The Angband Ladder: Ocerabaen, Ent Wainrider by <kenneth_hon@hotmail.com>
[Theme 1.2.0 Character Sheet]
Name : Ocerabaen Age 269 STR! 40
Sex : Neuter Height 74 INT! 31
Race : Ent Weight 119 WIS! 34
Class : Wainrider Social Class 31 DEX! 38
Body : Player CON! 40
God : Nobody CHR! 34
+ To Melee Hit 167 Level 50 Hit Points 2025/ 2025
+ To Melee Damage 115 Experience 18056788 Spell Points 220/ 220
+ To Ranged Hit 70 Max Exp 18136701 Sanity 655/ 655
+ To Ranged Damage 12 Exp to Adv. *****
AC 19+162 Gold 1208037 Speed Fast (+13)
(Miscellaneous Abilities)
Fighting : Legendary[112Perception : Excellent Blows/Round: 14
Bows/Throw : Legendary[20]Searching : Superb Shots/Round: 1
Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 70d5+1610
Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 110 feet
Tactic: normal
Explor: running
(Character Background)
You are one of the first beings who awoke on Arda. You
have brown skin and inflexible members.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 66 (3300')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Orodruin: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 25 (1250')
Orc Cave: Level 22 (1100')
Erebor: Level 60 (3000')
The Old Forest: Level 13 (650')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Withered Heath: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Forodwaith: Level 75 (3750')
Emyn Luin: Level 60 (3000')
Dol Amroth: Level 35 (1750')
Near Harad: Level 20 (1000')
Tol Eressea: Level 45 (2250')
Utumno: Level 101 (5050')
Your body is a Player.
You are currently on level 100 of Angband.
You have defeated 6471 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved 91 princesses.
You saved Arda and became a famed Ruler.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 11th Quelle of the 2890th year of the third age.
You have been adventuring for 25 days.
adefkmnopsuxz{|@
Add Str : 3.2.4.....1...6.
Add Int : ..2.....3..3....
Add Wis : ..2.4...........
Add Dex : 342.......13....
Add Con : ..2.....3.1.....
Add Chr : ..2.4.....13....
Add Stea. : ..2...5....3....
Add Sear. : ......5....3..6.
Add Infra : ..............6.
Add Tun.. : ..............6.
Add Speed : 342.4......3...+
Slay Evil : +...............
Slay Und. : +...............
Slay Orc : ..............+.
Slay Troll: ..............+.
Slay Giant: ..............+.
Slay Drag.: +.............+.
Sharpness : +...............
Acid Brand: ..............+.
Sust Str : ...+............
Sust Int : ..+.............
Sust Wis : ..+....+........
Sust Dex : ...+...+........
Sust Con : ...+............
Sust Chr : ..+.............
Invisible : ............+...
Mul life : ...+...........+
Sens Fire : ...............+
Reflect : ................
Free Act : +.+...+....+....
Hold Life : ..++............
Imm Acid : .+....*...+...+.
Imm Elec : .+....*...+.....
Imm Fire : ++..+..+*.+.....
Imm Cold : .+*...**..+.....
Res Pois : ....+.....+....+
Res Fear : ....+...+......+
Res Light : ...........+....
Res Dark : ......+....+..+.
Res Blind : ..+...+.........
Res Conf : .......+........
Res Sound : ................
Res Shard : ........+.......
Res Neth : .......+........
Res Nexus : .......+........
Res Chaos : ................
Res Disen : ....+..+......+.
Aura Fire : +......+........
Levitate : ...........+....
Lite : +....++..+......
See Invis : +.+............+
Digestion : +..............+
Regen : +..+............
Activate : ..+++....+....+.
Cursed : ......+...+.....
Fly : ..........+.....
Sentient : +...............
Climb : ..............+.
Orc.ESP : ..............++
Troll.ESP : ...............+
Evil.ESP : ...............+
Good.ESP : ...........+....
Unique.ESP: ...........+....
Full ESP : ..+.............
Skills (points left: 0)
- Combat 50.000 [0.800]
- Weaponmastery 50.000 [0.850]
- Sword-mastery 50.000 [1.000]
. Critical-hits 00.000 [0.500]
. Archery 06.200 [0.600]
. Barehand-combat 00.000 [0.200]
. Boulder-throwing 00.600 [0.600]
- Sneakiness 04.200 [0.900]
. Stealth -06.000 [0.400]
. Disarming 01.500 [0.900]
- Magic 11.072 [0.800]
. Magic-Device 50.000 [1.150]
. Conveyance 01.300 [0.400]
. Udun 00.000 [0.400]
- Spirituality 31.700 [0.900]
. Prayer 50.000 [0.700]
- Monster-lore 03.850 [0.500]
. Symbiosis 25.200 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
* Tree walking
[Character Equipment]
a) The Long Sword 'Sereghathol' (E:161564, L:29) (5d5) (+55,+37) (+3 to speed)
It
provides light (radius 1) forever. It increases your strength,
dexterity and speed by 3. It is very sharp and can cut your foes. It
is very sharp and can make your foes bleed. It is especially deadly
against dragons. It strikes at undead with holy wrath. It fights
against evil with holy fury. It provides immunity to paralysis. It
provides resistance to fire. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Worm of Fire on level 99 of
Orodruin.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides
resistance to acid, electricity, fire and cold. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 36 of
Barad-Dur.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns
if it is being worn. It increases your strength, intelligence, wisdom
, dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Worm of Balance on level 96 of
Angband.
f) a Ring of Vitality(40%)
It can be activated for satisfy hunger every 100 turns if it
is being worn. It increases your hit points by 40%. It sustains your
strength, dexterity and constitution. It provides resistance to life
draining. It speeds your regenerative powers.
You bought it from the Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and
cure black breath every 200 turns if it is being worn. It provides
light (radius 3) forever. It increases your strength, wisdom,
charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 74 of Angband.
m) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dark dwarven smith on level 58 of The
Sacred Land Of Mountains.
n) The Robe of Belegaer [2,+20] (+5) {cursed}
It provides light (radius 1) forever. It
increases your stealth, searching and luck by 5. It provides immunity
to acid, electricity and cold. It provides immunity to paralysis. It
provides resistance to dark and blindness. It allows you to breathe
underwater. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Marda, rider of gold Laronth on level 45 of
Tol Eressea.
o) The Cloak 'Earaman' [1,+1]
It can be used to store a spell. It sustains your wisdom
and dexterity. It provides immunity to cold. It provides resistance
to fire, confusion, nether, nexus and disenchantment. It produces a
fiery sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
p) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
It grants you the power of find secret passages if it is being
worn. It increases your intelligence and constitution by 3. It
provides immunity to fire. It makes you completely fearless. It
provides resistance to shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Green drake on level 82 of Angband.
s) The Iron Helm of Knowledge [6,+20] (-6)
It
can be activated for whispers from beyond(sanity drain) 100+d200 turns
if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
u) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1) {cursed}
It increases your strength, dexterity, constitution, charisma
and luck by 1. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to fly. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Many Colours on level 99 of
Orodruin.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
It grants you the power of panic hit if it is being worn. It
increases your intelligence, dexterity, charisma, stealth, searching
and speed by 3. It provides immunity to paralysis. It provides
resistance to light and dark. It allows you to levitate. It allows
you to sense the presence of good beings and unique beings. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) a Greater draconic quylthulg (1500 hp)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud
every 5 turns if it is being worn. It increases your strength,
searching, infravision and ability to tunnel by 6. It does extra
damage from acid. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides
resistance to acid, dark and disenchantment. It allows you to climb
mountains. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadlord on level 69 of The Sacred Land
Of Mountains.
[Character Inventory]
a) a Parchment titled ``Concerning Hobbits''
It can be activated for heal 700 hit points every 100
turns.
You found it in the remains of an Oathbreaker on level 70 of Angband.
b) 14 Potions of Cure Critical Insanity
c) 26 Potions of Cure Critical Wounds
d) 3 Potions of Healing
e) 4 Potions of *Healing*
f) 2 Potions of Enlightenment
g) 29 Scrolls of Teleportation
h) 18 Scrolls of Word of Recall
i) 2 Scrolls of *Identify*
j) 12 Scrolls of Remove Curse
k) 43 Scrolls of Satisfy Hunger
l) a Wooden Rod of the Istari of Trap Location (20/20)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Naurungol on level 50 of Moria.
m) a Golden Rod of Disarming (125/125)
n) a Mithril Rod of Detection (160/160)
o) a Tilkal Rod of Speed (200/200)
p) a Tilkal Rod of Healing (200/200)
q) a Dwarven Lantern of the Magi (+1)
It
grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 1. It provides resistance to blindness. It cannot be
harmed by fire.
It was given to you as a reward.
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every
500 turns if it is being worn. It increases your strength and charisma
by 4. It provides resistance to acid, electricity, fire, cold,
poison, dark and disenchantment. It allows you to sense the presence
of orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater Balrog on level 94 of Angband.
s) The Robe of Great Luck [2,+0] (+60)
It increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Perplexity on level 94 of
Angband.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
v) The Bolt 'Eldim' (1d5) (+29,+26) (+1)
w) (nothing)
[Home Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Oriental vampire on level 70 of Paths of
the Dead.
b) The Great Rod Tip of Home Summoning (75 Mana to cast)
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Cantoras, the Skeletal Lord on level 99 of
Orodruin.
c) a Ring of Extra Attacks (+3 attacks)
d) a Ring of Flying
It allows you to fly.
You found it in the remains of an Ancient multi-hued dragon on level 70 of
The Sacred Land Of Mountains.
e) The Large Leather Shield of Celegorm [4,+20]
It makes you completely fearless. It
provides resistance to acid, electricity, fire, cold, light and dark.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater Balrog on level 94 of Angband.
f) The Large Metal Shield of Erkenbrand [0,+30] (+3)
It increases your strength and charisma by 3. It sustains your
dexterity. It provides immunity to paralysis. It allows you to sense
the presence of orcs. It speeds your regenerative powers. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ancalagon the Black on level 87 of Angband.
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ethereal dragon on level 78 of Angband.
h) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
i) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity,
constitution, speed and attack speed by 2. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It is especially deadly against natural creatures. It allows
you to sense the presence of animals. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It
provides resistance to acid, electricity, fire and cold. It allows
you to levitate. It allows you to see invisible monsters. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ancalagon the Black on level 87 of Angband.
k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, poison and dark.
It allows you to sense the presence of orcs and dragons. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
l) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
It provides light (radius 1) forever.
It increases your ability to score critical hits by 1. It is very
sharp and can make your foes bleed. It is especially deadly against
orcs. It makes you completely fearless. It provides resistance to
blindness. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire
(72) every 400 turns if it is being worn. It provides light (radius 1)
forever. It increases your strength, dexterity and luck by 4. It
does extra damage from fire. It is especially deadly against orcs.
It is especially deadly against trolls. It fights against evil with
holy fury. It sustains your dexterity. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to fire and disenchantment. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
n) a Long Sword of Westernesse (2d5) (+15,+15) (+1)
It increases your strength, dexterity and
constitution by 1. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
trolls and giants. It can resist being shattered by morgul beings.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth
by 2. It is especially deadly against orcs. It is especially deadly
against trolls. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of orcs and
trolls. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) a Claymore of Doriath (E:1022399, L:35) (2d8) (+46,+19)
It can be wielded two-handed. It does
extra damage from fire. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It makes you invisible. It
provides resistance to cold. It produces an electric sheath. It
drains experience. It cannot be harmed by electricity. It cannot be
harmed by cold.
You found it in the remains of a Dracolisk on level 51 of Barad-Dur.
q) The Two-Handed Sword 'Ereth' (3d6) (+5,+17) (+1 attack)
It
must be wielded two-handed. It increases your constitution and attack
speed by 1. It does extra damage from acid. It is very sharp and can
cut your foes. It is especially deadly against dragons. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Black Numenorean on level 50 of Moria.
r) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
s) a Blessed Dark Sword of the Maiar (3d7) (+8,+10) [+1] (+5)
It generates an antimagic field. It increases
your wisdom by 5. It is especially deadly against trolls. It is
especially deadly against giants. It fights against evil with holy
fury. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to poison. It allows you to see
invisible monsters. It allows you to sense the presence of trolls,
giants, evil beings and good beings. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black Numenorean on level 50 of Moria.
t) The Lochaber Axe 'Lhugdagnir' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of dragons.
It provides resistance to acid, electricity, fire, cold and poison.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 95 of
Angband.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides
resistance to disenchantment. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Balance on level 96 of
Angband.
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It increases your dexterity and speed by 3. It poisons your
foes. It strikes at undead with holy wrath. It fights against evil
with holy fury. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and sound. It speeds your
regenerative powers. It prevents teleportation. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
w) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
It can be activated for ball of cold
(48) every 400 turns if it is being worn. It grants you the power of
weigh magic if it is being worn. It can be used to store a spell. It
increases your intelligence, speed and spell power by 4. It increases
your mana capacity by 80%. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
[Home Inventory - Gondolin ]
a) a Rod Tip of Recall (80 Mana to cast)
b) a Ring of Speed (+10)
c) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 70 of
The Sacred Land Of Mountains.
d) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and
life levels every 750 turns if it is being worn. It provides light
(radius 1) forever. It increases your constitution by 3. It sustains
your intelligence, wisdom and constitution. It provides resistance to
life draining, cold, dark and nether. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Red Balrog on level 63 of Barad-Dur.
e) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Scatha the Worm on level 48 of The Sacred
Land Of Mountains.
f) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area
every 50+d50 turns if it is being worn. It grants you the power of
detect curses if it is being worn. It provides light (radius 4)
forever. It increases your speed by 1. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 70 of Dol
Guldur.
g) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it
is being worn. It provides light (radius 2) forever. It increases
your intelligence, wisdom, searching and infravision by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Law on level 76 of Angband.
h) The Black Banner of Gondor (-3)
It can be activated for summon undead every 666+d333 turns if it is
being worn. It provides light (radius 1) forever. It decreases your
stealth by 3. It makes you invisible. It provides resistance to dark
, nether and chaos. It allows you to sense the presence of undead.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 61 of Barad-Dur.
i) The Silmaril of Flames (+2) {cursed}
It can be
activated for invulnerability (dur 8+d8) every 1000 turns if it is
being worn. It grants you the power of banish evil if it is being
worn. It provides light (radius 5) forever. It increases your
strength by 2. It provides resistance to fire, light, dark, shards,
nether, nexus and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It drains mana and
experience. It is heavily cursed. It can re-curse itself. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Law on level 76 of Angband.
j) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength by 2. It sustains your strength. It makes you completely
fearless. It allows you to sense the presence of trolls. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
k) The Metal Lamellar Armour of Thova (-3 to accuracy) [23,+11]
It sustains your wisdom and
constitution. It provides immunity to electricity and fire. It
provides resistance to sound, shards, nether and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Law on level 76 of Angband.
l) The Full Plate Armour 'Ureith' (-3 to accuracy) [25,+9]
It can be used to store a spell. It provides immunity to nether. It
provides resistance to acid, dark, confusion and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 65 of Barad-Dur.
m) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Law on level 76 of Angband.
n) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to fire. It provides immunity to paralysis. It
provides resistance to acid, electricity and cold. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Worm of Perplexity on level 73 of
Angband.
o) an Elven Cloak of Air [4,+19] (+3 to stealth)
It increases your stealth, searching and luck by 3. It allows
you to breathe without air. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 70 of The Sacred Land Of
Mountains.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if
it is being worn. It provides light (radius 1) forever. It increases
your wisdom, charisma, searching and luck by 5. It sustains your
wisdom, dexterity and charisma. It provides resistance to acid,
electricity, dark and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolisk on level 90 of Angband.
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It
can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
it is being worn. It increases your intelligence, dexterity, charisma,
searching and spell power by 3. It provides resistance to acid, fire,
shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55
turns if it is being worn. It increases your intelligence, wisdom and
searching by 2. It provides resistance to blindness. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every
direction if it is being worn. It decreases your intelligence, wisdom
and searching by 5. It provides immunity to cold. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, fire, poison and disenchantment. It allows you to
see invisible monsters. It produces an anti-magic shell. It drains
life. It induces random teleportation. It is heavily cursed. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Fire on level 74 of Angband.
t) The Set of Gauntlets of Lorien [2,+15] (+4)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It increases your
dexterity by 4. It sustains your dexterity. It provides immunity to
paralysis. It provides resistance to electricity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 73 of
Angband.
u) The Set of Gauntlets of Ossiriand [2,+15] (+4)
It can be activated for acid bolt (5d8) every 5+d5 turns if it
is being worn. It can be used to store a spell. It increases your
charisma by 4. It sustains your charisma. It provides resistance to
acid. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Small Sword 'Hilos' (1d6) (+0,+3) (+2 to speed)
It increases your speed and attack
speed by 2. It produces chaotic effects. It is very sharp and can
make your foes bleed. It is a great bane of dragons. It is
especially deadly against orcs. It is a great bane of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snow-troll on level 100 of Angband.
w) a Broad Sword of Doriath (E:25, L:2) (2d5) (+14,+19)
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 98 of Angband.
x) The Rod of Annuminas (+4)
It can be activated for rune of protection every
400 turns if it is being worn. It can be used to store a spell. It
increases your charisma and luck by 4. It provides immunity to
paralysis. It provides resistance to confusion. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 73 of
Angband.
[Home Inventory - Minas Anor ]
a) The Small Mithril Shield of Thorin [5,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to confusion, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Many Colours on level 99 of
Orodruin.
b) The Set of Gauntlets of Nargothrond [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if
it is being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 99 of Orodruin.
c) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It
can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 98 of Angband.
d) The Dagger of Peregrin (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every
7+d7 turns if it is being worn. It does extra damage from frost. It
provides resistance to cold and sound. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dagorrog on level 99 of Orodruin.
e) The Sabre of Arancarth (1d7) (+19,+32) (+1 to speed)
It
increases your speed by 1. It poisons your foes. It produces chaotic
effects. It is especially deadly against trolls. It is a great bane
of undead. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Fire on level 99 of
Orodruin.
f) a Long Sword of Doriath (E:4006308, L:42) (2d5) (+42,+26) (+1)
It increases your ability to tunnel by 1. It does extra
damage from electricity and fire. It strikes at undead with holy
wrath. It makes you invisible. It provides resistance to fire, cold
and poison. It allows you to sense the presence of trolls. It slows
your metabolism. It cannot be harmed by acid. It cannot be harmed by
fire. It cannot be harmed by cold.
You found it in the remains of a Great Worm of Perplexity on level 82 of
Angband.
[Home Inventory - Caras Galadhon ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck
by 20. It does extra damage from fire. It poisons your foes. It
produces chaotic effects. It is very sharp and can make your foes
bleed. It strikes at demons with holy wrath. It fights against evil
with holy fury. It can re-curse itself. It can resist being
shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dreadmaster on level 51 of Barad-Dur.
b) a Rod Tip of Recall (80 Mana to cast)
c) 2 Rod Tips of Detection (80 Mana to cast)
d) a Rod Tip of Restoration (140 Mana to cast)
e) 3 Rod Tips of Disarming (50 Mana to cast)
f) a Ring of Speed (+5)
g) a Ring of Extra Attacks (+1 attack)
h) an Amulet of of War (+3 attacks)
It increases your strength, dexterity and attack speed by 3. It
drains mana and experience. It aggravates nearby creatures.
You found it in the remains of a Halfling slinger on level 69 of The
Sacred Land Of Mountains.
i) The Necklace of Girion [+10] (+5)
It can be activated for grow mushrooms every
50+d50 turns if it is being worn. It increases your charisma by 5. It
sustains your charisma. It provides resistance to poison and nexus.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 69 of The
Sacred Land Of Mountains.
j) The Amulet of Annatar(200%)(200%) (+10)
It increases your spell power by 10. It
increases your mana capacity and hit points by 200%. It drains
experience. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
k) an Amulet of the Serpents [+4] (+3)
It can be activated for venom breathing
every 40+d60 turns if it is being worn. It increases your dexterity by
3. It provides resistance to poison.
You found it in the remains of a Multi-hued drake on level 54 of The
Sacred Land Of Mountains.
l) The Paper Armour of Aistanar (-19,-54) [4,+9](40%)
It increases your hit points by 40%. It
provides immunity to fire. It makes you completely fearless. It
provides resistance to electricity, poison, sound and nexus. It
renders you especially vulnerable to fire. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Uruk Shaman on level 45 of The Sacred
Land Of Mountains.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It
provides resistance to acid, shards and nether. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) a Dagger of Gondolin (1d4) (+7,+14) (+2)
It provides light
(radius 1) forever. It increases your strength and constitution by 2.
It is especially deadly against dragons. It is especially deadly
against trolls. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to dark. It
allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It cannot be harmed by acid. It cannot be
harmed by fire.
It was given to you as a reward.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It allows you to see invisible monsters. It gives
telepathic powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your
attack speed by 2. It is especially deadly against natural creatures.
It provides resistance to disenchantment. It allows you to see
invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength,
constitution and speed by 2. It does extra damage from electricity.
It is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides immunity to paralysis. It
provides resistance to electricity, light and dark. It allows you to
see invisible monsters. It aggravates nearby creatures. It is
cursed. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It
poisons your foes. It is very sharp and can cut your foes. It is
very sharp and can make your foes bleed. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It strikes at undead with holy wrath. It fights against evil
with holy fury. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Dark Sword 'Mormegil' (E:7623, L:18) (6d7) (+16,+7) [-20] (+3 to speed)
It generates an antimagic field. It
increases your speed and attack speed by 3. It does extra damage from
fire. It is especially deadly against dragons. It provides immunity
to fire. It makes you completely fearless. It provides resistance to
electricity, cold, chaos and disenchantment. It drains mana, life and
experience. It aggravates nearby creatures. It carries an ancient
foul curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 66 of The
Sacred Land Of Mountains.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
u) a Metal Boomerang of Tulkas (4d5) (+13,+12) (+1 to searching)
It can be activated for teleport (range 100)
every 45 turns if it is being worn. It increases your searching by 1.
It does extra damage from electricity. It is a great bane of dragons.
It fights against evil with holy fury. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It slows
your metabolism. It speeds your regenerative powers. It induces
random teleportation. It can resist being shattered by morgul beings.
You found it in the remains of a Lygrog on level 70 of The Sacred Land Of
Mountains.
v) The Harp of Thorin (+2 to stealth)
It can be activated for mass charm every 750 turns if it is
being worn. It grants you the power of remove fear if it is being
worn. It increases your charisma, stealth, infravision, ability to
tunnel and luck by 2. It sustains your charisma. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Scatha the Worm on level 48 of The Sacred
Land Of Mountains.
w) a Climbing Set
x) The Sceptre of Numenor (-3 to speed) {cursed}
It can be activated for dispel good (level*5) every
300+d300 turns if it is being worn. It can be used to store a spell.
It decreases your strength, constitution, charisma, speed and luck by
3. It renders you incorporeal. It is heavily cursed. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolisk on level 51 of Barad-Dur.
|
Posted on 9.4.2006 19:24
2147. on the Ladder (of 19323)
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