[ToME 2.3.2 Character Sheet] Name : Gliewyn Age 52 STR: 35 Sex : Male Height 132 INT: 20 Race : Dunadan Weight 203 WIS: 24 Class : Swordmaster Social Class 74 DEX: 31 Body : Player CON: 38 God : Nobody CHR: 34 + To Melee Hit 82 Level 32 Hit Points 703/ 703 + To Melee Damage 54 Experience 277682 Spell Points 38/ 38 + To Ranged Hit 23 Max Exp 281704 Sanity 261/ 261 + To Ranged Damage 5 Exp to Adv. 360000 AC 30+106 Gold 66334 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Good Blows/Round: 8 Bows/Throw : Superb Searching : Good Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 8d4+432 Stealth : Heroic Magic Device: Good Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are the illegitimate and unacknowledged child of the Royal Blood Line. You are a credit to the family. You have hazel eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 13 (650') Barrow-Downs: Level 10 (500') Orc Cave: Level 10 (500') The Old Forest: Level 25 (1250') The Sandworm lair: Level 24 (1200') Your opponents are behaving stupidly. Your body is a Player. You are currently in the town of Bree. You have defeated 4157 enemies. You saved 13 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 26th Quelle of the 2890th year of the third age. You have been adventuring for 40 days. adefkmnopsuxz{|@ Add Str : ...........3.... Add Int : .25............. Add Wis : ....5....3...... Add Dex : ......3......... Add Con : ....5.....43.... Add Chr : ..5......3...... Add Stea. : .......1........ Add Sear. : ..5............. Add Tun.. : ..............6. Add Speed : ......3....3.... Slay Evil : +............... Elec Brand: +............... Fire Brand: +............... Sust Str : ....+........... Sust Int : ....+........... Sust Wis : ................ Sust Dex : .......+........ Sust Con : ....+..+..+....+ Sust Chr : ....+........... Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ....+........... Hold Life : .......+........ Res Acid : ....+.+.+....... Res Elec : +...+...+....... Res Fire : ++..+..++....... Res Cold : ..+.+...+.+..... Res Pois : ......+......... Res Fear : ...........+...+ Res Light : ..+............. Res Dark : .....+.+........ Res Blind : ....+........... Res Conf : .++.+..+.+...... Res Sound : ....+..+...+.... Res Shard : ....+.+......... Res Neth : ................ Res Nexus : ................ Res Chaos : .+.....+........ Res Disen : ....+........... Aura Fire : .......+........ Aura Elec : +............... Lite : +....+.......... See Invis : ..+............. Digestion : ..+............. Regen : ....+...+.+....+ Activate : +.........+..... Teleport : +............... Sentient : +............... Climb : ...........+.... Demon.ESP : .+.............. Skills (points left: 0) - Combat 31.637 [0.900] - Weaponmastery 30.280 [0.950] . Sword-mastery 34.600 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.300 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 04.400 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 10.260 [0.900] . Stealth 24.200 [0.500] . Disarming 12.200 [0.900] - Magic 01.482 [0.400] . Magic-Device 09.550 [1.150] - Spirituality 17.000 [0.500] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find an Iron Shot on level 8. You may find a Parchment - Adventurer's Guide to Middle-earth on level 1. [Character Equipment] a) The Dagger 'Narthanc' (E:115135, L:28) (1d4) (+28,+18) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and fire. It fights against evil with holy fury. It provides resistance to electricity and fire. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. d) a Small Wooden Boomerang of *Slay Demon* (1d4) (+3,+5) (+2) It increases your intelligence by 2. It is a great bane of demons. It provides resistance to fire and chaos. It allows you to sense the presence of demons. You found it in the remains of a Novice paladin on level 10 of Orc Cave. e) The Ring of Gondel (+5 to searching) It increases your intelligence, charisma and searching by 5. It provides resistance to cold, light and confusion. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 19 of Orc Cave. f) a Ring of Invisibility k) The Amulet 'Gildoron' (+5) It increases your wisdom and constitution by 5. It sustains your strength, intelligence, constitution and charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, blindness, confusion, sound, shards and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. m) a Feanorian Lamp of Brightness It provides light (radius 4) forever. It provides resistance to dark. It cannot be harmed by fire. You bought it from the Black Market. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Fur Cloak of Tuoriar [3,+11] (+1 to stealth) It increases your stealth by 1. It sustains your dexterity and constitution. It provides resistance to life draining, fire, dark, sound and chaos. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. p) a Demonshield of Resistance [5,+14] It provides resistance to acid, electricity, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Forbidden Library. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Orc Cave. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to sound. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. z) (nothing) {) (nothing) |) a Dwarven Pick of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) 24 Rations of Food b) 2 Potions of Cure Critical Wounds c) 19 Scrolls of Word of Recall {!*} d) an Iron Rod of Quickness of Disarming (50/50) It can cast spells faster. You bought it from the Black Market. e) a Silver Rod of the Istari of Enlightenment (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 24 of The Sandworm lair. f) a Mithril Rod of the Istari of Healing (320/320) g) a Mithril Rod of Quickness of Recall (160/160) h) a Mithril Rod of Simplicity of Trap Location (160/160) i) a Wand of Manathrust[1|15] (9 charges) j) a Wand of Noxious Cloud[1|25] (7 charges) k) an Indestructible Amulet of Resistance It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. l) a Cloak of Mist of Immolation [1,+6] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. m) a Dwarven Metal Cap of the Noldor [3,+7] (+2 to infravision) {100% off} It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity, constitution and infravision by 2. It sustains your dexterity. It provides resistance to fire. It allows you to sense the presence of orcs, trolls and dragons. You stole it from the Expensive Black Market. n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!*!*!*} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. p) a Guisarme of Aman (2d5) (+14,+9) [+4] (+2) It can be wielded two-handed. It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying in a vault on level 24 of The Sandworm lair. q) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. r) The Flail 'Finquen' (2d6) (+16,+3) (+2) It can be wielded two-handed. It increases your charisma by 2. It does extra damage from acid and electricity. It produces chaotic effects. It is especially deadly against orcs. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Hate It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 3 of Barrow-Downs. b) Olive's Omnipotent Ostrich It can be activated for cure serious wounds every 75 turns. You found it lying on the ground on level 2 of Barrow-Downs. c) a Mushroom of Restoring {90% off} d) 8 Morphic Oils of Spider e) 22 Potions of Cure Serious Insanity f) 2 Potions of Cure Critical Insanity g) a Scroll of *Destruction* h) a Ring of Levitation {25% off} It allows you to levitate. You bought it from the Magic shop. i) an Amulet of the Serpents [+4] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You bought it from the Black Market. j) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. k) a Pair of Hard Leather Boots of Levitation [3,+9] It provides resistance to chaos. It allows you to levitate. You bought it from the Rare Footwear Shop. l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) The Katana 'Rufir' (3d4) (+0,+5) (+3 attacks) It can be wielded two-handed. It increases your attack speed by 3. It does extra damage from electricity and frost. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. n) The Guisarme 'Guregil' (2d5) (+15,+11) (+3) It can be wielded two-handed. It increases your intelligence by 3. It poisons your foes. It drains life from your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. o) a Parchment - Adventurer's Guide to Middle-earth p) a Parchment - Numenorean for Beginners (I) q) a Parchment - Numenorean for Beginners (II) [Home Inventory - Gondolin ] a) The Immortal Skull of Benetar It can be activated for cure fear every 100 turns. You found it in the remains of a Dark elven warlock in the town of Gondolin . b) a Golden Rod of the Istari of Nothing (250/250) c) an Amulet of Anti-Teleportation {cursed} d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Lothlorien ] a) Benetar's Death Ray Experiment It can be activated for cure confusion every 500 turns. You found it in the remains of a Novice mage on level 19 of Orc Cave. b) a Morphic Oil of Spider c) 2 Potions of Cure Critical Insanity {25% off} d) a Potion of Healing e) a Potion of *Healing* f) 3 Potions of Resistance g) 22 Scrolls of Identify h) a Ring of Accuracy (+16) {25% off} You bought it from the Black Market. i) a Hard Studded Leather of Resistance (-1 to accuracy) [7,+11] It provides resistance to acid, electricity, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) a Dagger of Westernesse (1d4) (+7,+7) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of Gorbag, the Orc Captain on level 10 of Barrow-Downs. l) a Spectral Small Sword (1d6) (+1,+8) {!*} It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. It was given to you as a reward. m) 49 Rounded Pebbles (1d2) (+0,+0) n) a Fiery Small Wooden Boomerang of Power (1d4) (+11,+12) o) a Parchment - The One Ring [The Mathom-house Inventory - Bree ] a) a Parchment titled ''Immortality For Dummies'' It can be activated for paralyze. You found it lying on the ground on level 11 of Orc Cave. b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. c) a Paper Armour of Vulnerability [4,-9] {cursed} It aggravates nearby creatures. It is cursed. You found it in the remains of a Novice mindcrafter on level 13 of Mirkwood. d) a Main Gauche of Morgul (1d5) (-7,-16) [-6] (-10) {cursed} It decreases your luck by 10. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it lying on the ground on level 7 of Barrow-Downs. e) a Flail of Morgul (2d6) (-30,-8) [-4] (-5) {cursed} It can be wielded two-handed. It decreases your luck by 5. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it lying on the ground on level 10 of Orc Cave.