The Angband Ladder: Crawling Death, Demon (Draugrog) Wainrider by <th_sly@hotmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Crawling Death         Age                 36       STR:     38       
 Sex   : Female                 Height             153       INT:     29       
 Race  : Demon (Draugrog)       Weight              70       WIS:     34       
 Class : Wainrider              Social Class        72       DEX:     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR:     36       
                                                                               
 + To Melee Hit         132 Level             42    Hit Points     1018/  1018 
 + To Melee Damage       89 Experience   2573644    Spell Points    233/   233 
 + To Ranged Hit         39 Max Exp      2573644    Sanity          551/   551 
 + To Ranged Damage      12 Exp to Adv.  2700000    Piety                83815 
   AC                43+108 Gold         1988239    Speed           Fast (+13) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Good         Blows/Round:  17        
 Bows/Throw  : Superb       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  85d5+1513 
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You have only recently been corrupted, and your entire               
          being detests this fact. Your glowing red eyes radiate               
          contempt.                                                            
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Barrow-Downs: Level 1 (50')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 25 (1250')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 13 (650')
        Moria: Level 39 (1950')
        The Sacred Land Of Mountains: Level 63 (3150')
        a Lost Temple: Level 19 (950')
        Dol Amroth: Level 25 (1250')
        Isengard: Level 35 (1750')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 7771 enemies.
 You saved 3 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Yavie of the 2890th year of the third age.
 You have been adventuring for 11 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2..............+            
        Add Int   : ...3.........3.+            
        Add Wis   : ..53.....3.....+            
        Add Dex   : 24..9...........            
        Add Con   : ...3..1....3...+            
        Add Chr   : 2........3....4+            
        Add Stea. : .....3.1...3....            
        Add Sear. : ..5............+            
        Add Speed : 24.........3....            
        Add Blows : ...3.........3..            
        Chaotic   : .............+..            
        Vampiric  : +...............            
        Slay Anim.: .............+..            
        Slay Evil : +...............            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Sharpness : +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ...+......+.....            
        Sust Chr  : ................            
        Invisible : .....+.........+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.........+...+.            
        Hold Life : ..+............+            
        Res Acid  : .+....+.........            
        Res Elec  : ++....+.........            
        Imm Fire  : ++....+........*            
        Res Cold  : .+....+.........            
        Res Pois  : ...++...........            
        Res Fear  : ...............+            
        Res Light : .......+..+.....            
        Res Dark  : .....+.+.......+            
        Res Blind : ................            
        Res Conf  : ...+.++..+....+.            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : .....+..........            
        Res Nexus : ......+.........            
        Res Chaos : .....+..........            
        Res Disen : ................            
        Lite      : .....+....+.....            
        See Invis : +.+.............            
        Digestion : +...............            
        Regen     : +...............            
        Activate  : ....++....+...+.            
        Drain Exp : +...............            
        Teleport  : +...............            
        Blessed   : ..+.+.........+.            
        Sentient  : +...............            
        Orc.ESP   : ...............+            
        Troll.ESP : ...............+            
        Dragon.ESP: ...............+            
        Demon.ESP : ...............+            
        Undead.ESP: .....+.........+            
        Evil.ESP  : ...............+            
        Animal.ESP: ...............+            
        Good.ESP  : ...............+            
        Nlive.ESP : ...............+            
        Full ESP  : ...............+            

 Corruption list:
Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14


Skills (points left: 27)
 - Combat                                        24.976 [0.800]
          - Weaponmastery                        46.262 [1.150]
                   - Sword-mastery               46.000 [1.000]
                            . Critical-hits      00.000 [0.500]
          . Archery                              02.000 [0.900]
 - Sneakiness                                    03.260 [1.100]
          . Stealth                              01.000 [0.600]
          . Disarming                            19.600 [1.100]
 - Magic                                         22.260 [1.200]
          . Magic-Device                         03.000 [1.450]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  20.630 [1.100]
          . Prayer                               22.000 [0.700]
          . Mindcraft                            40.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Mangy-looking leper on level 9.


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:101196, L:28) (5d5) (+55,+43) (+2 to speed)
    It increases your strength, dexterity, charisma and 
    speed by 2.  It drains life from your foes.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to electricity and fire.  It allows
    you to see invisible monsters.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
e) a Blessed Ring of Searching [+9] (+5)
    It increases your 
    wisdom and searching by 5.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 52 of The Sacred Land Of
    Mountains.
f) The Ring 'Gorondi' (+3)
    It increases your intelligence, wisdom, constitution and 
    attack speed by 3.  It sustains your constitution.  It provides
    resistance to poison and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fire-drake on level 51 of The Sacred Land
    Of Mountains.
k) a Lucky Amulet of the Serpents [+3] (+9)
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It increases your dexterity and luck by 9.  It
    provides resistance to poison.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of The Sacred Land Of
    Mountains.
m) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your stealth by 3.  It makes you invisible.  It provides
    resistance to dark, nether and chaos.  It allows you to sense the
    presence of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 54 of The
    Sacred Land Of Mountains.
o) a Shadow Cloak [6,+9] (+1 to stealth)
p) a Large Metal Shield of Reflection [5,+11]
    It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 34 of Moria.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 34 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
z) (nothing)
{) The Bolt of Elume (1d5) (+12,+11) (+3 attacks)
    
    It increases your intelligence and attack speed by 3.  It produces
    chaotic effects.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Frost giant on level 47 of The Sacred
    Land Of Mountains.
|) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400
    turns if it is being worn. It can be used to store a spell.  It 
    increases your charisma and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.


  [Character Inventory]

a) an Indestructible Corrupted Tome of Melkor {@m1}
b) 15 Scrolls of Satisfy Hunger {75% off}
c) a Mithril Rod of Recall (160/160) {@z9}
d) a Shadow Blade of Life (4d4) (+10,+14)(40%) (+2 to stealth)
    
    It increases your stealth by 2.  It increases your hit points by 40%.  
    It provides resistance to life draining and dark.  It cannot be harmed
    by acid.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    The Sacred Land Of Mountains.
e) a Magical Dwarven Shovel (+3)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 3.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
    Moria.
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 
    20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 34 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of The Sacred Land Of
    Mountains.
d) The Magical Honey Jar {Light ABsorb}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Tree naga on level 34 of Moria.
e) a Sprig of Athelas
f) 6 Potions of Healing {100% off}
g) 4 Potions of Restore Mana {100% off}
h) a Ring of Damage (+15)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 33 of Moria.
i) a Dazzling Ring of Speed (+10) {100% off}
    It
    grants you the power of illuminate if it is being worn.  It provides
    light (radius 2) forever.  It increases your speed by 10.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
j) The Amulet of Namin {100% off}
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It makes
    you completely fearless.  It provides resistance to life draining, 
    electricity, confusion, sound and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
k) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of The Sacred Land
    Of Mountains.
l) The Key of Orthanc
    It can be activated for perilous identify every turn if
    it is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, confusion
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to light and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 50 of The Sacred
    Land Of Mountains.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed
     by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Shadow Blade (4d4) (+3,+2) (+1 to stealth)
q) The Key of Thorin
r) a Parchment - Map


  [Home Inventory - Caras Galadhon ]

a) The Seventeenth Eye of Sauron {Genocide}
    It can be activated
    for genocide every 500 turns.  
    You found it in the remains of a Spectral Druid on level 37 of Moria.
b) The Horn of Ages {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hill orc on level 21 of Orc Cave.
c) 14 Potions of Corruption
d) The Ring of Golad (+16 to damage) (+5)
    It 
    increases your charisma by 5.  It sustains your constitution.  It
    provides resistance to acid and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 62 of The Sacred
    Land Of Mountains.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 63 of The
    Sacred Land Of Mountains.
f) a Ring of Lordly Protection [+21] {100% off}
    It provides immunity to paralysis.  It
    provides resistance to life draining, poison, sound and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 61 of The
    Sacred Land Of Mountains.


  [The Museum Inventory - Bree ]

a) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every
    50+d50 turns if it is being worn. It increases your charisma by 5.  It
    sustains your charisma.  It provides resistance to poison and nexus.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 34 of Moria.
b) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ent on level 54 of The Sacred Land Of
    Mountains.
c) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 30 of Moria.
d) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 52 of The Sacred Land Of
    Mountains.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, blindness, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulbandi the Ogress, Consort of Morgoth on
    level 39 of Moria.
g) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
h) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Fundin Bluecloak on level 59 of The Sacred
    Land Of Mountains.
i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases 
    your searching by 1.  It does extra damage from fire.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It provides resistance to fire
     and light.  It allows you to sense the presence of orcs.  It slows
    your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
j) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, 
    charisma and stealth by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 38 of Moria.
k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 30 of Moria.
l) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 30 of Moria.
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm
    every 750 turns if it is being worn. It grants you the power of remove
    fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 48 of The Sacred
    Land Of Mountains.
o) The Red Arrow of Gondor
    It can be activated for mass human summoning every
    1000 turns.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 63 of The Sacred
    Land Of Mountains.



Posted on 23.9.2005 08:58

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7844. on the Ladder (of 19090)
112. on the Theme Ladder (of 186)
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On 23.9.2005 10:35 th_sly@hotmail.com wrote:
Found this *awesome* sentient version of Vorpal Blade ^_^

Still I'm saving up skill points to buy Demonology as soon as I get the required corruptions (I'm stocking a pile of !oCorrupt to ensure this ;-D

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88th in Theme (1.2.0) by zasvid (8%)



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