The Angband Ladder: Ceag, Dark-Elf Jedi by JohnCW9

  [FuryBand 5.0.3 Character Sheet]

 Name  : Ceag                   Age                103       STR:     35       
 Sex   : Male                   Height              96       INT:     35       
 Race  : Dark-Elf               Weight             103       WIS:     35       
 Class : Jedi                   Social Class         7       DEX:     31       
 Body  : Player                                              CON!     29       
 God   : Nobody                                              CHR:     31       
                                                                               
 + To Melee Hit          39 Level             37    Hit Points       -5/   553 
 + To Melee Damage       16 Experience    971664    Spell Points    516/   516 
 + To Ranged Hit          1 Max Exp       979585    Sanity          523/   523 
 + To Ranged Damage       0 Exp to Adv.  1050000                               
   AC                 44+67 Gold         1666373    Speed            Fast (+5) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Bad          Blows/Round:  10        
 Bows/Throw  : Fair         Searching   : Poor         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Damg./Round:  90d9+160  
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven  Warrior.            
          You have black eyes,  straight  black hair and a very dark           
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Sacred Land Of Mountains: Level 52 (2600')

 Your body was a Player.
 You have defeated 6564 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 54th Yavie of the 2890th year of the third age.
 Your adventure lasted 11 days.

     Your Attributes:
You are dead, killed by The Stormbringer on level 52 of The Sacred Land Of
Mountains.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can cast magic missiles.
You are bleeding.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is very sharp.
Your weapon strikes at undead with holy wrath.


                    adefkmnopsuxz{|@            
        SlayUndead: +...............            
        Wounding  : +...............            
        Sentient  : +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........++.....            
        Sust Chr  : .+..+...........            
        Free Act  : ..........+.....            
        Hold Life : .....+..........            
        Blessed   : +...............            
        Reflect   : +...............            
        No Stun   : ................            
        Protection: ................            
        Res Acid  : .+.....+++......            
        Res Elec  : .+.+............            
        Res Fire  : .+.+............            
        Res Cold  : .+.......+......            
        Res Pois  : ....+...........            
        Res Fear  : +........+......            
        Res Light : ..........+.....            
        Res Dark  : .........+.....+            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ..+.............            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ....+....+......            
        Res Chaos : ................            
        Res Disen : .+..............            
        Fire Aura : +...............            
        Levitate  : +...............            
        Light     : +....+....+.....            
        Digestion : .........+......            
        Regen     : ...+............            
        See Invis : .+..++.........+            
        Knowledge : ...............+            
        Add Str   : .........3......            
        Add Int   : ...2...2........            
        Add Wis   : 4......2........            
        Add Dex   : .........3......            
        Add Con   : .........3......            
        Add Chr   : .2..5...........            
        Mul Mana  : +...............            
        Add SPower: 4...............            
        Add Stlth.: ...2...2........            
        Add Search: ...2............            
        Add Infra : 4...............            
        Add Speed : ...2.1.2........            
        Tunneling : ..............3.            
        Acidproof : .++++++++++...+.            
        Elecproof : .+++++++.++...+.            
        Fireproof : .+++++++.++...+.            
        Coldproof : .+++++++.++...+.            
        Activate  : ....++.+..+.....            
        Cursed    : ..+.............            
        Evil   ESP: ...............+            
        Good   ESP: +..............+            
        Unique ESP: ...............+            
        Full   ESP: ...............+            

Skills (points left: 0)
 - Combat                                        34.944 [0.800]
          - Weaponmastery                        26.841 [0.850]
                   . Sword-mastery               25.000 [1.000]
          . Archery                              02.000 [0.600]
 - Sneakiness                                    02.970 [0.900]
          . Stealth                              04.000 [1.000]
          . Disarming                            13.200 [0.900]
 - Powers                                        35.968 [1.200]
          . Devices                              27.800 [1.150]
          - Jedi                                 41.300 [1.000]
                   . Dark                       -03.200 [1.000]
                   . Light                       41.900 [1.000]
                   . Jedi-Dodge                  01.000 [1.000]
 . Spirituality                                  11.000 [0.400]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may find a Scroll of Summon Undead on level 5.
You may find a Jar of Honey on level 7.


  [Character Equipment]

a) a Doublended Lightsaber (E:286550, L:31) (9d9) (+13,+5) [15,+0](80%) (+4 to
inf
        It provides light (radius 2) forever.  It increases your wisdom, 
    infravision and spell power by 4.  It increases your mana capacity by 
    80%.  It can cause damaging strikes.  It strikes at undead with holy
    wrath.  It makes you completely fearless.  It allows you to levitate.  
    It allows you to sense the presence of good beings.  It reflects bolts
    and arrows.  It produces a fiery sheath.  It has been blessed by the
    gods.  
d) a Harp of Power (+2)
    It increases your charisma by 2.  It sustains your charisma.  
    It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Music Store.
e) a Ring of Sound Resistance {cursed}
    It provides resistance to sound.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dunlending on level 31 of Maze.
f) The Ring 'Cariarth' (+2)
    It 
    increases your intelligence, stealth, searching and speed by 2.  It
    provides resistance to electricity and fire.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 5 of Barrow-Downs.
k) The Necklace of Girion [10,+0] (+5)
    It can be activated
    for grow mushrooms every 50+d50 turns if it is being worn. It 
    increases your charisma by 5.  It sustains your charisma.  It provides
    resistance to poison and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of It on level 29 of Maze.
m) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Rich, the Thief on level 31 of Maze.
n) a Jedi Robe [6,+8]
    It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Cloak 'Holcolleth' [1,+6] (+2)
    It can be activated for sleep nearby monsters
    every 55 turns if it is being worn. It increases your intelligence, 
    wisdom, stealth and speed by 2.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Small Leather Shield of Resist Acid [2,+8]
    It provides
    resistance to acid.  It cannot be harmed by acid.  
    You found it in the remains of a Random Number Generator on level 18 of
    Orc Cave.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots [3,+6]
    
z) (nothing)
{) (nothing)
|) a Pick of Digging (+3)
    It increases your 
    ability to tunnel by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Dagger ``Thanc'' {!k!v!d!!s restore all/200}
    It can be activated for restore stats
    and life levels every 200 turns.  
    You found it in the remains of a Hill orc on level 52 of The Sacred Land
    Of Mountains.
b) The Fire of Orthanc {!k!v!s!d Light abs/80}
    It can be activated for light absorption every 80 turns.  
    
    You found it lying on the ground on level 47 of The Sacred Land Of
    Mountains.
c) 14 Rations of Cram
    
d) 5 Potions of Speed
e) 3 Potions of Heroism
    
f) 3 Potions of Berserk Strength
g) 20 Potions of Cure Critical Wounds
    
h) 2 Potions of Healing
i) 4 Potions of Resistance
j) 2 Potions of Curing
k) a Scroll of Holy Prayer
l) a Silver Rod of Door/Stair Location (100/100)
m) a Mithril Rod of Cheapness of Recall (160/160) {!*}
n) a Wand of Teleport Away[1|29] (6 charges)
o) a Staff of Healing[1|27] (3 charges)
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it
    is being worn. It increases your intelligence, wisdom and searching by 
    2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Orcish Artillery on level 52 of The
    Sacred Land Of Mountains.
q) a Battle Axe of Tulkas (2d8) (+8,+9) (+1 to searching)
r) a Fiery Basilard (1d8) (+8,+5)
s) 31 Arrows of Lightning (1d4) (+10,+6)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Venom
    It can be activated for cure confusion every
    500 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) The Skeleton of Nob
    It can be
    activated for Destruction every 100 turns.  
    You found it lying on the ground on level 5 of Barrow-Downs.
c) a Mushroom of Restoring
d) 8 Potions of Cure Light Insanity
e) a Potion of Cure Serious Insanity
f) a Potion of Healing
g) 2 Potions of Curing
    
h) 32 Scrolls of Word of Recall {!r}
    
i) 25 Scrolls of Identify
    
j) a Scroll of Remove Curse
k) 2 Scrolls of *Remove Curse*
    
l) a Scroll of Reset Recall
m) 2 Rod Tips of Recall (80 Mana to cast)
n) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be
    activated for word of recall every 200 turns if it is being worn. It 
    increases your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 13 of
    Orc Cave.
o) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It
    provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Deep one on level 32 of Maze.
p) a Cord Armour of Resistance [6,+13]
    It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 9 of Barrow-Downs.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) a Metal Cap of Seeing [3,+8] (+5 to searching)
    It increases your 
    searching by 5.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  
    It was given to you as a reward.
s) a Gnomish Helm of the Noldor [5,+9] (+7)
    It can be activated for detect
    treasure every 10+d20 turns if it is being worn. It increases your 
    dexterity, searching and infravision by 7.  It sustains your dexterity
    .  It allows you to sense the presence of orcs.  
    It was given to you as a reward.
t) a Dwarven Crystal Mask [5,+3] (+4 to searching)
    It increases your constitution, 
    searching and infravision by 4.  It provides resistance to fire.  It
    allows you to sense the presence of trolls and dragons.  
    It was given to you as a reward.
u) The Parchment - Map of Thror
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) a Potion of Cure Light Insanity
    
b) a Potion of Cure Serious Insanity {25% off}
    
c) 3 Potions of Cure Critical Insanity
    
d) 3 Potions of Cure Insanity
    
e) 24 Scrolls of Word of Recall {!r}
    
f) a Scroll of *Remove Curse* {25% off}
    
g) The Ring of Arinwe (+2)
    It increases your 
    strength by 2.  It sustains your strength.  It provides resistance to 
    acid, nether and disenchantment.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire yeek on level 47 of The Sacred
    Land Of Mountains.
h) a Ring of Slaying (+4,+6)
i) a Blazing Ring of Nether Resistance
    It provides light (radius 1) forever.  It provides
    resistance to life draining, fire and nether.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lloigor on level 51 of The Sacred Land Of
    Mountains.
j) an Amulet of the Serpents [+4] (+3)
k) a Blazing Amulet of Telepathy
    It provides light (radius 4) forever.  It provides
    resistance to fire.  It gives telepathic powers.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gachapin on level 51 of The Sacred Land Of
    Mountains.
l) The Dwarven Lantern of Gurhurth (+3 to searching)
    It provides light (radius 3) forever.  It increases your 
    searching by 3.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 47 of The
    Sacred Land Of Mountains.
m) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It prevents stuns. It increases your 
    intelligence, dexterity, constitution and speed by 3.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 51 of The Sacred
    Land Of Mountains.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
o) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Byakhee on level 50 of The Sacred Land Of
    Mountains.
p) 2 Parchments - Map of Minas Anor


  [The Museum Inventory - Bree ]

a) The Torch of Isengard
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.



Posted on 21.12.2009 19:32
Last updated on 8.1.2010 20:31

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6. on the Competition No.80 Ladder (of 7)

Comments

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On 21.12.2009 19:32 JohnCW9 wrote:
I can't seem to catch up, it not my stlye of play

On 22.12.2009 01:03 JohnCW9 wrote:
This is the opposite of what I expected, I thought I would be 2nd. Looks like my stlye of play has some benfits.

On 22.12.2009 23:29 JohnCW9 wrote:
Soon to get auto-id, I like it.

On 23.12.2009 00:32 Roch wrote:
I think I got some sort of auto-id! That is one of the most insanely delicious *band skills I've ever seen. When exactly does it kick in?

On 23.12.2009 01:48 JohnCW9 wrote:
it depends on class or subrace type. In this case unless you get it earlier it comes at level 30. Pre-cog comes level 45.

On 5.1.2010 23:32 JohnCW9 wrote:
I haven't played much but this is my reply.

On 6.1.2010 01:23 JohnCW9 wrote:
I think is a bit apporte that my char lost some sanity in this risky effort,

On 6.1.2010 01:27 JohnCW9 wrote:
Stramge I lost ranking.

On 6.1.2010 02:38 JohnCW9 wrote:
Let see if this one posts

On 8.1.2010 00:40 JohnCW9 wrote:
Starting find some nice stuff but I have resistance holes problems with all my stuff.

On 8.1.2010 20:31 JohnCW9 wrote:
Well I could of handled that better.

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