The Angband Ladder: Oniedus, Wood-Elf Outcast Jedi by <lordxandor@gmail.com>

  [FuryBand 5.0.1 Character Sheet]

 Name  : Oniedus                Age                118       STR:     34       
 Sex   : Male                   Height              62       INT:     26       
 Race  : Wood-Elf Outcast       Weight             112       WIS:     20       
 Class : Jedi                   Social Class        52       DEX:     30       
 Body  : Player                                              CON:     34       
 God   : Nobody                                              CHR:      3       
                                                                               
 + To Melee Hit         104 Level             33    Hit Points      589/   589 
 + To Melee Damage       68 Experience    264735    Spell Points    100/   100 
 + To Ranged Hit         52 Max Exp       264735    Sanity          236/   236 
 + To Ranged Damage       0 Exp to Adv.   357500                               
   AC                 40+57 Gold          253558    Speed            Fast (+9) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Fair         Blows/Round:  10        
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Damg./Round:  90d9+680  
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 130 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children  of a Sindarin  Archer.              
          You have light blue eyes,  straight  blond hair, and a fair          
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 2503 enemies.
 You saved 32 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 49th Yavie of the 2890th year of the third age.
 You have been adventuring for 6 days.

                    adefkmnopsuxz{|@            
        SlayDragon: +...............            
        Wounding  : +.........+.....            
        Sentient  : +...............            
        Sust Str  : ...............+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ................            
        Sust Chr  : ................            
        Free Act  : ................            
        Hold Life : ........+.......            
        Blessed   : +...............            
        Reflect   : +...............            
        No Stun   : ................            
        Protection: ................            
        Res Acid  : ......++........            
        Res Elec  : ......+.........            
        Res Fire  : +.....+..+......            
        Res Cold  : ......+........+            
        Res Pois  : ................            
        Res Fear  : +..............+            
        Res Light : ........+......+            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : ....+...+.......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : .......+........            
        Res Chaos : ................            
        Res Disen : ........+.......            
        Fire Aura : +...............            
        Levitate  : ...+............            
        Light     : +....+..........            
        Digestion : +...............            
        See Invis : .....+...+.....+            
        Invisible : +...............            
        Knowledge : ...............+            
        Add Con   : .........8......            
        Mul Mana  : +...............            
        Add SPower: 1...............            
        Add Stlth.: ....5..3........            
        Add Search: .....1...8......            
        Add Infra : .....1...8......            
        Add Speed : .......3...2....            
        Tunneling : ..............6.            
        Acidproof : +.+++++++.....+.            
        Elecproof : ..+++++++.....+.            
        Fireproof : ..+++++++.....+.            
        Coldproof : +.+++++++.....+.            
        Activate  : ....+..+........            
        Cursed    : ...++...........            
        Hvy Curse : ....+...........            
        Troll  ESP: .........+......            
        Dragon ESP: .........+......            
        Evil   ESP: ...............+            
        Good   ESP: ...............+            
        Unique ESP: ...............+            
        Full   ESP: .........+.....+            

Skills (points left: 0)
 - Combat                                        15.272 [0.800]
          - Weaponmastery                        40.358 [0.850]
                   - Sword-mastery               38.000 [1.000]
                            . Critical-hits      01.000 [0.300]
          . Archery                              05.000 [0.600]
 - Sneakiness                                    06.120 [0.900]
          . Stealth                              38.000 [1.000]
          . Disarming                            01.500 [0.900]
 - Powers                                        12.660 [1.000]
          . Devices                              14.250 [1.150]
          . Innate                               01.000 [0.300]
          - Jedi                                 18.600 [1.000]
                   . Dark                        30.800 [1.000]
                   . Light                       28.600 [1.000]
                   . Jedi-Dodge                  01.000 [1.000]
 . Spirituality                                  04.000 [0.400]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Character Equipment]

a) a Doublended Lightsaber (E:51905, L:26) (9d9) (+14,+10) [15,+0](20%) (+1)
d) (nothing)
e) a Ring of Protection [+14] {100% off}
        It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
f) a Ring of Levitation {cursed}
    It allows you to levitate.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
k) The Amulet of Faramir (+18,+0) [+8] (+5) {cursed}
    It can be activated for word of
    recall every 200 turns if it is being worn. It increases your stealth
     by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc on level 15 of Orc Cave.
m) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) a Great Eagle Down Coat of Resistance [9,+10]
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Natargor [4,+5]
    It provides resistance to life draining
    , light, confusion and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 17 of Orc Cave.
s) a Dwarven Crystal Mask of Seeing [5,+6] (+8 to searching)
    It increases your 
    constitution, searching and infravision by 8.  It provides resistance 
    to fire and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  
    It was given to you as a reward.
u) a Handclaw of Slaying (+7,+12) [3,+9] {100% off}
    It can cause damaging strikes.  
    You stole it from the Black Market.
x) a Maia Hooves [3,+7] (+2 to speed) {100% off}
z) a Green mold (102 hp)
{) (nothing)
|) a Gnomish Shovel of Digging (+6)
    It increases your ability to tunnel
     by 6.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Lembas
b) 25 Scrolls of Identify
c) 3 Scrolls of Satisfy Hunger
d) an Everburning Torch
e) a Venomous Small Mithril Boomerang (3d4) (+10,+8)
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Potions of Cure Light Insanity
b) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) The Light War Axe of Talad (2d5) (+9,+12) (+4)
    It increases your 
    wisdom, dexterity and constitution by 4.  It does extra damage from 
    acid and frost.  It can cause damaging strikes.  It is very sharp and
    can make your foes bleed.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 19 of Orc Cave.
e) a Khopesh of *Slay Maia* (2d4) (+3,+6) (+2)


  [Home Inventory - Caras Galadhon ]

a) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
b) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
d) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth
     and infravision by 3.  It provides immunity to paralysis.  It allows
    you to sense the presence of orcs.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Bree ]

a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.



Posted on 23.11.2007 06:00
Last updated on 23.11.2007 09:36

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116. on the FuryBand Ladder (of 163)
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On 23.11.2007 06:00 lordxandor@gmail.com wrote:
So I started up a Wood Elf Jedi, mostly to capitalize on their outstanding Dexterity score. I've been pleasantly surprised at how far he's gotten. I'm going to see how far I can get him.

On 23.11.2007 06:57 The GP Fury wrote:
Looking good so far...

Do the Jedi seem a bit more balanced now?

On 23.11.2007 08:20 lordxandor@gmail.com wrote:
So I've almost cleared out Mirkwood. Stole some more stuff from the Black Market's around town. Now I've just got to figure out where to go from here...

On 23.11.2007 08:22 lordxandor@gmail.com wrote:
Ya... I've been burning through stuff with Force Storm and Force Wave... great powers both. Hey, and the best part is that the house quests work now. That makes me very happy.

As for balanced, I'm not sure. They seem like the ultimate cross between a Swordmaster and a Mage. I'm not complaining though...

On 23.11.2007 09:36 lordxandor@gmail.com wrote:
So I'm on the last level of Mirkwood... still running strong... Tree Walking and Force Storm are great.

A few things I still don't understand though... First off, why can't I fire off Force Storm and chill in some trees while it runs its course? It seems like I have to be there watching the stormy action in order for things to die.

Second, why can't Jedi wield a ranged weapon? I know it might be cumbersome, but we do see Jedi wielding blasters from time to time (thinks of Obi-Wan destroying General Grievous' soul...). At the very least, either make them unable to shoot them (but still able to wield them to get the effects) or remove that slot so it quits taunting me...

On 23.11.2007 13:46 The GP Fury wrote:
The effects for the wave powers are line of sight, keeps it a little more balanced. I disabled the ranged weapons to balance it out a bit more, since their destructive capabilities are so strong...

On 24.11.2007 07:26 lordxandor@gmail.com wrote:
I still say that you should either remove the slots or make it so that they can wield them for effects but not for shooting. Either that, or come up with some sort of awesome alternative to lightsabering something to death or toasting it with Force Storm.

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