The Angband Ladder: Gliewyn, Dunadan Swordmaster by <jamesthered13@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Gliewyn                Age                 52       STR:     35       
 Sex   : Male                   Height             132       INT:     20       
 Race  : Dunadan                Weight             203       WIS:     24       
 Class : Swordmaster            Social Class        74       DEX:     31       
 Body  : Player                                              CON:     38       
 God   : Nobody                                              CHR:     34       
                                                                               
 + To Melee Hit          82 Level             32    Hit Points      703/   703 
 + To Melee Damage       54 Experience    277682    Spell Points     38/    38 
 + To Ranged Hit         23 Max Exp       281704    Sanity          261/   261 
 + To Ranged Damage       5 Exp to Adv.   360000                               
   AC                30+106 Gold           66334    Speed            Fast (+6) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Good         Blows/Round:  8         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  8d4+432   
 Stealth     : Heroic       Magic Device: Good         Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate and unacknowledged child of the             
          Royal Blood Line.  You are a credit to the family.  You              
          have hazel eyes, straight brown hair, and an average                 
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 13 (650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 10 (500')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 24 (1200')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 4157 enemies.
 You saved 13 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 26th Quelle of the 2890th year of the third age.
 You have been adventuring for 40 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...........3....            
        Add Int   : .25.............            
        Add Wis   : ....5....3......            
        Add Dex   : ......3.........            
        Add Con   : ....5.....43....            
        Add Chr   : ..5......3......            
        Add Stea. : .......1........            
        Add Sear. : ..5.............            
        Add Tun.. : ..............6.            
        Add Speed : ......3....3....            
        Slay Evil : +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : ....+...........            
        Sust Int  : ....+...........            
        Sust Wis  : ................            
        Sust Dex  : .......+........            
        Sust Con  : ....+..+..+....+            
        Sust Chr  : ....+...........            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+...........            
        Hold Life : .......+........            
        Res Acid  : ....+.+.+.......            
        Res Elec  : +...+...+.......            
        Res Fire  : ++..+..++.......            
        Res Cold  : ..+.+...+.+.....            
        Res Pois  : ......+.........            
        Res Fear  : ...........+...+            
        Res Light : ..+.............            
        Res Dark  : .....+.+........            
        Res Blind : ....+...........            
        Res Conf  : .++.+..+.+......            
        Res Sound : ....+..+...+....            
        Res Shard : ....+.+.........            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : .+.....+........            
        Res Disen : ....+...........            
        Aura Fire : .......+........            
        Aura Elec : +...............            
        Lite      : +....+..........            
        See Invis : ..+.............            
        Digestion : ..+.............            
        Regen     : ....+...+.+....+            
        Activate  : +.........+.....            
        Teleport  : +...............            
        Sentient  : +...............            
        Climb     : ...........+....            
        Demon.ESP : .+..............            

Skills (points left: 0)
 - Combat                                        31.637 [0.900]
          - Weaponmastery                        30.280 [0.950]
                   . Sword-mastery               34.600 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.300 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              04.400 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    10.260 [0.900]
          . Stealth                              24.200 [0.500]
          . Disarming                            12.200 [0.900]
 - Magic                                         01.482 [0.400]
          . Magic-Device                         09.550 [1.150]
 - Spirituality                                  17.000 [0.500]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find an Iron Shot on level 8.
You may find a Parchment - Adventurer's Guide to Middle-earth on level 1.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:115135, L:28) (1d4) (+28,+18)
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and fire.  It fights against evil with holy
    fury.  It provides resistance to electricity and fire.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) a Small Wooden Boomerang of *Slay Demon* (1d4) (+3,+5) (+2)
    It increases your 
    intelligence by 2.  It is a great bane of demons.  It provides
    resistance to fire and chaos.  It allows you to sense the presence of 
    demons.  
    You found it in the remains of a Novice paladin on level 10 of Orc Cave.
e) The Ring of Gondel (+5 to searching)
    
    It increases your intelligence, charisma and searching by 5.  It
    provides resistance to cold, light and confusion.  It allows you to
    see invisible monsters.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 19 of Orc Cave.
f) a Ring of Invisibility
k) The Amulet 'Gildoron' (+5)
    
    It increases your wisdom and constitution by 5.  It sustains your 
    strength, intelligence, constitution and charisma.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion, sound, shards and disenchantment.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
m) a Feanorian Lamp of Brightness
    It provides light (radius 4) forever.  It
    provides resistance to dark.  It cannot be harmed by fire.  
    You bought it from the Black Market.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, poison and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Fur Cloak of Tuoriar [3,+11] (+1 to stealth)
    It increases your 
    stealth by 1.  It sustains your dexterity and constitution.  It
    provides resistance to life draining, fire, dark, sound and chaos.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
p) a Demonshield of Resistance [5,+14]
    It
    provides resistance to acid, electricity, fire and cold.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Forbidden Library.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, 
    charisma and luck by 3.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Orc Cave.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to sound.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Dwarven Pick of Digging (+6)
    It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) 24 Rations of Food
b) 2 Potions of Cure Critical Wounds
c) 19 Scrolls of Word of Recall {!*}
d) an Iron Rod of Quickness of Disarming (50/50)
    It can cast spells faster.  
    You bought it from the Black Market.
e) a Silver Rod of the Istari of Enlightenment (200/200)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying in a vault on level 24 of The Sandworm lair.
f) a Mithril Rod of the Istari of Healing (320/320)
g) a Mithril Rod of Quickness of Recall (160/160)
h) a Mithril Rod of Simplicity of Trap Location (160/160)
i) a Wand of Manathrust[1|15] (9 charges)
j) a Wand of Noxious Cloud[1|25] (7 charges)
k) an Indestructible Amulet of Resistance
    It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
l) a Cloak of Mist of Immolation [1,+6]
    It
    provides resistance to fire.  It produces a fiery sheath.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
m) a Dwarven Metal Cap of the Noldor [3,+7] (+2 to infravision) {100% off}
    It can be activated for detect
    treasure every 10+d20 turns if it is being worn. It increases your 
    dexterity, constitution and infravision by 2.  It sustains your 
    dexterity.  It provides resistance to fire.  It allows you to sense
    the presence of orcs, trolls and dragons.  
    You stole it from the Expensive Black Market.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!*!*!*}
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to levitate.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light
    (radius 1) forever.  It increases your searching by 4.  It does extra
    damage from electricity.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It makes you completely fearless.  It provides resistance to 
    electricity, fire and blindness.  It allows you to sense the presence 
    of orcs, trolls and giants.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
p) a Guisarme of Aman (2d5) (+14,+9) [+4] (+2)
    It can
    be wielded two-handed.  It increases your wisdom by 2.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You found it lying in a vault on level 24 of The Sandworm lair.
q) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can
    be wielded two-handed.  It can be activated for dispel evil (x4) every
    100+d100 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, wisdom and speed by 4.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to life draining, electricity, fire, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
r) The Flail 'Finquen' (2d6) (+16,+3) (+2)
    It can
    be wielded two-handed.  It increases your charisma by 2.  It does
    extra damage from acid and electricity.  It produces chaotic effects.  
    It is especially deadly against orcs.  It is a great bane of demons.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Hate
    It can
    be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
b) Olive's Omnipotent Ostrich
    It can be
    activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) a Mushroom of Restoring {90% off}
d) 8 Morphic Oils of Spider
e) 22 Potions of Cure Serious Insanity
f) 2 Potions of Cure Critical Insanity
g) a Scroll of *Destruction*
h) a Ring of Levitation {25% off}
    It allows
    you to levitate.  
    You bought it from the Magic shop.
i) an Amulet of the Serpents [+4] (+4)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 4.  It provides resistance to poison.  
    You bought it from the Black Market.
j) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
k) a Pair of Hard Leather Boots of Levitation [3,+9]
    It
    provides resistance to chaos.  It allows you to levitate.  
    You bought it from the Rare Footwear Shop.
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1)
    forever.  It increases your searching by 1.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    orcs.  It slows your metabolism.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
m) The Katana 'Rufir' (3d4) (+0,+5) (+3 attacks)
    It can be wielded
    two-handed.  It increases your attack speed by 3.  It does extra
    damage from electricity and frost.  It is a great bane of dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
n) The Guisarme 'Guregil' (2d5) (+15,+11) (+3)
    It can be wielded two-handed.  It increases your intelligence
     by 3.  It poisons your foes.  It drains life from your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) a Parchment - Adventurer's Guide to Middle-earth
p) a Parchment - Numenorean for Beginners (I)
q) a Parchment - Numenorean for Beginners (II)


  [Home Inventory - Gondolin ]

a) The Immortal Skull of Benetar
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Dark elven warlock in the town of
    Gondolin .
b) a Golden Rod of the Istari of Nothing (250/250)
c) an Amulet of Anti-Teleportation {cursed}
d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Lothlorien ]

a) Benetar's Death Ray Experiment
    
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Novice mage on level 19 of Orc Cave.
b) a Morphic Oil of Spider
c) 2 Potions of Cure Critical Insanity {25% off}
d) a Potion of Healing
e) a Potion of *Healing*
f) 3 Potions of Resistance
g) 22 Scrolls of Identify
h) a Ring of Accuracy (+16) {25% off}
    
    You bought it from the Black Market.
i) a Hard Studded Leather of Resistance (-1 to accuracy) [7,+11]
    It provides resistance to acid, 
    electricity, fire, cold and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) a Dagger of Westernesse (1d4) (+7,+7) (+1)
    It increases your 
    strength, dexterity and constitution by 1.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls and 
    giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of Gorbag, the Orc Captain on level 10 of
    Barrow-Downs.
l) a Spectral Small Sword (1d6) (+1,+8) {!*}
    It can be activated for wraith-form every 50+d50 turns if
    it is being worn. It strikes at undead with holy wrath.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It drains life.  
    It was given to you as a reward.
m) 49 Rounded Pebbles (1d2) (+0,+0)
n) a Fiery Small Wooden Boomerang of Power (1d4) (+11,+12)
o) a Parchment - The One Ring


  [The Mathom-house Inventory - Bree ]

a) a Parchment titled ''Immortality For Dummies''
    It can be activated for paralyze.  
    You found it lying on the ground on level 11 of Orc Cave.
b) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
c) a Paper Armour of Vulnerability [4,-9] {cursed}
    It
    aggravates nearby creatures.  It is cursed.  
    You found it in the remains of a Novice mindcrafter on level 13 of
    Mirkwood.
d) a Main Gauche of Morgul (1d5) (-7,-16) [-6] (-10) {cursed}
    It decreases your luck by 10.  It is very sharp and can make
    your foes bleed.  It allows you to see invisible monsters.  It drains 
    experience.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It can re-curse itself.  
    You found it lying on the ground on level 7 of Barrow-Downs.
e) a Flail of Morgul (2d6) (-30,-8) [-4] (-5) {cursed}
    It can be
    wielded two-handed.  It decreases your luck by 5.  It is very sharp
    and can make your foes bleed.  It allows you to see invisible
    monsters.  It drains experience.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It is heavily cursed.  It can
    re-curse itself.  
    You found it lying on the ground on level 10 of Orc Cave.



Posted on 3.8.2005 04:11
Last updated on 4.8.2005 08:12

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Comments

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On 3.8.2005 04:11 jamesthered13@yahoo.com wrote:
I just finished Deathwatch and I need some advice. Should I keep wearing my hard studded leather of resistance or Should I switch to 'Thalkettoth' ?
also happy happy joy joy I finally got another character out of the Barrow-Downs !

On 3.8.2005 09:43 jamesthered13@yahoo.com wrote:
Well I solved my resistance problem when I found a demonshield of resistance in a forbidden bookshop :D Now I am wondering if I should take time to level up 'Narthanc' (I got it from a fate on dlvl 1 !!!)

On 3.8.2005 15:41 paffa_89@hotmail.com wrote:
Definitely lelvel Narthanc, it'll grow more powerful than maedhros over time if it doesn't get nasty flags.

On 3.8.2005 23:27 jamesthered13@yahoo.com wrote:
Thank you Paffa. Narthanc is coming along nicely thanks to some dragons west of bree :)
No bad flags yet. But only one relm so far.
I foresee a sharp decline in the local dragon population :>

On 4.8.2005 08:12 jamesthered13@yahoo.com wrote:
Loot loot loot loot !!!! I found a vault on lvl 24
of the Sandworm lair ! MUA HA HA :D The best find has got to be "The Pair of Metal Shod Boots of Thror" joy !

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