The Angband Ladder: Frardog, Dunadan Swordmaster by <ambrozyw@poczta.onet.pl>
[ToME 2.3.0 Character Sheet] Name : Frardog Age 93 STR: 22 Sex : Neuter Height 87 INT: 23 Race : Dunadan Weight 215 WIS: 24 Class : Swordmaster Social Class 1 DEX: 26 Body : Player CON: 23 God : Nobody CHR: 22 + To Melee Hit 71 Level 32 Max Hit Points 406 + To Melee Damage 61 Experience 285739 Cur Hit Points 406 + To Ranged Hit 20 Max Exp 285739 Max SP (Mana) 20 + To Ranged Damage 7 Exp to Adv. 360000 Cur SP (Mana) 20 AC 27+66 Gold 172975 (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Good Blows/Round: 5 Bows/Throw : Very Good Searching : Good Shots/Round: 1 Saving Throw: Poor Disarming : Bad Mel.dmg/Rnd: 20d5+305 Stealth : Fair Magic Device: Legendary[7] Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You are the black sheep of the family. You have hazel eyes, straight red hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 36 (1800') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 40 (2000') Maze: Level 25 (1250') Orc Cave: Level 10 (500') The Old Forest: Level 13 (650') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 22 (1100') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 2450 enemies. You saved 34 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 13th Quelle of the 2890th year of the third age. You have been adventuring for 27 days. adefkmnopsuxz{|@ Add Int : .........2...... Add Wis : ....6....2...... Add Dex : ....6........... Add Stea. : ......1......... Add Sear. : .....4...2...... Add Tun.. : ..............5. Add Speed : *............... Slay Evil : +............... Slay Und. : +............... Slay Troll: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ....+........... Sust Con : ....+..........+ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +..........+.... Hold Life : ..+............. Res Acid : ......+.+.++.... Res Elec : ......+.+....... Res Fire : ......+.+....... Res Cold : +...+.+.+....... Res Pois : ....+.+....+.... Res Fear : +..............+ Res Lite : +............... Res Dark : ...........+.... Res Blind : .........+...... Res Conf : ....+........... Res Sound : ...........+.... Res Shard : ................ Res Neth : ..+............. Res Nexus : ................ Res Chaos : ....+........... Res Disen : ...........+.... Lite : +............... See Invis : +........+...... Digestion : +............... Regen : +...+..........+ Activate : +...++...++..... Blessed : +............... Cursed : .++............. Orc.ESP : ......+......... Skills (points left: 107) - Combat 08.813 [0.900] - Weaponmastery 14.605 [0.950] . Sword-mastery 36.700 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 02.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.800 [0.900] . Stealth 02.000 [0.400] . Disarming 01.400 [0.900] - Magic 01.567 [0.300] . Magic-Device 36.000 [1.150] . Divination 01.000 [0.300] - Spirituality 03.500 [0.400] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Light Crossbow of Accuracy (x3) (+7,+7) {cursed} It is cursed. It was given to you as a reward. e) a Ring of Nether Resistance {cursed} It provides resistance to life draining and nether. It is cursed. You found it in the remains of an Ancient white dragon on level 30 of Mirkwood. f) a Ring of Slaying (+10,+14) You bought it from the Black Market. k) The Amulet of Falaquen [+7] (+6) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your wisdom and dexterity by 6. It sustains your dexterity and constitution. It provides resistance to cold, poison and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) an Elven Metal Scale Mail of Resist Cold (-2 to accuracy) [13,+19] (+1 to steal It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Cloak [1,+0] p) a Large Leather Shield of Resistance [4,+9] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Soft Leather Boots 'Londude' [2,+2] It provides immunity to paralysis. It provides resistance to acid, poison, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) a Magical Dwarven Shovel of Digging (+5) [Character Inventory] a) 5 Rations of Food b) 10 Scrolls of Word of Recall c) (nothing) d) (nothing) e) (nothing) f) (nothing) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Bigby's Big Book of Brutality b) 2 Potions of Corruption c) 40 Scrolls of Identify d) a Cleaver (Defender) (2d4) (+10,+5) [+3] (+3 to stealth) It increases your stealth by 3. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Tulwar of *Slay Demon* (2d4) (+4,+1) (+1) f) a Long Sword of Slaying (4d5) (+4,+4) [Home Inventory - Lothlorien ] a) a Potion of Corruption b) 7 Potions of Restore Life Levels c) a Silver Rod of Simplicity of Nothing (100/100) It was given to you as a reward. d) a Wand of Ice Storm[2|33] (6 charges) e) a Wand of Ice Storm[2|25] (12 charges) f) a Wand of Noxious Cloud[6|25] (8 charges) g) The Ring 'Ortholion' (+3) It increases your intelligence by 3. It sustains your wisdom and constitution. It provides resistance to nexus. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 30 of Mirkwood. h) The Jewel Encrusted Crown of Minde [0,+2] It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to poison, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 27 of Mirkwood. j) The Tulwar 'Corthilda' (2d4) (+7,+3) (+1) It increases your charisma by 1. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 9 of Barrow-Downs. k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Trident of *Slay Dragon* (1d8) (+5,+9) (+2) It can be wielded two-handed. It increases your constitution by 2. It is a great bane of dragons. It makes you completely fearless. It provides resistance to acid and fire. It allows you to sense the presence of dragons. You found it in the remains of an Ancient white dragon on level 30 of Mirkwood. m) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Mage Staff of Wizardry (1d4) (-9,-25)(40%) (+2) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. It was given to you as a reward. |
Posted on 14.12.2004 20:57
10959. on the Ladder (of 19090)
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