The Angband Ladder: Yarecan, Druadan Wainrider by <acockbur@gmail.com>
[Theme 1.1.3 Character Sheet]
Name : Yarecan Age 75 STR! 40
Sex : Male Height 72 INT! 40
Race : Zombie Druadan Weight 184 WIS! 40
Class : Wainrider Social Class 3 DEX! 40
Body : Player CON! 40
God : Manwe Sulimo CHR! 40
+ To Melee Hit 240 Level 50 Hit Points 2990/ 2990
+ To Melee Damage 179 Experience 29239970 Spell Points 409/ 448
+ To Ranged Hit 131 Max Exp 29239970 Sanity 930/ 930
+ To Ranged Damage 14 Exp to Adv. ***** Piety 22291
AC 45+181 Gold 2473086 Speed Fast (+25)
(Miscellaneous Abilities)
Fighting : Legendary[157Perception : Fair Blows/Round: 14
Bows/Throw : Legendary[55]Searching : Fair Shots/Round: 1
Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 70d5+2506
Stealth : Fair Magic Device: Superb Infra-Vision: 1300 feet
Tactic: coward
Explor: running
(Character Background)
You are one of several children of a Druadan Gatherer. You
have black eyes, straight black hair and a very dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 58 (2900')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Orodruin: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 39 (1950')
The Withered Heath: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
a Lost Temple: Level 18 (900')
Forodwaith: Level 80 (4000')
Emyn Luin: Level 70 (3500')
Dol Amroth: Level 35 (1750')
Angmar: Level 90 (4500')
Near Harad: Level 25 (1250')
Isengard: Level 40 (2000')
Utumno: Level 121 (6050')
Your body is a Player.
You are currently in the town of Caras Galadhon.
You have defeated 13662 enemies.
You destroyed the One Ring, thus weakening Sauron.
You abandoned Gondolin when it most needed you, thus causing its destruction.
You saved 98 princesses.
You saved Arda and became a famed King.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 20th Quelle of the 2890th year of the third age.
You have been adventuring for 34 days.
abdefkmnopqsuvxz{|@
Add Str : 2..12.....4*.....3.
Add Int : ...127..2..*.......
Add Wis : ...127..2..*.......
Add Dex : 2..12......*.4.....
Add Con : ...12.....4*.....3.
Add Chr : ...12...2..*.....3.
Mul Mana : .....+.............
Mul SPower: .....+.............
Add Stea. : .5..2...2..........
Add Sear. : ......4.......4....
Add Infra : ...........*..4....
Add Tun.. : ..............4....
Add Speed : 25*12...2........3+
Slay Evil : ++.................
Slay Demon: +..................
Slay Drag.: +..................
Sharpness : ++.................
Elec Brand: +..................
Sust Str : ...+.....+.........
Sust Int : ....+....+.........
Sust Wis : ...++....+.........
Sust Dex : .........+.........
Sust Con : ...+.....+.........
Sust Chr : ...++....+.........
Invisible : +.......+..........
Mul life : .....+.............
Sens Fire : ...................
Reflect : ...................
Free Act : ++.++.....+..+....+
Hold Life : .+..+.......+.....+
Imm Acid : .......*++*+.+.....
Res Elec : +........+.+.......
Imm Fire : +.+*....++.++......
Imm Cold : ....*...++.++.....+
Res Pois : .......+...++.....+
Res Fear : .+.+..............+
Res Light : +.......+..+.......
Res Dark : ...........+.......
Res Blind : ....+..............
Res Conf : ..........+++......
Res Sound : ..........+........
Res Shard : ................+..
Res Neth : ...+.....+.+.......
Res Nexus : ..........++.......
Res Chaos : ..........+.+......
Res Disen : .+.....+...........
Aura Fire : +..................
Aura Elec : +..................
Auto Curse: .....+...........+.
WraithForm: .................+.
Levitate : +.+..........+....+
Lite : ++...+.....+.......
See Invis : ++.++......+......+
Digestion : +.................+
Regen : +..+...............
Activate : ..+++.+.+....+...+.
Drain Exp : +..................
Teleport : +..................
Blessed : .+..............+..
Cursed : ...........+.....+.
Hvy Curse : ...........+.....+.
Prm Curse : ...........+.......
B.Breath : ..................+
Fly : ..................+
Sentient : +..................
Climb : ..............+....
Orc.ESP : ..........+........
Evil.ESP : .........+.........
Good.ESP : +..................
Unique.ESP: .+.................
Full ESP : ....+......+.......
Skills (points left: 0)
- Combat 50.000 [0.800]
- Weaponmastery 50.000 [0.850]
- Sword-mastery 50.000 [1.000]
. Critical-hits 00.000 [0.500]
- Archery 01.800 [0.600]
. Boomerang-mastery 00.000 [0.250]
- Sneakiness 01.100 [0.900]
. Stealth 01.000 [0.400]
. Disarming 00.800 [0.900]
- Magic 10.640 [0.800]
. Magic-Device 16.800 [1.150]
. Conveyance 01.300 [0.400]
. Udun 00.000 [0.400]
. Necromancy 12.200 [0.500]
- Spirituality 50.000 [0.900]
. Prayer 50.000 [0.700]
. Mindcraft 02.200 [0.500]
- Monster-lore 04.850 [0.500]
. Mimicry 36.700 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to find The Cloak 'Holcolleth' on level 1.
You are fated to find a Potion of Cure Light Insanity on level 1.
[Character Equipment]
a) The Long Sword 'Sereghathol' (E:10518352, L:49) (5d5) (+69,+45) (+2 to
speed)
It provides light (radius 1) forever. It increases your strength,
dexterity and speed by 2. It does extra damage from electricity. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It is especially deadly against dragons. It strikes
at demons with holy wrath. It fights against evil with holy fury. It
makes you invisible. It provides immunity to paralysis. It provides
resistance to electricity, fire and light. It allows you to levitate.
It allows you to see invisible monsters. It allows you to sense the
presence of good beings. It slows your metabolism. It speeds your
regenerative powers. It produces a fiery sheath. It produces an
electric sheath. It drains experience. It induces random
teleportation. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
b) The Long Sword of Dernhelm (3d5) (+0,+1) (+5)
It provides light (radius 1) forever. It
increases your stealth, speed and luck by 5. It is very sharp and can
cut your foes. It is very sharp and can make your foes bleed. It is
a great bane of undead. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to life draining and disenchantment. It allows
you to see invisible monsters. It allows you to sense the presence of
unique beings. It has been blessed by the gods. It can resist being
shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
Angmar.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns
if it is being worn. It increases your speed by 10. It provides
resistance to fire. It allows you to levitate. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Many Colours on level 99 of
Orodruin.
e) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Worm of Many Colours on level 96 of
Angband.
k) a Sorcerous Amulet of Brilliance (+25,+59)(140%)(140%) (+7) {cursed}
It provides light (radius 1) forever. It increases your
intelligence, wisdom and spell power by 7. It increases your mana
capacity and hit points by 140%. It is cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 72 of
Erebor.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns
if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
n) The Bar Chain Mail of Malion (-2 to accuracy) [18,+12]
It provides immunity to acid. It
provides resistance to poison and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven warrior on level 82 of
Angband.
o) The Shadow Cloak of Luthien [Phase Door] [6,+20] (+2)
It can be activated for restore life levels every 450 turns if
it is being worn. It has a spell stored inside. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
light. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Large Metal Shield of Anarion [5,+20]
It sustains your
strength, intelligence, wisdom, dexterity, constitution and charisma.
It provides resistance to acid, electricity, fire, cold and nether.
It allows you to sense the presence of evil beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 80 of Angband.
q) The Small Mithril Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, nexus and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Law on level 88 of Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 121 of
Utumno.
u) The Set of Mithril Gauntlets of Nivilim [4,+20]
It provides resistance to life draining, fire, cold, poison and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Law on level 68 of Angband.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 97 of
Orodruin.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
z) (nothing)
{) 19 Arrows of the Teleri (1d4) (+9,+15)
It is very sharp and can make your
foes bleed. It provides resistance to shards. It has been blessed by
the gods.
You found it in the remains of a Sky Drake on level 93 of Angband.
|) The Sceptre of Numenor [Curse] (-3 to speed) {cursed}
It
can be activated for dispel good (level*5) every 300+d300 turns if it
is being worn. It has a spell stored inside. It decreases your
strength, constitution, charisma, speed and luck by 3. It renders you
incorporeal. It is heavily cursed. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 51 of Barad-Dur.
[Character Inventory]
a) a Fireproof Holy Tome of Manwe Sulimo
It
cannot be harmed by fire.
You found it in the remains of Sauron, the Sorcerer on level 106 of Utumno.
b) The Box of Horrors {destruction}
It can be activated for Destruction every 100 turns.
You found it in the remains of a Gnome paladin on level 22 of Orc Cave.
c) The Gem of Hate {teleport}
It can be activated for teleport (range 100) every 100 turns.
You found it in the remains of a Grand master thief on level 98 of Angband.
d) The Bag of Magic Toys {mass genocide}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Narrog on level 43 of Barad-Dur.
e) The Sixteenth Eye of Sauron {cure insanity}
It
can be activated for cure insanity every 200 turns.
You found it in the remains of a Mind flayer on level 25 of Mirkwood.
f) 9 Potions of Speed {100% off}
g) 5 Potions of *Healing* {100% off}
h) 15 Potions of Enlightenment {100% off}
i) 29 Scrolls of *Identify* {100% off}
j) 5 Scrolls of *Remove Curse* {100% off}
k) 22 Scrolls of Satisfy Hunger {@r0}
l) a Moonstone Rod of Capacity of Trap Location (150/150) {@z0}
It can hold more mana.
You bought it from the Black Market.
m) a Silver Rod of Capacity of Speed (176/200)
It can hold more mana.
You found it in the remains of a Nightcrawler on level 99 of Orodruin.
n) a Golden Rod of the Istari of Recall (250/250) {!*!*}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of an Enchantress on level 50 of Barad-Dur.
o) a Mithril Rod of the Istari of Disarming (320/320)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it lying on the floor of a special level.
p) The Ring 'Lathlore' (+9)
It increases your
speed and attack speed by 9. It makes you invisible. It sustains
your strength. It provides resistance to fire and blindness. It
allows you to fly. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Many Colours on level 96 of
Angband.
q) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can
be activated for alter reality every 100 turns if it is being worn. It
can cause earthquakes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It is a great bane of undead.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It gives telepathic powers. It produces an anti-magic shell. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
s) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns
if it is being worn. It increases your strength, searching,
infravision and ability to tunnel by 6. It does extra damage from
acid. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It provides resistance to acid,
dark and disenchantment. It allows you to climb mountains. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dark dwarven warrior on level 83 of
Angband.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 3 Corrupted Tomes of Melkor {100% off}
b) 2 Sprigs of Athelas
c) 2 Scrolls of Rune of Protection
d) a Scroll of *Destruction*
e) 3 Scrolls of Sterilise
f) a Staff of Probability Travel[4|22] (3 charges)
g) The Blue Stone 'Coimir'(40%) (+2)
It grants you the power of restore life if it is being worn.
It provides light (radius 1) forever. It can be used to store a
spell. It increases your luck by 2. It increases your hit points by
40%. It sustains your strength, dexterity and constitution. It
provides immunity to paralysis. It provides resistance to life
draining and nether. It allows you to breathe underwater. It slows
your metabolism. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
h) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels
every 750 turns if it is being worn. It provides light (radius 1)
forever. It increases your constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to life
draining, cold, dark and nether. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 50 of Barad-Dur.
i) 2 Arkenstones of Thrain (+3)
It
can be activated for detection every 30+d30 turns if it is being worn.
It provides light (radius 3) forever. It increases your speed and
luck by 3. It provides resistance to life draining, light, dark and
chaos. It allows you to see invisible monsters. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Greater Balrog on level 62 of Barad-Dur.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every
500 turns if it is being worn. It increases your strength and charisma
by 4. It provides resistance to acid, electricity, fire, cold, dark,
shards and disenchantment. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dagorrog on level 70 of Angband.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
It
can be activated for starlight (75) every 75+d75 turns if it is being
worn. It provides light (radius 1) forever. It increases your wisdom,
charisma, searching and luck by 5. It sustains your wisdom, dexterity
and charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 97 of
Orodruin.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns
if it is being worn. It provides light (radius 1) forever. It
increases your intelligence, dexterity, charisma, searching and speed
by 3. It provides immunity to paralysis. It provides resistance to
cold, light, dark, blindness, sound and shards. It allows you to see
invisible monsters. It drains mana. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
n) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and
luck by 3. It provides resistance to confusion. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt
(6d8) every 7+d7 turns if it is being worn. It can be used to store a
spell. It increases your constitution by 4. It sustains your
constitution. It provides resistance to cold. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Law on level 83 of Angband.
p) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dagorrog on level 76 of Angband.
q) a Double Axe of the Nandor (3d6) (+16,+17) [+10] (+4 to speed)
It
must be wielded two-handed. It increases your stealth and speed by 4.
It is especially deadly against orcs. It is especially deadly against
natural creatures. It sustains your strength and dexterity. It
provides immunity to cold. It provides resistance to acid,
electricity, poison, sound, nether and disenchantment. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snow-troll Priest on level 64 of
Barad-Dur.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3.
It is especially deadly against trolls. It is especially deadly
against giants. It provides immunity to paralysis. It makes you
completely fearless. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your
dexterity and speed by 4. It provides resistance to acid, electricity
, fire and cold. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolich on level 79 of Angband.
t) The Rod of Annuminas (+4)
It
can be activated for rune of protection every 400 turns if it is being
worn. It can be used to store a spell. It increases your charisma and
luck by 4. It provides immunity to paralysis. It provides resistance
to confusion. It has been blessed by the gods. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Law on level 68 of Angband.
[Home Inventory - Gondolin ]
a) The Gem of Rage {light absorption}
It can be activated for light absorption every 80 turns.
You found it in the remains of a Master mystic on level 56 of Barad-Dur.
b) The Ultimate Slime Mold {summon pet}
It can be activated for summon pet every 101 turns.
You found it in the remains of a Lygrog on level 46 of Moria.
c) an Elven Cloak of Air [4,+12] (+3 to stealth)
It
increases your stealth, searching and luck by 3. It allows you to
breathe without air. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dark dwarven smith on level 45 of
Barad-Dur.
d) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
[Home Inventory - Minas Anor ]
a) 2 Scrolls of Reset Recall {!*!*}
b) a Scroll of Rune of Protection
c) a Silver Rod of the Istari of Perception (200/200) {@z1}
d) The Wand of Digging of Thrain (16 charges)
e) a Ring of Slaying (+16,+15) {100% off}
It cannot be harmed
by acid, cold, lightning or fire.
You stole it from the Expensive Black Market.
f) a Draconic Ring of Speed (+1,+3) [+9] (+8) {100% off}
It increases your speed
by 8. It allows you to sense the presence of dragons. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
g) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
It increases your constitution and
ability to tunnel by 3. It makes you invisible. It sustains your
constitution. It provides resistance to disenchantment. It allows
you to sense the presence of undead. It reflects bolts and arrows.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
h) The Black Banner of Gondor (-3)
It can be activated for summon undead
every 666+d333 turns if it is being worn. It provides light (radius 1)
forever. It decreases your stealth by 3. It makes you invisible. It
provides resistance to dark, nether and chaos. It allows you to sense
the presence of undead. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Dol
Guldur.
i) The Robe of Curunir (-40,-40) [38,+0] (+10)
It can be activated for ball of lightning (100) every 500 turns
if it is being worn. It can be used to store a spell. It increases
your speed by 10. It sustains your strength, intelligence, dexterity,
constitution and charisma. It provides immunity to electricity and
cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
j) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
It increases your intelligence and
charisma by 3. It does extra damage from frost. It sustains your
dexterity. It provides immunity to cold. It provides resistance to
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
k) The Dagger of Samwise (E:222041, L:30) (1d4) (+27,+12) (+3)
It can be activated for fire bolt (9d8)
every 8+d8 turns if it is being worn. It provides light (radius 1)
forever. It increases your dexterity by 3. It does extra damage from
fire and frost. It is especially deadly against dragons. It strikes
at demons with holy wrath. It strikes at undead with holy wrath. It
sustains your dexterity. It provides resistance to fire and nether.
It slows your metabolism. It produces a fiery sheath. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom
and attack speed by 2. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides immunity to paralysis.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga Shaman on level 41 of Barad-Dur.
m) a Spectral Executioner's Sword (4d5) (+12,+13)
n) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
o) The Dark Sword 'Mormegil' (E:255806, L:31) (6d7) (+25,+15) [-20] (+3 to
speed)
It provides light (radius 1) forever. It
generates an antimagic field. It increases your speed and attack speed
by 3. It does extra damage from fire. It is especially deadly
against dragons. It strikes at undead with holy wrath. It sustains
your charisma. It provides immunity to fire. It makes you completely
fearless. It provides resistance to chaos and disenchantment. It
allows you to sense the presence of trolls and giants. It produces a
fiery sheath. It drains mana, life and experience. It aggravates
nearby creatures. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 69 of Dol Guldur.
p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
q) a Horn of Ulmo (+4)
It can be activated for aggravate monster
every 100 turns if it is being worn. It increases your constitution by
4. It provides immunity to electricity. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Grand master mystic on level 63 of
Barad-Dur.
[Home Inventory - Caras Galadhon ]
a) 99 Potions of Water Curing {quest}
b) a Potion of Speed {100% off}
c) a Scroll of Rune of Protection
d) 4 Scrolls of *Destruction* {100% off}
e) a Scroll of Genocide
f) 5 Scrolls of Sterilise
g) The Ring of Niond [+15] (+5)
It can be activated for ball of acid and resist acid every
50+d50 turns if it is being worn. It increases your wisdom by 5. It
sustains your strength, intelligence and dexterity. It provides
resistance to acid and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Halfling slinger on level 82 of Angband.
h) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Lesser titan on level 50 of Barad-Dur.
i) The Necklace of Girion [10,+0] (+5)
It can be activated for grow mushrooms every 50+d50 turns if it is
being worn. It increases your charisma by 5. It sustains your
charisma. It provides resistance to poison and nexus. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure
black breath every 200 turns if it is being worn. It provides light
(radius 3) forever. It increases your strength, wisdom, charisma and
speed by 4. It makes you completely fearless. It provides resistance
to fire, poison and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Worm of Balance on level 80 of
Angband.
k) an Amulet of Weaponmastery (+5,+6) [+4] (+3) {100% off}
It increases your strength and constitution by 3. It sustains
your strength and constitution. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
l) The Mumak Hide Armour 'Drame' (-51,-52) [8,+12](40%)
It increases your hit points
by 40%. It sustains your intelligence, dexterity and charisma. It
provides immunity to cold. It makes you completely fearless. It
provides resistance to life draining, dark and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 70 of
Angband.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and confusion. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Apprentice ranger on level 48 of
Barad-Dur.
n) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain)
100+d200 turns if it is being worn. It provides light (radius 1)
forever. It decreases your luck by 6. It identifies all items for
you. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
o) The Iron Helm of Ancarn [5,+14]
It sustains your wisdom. It provides resistance to acid, light
, sound and chaos. It allows you to breathe underwater. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 79 of Angband.
p) The Set of Gauntlets 'Pauraegen' [2,+15]
It
can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black Balrog on level 62 of Barad-Dur.
q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Green Thunderlord on level 46 of
Barad-Dur.
r) The Red Arrow of Gondor
It can be activated for mass human summoning every 1000 turns
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Balance on level 80 of
Angband.
s) a Mage Staff of Power (1d4) (-15,-15) (+12)
|
Posted on 4.9.2005 02:01
1000. on the Ladder (of 19310)
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