The Angband Ladder: Jan, Dwarf Priest by <jan@brueninghaus-online.de>

  [Angband 3.0.6 Character Dump]

 Name   Jan                                      Self  RB  CB  EB   Best
 Sex    Male              Age        50   STR! 18/100  +2  -1 +11 18/220
 Race   Dwarf             Height     48   INT! 18/100  -3  -3  +3  18/70
 Class  Priest            Weight    145   WIS! 18/100  +2  +3 +12 18/270
 Title  ***WINNER***      Status     60   DEX! 18/100  -2  -1 +18 18/250
 HP     892/892           Maximize    Y   CON! 18/100  +2  +0  +7 18/190
 SP     394/394           Preserve    Y   CHR! 18/100  -3  +2  +6 18/150

 Level           50       Armor    [53,+132]     Saving Throw  Legendary
 Cur Exp   39461719       Fight    (+44,+36)     Stealth       Excellent
 Max Exp   39461719       Melee    (+57,+53)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+56,+15)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       4/turn     Disarming        Superb
 Gold       4722125       Shots       1/turn     Magic Device     Heroic
 Burden   315.9 lbs                              Perception    Very Good
 Speed          +22       Infra        90 ft     Searching     Excellent

 You are the only child of a Dwarven Warrior.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:.......++++.. Blind:............+
 Elec:++......++... Confu:...........+.
 Fire:++*......+... Sound:......+......
 Cold:.+.......+... Shard:......+......
 Pois:....+........ Nexus:....+........
 Fear:..+......+... Nethr:+.+........+.
 Lite:.....+....... Chaos:...........+.
 Dark:.....+..+.... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:....+..+.....
Feath:............. Sear.:....+........
PLite:+.......++... Infra:....+........
Regen:.++.......... Tunn.:.............
Telep:.........+... Speed:+.+++..+.....
Invis:..+..+...+... Blows:.............
FrAct:..+.......++. Shots:.............
HLife:+....+....... Might:.+...........


  [Character Equipment]

a) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) {!d!k}
   It increases your strength and wisdom by 4.  It increases your speed by
   4.  It slays undead and all evil creatures.  It provides resistance to 
   lightning, fire, nether, and life draining.  It lights the dungeon
   around you.  It activates for dispel evil (x5) every 100+d100 turns.  
   It cannot be harmed by the elements.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) an Amethyst Ring of Speed (+16)
   It increases your speed by 16.  
e) a Flint Stone Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Law Dragon Scale Mail (-2) [30,+25]
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Holcolleth' [1,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Iron Helm of Dor-Lomin [5,+17] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Words of Wisdom] {@p2@b2@G2!d!k!v}
b) 3 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3!d!k!v}
c) 3 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4!d!k!v}
d) a Holy Book of Prayers [Ethereal Openings] {@p5@b5@G5!d!k!v}
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights] {@p7@b7@G7!d!k!v}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Purifications and Healing] {@p9@b9@G9!d!k!v}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Holy Infusions] {@p8@b8@G8!d!k!v}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God] {@p6@b6@G6!d!k!v}
   It cannot be harmed by the elements.  
i) 26 Cyan Potions of Speed
j) 20 Brown Speckled Potions of Healing
k) 13 Orange Speckled Potions of *Healing*
l) 9 Dark Red Potions of Life
m) 19 Violet Potions of Restore Mana
n) 11 Scrolls titled "ivum itewun" of Teleportation
o) 2 Scrolls titled "nihnep valri" of *Identify*
p) 3 Scrolls titled "argrol evscon" of Mass Banishment
q) an Amethyst Ring of Speed (+15)
   It increases your speed by 15.  
r) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {!d!k}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
v) The Trident of Ulmo (4d8) (+15,+19) (+4) {!d!k}
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns.
   It cannot be harmed by the elements.  
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) 45 Holy Books of Prayers [Words of Wisdom] {@p2@b2@G2!d!k!v}
b) 45 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3!d!k!v}
c) 47 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4!d!k!v}
d) 10 Cyan Potions of Speed
e) 30 Brown Speckled Potions of Healing
f) 36 Violet Potions of Restore Mana
g) 4 Zinc Wands of Annihilation (0 charges) {!d!k}
   It cannot be harmed by the elements.  
h) 3 Balsa Staffs of the Magi (6 charges)
i) 28 Locust Staffs of Speed (105 charges)
j) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
k) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
l) Balance Dragon Scale Mail (-2) [30,+19]
   It provides resistance to sound, shards, chaos, and disenchantment.  It
   activates for breathe balance (250) every 300+d300 turns.  It cannot be
   harmed by the elements.  
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
o) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
p) The Cloak of Thingol [1,+17] (+3)
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
q) a Small Leather Shield of Preservation [2,+20]
   It provides resistance to poison, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
r) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
s) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
t) a Pair of Metal Shod Boots of Speed [6,+8] (+6)
   It increases your speed by 6.  
u) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.10.2005 20:06
Last updated on 30.10.2005 20:49

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600. on the Ladder (of 18973)
90. on the Angband Ladder (of 6502)
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Comments

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On 9.10.2005 20:06 jan@brueninghaus-online.de wrote:
I was never so deep. I'm wondering what comes every next dungeon. :-)

On 15.10.2005 02:29 jan@brueninghaus-online.de wrote:
Undead are a pain. They summon and the summoned monster summon ....
Now i make a nice anti-summoning way through the walls to them and fill it with glyphs of warding. That makes it easy.
I would like to use Celeborn, but then i will miss a resistance, so i looking forward to find something, that solves this.
I think, i should dive a little bit. :)

On 29.10.2005 04:32 jan@brueninghaus-online.de wrote:
Near the end now. :-)
A few high uniques are still out there and hiding.
Lesser vaults are common, but there was no greater vault for a long time. :-/

On 30.10.2005 20:49 jan@brueninghaus-online.de wrote:
My first winnner! :-)

The dump is from right after the final fight. I only looked around, what was dropped and took the crown and grond.

The end fight took a long time. I laid a sea of runes, and that helped in the beginning. But Morgoth summoned a lot and nasty things (many Black Reaver). I had 16 scrolls of banishment and 12 scrolls of mass banishment in the beginning and had to use them all, except three and i used teleport other from the priest books, if it was possible.

Until the last star i blinked around and used orb of draining. The finish was made with Fundin.

First thing Morgoth summoned was Huan, the only unique i missed out. I teleported Morgoth away and finished Huan first. With immunity to cold from Nenya it was simple.

On 30.10.2005 23:20 nckmccnnll@yahoo.com.au wrote:
Congratulations!

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