[FuryBand 1.4.0 Character Sheet] Name : Gardow Age 98 STR: 33 Sex : Male Height 55 INT: 31 Race : Dunadan Blessed Weight 195 WIS: 40 Class : Jedi Social Class 34 DEX: 33 Body : Player CON: 28 God : Eru Iluvatar CHR: 37 + To Melee Hit 101 Level 38 Hit Points -26/ 589 + To Melee Damage 64 Experience 1573312 Spell Points 1101/ 1101 + To Ranged Hit 38 Max Exp 1573312 Sanity 708/ 708 + To Ranged Damage 6 Exp to Adv. 1870000 Piety 39505 AC 28+72 Gold 2367187 Speed Slow (-5) (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Bad Blows/Round: 13 Bows/Throw : Superb Searching : Bad Shots/Round: 2 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 78d6+832 Stealth : Excellent Magic Device: Superb Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Yeoman. You are a credit to the family. You have blue eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Den of Dogs: Level 43 (2150') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 46 (2300') The Withered Heath: Level 30 (1500') A lost temple: Level 26 (1300') Isengard: Level 35 (1750') Your body was a Player. You have defeated 12155 enemies. You saved Bree from a dreadful Nazgul. You saved 32 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 6th Quelle of the 2890th year of the third age. Your adventure lasted 20 days. Your Attributes: You are dead, killed by a Water hound on level 43 of Den of Dogs. You can emit bright light. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You know everything. You reflect arrows and bolts. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon is branded with the Sign of Chaos. Your weapon is very sharp. Your weapon shocks your foes. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Int : ....2..2........ Add Wis : .......2.3.....+ Add Dex : .2....3......... Add Chr : ...42....3...... Mul Mana : ++.............+ Mul SPower: +............... Add Stea. : ...4...2........ Add Infra : ....2........... Add Tun.. : ..............2. Add Speed : ......32........ Add Blows : ........2....... Chaotic : +............... Slay Evil : +............... Slay Troll: +............+.. Slay Giant: +............... Slay Drag.: +............... Kill Drag.: .............+.. Sharpness : +............... Elec Brand: +............+.. Cold Brand: +............... Sust Str : ...++........... Sust Int : ................ Sust Wis : ................ Sust Dex : ....+........... Sust Con : ...............+ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : +............... Free Act : ++.+............ Hold Life : ................ Res Acid : ....+.+++....... Res Elec : +.......+....... Res Fire : ....+...+.+..... Res Cold : ........+....... Res Pois : .+..+........... Res Fear : ++.............. Res Light : ..+............. Res Dark : .+.............. Res Blind : ...+............ Res Conf : +........+...... Res Sound : ...+............ Res Shard : ......+......... Res Neth : +............... Res Nexus : ...........+.... Res Chaos : +............... Res Disen : ....+.+......... Aura Elec : +............... EvilCurse : ...+............ Levitate : ...........+.... See Invis : +..............+ Digestion : +............... Regen : ...............+ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ..+....+..+..... Blessed : +............... Precogn. : ...............+ Sentient : +............... Dragon.ESP: +............... Maia.ESP : +............... Animal.ESP: ...............+ Nlive.ESP : ...............+ Spider ESP: ...............+ Skills (points left: 14) - Combat 19.104 [0.800] - Weaponmastery 35.215 [0.850] - Sword-mastery 35.000 [1.000] . Critical-hits 01.000 [0.300] . Archery 02.000 [0.600] - Sneakiness 01.800 [0.900] . Stealth 03.000 [1.000] . Disarming 01.400 [0.900] - Powers 40.660 [1.000] . Devices 22.200 [1.150] . Maiaology 01.000 [0.300] - Jedi 36.200 [1.000] . Dark -04.200 [1.000] . Light 42.000 [1.000] - Spirituality 08.210 [0.700] . Prayer 17.100 [0.700] - Monster-lore 02.000 [0.500] . Symbiosis 01.000 [0.300] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Katana on level 2. You may find a Potion of Cure Light Insanity on level 3. You are fated to find The Iron Spike of Westernesse on level 8. You may meet an Insect swarm on level 4. You may find a Large Metal Shield on level 47. You are fated to find a Scroll of Treasure Detection on level 1. [Character Equipment] a) a Chaotic Curved Lightsaber of the Maiar (E:508051, L:33) (6d6) (+35,+29) [10,+ It increases your spell power by 5. It increases your mana capacity by 100%. It does extra damage from electricity and frost. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, nether and chaos. It allows you to see invisible monsters. It allows you to sense the presence of trolls and giants. It slows your metabolism. It reflects bolts and arrows. It produces an electric sheath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Moria. d) a Short Magic Bow of Numenor (x4) (+7,+6)(40%) (+2) It increases your dexterity by 2. It increases your mana capacity by 40%. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison and dark. It fires missiles with extra might. It fires missiles excessively fast. You found it in the remains of a Large kobold on level 14 of Mirkwood. e) a Radiant Ring of Accuracy (+11) (charging) It can be activated for whirlwind attack every 250 turns if it is being worn. It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It provides resistance to light . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dunlending on level 38 of Moria. f) The Ring 'Ethirin' (+4 to stealth) It increases your charisma and stealth by 4. It sustains your strength. It provides immunity to paralysis. It provides resistance to blindness and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Multi-hued drake on level 28 of Mirkwood. k) The Amulet of Mothlor (+2) It increases your intelligence, charisma and infravision by 2. It sustains your strength and dexterity. It provides resistance to acid, fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of Den of Dogs. m) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 32 of Moria. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Holcolleth' [1,+6] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Dagger (Offhand) of Resistance (+1,+4) [-2,+7] (+2 attacks) It increases your attack speed by 2. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 21 of Orc Cave. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 16 of Orc Cave. u) The Set of Gauntlets 'Paurhach' [Manathrust] [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It has a spell stored inside. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Levitation [3,+2] It provides resistance to nexus. It allows you to levitate. It was given to you as a reward. z) a Living armor (369 hp) {) The Arrow of Ringaur (1d4) (+9,+9) It does extra damage from electricity and dark. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Narrog on level 13 of A lost temple. |) a Gnomish Shovel (+2) It increases your ability to tunnel by 2. [Character Inventory] a) The Gram of Lore It can be activated for mass genocide every 1000 turns. You found it in the remains of a Random Number Generator on level 13 of A lost temple. b) The Perfect Symbiote It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Snaga Archer on level 45 of Moria. c) 8 Lembases d) 9 Potions of Cure Critical Wounds e) 2 Scrolls of Teleportation f) 8 Scrolls of Satisfy Hunger g) a Silver Rod of Quickness of Recall (100/100) It can cast spells faster. You found it in the remains of an Iron lich on level 45 of Moria. h) a Fireproof Staff of Remove Curses[4|22] (9 charges) It cannot be harmed by fire. You found it in the remains of a Forest wight on level 32 of Mirkwood. i) a Radiant Ring of Intelligence (+2) j) a Draconic Ring of Constitution (+5,+3) [+10] (+3) k) a Ring of Fear Resistance of the Elements (+1) l) a Cursed Ring of Lightning [+15] m) a Demonic Amulet of the Serpents [+1] (+3) n) an Amulet of the Serpents [+4] (+5) o) a Radiant Amulet of Wisdom (+2) p) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Muzgash, the Snaga on level 21 of The Old Forest. q) a Law Dragon Scale Mail (-2 to accuracy) [30,+5] It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It provides resistance to sound and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. r) The Lightsaber 'Dillir' (E:265516, L:31) (5d5) (+29,+21) [10,+0] (+5) It provides light (radius 1) forever. It increases your intelligence, dexterity and spell power by 5. It does extra damage from electricity and fire. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to acid and cold. It allows you to sense the presence of giants. It reflects bolts and arrows. It drains experience. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of Den of Dogs. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Maiablade of Gothmog (7d6) (+5,+4) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master yeek on level 13 of A lost temple. b) The Gem of Hate It can be activated for teleport level every 50 turns. You found it in the remains of a Random Number Generator on level 13 of A lost temple. c) The Doll of Ghan-buri-ghan It can be activated for cure confusion every 100 turns. You found it in the remains of a Sand-dweller on level 18 of Orc Cave. d) The Fourteenth Eye of Sauron It can be activated for gain corruption every 10 turns. You found it in the remains of a Half-orc on level 35 of Moria. e) 4 Sprigs of Athelas f) 4 Potions of Cure Insanity g) a Potion of *Healing* h) a Silver Rod of Simplicity of Nothing (100/100) You found it in the remains of Barney the Dinosaur on level 32 of Mirkwood. i) a Silver Rod of Cheapness of Nothing (100/100) j) a Staff of Probability Travel[2|11] (3 charges) k) The Ring 'Aldorth' (+4 to infravision) It increases your infravision by 4. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Den of Dogs. l) an Elemental Amulet of Spell It can be used to store a spell. It provides resistance to acid, electricity, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Den of Dogs. m) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. n) The Jedi Robe of Belendund (-15,-13) [6,+3](40%) It increases your hit points by 40%. It sustains your strength. It provides resistance to fire, confusion, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 13 of A lost temple. o) The Golden Crown of Yavaranas [0,+0] It provides resistance to life draining, light, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 32 of Mirkwood. p) The Golden Crown of Thras [0,+14] It sustains your intelligence and wisdom. It provides resistance to electricity. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Den of Dogs. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Man of Harad on level 26 of Mirkwood. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) a Lightsaber (E:35358, L:25) (5d5) (+9,+6) [10,+0] (+2) It provides light (radius 1) forever. It increases your spell power by 2. It does extra damage from electricity and fire. It is very sharp and can cut your foes. It strikes at undead with holy wrath. It makes you completely fearless. It provides resistance to fire. It reflects bolts and arrows. It produces a fiery sheath. It has been blessed by the gods. It cannot be harmed by fire. t) a Lightsaber of Spinning (E:7457, L:18) (5d5) (+22,+19) [10,+0] (+2) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your strength, dexterity and spell power by 2. It is very sharp and can cut your foes. It makes you completely fearless. It provides resistance to fire. It reflects bolts and arrows. It has been blessed by the gods. It was given to you as a reward. u) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Parchment - Map of Thror [Home Inventory - Caras Galadhon ] a) a Note of Eru [10,+12] (+3) It increases your intelligence and wisdom by 3. It provides immunity to nether. It provides resistance to confusion. b) 99 Potions of Water Curing {quest} c) 4 Scrolls of Word of Recall d) a Scroll of Word of Recall {50% off} e) a Golden Rod of Nothing (125/125) f) a Staff of Teleportation[1|22] (13 charges) g) a Staff of Teleportation[1|21] (8 charges) h) a Blazing Ring of Flames [+13] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides light (radius 3) forever. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Den of Dogs. i) The Ring of Haldon (+13 to accuracy) (+1) It can be activated for whirlwind attack every 250 turns if it is being worn. It increases your intelligence and constitution by 1. It sustains your constitution. It provides resistance to shards and nether. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Den of Dogs. j) a Rohirric Ring of Light and Darkness Resistance (+2 to speed) k) a Blessed Ring of Flying [+10] (+1) It increases your wisdom by 1. It provides resistance to life draining. It allows you to fly. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Slappy, Abbess of Pain on level 35 of Moria. l) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 21 of Mirkwood. m) a Dazzling Amulet of Searching (+3) It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It increases your searching by 3. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of The Old Forest. n) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 12 of A lost temple. o) The Ring Mail 'Hilth' (-2 to accuracy) [12,+15] It sustains your intelligence. It provides resistance to cold, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Withered Heath. p) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bolg, Son of Azog on level 35 of Moria. q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. r) an Ethereal Cloak of Protection [1,+40] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. s) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. u) a Parchment - Adventurer's Guide to Middle-earth v) a Parchment - Advanced Lessons of Numenorean w) a Parchment - Advanced Lessons of Sindarin [The Museum Inventory - Bree ] a) an Indestructible War Tome of Tulkas It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mind flayer on level 31 of Moria. b) Gandalf's Tome of Unconventional Warfare It can be activated for cure poison every 100 turns. You found it in the remains of a Mummified human on level 45 of Moria. c) The Pendulum of Immortality It can be activated for create hunger. You found it in the remains of a Sand-dweller on level 18 of Orc Cave. d) The Tome of Elven Household Magic It can be activated for darkness. You found it in the remains of a Vampire ogre on level 45 of Moria. e) The Immortal Skull of Telepathy It can be activated for create hunger. You found it in the remains of a Guardian yeek Rogue on level 45 of Moria. f) The Altruistic Assassin It can be activated for decreasing Intelligence. You found it in the remains of a Dark elven warlock on level 32 of Moria. g) The Ring of Power of Uvatha the Horseman (+1 to infravision) It increases your intelligence and infravision by 1. It makes you invisible. It sustains your dexterity. It provides resistance to dark, shards and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) a Jedi Robe of the Maiar [6,+10] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and disenchantment. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Cloak of Mist 'Ninuvin' [1,+1] It sustains your intelligence, wisdom, dexterity and charisma. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 6 of Barrow-Downs. k) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 45 of Moria. m) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snow-troll Priest on level 45 of Moria. n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Magic Tulwar of the Noldor (2d4) (+12,+10) [+7](80%) (+4 to stealth) It does extra damage from pure magic. It increases your wisdom, dexterity, constitution and stealth by 4. It increases your mana capacity by 80% . It is very sharp and can make your foes bleed. It fights against evil with holy fury. It sustains your wisdom and dexterity. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and confusion. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Archer on level 35 of Moria. p) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of Mirkwood. q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire and dark. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. r) The Lucerne Hammer 'Isilmar' (4d5) (+24,-5) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, wisdom and charisma by 1. It produces chaotic effects. It drains life from your foes. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 26 of Mirkwood. s) The Three Piece Rod of Mahtar (3d3) (+11,+2) It does extra damage from frost. It poisons your foes. It can cause earthquakes. It is especially deadly against trolls. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. t) The Short Magic Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of Mirkwood. u) a Harp of Melkor (-4) {cursed} It decreases your charisma by 4. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Old Forest. [The Museum Inventory - Caras Galadhon ] a) The Diamond Prism of Light It can be activated for cure light wounds every 50 turns. You found it in the remains of a Random Number Generator on level 13 of A lost temple. b) a Sorcerous Amulet of Infravision (-31,-79)(60%) (+3) It increases your infravision and spell power by 3. It increases your mana capacity by 60%. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of A lost temple. c) The Khopesh of Rienir (2d4) (+6,+7) It does extra damage from fire. It poisons your foes. It produces chaotic effects. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of Mirkwood. d) The Katana of Helos (3d4) (+5,+2) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your constitution by 2. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Museum Inventory - Esgaroth ] a) The Gem of Knowledge It can be activated for decreasing Intelligence. You found it lying in a vault on level 23 of The Withered Heath.