The Angband Ladder: The Fury, Red Dragon Wainrider by <thefurry@hvc.rr.com>

  [Theme 1.1.3 Character Sheet]

 Name  : The Fury               Age                 86       STR:     40       
 Sex   : Male                   Height             242       INT:     21       
 Race  : Red Dragon             Weight              69       WIS:     20       
 Class : Wainrider              Social Class         4       DEX:     23       
 Body  : Player                                              CON:     33       
 God   : Melkor Bauglir                                      CHR:     22       
                                                                               
 + To Melee Hit          34 Level             38    Max Hit Points       660   
 + To Melee Damage       42 Experience   2056337    Cur Hit Points      -247   
 + To Ranged Hit         34 Max Exp      2056337    Max SP (Mana)         55   
 + To Ranged Damage       0 Exp to Adv.  2125000    Cur SP (Mana)         55   
   AC                49+103 Gold          341203    Piety              19477   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Good         Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  264-1212  
 Stealth     : Fair         Magic Device: Very Good    Infra-Vision: 120 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born at the foot of the Orodruin, awakened by               
          hunger.  Since then you have destroyed dozens of enemies of          
          the Dark.                                                            
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 53 (2650')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 16 (800')
        The Old Forest: Level 25 (1250')
        Moria: Level 37 (1850')
        The Land Of Rhun: Level 39 (1950')
        The Withered Heath: Level 30 (1500')
        Emyn Luin: Level 61 (3050')
        Dol Amroth: Level 26 (1300')
        Near Harad: Level 20 (1000')

 Your body was a Player.
 You have defeated 5522 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 46 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 Your adventure lasted 23 days.

     Your Attributes:
You are dead, killed by a Great Storm Worm on level 53 of Barad-Dur.
You can spit acid.
You can breath fire.
Your gaze is hypnotic.
You are telekinetic.
You can mind blast your enemies.
You can smell nearby precious metal.
You can teleport yourself short distances.
You can switch locations with another being.
You can emit bright light.
You can feel the danger of evil magic.
You can polymorph yourself at will.
You can turn ordinary items to gold.
You can cause mold to grow near you.
You can harden yourself to the ravages of the elements.
You can bring down the dungeon around your ears.
You can emit confusing, blinding radiation.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of animals.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Smaug's Breath:
  Fires a fire ball.
  Damage=2*level Radius 1+(level/20)
  Level=20, Cost=10, Stat=CON, Difficulty=18

Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Polymorph:
  You can polymorph yourself at will.
  Level=18, Cost=20, Stat=CON, Difficulty=18

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 0)
 - Combat                                        40.400 [0.800]
          - Weaponmastery                        03.550 [0.850]
                   - Sword-mastery               00.000 [1.000]
                            . Critical-hits      00.000 [0.500]
          . Archery                              02.800 [0.600]
          . Barehand-combat                      43.900 [0.500]
 - Sneakiness                                    11.890 [0.900]
          . Stealth                              -7.-100 [0.500]
          . Disarming                            12.800 [0.900]
 - Magic                                         06.704 [0.800]
          . Magic-Device                         11.850 [1.150]
                   . Fire                        20.200 [0.600]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  04.470 [0.900]
          . Prayer                               17.100 [0.700]
 - Monster-lore                                  05.700 [0.500]
          . Symbiosis                            12.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Fumes Trap Set on level 7.
You are fated to die on level 7.
You are fated to meet a Green worm mass on level 12.
You may meet a Horse on level 1.
You may meet a Boar on level 1.


  [Character Equipment]

e) a Blessed Ring of Nexus Resistance [+7] (+1) {cursed}
        It increases your wisdom by 1.  It provides resistance to life draining
     and nexus.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 33 of
    Mirkwood.
f) a Ring of Lordly Protection [+13]
    It provides immunity to paralysis.  It provides resistance to 
    life draining, poison, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Withered Heath.
g) a Ring of Ice [+11] {cursed}
    It
    can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It provides resistance to cold.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
h) a Radiant Ring of Acid [+14] {cursed}
i) a Ring of Critical Hits (+4% of critical hits) {cursed}
j) a Ring of Constitution (+2) {25% off}
    It increases your constitution by 
    2.  It sustains your constitution.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
k) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow
    mushrooms every 50+d50 turns if it is being worn. It increases your 
    charisma by 5.  It sustains your charisma.  It provides resistance to 
    poison and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mauhur, the Uruk on level 25 of Mirkwood.
m) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
o) (nothing)
s) a Metal Cap of Seeing [3,+3] (+4 to searching)
    It increases your searching by 4.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  
    You bought it from the Armoury.
x) The Pair of Metal Shod Boots of Ivrindim [6,+10]
    It sustains your intelligence and 
    wisdom.  It provides resistance to light, dark, confusion, nether and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Withered Heath.
z) a Silent watcher (1026 hp)
{) (nothing)


  [Character Inventory]

a) The Diamond Prism of Light
    It
    can be activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 12 of Mirkwood.
b) The Clay Tablets of Antiquity
    It can be
    activated for summon pet every 101 turns.  
    You found it in the remains of a Vampire ogre on level 31 of Moria.
c) The Horn of Ages
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Draugrog on level 47 of Barad-Dur.
d) 18 Rations of Cram
    
e) a Potion of Restore Life Levels
f) 2 Scrolls of Word of Recall
    
g) a Scroll of Reset Recall
h) a Scroll of *Destruction*
i) a Copper Rod of Trap Location (20/20)
j) a Silver Rod of Fire Balls (100/100)
k) a Silver Rod of Quickness of Disarming (100/100)
l) a Silver Rod of Nothing (100/100)
m) 3 Wands of Dig[1|1] (48 charges)
    
n) The Ring of Power of Ren the Unclean (+4) {cursed}
    It 
    increases your charisma by 4.  It makes you invisible.  It sustains 
    your constitution.  It provides resistance to electricity.  It allows
    you to fly.  It drains experience.  It is heavily cursed.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 53 of Barad-Dur.
o) a Metal Cap of Sensitivity [3,-11] (-1) {cursed}
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness and confusion.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
b) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Caras Galadhon ]

a) a Rune [Armageddon] {quest}
b) The Box of Wizardry
    
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of an Emperor wight on level 36 of Barad-Dur.
c) a Mimic (75 hp)
d) a Potion of Restore Constitution
e) a Scroll of *Identify*
f) a Wooden Rod of Nothing (10/10)
g) an Iron Rod of Nothing (50/50)
h) a Silver Rod of Nothing (100/100)
i) a Rod Tip of Nothing (1 Mana to cast)
j) a Rod Tip of Illumination (8 Mana to cast)
k) a Rod Tip of Sleep Monster (25 Mana to cast)
l) 3 Rod Tips of Lightning Bolts (30 Mana to cast)
m) a Rod Tip of Fire Bolts (40 Mana to cast)
n) a Rod Tip of Frost Bolts (35 Mana to cast)
o) a Rod Tip of Acid Balls (60 Mana to cast)
p) a Rod Tip of Cold Balls (55 Mana to cast)
q) an Arrow Trap Set for Dragons (+15,+14) [+13] (+2)
r) The Ring of Power of Uvatha the Horseman (+2 to searching)
    
    It increases your dexterity, searching and infravision by 2.  It makes
    you invisible.  It provides resistance to cold, sound and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
s) a Ring of Blindness Resistance
    
    It provides resistance to blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
t) a Sorcerous Amulet of Protection from Evil (-1,-67)(60%)(60%) (+3) {cursed}
    It can be activated for 
    protection from evil (dur level*3 + d25) every 225+d225 turns if it is
    being worn. It increases your spell power by 3.  It increases your 
    mana capacity and hit points by 60%.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  It is
    heavily cursed.  It can re-curse itself.  
    You found it in the remains of a Crystal drake on level 35 of Barad-Dur.
u) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 36 of The Land
    Of Rhun.
w) The Mouse Fur 'Iryarad' [1,+12] (+4 to stealth)
    It increases your stealth by 4.  It sustains your strength, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    life draining, electricity, fire, poison, light, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Climbing Set {100% off}
    It allows you to climb mountains.  


  [The Museum Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Vampire ogre on level 31 of Moria.
b) The Crystal Ball of Godly Sights
    It
    can be activated for high experience loss.  
    You found it lying on the ground on level 8 of Barrow-Downs.
c) The Altruistic Assassin
    It can be
    activated for create hunger.  
    You found it in the remains of a Vampire ogre on level 31 of Moria.
d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
e) Robin Hood, the Outlaw's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Robin Hood, the Outlaw on level 10 of
    Barrow-Downs.


  [The Museum Inventory - Caras Galadhon ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of Mirkwood.
b) The Thirteenth Eye of Sauron
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 27 of Mirkwood.
c) The Boulder of Entmoot
    It can be
    activated for hallucination every 10 turns.  
    You found it lying on the ground on level 2 of a Lost Temple.
d) The Fourteenth Eye of Sauron
    It can be
    activated for hallucination every 10 turns.  
    You found it in the remains of a Shade on level 40 of The Land Of Rhun.
e) Gandalf's Tome of Unconventional Warfare
    
    It can be activated for stun.  
    You found it lying on the ground on level 2 of a Lost Temple.
f) Smeagol's Lost Toy
    It can be
    activated for decreasing Intelligence.  
    You found it lying on the ground on level 39 of Barad-Dur.
g) a Parchment titled ``How to Win the Game''
    It can be
    activated for experience loss.  
    You found it in the remains of a Vermicious Knid on level 46 of Barad-Dur.
h) The Wand Construction Kit
    
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Black orc Rogue on level 17 of Mirkwood.
i) The Fifteenth Eye of Sauron
    
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 11 of Mirkwood.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases 
    your strength, dexterity and speed by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Groo, the Wanderer on level 47 of Barad-Dur.
m) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 42 of
    Barad-Dur.



Posted on 25.5.2005 13:18
Last updated on 29.5.2005 21:22

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8724. on the Ladder (of 19090)
126. on the Theme Ladder (of 186)
4. for this player (

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On 25.5.2005 13:18 thefurry@hvc.rr.com wrote:
This isn't exactly theme, it is a mod based off of theme that makes the whole game a lot harder. Don't know how I got that cool sword. Next goal is to clear orc caves

On 27.5.2005 13:40 thefurry@hvc.rr.com wrote:
This is my first real theme character. Didn't see any other red dragon wainriders, so I thought I would give it a try. Pretty simple so far. Now to moria.

On 27.5.2005 13:43 thefurry@hvc.rr.com wrote:
Ok, now I am confused. This probably has something to do with the fact that they both had the same name. Oh well. This dragon is not from my mod, and is playing plain old theme. Ignore my first comment.

On 27.5.2005 17:55 thefurry@hvc.rr.com wrote:
Whee, had fun playing with gain corruption artifact. Theme's corruptions are great. Very frustrated about my mouse fur. Dragons can't wear them. :( oh well.

On 29.5.2005 21:22 thefurry@hvc.rr.com wrote:
Well, that's the end of that. A dragon is a terrible warrior, they just can't deal out damage, even with barehand almost maxed. Don't know what my next guy will be yet.

On 22.7.2006 17:45 ivrindi_m@hotmail.com wrote:
I want to learn about ivrindim

www.ivrindim.org

ivrindi_m@hotmail.com

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