The Angband Ladder: Lorgan, Easterling Wainrider by zasvid

  [Theme 1.2.0 Character Sheet]

 Name  : Lorgan                 Age                 18       STR!     40       
 Sex   : Male                   Height              69       INT!     29       
 Race  : Easterling             Weight             157       WIS!     33       
 Class : Wainrider              Social Class        31       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     38       
                                                                               
 + To Melee Hit         147 Level             50    Hit Points      789/   796 
 + To Melee Damage       95 Experience   9545732    Spell Points    389/   390 
 + To Ranged Hit         92 Max Exp      9545732    Sanity          592/   630 
 + To Ranged Damage       7 Exp to Adv.    *****    Piety                65753 
   AC                34+105 Gold        11325728    Speed           Fast (+34) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[100Perception  : Very Bad     Blows/Round:  16        
 Bows/Throw  : Legendary[42]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  32d7+1520 
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are the chief of Easterlings in Dor-Lomin and Hithlum.           
          You have   yellow eyes, jet-black hair, and a dark                   
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 22 (1100')
        Moria: Level 37 (1850')
        Dol Guldur: Level 70 (3500')
        The Withered Heath: Level 30 (1500')
        a Lost Temple: Level 30 (1500')
        Emyn Luin: Level 60 (3000')
        Near Harad: Level 25 (1250')
        Thorin's trail: Level 33 (1650')

 Your body was a Player.
 You have defeated 5913 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 29 princesses.
 You became a new force of darkness and enslaved all free people.
 You found 4 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 7th Quelle of the 2890th year of the third age.
 Your adventure lasted 21 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Caras Galadhon.
Your gaze is hypnotic.
You can teleport at will.
You can drain life from a foe.
You can smell nearby precious metal.
You can consume solid rock.
You can emit bright light.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can cause mold to grow near you.
You can cast magic missiles.
You can wreck the world around you.
You can sense what is beyond walls.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
You have ESP.
You are unlucky.
You know everything.
You have a firm hold on your life force.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : ...54......3..3+            
        Add Int   : ...5.1.2.......+            
        Add Wis   : ...541.2.......+            
        Add Dex   : 2..5......4.....            
        Add Con   : 2..5.......3..3+            
        Add Chr   : ...541.2......3+            
        Mul Mana  : ...+............            
        Mul SPower: ...+............            
        Add Stea. : .*.....2........            
        Add Infra : ...........3....            
        Add Speed : 2.*54..2......3.            
        Add Blows : 2...............            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Sharpness : .............+..            
        Sust Str  : ...+..+.........            
        Sust Int  : ...+....+.......            
        Sust Wis  : ...+............            
        Sust Dex  : ...+..+.........            
        Sust Con  : ...+............            
        Sust Chr  : ...+............            
        Invisible : ...+...+.......+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+..+...+....+            
        Hold Life : ........+.......            
        Imm Acid  : ...*...+*.+.....            
        Imm Elec  : ...*..*.........            
        Imm Fire  : ..+*+.++.......*            
        Imm Cold  : .+.*..++*.......            
        Res Pois  : ...++.+.........            
        Res Fear  : ....+..........+            
        Res Light : ................            
        Res Dark  : ......+....+....            
        Res Blind : ...+............            
        Res Conf  : ...............+            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : ...+............            
        Res Nexus : .......+........            
        Res Chaos : ................            
        Res Disen : ...++.+.+.......            
        Auto Curse: ...+..........+.            
        WraithForm: ..............+.            
        Lite      : .........++.....            
        See Invis : ...+............            
        Regen     : ...+............            
        Activate  : .+.++..+.++...+.            
        Drain Exp : ...+............            
        Cursed    : ...+..........+.            
        Hvy Curse : ...+..........+.            
        Prm Curse : ...+............            
        Demon.ESP : ..+.............            
        Animal.ESP: +...............            
        Full ESP  : ...+............            

 Corruption list:
Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14


Skills (points left: 16)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   - Sword-mastery               50.000 [1.200]
                            . Critical-hits      00.000 [0.500]
          . Archery                              19.000 [0.800]
 - Sneakiness                                    10.400 [1.200]
          . Stealth                              13.000 [0.600]
          . Disarming                            46.000 [1.100]
 - Magic                                         08.200 [0.800]
          . Magic-Device                         00.000 [0.150]
          . Divination                           05.300 [0.400]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  50.000 [1.200]
          . Prayer                               50.000 [0.700]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Sabre 'Careth Asdriag' (2d7) (+10,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 34 of Moria.
d) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can
    be activated for explosive rune every 200 turns if it is being worn. 
    It increases your stealth by 10.  It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 90 of Angband.
e) a Demonic Ring of Speed (+12) {100% off}
    It 
    increases your speed by 12.  It provides resistance to fire.  It
    allows you to sense the presence of demons.  
    You stole it from the Black Market.
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful
    things if it is being worn. It grants you the power of change the world
     if it is being worn.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and spell power by 5.
    It increases your mana capacity by 100%.  It makes you invisible.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides immunity to acid, electricity, fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    poison, blindness, nether and disenchantment.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It speeds your
    regenerative powers.  It drains mana, life and experience.  It is
    permanently cursed.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Fire on level 90 of Angband.
m) a Dwarven Lantern of the Magi (+1) {@w5}
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Great Eagle Down Coat 'Lindrion' [9,+9]
    It sustains your strength and 
    dexterity.  It provides immunity to electricity.  It provides immunity
    to paralysis.  It provides resistance to fire, cold, poison, dark, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Leather Shield of Talionna [Curse] [2,+11]
    It has a spell
    stored inside.  It sustains your intelligence.  It provides immunity 
    to acid and cold.  It provides resistance to life draining and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 24 of The Withered Heath.
s) The Iron Helm of Knowledge [6,+20] (-6) (charging) {@w0}
    It can
    be activated for whispers from beyond(sanity drain) 100+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It provides light (radius 1) forever.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+3 to infravision)
    
    It increases your strength, constitution and infravision by 3.  It
    provides resistance to dark.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 24 Sharpened Seeker Bolts (4d5) (+9,+7)
|) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel
    good (level*5) every 300+d300 turns if it is being worn. It can be
    used to store a spell.  It decreases your strength, constitution, 
    charisma, speed and luck by 3.  It renders you incorporeal.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.


  [Character Inventory]

a) a Fireproof Corrupted Tome of Melkor {!*!*!*}
b) a Book of Beginner Cantrips {!*!*!*!*}
    
c) 13 Potions of Speed {@q9}
    
d) 21 Potions of Healing {!*}
    
e) a Potion of Life
f) 6 Potions of Curing
g) 13 Scrolls of Word of Recall {@r9}
    
h) 7 Scrolls of *Destruction*
    
i) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oathbreaker on level 67 of Dol Guldur.
j) 2 Scrolls of Genocide
k) The Wand of Digging of Thrain (107 charges) {@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) The Anchor of Space-Time {@w5}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 48 of
    Barad-Dur.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {@w0}
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
o) The Broad Sword 'Aranruth' (3d5) (+15,+8) (+4)
    It increases your strength, dexterity
     and constitution by 4.  It does extra damage from frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 74 of Angband.
p) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
q) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
r) 18 Bolts of Lightning (1d5) (+8,+11)
    It does extra damage from electricity.  It cannot be
    harmed by electricity.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) 12 Bolts of Acid (1d5) (+4,+5)
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You found it in the remains of a Cave orc on level 21 of Orc Cave.
t) 18 Bolts of Flame (1d5) (+8,+5)
    It
    does extra damage from fire.  It cannot be harmed by fire.  
    You found it in the remains of a Dark dwarven lord on level 33 of Thorin's
    trail.
u) 24 Bolts (exploding) (1d5) (+7,+6) {mana}
    
v) 26 Sharpened Seeker Bolts of Venom (4d5) (+6,+10)
    It poisons your foes.  It is very sharp and can cut your foes.  
    You found it in the remains of a Dark dwarven warrior on level 43 of
    Barad-Dur.
w) 23 Seeker Bolts of Venom (4d5) (+15,+14)


  [Home Inventory - Bree ]

a) The Tome of Chaos
b) 6 Sprigs of Athelas
c) a Moonstone Rod of Trap Location (75/75) {@z0}
    
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
e) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 33 of Thorin's
    trail.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50
    turns if it is being worn. It grants you the power of detect curses if
    it is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
g) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.


  [Home Inventory - Minas Anor ]

a) a Ring of Flying
    
    It allows you to fly.  
    You bought it from the Black Market.
b) The Key of Orthanc
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 64 of Barad-Dur.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
f) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra
    damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
g) 23 Arrows of Venom (1d4) (+8,+12)
h) 26 Sheaf Arrows of Slay Dragon (1d5) (+13,+12)
i) 17 Sheaf Arrows (exploding) (1d5) (+8,+9)
j) 23 Arrows (exploding) (1d4) (+8,+8)
k) 22 Arrows (exploding) (1d4) (+7,+4)
l) 56 Arrows (1d4) (+8,+8)
    
m) The Seeker Arrow of Gondor (10d8) (+10,+20)
n) 21 Seeker Arrows (exploding) (4d4) (+2,+1)
o) 49 Seeker Arrows (4d4) (+8,+8)
p) 19 Sharpened Ranger's Arrows (2d6) (+8,+8)
q) 26 Ranger's Arrows (exploding) (2d6) (+8,+8)
r) 20 Ranger's Arrows (2d6) (+8,+8)
s) The Mithril Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cold-drake on level 36 of Moria.
t) The Mithril Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
u) The Key of Thorin


  [Home Inventory - Caras Galadhon ]

a) 30 Potions of Cure Insanity
    
b) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 70 of Angband.
d) a Dragon Helm of Gondor [8,+23] (+3) {@w0}
    It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to fire, poison, sound and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
e) 25 Bolts of Slay Demon (1d5) (+14,+12)
    
    It strikes at demons with holy wrath.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
f) 14 Bolts (exploding) (1d5) (+5,+7) {tele away}
    
g) 22 Seeker Bolts (exploding) (4d5) (+4,+7)
h) 26 Blessed Sheaf Arrows of Frost (1d5) (+9,+8)
    It does extra damage from fire and frost.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It has been blessed by
    the gods.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    It cannot be harmed by cold.  
    You found it in the remains of a Dark dwarven warrior on level 22 of
    Mirkwood.


  [The Museum Inventory - Caras Galadhon ]

a) The Ring of Power of Khamul, the Black Easterling (+3 attacks)
    It increases your attack speed by 3.  It makes you invisible.
    It sustains your dexterity and charisma.  It makes you completely
    fearless.  It provides resistance to fire and sound.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 99 of
    Angband.
b) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Necklace of Girion [+10] (+5)
    It can be activated for grow mushrooms every 50+d50 turns
     if it is being worn. It increases your charisma by 5.  It sustains 
    your charisma.  It provides resistance to poison and nexus.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 22 of
    Mirkwood.
d) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It increases your mana
    capacity and hit points by 200%.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dagorrog on level 90 of Angband.
e) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 54 of Barad-Dur.
f) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 22 of
    Mirkwood.
g) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your stealth by 3.  It makes you invisible.  It provides resistance to 
    dark, nether and chaos.  It allows you to sense the presence of undead
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black Balrog on level 90 of Angband.
h) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 22 of
    Mirkwood.
i) The Silmaril of Flames (+2) {cursed}
    It can be activated for invulnerability (dur 8+d8) every 1000
    turns if it is being worn. It grants you the power of banish evil if
    it is being worn.  It provides light (radius 5) forever.  It increases 
    your strength by 2.  It provides resistance to fire, light, dark, 
    shards, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains mana and experience.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall
    every 200 turns if it is being worn. It grants you the power of banish
    evil if it is being worn.  It provides light (radius 5) forever.  It 
    increases your intelligence by 2.  It provides resistance to light, 
    dark, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains life and experience.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 77 of
    Angband.
k) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength by 2.  It sustains your strength.  It makes you
    completely fearless.  It allows you to sense the presence of trolls.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 70 of Angband.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
m) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 90 of Angband.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
o) an Elven Cloak of Aman [4,+32] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) The Large Metal Shield of Erkenbrand [0,+30] (+3)
    It increases your strength and 
    charisma by 3.  It sustains your dexterity.  It provides immunity to
    paralysis.  It allows you to sense the presence of orcs.  It speeds
    your regenerative powers.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 61 of Barad-Dur.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and confusion.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 77 of Angband.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 90 of Angband.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Angband.
t) The Dragon Helm of Thrain [8,+10]
    It sustains your intelligence.  It provides
    resistance to dark and disenchantment.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It 
    increases your constitution by 3.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
    Guldur.
v) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 2.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to cold.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 48 of Barad-Dur.
w) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 38 of Barad-Dur.
x) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is
    especially deadly against natural creatures.  It provides resistance 
    to cold and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Faunungol on level 90 of Angband.
a) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It 
    increases your strength by 2.  It does extra damage from fire.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    provides immunity to paralysis.  It provides resistance to fire, 
    poison and shards.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It 
    drains life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 90 of
    Angband.
c) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 90 of Angband.
d) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 48 of Barad-Dur.
e) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nexus.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Angband.
f) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Angband.
g) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  
    It provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 90 of Angband.
h) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smeagol on level 48 of Barad-Dur.



Posted on 2.7.2006 21:57

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4116. on the Ladder (of 18973)
88. on the Theme Ladder (of 186)
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On 2.7.2006 21:57 felagund@poczta.fm wrote:
Wraithform + Curse make invincible warriors...

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