The Angband Ladder: Schnitzel, High-Elf Swordmaster by <eyarmonkey@yahoo.com>

  [ToME 2.2.7 Character Dump]

 Name  : Schnitzel              Age                158       STR:     28       
 Sex   : Neuter                 Height              25       INT:     16       
 Race  : Skeleton High-Elf      Weight             177       WIS:     17       
 Class : Swordmaster            Social Class        48       DEX:     28       
 Body  : Player                                              CON:     21       
 God   : Tulkas                                              CHR:     18       
                                                                               
 + To Melee Hit          58 Level             32    Max Hit Points       340   
 + To Melee Damage       46 Experience    396593    Cur Hit Points       -45   
 + To Ranged Hit         10 Max Exp       396593    Max SP (Mana)         16   
 + To Ranged Damage       0 Exp to Adv.   490000    Cur SP (Mana)         16   
   AC                 25+80 Gold          178045    Piety               9069   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Superb       Blows/Round:  7         
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  14d5+322  
 Stealth     : Good         Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Archer.  You have light          
          grey eyes, straight black hair, and a fair complexion.               
                                                                               
          (Odd really, him being a skeleton)                                   


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 36 (1800')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 33 (1650')
        The Sandworm lair: Level 30 (1500')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 4253 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 35 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 8th Quelle of the 2890th year of the third age.
 Your adventure lasted 22 days.

     Your Attributes:
You are dead, killed by a Death drake on level 36 of Mordor.
You can destroy walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
You are lucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 28)
 - Combat                                        37.163 [0.900]
          - Weaponmastery                        36.855 [0.950]
                   . Sword-mastery               36.700 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            11.800 [0.900]
 - Magic                                         01.916 [0.400]
          . Magic-Device                         36.650 [1.150]
 - Spirituality                                  01.000 [0.400]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            01.700 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a White dragon worm on level 44.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) (nothing)
e) a Ring of Confusion Resistance
f) a Ring of Nexus Resistance
k) The Amulet 'Cutume' (+2)
    It increases your 
    charisma by 2.  It sustains your constitution.  It provides resistance 
    to dark and chaos.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Angamaite of Umbar on level 25 of The Old
    Forest.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Mouse Fur of Electricity [1,+9]
p) a Large Metal Shield of Resistance [5,+13]
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+7] (+3)
    It increases your 
    speed by 3.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel (+13,+13) (+2)
    It grants you the power of stone
    to mud if it is being worn.  It increases your ability to tunnel by 2.
    
    You bought it from the Black Market.


  [Character Inventory]

a) The Pendulum of Orcus
    It can be activated for mass
    genocide every 1000 turns.  
    You found it lying on the ground on level 15 of Mirkwood.
b) a Parchment titled ``Magic for the Layman''
    It can be
    activated for light absorption.  
    You found it lying on the ground on level 10 of Barrow-Downs.
c) 2 Flasks of oil
    
d) 8 Potions of Cure Critical Insanity
e) 10 Potions of Healing
    
f) a Potion of Enlightenment
    
g) a Potion of Resistance
h) 15 Scrolls of Teleportation
    
i) 9 Scrolls of Identify
    
j) 21 Scrolls of Satisfy Hunger
    
k) a Wooden Rod of Trap Location (10/10)
l) a Silver Rod of Recall (100/100)
m) a Long Sword (2d5) (+0,+0)
n) a Quarterstaff (1d9) (+0,+0)
o) 61 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ``Tenser's Last Words''
    It can be
    activated for light absorption.  
    You found it lying on the ground on level 21 of Mirkwood.
b) 9 Sprigs of Athelas
    
c) 3 Potions of Cure Serious Insanity
    
d) a Potion of Cure Insanity
e) 3 Potions of Speed
    
f) a Potion of Enlightenment
g) a Potion of Resistance
h) a Potion of Curing
i) a Moonstone Rod of Nothing (75/75)
j) a Silver Rod of Nothing (100/100)
k) a Rod Tip of Recall (80 Mana to cast)
l) a Rod Tip of Detection (80 Mana to cast)
m) an Indestructible Ring of Speed (+3)
n) an Amulet of Reflection
o) an Amulet of Anti-Teleportation
p) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 32 of Maze.
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 35 of Mordor.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) (charging)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) Mordekainen's Pocket Magician
    It
    can be activated for cure cuts.  
    You found it in the remains of a Shade on level 32 of Mirkwood.
b) 8 Potions of Cure Light Insanity
c) a Potion of Cure Serious Insanity
d) a Silver Rod of Cheapness of Nothing (100/100)
e) an Indestructible Ring of Invisibility
f) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
g) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [The Mathom-house Inventory - Bree ]

a) Raal's Voodoo Doll of Revenge
    It can be activated for paralyze.  
    You found it lying on the ground on level 35 of Mordor.
b) The Mirror of Alternate Dimensions
    It can be
    activated for summon monster.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) Kelek's Practical Joke
    It
    can be activated for cure fear.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) a Parchment titled ``Planar Travel Made Easy''
    It
    can be activated for cure hallucination.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) The Wand Construction Kit
    It
    can be activated for stun.  
    You found it lying on the ground on level 24 of The Old Forest.
f) The Eye of Vecna
    It can
    be activated for cure blindness.  
g) The Ring of Power of Uvatha the Horseman (+4)
    It increases your charisma by 4.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid and electricity.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 26 of
    Mirkwood.
i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 34 of Mordor.
j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  



Posted on 15.10.2004 12:31

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10830. on the Ladder (of 19090)
1894. on the ToME Ladder (of 3155)
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On 15.10.2004 12:31 eyarmonkey@yahoo.com wrote:
I made this dude because I have seen little to no skeletal characters, so here you go! Pseudo-originality!

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