[Theme 1.1.3 Character Sheet] Name : Kelowahn II Age 92 STR: 40 Sex : Male Height 64 INT: 15 Race : Zombie RohanKnight Weight 81 WIS: 22 Class : Swordmaster Social Class 1 DEX: 28 Body : Player CON: 40 God : Tulkas CHR: 21 + To Melee Hit 75 Level 37 Max Hit Points 1118 + To Melee Damage 61 Experience 1642763 Cur Hit Points 1118 + To Ranged Hit 35 Max Exp 1642763 Max SP (Mana) 23 + To Ranged Damage 19 Exp to Adv. 1855000 Cur SP (Mana) 0 AC 49+104 Gold 428188 Piety 3025 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Poor Blows/Round: 9 Bows/Throw : Legendary[17]Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Bad Mel.dmg/Rnd: 18d5+549 Stealth : Bad Magic Device: Legendary[15]Infra-Vision: 10 feet Tactic: furious Explor: running (Character Background) You died in a sparring contest. Your jaw is missing, you have only one rotting eye left and your horse is all white and looks like crap. You smell like rotting meat. Some sparring huh? [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 28 (1400') Emyn Luin: Level 60 (3000') Isengard: Level 35 (1750') Your body is a Player. You are currently on level 50 of Moria. You have defeated 8623 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Enderi of the 2890th year of the third age. You have been adventuring for 14 days. adefkmnopsuxz{|@ Add Str : ...3.....3...... Add Wis : .............3.. Add Dex : .........3...... Add Con : .........34..... Add Chr : ...3............ Add Stea. : ......3......... Add Sear. : ...3.4.......... Add Tun.. : ..............3. Add Speed : ...............+ Add Blows : 1............... Chaotic : .............+.. Slay Anim.: .............+.. Slay Demon: .............+.. Slay Giant: .............+.. Poison Brd: .............+.. Acid Brand: .............+.. Sust Str : .........+...... Sust Int : ..++............ Sust Wis : ..+............. Sust Dex : .........+...... Sust Con : ....+....++..... Sust Chr : ................ Invisible : ...+............ Mul life : ....+........... Sens Fire : ................ Reflect : ................ Free Act : ...+...+........ Hold Life : ....+..+.......+ Res Acid : ......+..+...... Res Elec : ...+..+......... Res Fire : ......+.+....... Res Cold : ...+..+..++....+ Res Pois : ......+........+ Res Fear : ..+......+.....+ Res Lite : ................ Res Dark : .........+...... Res Blind : ................ Res Conf : ..+............. Res Sound : ......+......... Res Shard : ................ Res Neth : .......+........ Res Nexus : .........+.+.... Res Chaos : ................ Res Disen : ...+............ Aura Fire : ...............+ Levitate : ...........+.... See Invis : .......+.......+ Digestion : .........+.....+ Regen : ..........+....+ Activate : ..+..+++..+..... Aggravate : ...............+ Cursed : ..+............. Fly : ......+........+ Orc.ESP : ......+......... Troll.ESP : ...............+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Random teleportation: Randomly teleports you around Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Ancalagon's Breath: Fires an acid ball. Damage=level Radius 1+(level/30) Level=9, Cost=9, Stat=DEX, Difficulty=15 Glaurung's Gaze: Tries to make a monster your pet. Power=level Level=12, Cost=12, Stat=CHR, Difficulty=18 Saruman's Power: Move an object in line of sight to you. Max weight equal to (level) pounds Level=9, Cost=9, Stat=WIS, Difficulty=14 Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Glaurung's Spell: Fires a mind blasting bolt (psi damage). Psi Damage (3+(level-1)/5)d3 Level=5, Cost=3, Stat=WIS, Difficulty=15 Vampiric Drain: You can drain life from a foe like a vampire. Drains (level+1d(level))*(level/10) hitpoints, heals you and satiates you. Doesn't work on all monsters Level=4, Cost=5, Stat=CON, Difficulty=9 Carcharoth's Nose: You can detect nearby precious metal (treasure). Radius 25 Level=3, Cost=2, Stat=INT, Difficulty=12 Huan's Nose: You can detect nearby monsters. Radius 25 Level=5, Cost=4, Stat=INT, Difficulty=15 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Shriek: Fires a sound ball and aggravates monsters. Damage=level*4, Radius=8, centered on player Level=4, Cost=4, Stat=CON, Difficulty=6 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Detect Curses: You can feel the danger of evil magic. It detects cursed items in the inventory Level=7, Cost=14, Stat=WIS, Difficulty=14 Berserk: You can drive yourself into a berserk frenzy. It grants super-heroism. Duration=10+1d(level) Level=8, Cost=8, Stat=STR, Difficulty=14 Polymorph: You can polymorph yourself at will. Level=18, Cost=20, Stat=CON, Difficulty=18 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Grow Mold: You can cause mold to grow near you. Summons up to 8 molds around the player Level=1, Cost=6, Stat=CON, Difficulty=14 Resist Elements: You can harden yourself to the ravages of the elements. Level dependant chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Earthquake: You can bring down the dungeon around your ears. Radius=10, center on the player Level=12, Cost=12, Stat=STR, Difficulty=16 Skills (points left: 10) - Combat 33.617 [0.900] - Weaponmastery 21.503 [1.150] . Sword-mastery 42.300 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 40.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.100 [0.900] . Stealth -8.000 [0.400] . Disarming 02.000 [0.900] - Magic 01.672 [0.300] . Magic-Device 41.750 [1.150] - Spirituality 30.400 [0.500] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to die on level 1. You are fated to find a Paper Armour on level 15. You are fated to meet a Black naga on level 1. You are fated to find a Trident on level 1. [Character Equipment] a) a Broad Sword of Extra Attacks (2d5) (+7,+8) (+1 attack) {cursed} d) a Heavy Crossbow of Power (x4) (+9,+19) {cursed} e) a Ring of Clear Thought {cursed} It can be activated for cure insanity every 200 turns if it is being worn. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to confusion. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 35 of Moria. f) The Ring 'Elpereg' (+3 to searching) It increases your strength, charisma and searching by 3. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to electricity, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 29 of Mirkwood. k) an Amulet of of Life(20%) It increases your hit points by 20%. It sustains your constitution. It provides resistance to life draining. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 32 of Moria. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 24 of Mirkwood. n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and sound . It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) an Ethereal Feathered Cloak [1,+10] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Large Leather Shield of Resist Fire [4,+0] s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave. x) a Pair of Metal Shod Boots of Stability [6,+6] It provides resistance to nexus. It allows you to levitate. You found it lying on the ground on level 29 of Mirkwood. z) (nothing) {) 14 Bolts of Fuingril (1d5) (+2,+7) (+3) {90% off} It increases your wisdom by 3. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Gnomish Shovel of Digging (+3) [Character Inventory] a) a Rusty, Slimy Box b) The Gem of Knowledge {@A1 Satisfy Hunger} It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 30 of The Withered Heath. c) Saruman's Big Book of Brutality {@A2 Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 24 of Mirkwood. d) a Parchment titled ''Famous Last Words'' {@A3 T.Level} It can be activated for teleport level every 50 turns. You found it lying on the ground on level 4 of Barrow-Downs. e) The Altruistic Assassin (charging) It can be activated for gain corruption every 10 turns. You found it in the remains of a Ghoul on level 50 of Moria. f) 5 Sprigs of Athelas g) 10 Potions of Cure Critical Insanity h) 7 Potions of Cure Insanity {25% off} i) 2 Potions of Healing j) a Wooden Rod of Trap Location (10/10) {@z1} k) a Silver Rod of Perception (100/100) {@z5} l) a Silver Rod of Disarming (100/100) m) a Golden Rod of Recall (125/125) n) a Wand of Noxious Cloud[1|25] (0 charges) o) The Ring of Apancar (+2) {cursed} p) an Acidic Long Sword (2d5) (+10,+6) q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. r) 27 Elemental Bolts of Venom (1d5) (+11,+10) {90% off} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) 12 Seeker Bolts of Slay Demon (4d5) (+10,+8) {90% off} It strikes at demons with holy wrath. You made it yourself. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Tome of Elven Household Magic It can be activated for cure blindness every 100 turns. You found it in the remains of a Guardian naga on level 20 of Orc Cave. b) The Skull of Ancient Wisdom (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Vampire orc on level 32 of Moria. c) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for something weird every 5 turns. You found it lying on the ground on level 24 of The Helcaraxe. d) 5 Potions of Cure Critical Insanity {25% off} e) 4 Potions of Healing f) 49 Scrolls of Identify g) a Scroll of *Remove Curse* h) 3 Scrolls of Reset Recall i) a Scroll of Dispel Undead j) a Golden Rod of Fire Balls (125/125) k) a Wand of Ice Storm[2|30] (6 charges) l) 2 Wands of Noxious Cloud[1|25] (4 charges) m) a Rohirric Ring of Invisibility (+6) {100% off} It increases your speed by 6. It makes you invisible. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. n) The Amulet of Andildur (+0) It decreases your searching by 0. It sustains your wisdom, dexterity and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. o) The Amulet 'Eluinibin' (+0) It decreases your wisdom by 0. It sustains your wisdom and charisma. It provides resistance to poison, light and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. p) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc Cave. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bjorn the Warper on level 41 of Moria. r) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Dagger of Peregrin (E:217219, L:30) (1d4) (+30,+16) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to fire, cold and light. It slows your metabolism. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw on level 10 of Barrow-Downs. u) a Parchment - Map [Home Inventory - Minas Anor ] a) a Scroll of Reset Recall b) a Silver Rod of Nothing (100/100) c) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) a Rune [Armageddon] {quest} b) The Gem of Rage It can be activated for cure fear every 100 turns. You found it lying on the ground on level 25 of The Withered Heath. c) 19 Potions of Cure Critical Wounds d) 4 Scrolls of Reset Recall e) 53 Scrolls of Satisfy Hunger {25% off} f) a Silver Rod of Nothing (100/100) g) a Silver Rod of Nothing (100/100) h) a Golden Rod of Nothing (125/125) i) a Wand of Fireflash[3|16] (10 charges) j) a Wand of Ice Storm[1|29] (4 charges) k) 23 Wands of Noxious Cloud[1|25] (32 charges) l) a Wand of Strike[1|17] (3 charges) m) a Wand of Essence of Speed[1|13] of Plenty (12 charges) n) a True Totem of The Minotaur of the Labyrinth o) an Amulet of Protection from Evil It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying on the ground on level 29 of The Withered Heath. p) an Amulet of Anti-Teleportation q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven smith on level 16 of Mirkwood. [The Museum Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+3 to infravision) It increases your infravision by 3. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to acid and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 46 of Moria. c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. e) The Quarterstaff of Mormeng (1d9) (+5,-2) (+4) It can be wielded two-handed. It increases your intelligence and ability to tunnel by 4. It does extra damage from acid. It produces chaotic effects. It can cause earthquakes. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Museum Inventory - Caras Galadhon ] a) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Withered Heath. b) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. c) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.