[Theme 1.1.3 Character Sheet] Name : Crawling Death Age 36 STR: 38 Sex : Female Height 153 INT: 29 Race : Demon (Draugrog) Weight 70 WIS: 34 Class : Wainrider Social Class 72 DEX: 40 Body : Player CON! 40 God : Melkor Bauglir CHR: 36 + To Melee Hit 132 Level 42 Hit Points 1018/ 1018 + To Melee Damage 89 Experience 2573644 Spell Points 233/ 233 + To Ranged Hit 39 Max Exp 2573644 Sanity 551/ 551 + To Ranged Damage 12 Exp to Adv. 2700000 Piety 83815 AC 43+108 Gold 1988239 Speed Fast (+13) (Miscellaneous Abilities) Fighting : Legendary[80]Perception : Good Blows/Round: 17 Bows/Throw : Superb Searching : Very Good Shots/Round: 1 Saving Throw: Excellent Disarming : Very Good Mel.dmg/Rnd: 85d5+1513 Stealth : Bad Magic Device: Bad Infra-Vision: 50 feet Tactic: normal Explor: running (Character Background) You have only recently been corrupted, and your entire being detests this fact. Your glowing red eyes radiate contempt. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Barrow-Downs: Level 1 (50') Paths of the Dead: Level 40 (2000') Maze: Level 25 (1250') Orc Cave: Level 21 (1050') The Old Forest: Level 13 (650') Moria: Level 39 (1950') The Sacred Land Of Mountains: Level 63 (3150') a Lost Temple: Level 19 (950') Dol Amroth: Level 25 (1250') Isengard: Level 35 (1750') Your body is a Player. You are currently in the town of Bree. You have defeated 7771 enemies. You saved 3 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 54th Yavie of the 2890th year of the third age. You have been adventuring for 11 days. adefkmnopsuxz{|@ Add Str : 2..............+ Add Int : ...3.........3.+ Add Wis : ..53.....3.....+ Add Dex : 24..9........... Add Con : ...3..1....3...+ Add Chr : 2........3....4+ Add Stea. : .....3.1...3.... Add Sear. : ..5............+ Add Speed : 24.........3.... Add Blows : ...3.........3.. Chaotic : .............+.. Vampiric : +............... Slay Anim.: .............+.. Slay Evil : +............... Slay Troll: .............+.. Slay Giant: .............+.. Sharpness : +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ...+......+..... Sust Chr : ................ Invisible : .....+.........+ Mul life : ...............+ Sens Fire : ................ Reflect : ........+....... Free Act : +.........+...+. Hold Life : ..+............+ Res Acid : .+....+......... Res Elec : ++....+......... Imm Fire : ++....+........* Res Cold : .+....+......... Res Pois : ...++........... Res Fear : ...............+ Res Light : .......+..+..... Res Dark : .....+.+.......+ Res Blind : ................ Res Conf : ...+.++..+....+. Res Sound : ......+......... Res Shard : ................ Res Neth : .....+.......... Res Nexus : ......+......... Res Chaos : .....+.......... Res Disen : ................ Lite : .....+....+..... See Invis : +.+............. Digestion : +............... Regen : +............... Activate : ....++....+...+. Drain Exp : +............... Teleport : +............... Blessed : ..+.+.........+. Sentient : +............... Orc.ESP : ...............+ Troll.ESP : ...............+ Dragon.ESP: ...............+ Demon.ESP : ...............+ Undead.ESP: .....+.........+ Evil.ESP : ...............+ Animal.ESP: ...............+ Good.ESP : ...............+ Nlive.ESP : ...............+ Full ESP : ...............+ Corruption list: Berserk: You can drive yourself into a berserk frenzy. It grants super-heroism. Duration=10+1d(level) Level=8, Cost=8, Stat=STR, Difficulty=14 Skills (points left: 27) - Combat 24.976 [0.800] - Weaponmastery 46.262 [1.150] - Sword-mastery 46.000 [1.000] . Critical-hits 00.000 [0.500] . Archery 02.000 [0.900] - Sneakiness 03.260 [1.100] . Stealth 01.000 [0.600] . Disarming 19.600 [1.100] - Magic 22.260 [1.200] . Magic-Device 03.000 [1.450] . Udun 00.000 [0.400] - Spirituality 20.630 [1.100] . Prayer 22.000 [0.700] . Mindcraft 40.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Mangy-looking leper on level 9. [Character Equipment] a) The Long Sword 'Sereghathol' (E:101196, L:28) (5d5) (+55,+43) (+2 to speed) It increases your strength, dexterity, charisma and speed by 2. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity and fire. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of The Sacred Land Of Mountains. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. e) a Blessed Ring of Searching [+9] (+5) It increases your wisdom and searching by 5. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 52 of The Sacred Land Of Mountains. f) The Ring 'Gorondi' (+3) It increases your intelligence, wisdom, constitution and attack speed by 3. It sustains your constitution. It provides resistance to poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire-drake on level 51 of The Sacred Land Of Mountains. k) a Lucky Amulet of the Serpents [+3] (+9) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and luck by 9. It provides resistance to poison. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of The Sacred Land Of Mountains. m) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of The Sacred Land Of Mountains. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 54 of The Sacred Land Of Mountains. o) a Shadow Cloak [6,+9] (+1 to stealth) p) a Large Metal Shield of Reflection [5,+11] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 34 of Moria. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 34 of Moria. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of The Sacred Land Of Mountains. z) (nothing) {) The Bolt of Elume (1d5) (+12,+11) (+3 attacks) It increases your intelligence and attack speed by 3. It produces chaotic effects. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant on level 47 of The Sacred Land Of Mountains. |) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of The Sacred Land Of Mountains. [Character Inventory] a) an Indestructible Corrupted Tome of Melkor {@m1} b) 15 Scrolls of Satisfy Hunger {75% off} c) a Mithril Rod of Recall (160/160) {@z9} d) a Shadow Blade of Life (4d4) (+10,+14)(40%) (+2 to stealth) It increases your stealth by 2. It increases your hit points by 40%. It provides resistance to life draining and dark. It cannot be harmed by acid. You found it in the remains of an Ancient multi-hued dragon on level 46 of The Sacred Land Of Mountains. e) a Magical Dwarven Shovel (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of Moria. f) (nothing) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 34 of Moria. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 57 of The Sacred Land Of Mountains. d) The Magical Honey Jar {Light ABsorb} It can be activated for light absorption every 80 turns. You found it in the remains of a Tree naga on level 34 of Moria. e) a Sprig of Athelas f) 6 Potions of Healing {100% off} g) 4 Potions of Restore Mana {100% off} h) a Ring of Damage (+15) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 33 of Moria. i) a Dazzling Ring of Speed (+10) {100% off} It grants you the power of illuminate if it is being worn. It provides light (radius 2) forever. It increases your speed by 10. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. j) The Amulet of Namin {100% off} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to life draining, electricity, confusion, sound and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 58 of The Sacred Land Of Mountains. l) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to light and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 50 of The Sacred Land Of Mountains. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Shadow Blade (4d4) (+3,+2) (+1 to stealth) q) The Key of Thorin r) a Parchment - Map [Home Inventory - Caras Galadhon ] a) The Seventeenth Eye of Sauron {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Spectral Druid on level 37 of Moria. b) The Horn of Ages {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Hill orc on level 21 of Orc Cave. c) 14 Potions of Corruption d) The Ring of Golad (+16 to damage) (+5) It increases your charisma by 5. It sustains your constitution. It provides resistance to acid and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 62 of The Sacred Land Of Mountains. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 63 of The Sacred Land Of Mountains. f) a Ring of Lordly Protection [+21] {100% off} It provides immunity to paralysis. It provides resistance to life draining, poison, sound and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven smith on level 61 of The Sacred Land Of Mountains. [The Museum Inventory - Bree ] a) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 34 of Moria. b) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 54 of The Sacred Land Of Mountains. c) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 30 of Moria. d) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 52 of The Sacred Land Of Mountains. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulbandi the Ogress, Consort of Morgoth on level 39 of Moria. g) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of The Sacred Land Of Mountains. h) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fundin Bluecloak on level 59 of The Sacred Land Of Mountains. i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. j) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 38 of Moria. k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 30 of Moria. l) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 30 of Moria. m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 48 of The Sacred Land Of Mountains. o) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 63 of The Sacred Land Of Mountains.