.  You have blue eyes, straight brown            
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Den of Dogs: Level 43 (2150')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 46 (2300')
        The Withered Heath: Level 30 (1500')
        A lost temple: Level 26 (1300')
        Isengard: Level 35 (1750')

 Your body was a Player.
 You have defeated 12155 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 32 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 Your adventure lasted 20 days.

     Your Attributes:
You are dead, killed by a Water hound on level 43 of Den of Dogs.
You can emit bright light.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You know everything.
You reflect arrows and bolts.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is branded with the Sign of Chaos.
Your weapon is very sharp.
Your weapon shocks your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Int   : ....2..2........            
        Add Wis   : .......2.3.....+            
        Add Dex   : .2....3.........            
        Add Chr   : ...42....3......            
        Mul Mana  : ++.............+            
        Mul SPower: +...............            
        Add Stea. : ...4...2........            
        Add Infra : ....2...........            
        Add Tun.. : ..............2.            
        Add Speed : ......32........            
        Add Blows : ........2.......            
        Chaotic   : +...............            
        Slay Evil : +...............            
        Slay Troll: +............+..            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Kill Drag.: .............+..            
        Sharpness : +...............            
        Elec Brand: +............+..            
        Cold Brand: +...............            
        Sust Str  : ...++...........            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ...............+            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : +...............            
        Free Act  : ++.+............            
        Hold Life : ................            
        Res Acid  : ....+.+++.......            
        Res Elec  : +.......+.......            
        Res Fire  : ....+...+.+.....            
        Res Cold  : ........+.......            
        Res Pois  : .+..+...........            
        Res Fear  : ++..............            
        Res Light : ..+.............            
        Res Dark  : .+..............            
        Res Blind : ...+............            
        Res Conf  : +........+......            
        Res Sound : ...+............            
        Res Shard : ......+.........            
        Res Neth  : +...............            
        Res Nexus : ...........+....            
        Res Chaos : +...............            
        Res Disen : ....+.+.........            
        Aura Elec : +...............            
        EvilCurse : ...+............            
        Levitate  : ...........+....            
        See Invis : +..............+            
        Digestion : +...............            
        Regen     : ...............+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+....+..+.....            
        Blessed   : +...............            
        Precogn.  : ...............+            
        Sentient  : +...............            
        Dragon.ESP: +...............            
        Maia.ESP  : +...............            
        Animal.ESP: ...............+            
        Nlive.ESP : ...............+            
        Spider ESP: ...............+            

Skills (points left: 14)
 - Combat                                        19.104 [0.800]
          - Weaponmastery                        35.215 [0.850]
                   - Sword-mastery               35.000 [1.000]
                            . Critical-hits      01.000 [0.300]
          . Archery                              02.000 [0.600]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.000 [1.000]
          . Disarming                            01.400 [0.900]
 - Powers                                        40.660 [1.000]
          . Devices                              22.200 [1.150]
          . Maiaology                            01.000 [0.300]
          - Jedi                                 36.200 [1.000]
                   . Dark                       -04.200 [1.000]
                   . Light                       42.000 [1.000]
 - Spirituality                                  08.210 [0.700]
          . Prayer                               17.100 [0.700]
 - Monster-lore                                  02.000 [0.500]
          . Symbiosis                            01.000 [0.300]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Katana on level 2.
You may find a Potion of Cure Light Insanity on level 3.
You are fated to find The Iron Spike of Westernesse on level 8.
You may meet an Insect swarm on level 4.
You may find a Large Metal Shield on level 47.
You are fated to find a Scroll of Treasure Detection on level 1.


  [Character Equipment]

a) a Chaotic Curved Lightsaber of the Maiar (E:508051, L:33) (6d6) (+35,+29)
[10,+
        It increases your spell power by 5.  It increases your mana capacity
     by 100%.  It does extra damage from electricity and frost.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity, nether
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of trolls and giants.  It slows your metabolism.
    It reflects bolts and arrows.  It produces an electric sheath.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 38 of Moria.
d) a Short Magic Bow of Numenor (x4) (+7,+6)(40%) (+2)
    It increases 
    your dexterity by 2.  It increases your mana capacity by 40%.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to poison and dark.  It fires missiles with extra
    might.  It fires missiles excessively fast.  
    You found it in the remains of a Large kobold on level 14 of Mirkwood.
e) a Radiant Ring of Accuracy (+11) (charging)
    
    It can be activated for whirlwind attack every 250 turns if it is
    being worn. It grants you the power of illuminate if it is being worn.
    It provides light (radius 3) forever.  It provides resistance to light
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dunlending on level 38 of Moria.
f) The Ring 'Ethirin' (+4 to stealth)
    It 
    increases your charisma and stealth by 4.  It sustains your strength.  
    It provides immunity to paralysis.  It provides resistance to 
    blindness and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Multi-hued drake on level 28 of Mirkwood.
k) The Amulet of Mothlor (+2)
    
    It increases your intelligence, charisma and infravision by 2.  It
    sustains your strength and dexterity.  It provides resistance to acid, 
    fire, poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 26 of Den of Dogs.
m) The Anchor of Space-Time
    It
    provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gachapin on level 32 of Moria.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+6] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) a Dagger (Offhand) of Resistance (+1,+4) [-2,+7] (+2 attacks)
    It increases your 
    attack speed by 2.  It provides resistance to acid, electricity, fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 21 of Orc Cave.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 16 of Orc Cave.
u) The Set of Gauntlets 'Paurhach' [Manathrust] [2,+15]
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It has a spell stored inside.  It provides resistance to fire.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Levitation [3,+2]
    It provides resistance to nexus.  It
    allows you to levitate.  
    It was given to you as a reward.
z) a Living armor (369 hp)
    
{) The Arrow of Ringaur (1d4) (+9,+9)
    It does extra damage from electricity
     and dark.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It is a great bane of Maiar.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Narrog on level 13 of A lost temple.
|) a Gnomish Shovel (+2)
    
    It increases your ability to tunnel by 2.  


  [Character Inventory]

a) The Gram of Lore
    It can be activated for 
    mass genocide every 1000 turns.  
    You found it in the remains of a Random Number Generator on level 13 of A
    lost temple.
b) The Perfect Symbiote
    It can be activated for restore stats and life levels
    every 200 turns.  
    You found it in the remains of a Snaga Archer on level 45 of Moria.
c) 8 Lembases
    
d) 9 Potions of Cure Critical Wounds
    
e) 2 Scrolls of Teleportation
    
f) 8 Scrolls of Satisfy Hunger
    
g) a Silver Rod of Quickness of Recall (100/100)
    It
    can cast spells faster.  
    You found it in the remains of an Iron lich on level 45 of Moria.
h) a Fireproof Staff of Remove Curses[4|22] (9 charges)
    It
    cannot be harmed by fire.  
    You found it in the remains of a Forest wight on level 32 of Mirkwood.
i) a Radiant Ring of Intelligence (+2)
j) a Draconic Ring of Constitution (+5,+3) [+10] (+3)
k) a Ring of Fear Resistance of the Elements (+1)
l) a Cursed Ring of Lightning [+15]
m) a Demonic Amulet of the Serpents [+1] (+3)
n) an Amulet of the Serpents [+4] (+5)
o) a Radiant Amulet of Wisdom (+2)
p) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Muzgash, the Snaga on level 21 of The Old
    Forest.
q) a Law Dragon Scale Mail (-2 to accuracy) [30,+5]
    It can be activated for breathe sound/shards (230) every 60+d90
    turns if it is being worn. It provides resistance to sound and shards.
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Lightsaber 'Dillir' (E:265516, L:31) (5d5) (+29,+21) [10,+0] (+5)
    It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity and spell power by 5.  It does extra damage 
    from electricity and fire.  It produces chaotic effects.  It is very
    sharp and can cut your foes.  It is especially deadly against trolls.  
    It is a great bane of Maiar.  It is a great bane of undead.  It makes
    you invisible.  It sustains your charisma.  It makes you completely
    fearless.  It provides resistance to acid and cold.  It allows you to
    sense the presence of giants.  It reflects bolts and arrows.  It 
    drains experience.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm
    every 750 turns if it is being worn. It grants you the power of remove
    fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Den of Dogs.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Maiablade of Gothmog (7d6) (+5,+4) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Master yeek on level 13 of A lost temple.
b) The Gem of Hate
    
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Random Number Generator on level 13 of A
    lost temple.
c) The Doll of Ghan-buri-ghan
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Sand-dweller on level 18 of Orc Cave.
d) The Fourteenth Eye of Sauron
    
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
e) 4 Sprigs of Athelas
    
f) 4 Potions of Cure Insanity
    
g) a Potion of *Healing*
    
h) a Silver Rod of Simplicity of Nothing (100/100)
    
    You found it in the remains of Barney the Dinosaur on level 32 of Mirkwood.
i) a Silver Rod of Cheapness of Nothing (100/100)
j) a Staff of Probability Travel[2|11] (3 charges)
k) The Ring 'Aldorth' (+4 to infravision)
    
    It increases your infravision by 4.  It makes you invisible.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to dark and nexus.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of Den of Dogs.
l) an Elemental Amulet of Spell
    It can be
    used to store a spell.  It provides resistance to acid, electricity, 
    fire, cold and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 31 of Den of Dogs.
m) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Jedi Robe of Belendund (-15,-13) [6,+3](40%)
    It increases your hit points
     by 40%.  It sustains your strength.  It provides resistance to fire, 
    confusion, sound, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Random Number Generator on level 13 of A
    lost temple.
o) The Golden Crown of Yavaranas [0,+0]
    It provides resistance to life draining, light, sound, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Barney the Dinosaur on level 32 of Mirkwood.
p) The Golden Crown of Thras [0,+14]
    
    It sustains your intelligence and wisdom.  It provides resistance to 
    electricity.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Den of Dogs.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and confusion.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Man of Harad on level 26 of Mirkwood.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) a Lightsaber (E:35358, L:25) (5d5) (+9,+6) [10,+0] (+2)
    It provides light
    (radius 1) forever.  It increases your spell power by 2.  It does
    extra damage from electricity and fire.  It is very sharp and can cut
    your foes.  It strikes at undead with holy wrath.  It makes you
    completely fearless.  It provides resistance to fire.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It has been blessed by
    the gods.  It cannot be harmed by fire.  
t) a Lightsaber of Spinning (E:7457, L:18) (5d5) (+22,+19) [10,+0] (+2)
    It can be activated for 
    spinning around every 50+d25 turns if it is being worn. It increases 
    your strength, dexterity and spell power by 2.  It is very sharp and
    can cut your foes.  It makes you completely fearless.  It provides
    resistance to fire.  It reflects bolts and arrows.  It has been
    blessed by the gods.  
    It was given to you as a reward.
u) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth
     and infravision by 3.  It provides immunity to paralysis.  It allows
    you to sense the presence of orcs.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Parchment - Map of Thror


  [Home Inventory - Caras Galadhon ]

a) a Note of Eru [10,+12] (+3)
    It increases your 
    intelligence and wisdom by 3.  It provides immunity to nether.  It
    provides resistance to confusion.  
b) 99 Potions of Water Curing {quest}
c) 4 Scrolls of Word of Recall
    
d) a Scroll of Word of Recall {50% off}
    
e) a Golden Rod of Nothing (125/125)
f) a Staff of Teleportation[1|22] (13 charges)
g) a Staff of Teleportation[1|21] (8 charges)
h) a Blazing Ring of Flames [+13]
    It can be activated for ball of
    fire and resist fire every 50+d50 turns if it is being worn. It
    provides light (radius 3) forever.  It provides resistance to fire.  
    It produces a fiery sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 36 of Den of Dogs.
i) The Ring of Haldon (+13 to accuracy) (+1)
    It can be
    activated for whirlwind attack every 250 turns if it is being worn. It 
    increases your intelligence and constitution by 1.  It sustains your 
    constitution.  It provides resistance to shards and nether.  It allows
    you to see invisible monsters.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Den of Dogs.
j) a Rohirric Ring of Light and Darkness Resistance (+2 to speed)
k) a Blessed Ring of Flying [+10] (+1)
    It 
    increases your wisdom by 1.  It provides resistance to life draining.  
    It allows you to fly.  It allows you to see invisible monsters.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Slappy, Abbess of Pain on level 35 of Moria.
l) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 21 of
    Mirkwood.
m) a Dazzling Amulet of Searching (+3)
    It grants you the power of illuminate if it is being worn.  
    It provides light (radius 3) forever.  It increases your searching by 
    3.  It provides resistance to light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 16 of The Old Forest.
n) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can
    be activated for word of recall every 200 turns if it is being worn. 
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Amlach, son of Imlach on level 12 of A lost
    temple.
o) The Ring Mail 'Hilth' (-2 to accuracy) [12,+15]
    It sustains your intelligence.  It provides resistance to cold, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 25 of The Withered Heath.
p) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
r) an Ethereal Cloak of Protection [1,+40]
    It can be activated for wraith-form every 50+d50 turns
     if it is being worn. It provides immunity to paralysis.  It provides
    resistance to life draining and shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
s) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
u) a Parchment - Adventurer's Guide to Middle-earth
v) a Parchment - Advanced Lessons of Numenorean
w) a Parchment - Advanced Lessons of Sindarin


  [The Museum Inventory - Bree ]

a) an Indestructible War Tome of Tulkas
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mind flayer on level 31 of Moria.
b) Gandalf's Tome of Unconventional Warfare
    It
    can be activated for cure poison every 100 turns.  
    You found it in the remains of a Mummified human on level 45 of Moria.
c) The Pendulum of Immortality
    
    It can be activated for create hunger.  
    You found it in the remains of a Sand-dweller on level 18 of Orc Cave.
d) The Tome of Elven Household Magic
    
    It can be activated for darkness.  
    You found it in the remains of a Vampire ogre on level 45 of Moria.
e) The Immortal Skull of Telepathy
    It
    can be activated for create hunger.  
    You found it in the remains of a Guardian yeek Rogue on level 45 of Moria.
f) The Altruistic Assassin
    
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Dark elven warlock on level 32 of Moria.
g) The Ring of Power of Uvatha the Horseman (+1 to infravision)
    
    It increases your intelligence and infravision by 1.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    dark, shards and disenchantment.  It allows you to levitate.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Key of Orthanc
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) a Jedi Robe of the Maiar [6,+10]
    It grants you the
    power of berserk if it is being worn.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, confusion and disenchantment.  It
    allows you to sense the presence of trolls, giants and evil beings.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Cloak of Mist 'Ninuvin' [1,+1]
    It sustains your intelligence, wisdom, 
    dexterity and charisma.  It provides resistance to disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 6 of Barrow-Downs.
k) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated
    for vampiric drain (3*100) every 250 turns if it is being worn. It 
    increases your dexterity and stealth by 4.  It drains life from your
    foes.  It is a great bane of undead.  It provides resistance to dark.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded
    two-handed.  It can be activated for detect orcs every 10 turns if it
    is being worn. It increases your dexterity and searching by 4.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 45 of Moria.
m) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It
    can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It increases your dexterity, speed and attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snow-troll Priest on level 45 of Moria.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Magic Tulwar of the Noldor (2d4) (+12,+10) [+7](80%) (+4 to stealth)
    It does extra
    damage from pure magic.  It increases your wisdom, dexterity, 
    constitution and stealth by 4.  It increases your mana capacity by 80%
    .  It is very sharp and can make your foes bleed.  It fights against
    evil with holy fury.  It sustains your wisdom and dexterity.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and confusion.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Archer on level 35 of Moria.
p) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire and dark.  It is especially deadly against
    dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to chaos and disenchantment.  It 
    drains mana, life and experience.  It aggravates nearby creatures.  It
    is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
r) The Lucerne Hammer 'Isilmar' (4d5) (+24,-5) (+1)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your strength, wisdom and charisma by 1.  It produces
    chaotic effects.  It drains life from your foes.  It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 26 of
    Mirkwood.
s) The Three Piece Rod of Mahtar (3d3) (+11,+2)
    It does extra damage from frost.  It poisons your foes.  It
    can cause earthquakes.  It is especially deadly against trolls.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
t) The Short Magic Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
u) a Harp of Melkor (-4) {cursed}
    It decreases 
    your charisma by 4.  It aggravates nearby creatures.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 24 of The Old Forest.


  [The Museum Inventory - Caras Galadhon ]

a) The Diamond Prism of Light
    It can
    be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Random Number Generator on level 13 of A
    lost temple.
b) a Sorcerous Amulet of Infravision (-31,-79)(60%) (+3)
    It increases your infravision and spell power by 3.  It
    increases your mana capacity by 60%.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 13 of A lost temple.
c) The Khopesh of Rienir (2d4) (+6,+7)
    It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of Mirkwood.
d) The Katana of Helos (3d4) (+5,+2) (+2)
    It can be
    wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your constitution by 2.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is especially deadly against
    dragons.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Esgaroth ]

a) The Gem of Knowledge
    It can be activated for decreasing
    Intelligence.  
    You found it lying in a vault on level 23 of The Withered Heath.



Posted on 20.10.2005 15:46
Last updated on 30.10.2005 07:05

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8705. on the Ladder (of 18974)
99. on the FuryBand Ladder (of 163)
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On 20.10.2005 15:46 rickynumber24@jesnetplus.com wrote:
First character I've managed to get this far... in any variant...

I just found that shiny new curved lightsaber and I don't know whether I should switch to it from my artifact one. (Going back down to a low level with a nice starting pval and getting rid of the experience drain might be nice, especially so I don't have to think about the exp. drain.)

On 30.10.2005 07:05 rickynumber24@jesnetplus.com wrote:
Well, he finally died... didn't notice the speed had worn off when cornered in the den of frenzied dogs...

(skill points were being saved because I seemed to be getting along just fine without them so I was waiting for something more useful)

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