The Angband Ladder: Gonu, Dwarf Priest by <diegutor@hotmail.com>
[Angband 3.0.6 Character Dump] Name Gonu Self RB CB EB Best Sex Male Age 39 STR! 18/100 +2 -1 +13418/1450 Race Dwarf Height 52 INT! 18/100 -3 -3 +12818/1320 Class Priest Weight 148 WIS! 18/100 +2 +3 +13018/1450 Title ***WINNER*** Status 60 DEX! 18/100 -2 -1 +13318/1400 HP 1016/1016 Maximize Y CON! 18/100 +2 +0 +13318/1450 SP 347/347 Preserve Y CHR! 18/100 -3 +2 +13018/1390 Level 50 Armor [40,+133] Saving Throw Legendary Cur Exp 11392525 Fight (+53,+43) Stealth Fair Max Exp 11392525 Melee (+68,+61) Fighting Legendary Adv Exp ******** Shoot (+73,+22) Shooting Legendary MaxDepth Lev 102 Blows 4/turn Disarming Superb Gold 3924525 Shots 2/turn Magic Device Legendary Burden 227.6 lbs Perception Fair Speed +20 Infra 1300 ft Searching Fair You are the only child of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*++.. Blind:............+ Elec:......+..+... Confu:......+..+... Fire:...*+.+..+... Sound:......+.+.... Cold:*.....+..+... Shard:.......+..... Pois:....+....+... Nexus:......+..+... Fear:+..++...++... Nethr:...+.....+... Lite:.....+...+... Chaos:........+.... Dark:.....+...+... Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.+........... Feath:............. Sear.:............. PLite:.........+... Infra:.........+... Regen:...+......... Tunn.:............. Telep:.........+... Speed:.++++......+. Invis:+..+.+...+... Blows:............. FrAct:+..+....+.+.. Shots:.+........... HLife:.....+....... Might:............. [Character Equipment] a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) a Turquoise Ring of Speed (+12) It increases your speed by 12. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Cloak of Protection [1,+21] It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+10] (+6) It increases your speed by 6. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) 2 Holy Books of Prayers [Words of Wisdom] c) 2 Holy Books of Prayers [Chants and Blessings] d) 2 Holy Books of Prayers [Exorcism and Dispelling] e) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] It cannot be harmed by the elements. j) 10 Purple Potions of Speed k) a Green Speckled Potion of *Healing* l) 3 Pink Speckled Potions of Life m) 5 Black Potions of Restore Mana n) 4 Pewter Rods of Acid Balls o) 3 Gold-Plated Rods of Fire Balls p) 4 Lead Wands of Drain Life (0 charges) q) a Chromium Wand of Annihilation (0 charges) It cannot be harmed by the elements. r) 2 Spruce Staffs of the Magi {empty} s) 7 Walnut Staffs of Speed (11 charges) t) 14 Seeker Arrows of Acid (4d4) (+15,+14) It is branded with acid. It cannot be harmed by acid. [Home Inventory] a) a Turquoise Ring of Speed (+11) It increases your speed by 11. b) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. c) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. d) an Adamant Amulet of Devotion (+1) It increases your wisdom and charisma by 1. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you. e) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. g) The Cloak 'Holcolleth' [1,+4] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. l) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. n) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1) It increases your attack speed by 1. It cannot be harmed by the elements. It might have hidden powers. o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity by 3. It increases your stealth by 3. It cannot be harmed by the elements. It might have hidden powers. p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It cannot be harmed by the elements. It might have hidden powers. q) The Katana 'Aglarang' (8d4) (+9,+9) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. r) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It increases your wisdom and dexterity by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against undead. It is branded with frost. It provides resistance to cold and fear. It is blessed by the gods and slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns. It cannot be harmed by the elements. s) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It cannot be harmed by the elements. It might have hidden powers. t) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It increases your wisdom by 4. It increases your infravision by 4. It cannot be harmed by the elements. It might have hidden powers. u) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] It cannot be harmed by the elements. It might have hidden powers. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. w) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It cannot be harmed by the elements. It might have hidden powers. x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 5.10.2005 13:33
3606. on the Ladder (of 19092)
Comments Related dumps: Iste II, L50 Dwarf Priest winner 496th in Angband (4.2.5) by <diegutor@hotmail.com> (100%) Ironside, L50 Dwarf Priest winner 1867th in Angband (2.9.6) by <stpublic@hotpop.com> (95%) Chrysostom, L50 Dwarf Priest winner 676th in Angband (2.9.2) by <fentonaa@yahoo.com> (95%) Mithrel II, L50 Dwarf Priest winner 1593rd in Angband (2.9.0) by <kern@grinnell.edu> (95%) Dwadin, L50 Dwarf Priest winner 1070th in Angband (2.9.6) by <guy_david@dingoblue.net.au> (95%) RokkySlay, L50 Dwarf Priest winner 84th in Angband (2.9.3) by <laplacehr@netcourrier.com> (95%) Gloli, L50 Dwarf Priest winner 261st in Angband (3.0.1) by <evilpuff@hotmail.com> (95%) Bjorn, L50 Dwarf Priest winner 1979th in Angband (2.9.2) by <teppic@lspace.nildram.co.uk> (95%) Thorim Son of Thoron Orcbane, L50 Dwarf Priest winner 353rd in Angband (3.0.2) by <ryuuko@shaw.ca> (95%) Zwergli, L50 Dwarf Priest 349th in Angband (3.0.2) by <brueggemann@cube1.de> (95%) Willie, L50 Dwarf Priest winner 2040th in Angband (3.0.1) by <skadabra67@hotmail.com> (95%) Seen 2328 times. |