The Angband Ladder: Galdin, Dunadan Swordmaster by <aardwolfe@earthlink.net>

  [ToME 2.2.6 Character Dump]

 Name  : Galdin                 Age                 59       STR:     28       
 Sex   : Male                   Height              78       Int:     11     12
 Race  : Dunadan                Weight             190       WIS:     16       
 Class : Swordmaster            Social Class         1       DEX:     25       
 Body  : Player                                              Con:     34     35
 God   : Tulkas                                              Chr:      4     27
                                                                               
 + To Melee Hit          56 Level             32    Max Hit Points       563   
 + To Melee Damage       46 Experience    288059    Cur Hit Points        -2   
 + To Ranged Hit         15 Max Exp       288059    Max SP (Mana)         26   
 + To Ranged Damage       5 Exp to Adv.   360000    Cur SP (Mana)         26   
   AC                 25+78 Gold          134510    Piety               4655   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Poor         Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Very Good    Mel.dmg/Rnd:  12d5+276  
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are the              
          black sheep of the family.  You have dark brown eyes,                
          straight blond hair, and a fair complexion.                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')

 Your body was a Player.
 You have defeated 4704 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 32 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Enderi of the 2890th year of the third age.
 Your adventure lasted 12 days.

     Your Attributes:
You are dead, killed by a Ghast on level 30 of Moria.
You can see invisible creatures.
You regenerate quickly.
Your appetite is small.
You can sense the presence of dragons.
You are unlucky.
You have a firm hold on your life force.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is a great bane of dragons.

Skills (points left: 0)
 - Combat                                        41.213 [0.900]
          - Weaponmastery                        36.857 [0.950]
                   . Sword-mastery               36.700 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              13.600 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.900 [0.900]
          . Disarming                            10.000 [0.900]
 - Magic                                         02.310 [0.400]
          . Magic-Device                         12.500 [1.150]
          . Divination                           01.000 [0.300]
 - Spirituality                                  12.400 [0.500]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Mushroom of Poison on level 1.


  [Character Equipment]

a) The Main Gauche of Azaghal (2d5) (+12,+14)
        It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Long Bow (x3) (+7,+5)
e) The Ring of Aelenn (+2 to stealth) {cursed}
    It increases your wisdom, constitution
     and stealth by 2.  It provides resistance to cold, dark and blindness
    .  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) a Ring of Invisibility
k) an Amulet of Slow Digestion
    It slows your
    metabolism.  
    You bought it from the Magic shop.
m) a Dwarven Lantern
    It provides light (radius 2)
    forever.  It cannot be harmed by fire.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity
     and speed by 3.  It provides resistance to acid, shards and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+7] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield of Resistance [3,+13]
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Hard Leather Cap of Soron [2,+7]
    It sustains your wisdom, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, poison, light, blindness, confusion, 
    sound, chaos and disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Stealth [6,+8] (+1 to stealth)
z) (nothing)
{) 13 Sheaf Arrows of Acid (1d5) (+7,+6)
|) an Orcish Pick (+8,+7) (+2)
    It increases your ability to tunnel by 
    2.  


  [Character Inventory]

a) The Jester's Cap of Insanity
    It can be activated for acquirement.  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) The Medallion of Good Will
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) 10 Rations of Food
    
d) a Potion of Cure Serious Insanity
e) 38 Potions of Cure Critical Wounds
    
f) a Potion of Intelligence
g) 4 Scrolls of Phase Door
    
h) 2 Scrolls of Word of Recall {25% off}
    
i) 12 Scrolls of Identify
    
j) a Copper Rod of Door/Stair Location (20/20)
    
k) a Moonstone Rod of Trap Location (75/75)
    
l) a Wand of Tidal Wave[2|23] (11 charges)
m) a Wand of Tidal Wave[4|26] (9 charges)
n) 5 Wands of Noxious Cloud[1|25] (14 charges)
    
o) a Staff of Globe of Light[1|10] (5 charges)
    
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Ice
    It can be
    activated for summon pet.  
    You found it in the remains of a Half-orc on level 19 of Orc Cave.
b) 15 Mushrooms of Cure Serious Wounds {100% off}
c) 5 Sprigs of Athelas
d) 2 Potions of Cure Light Insanity
e) a Potion of Cure Serious Insanity
f) 12 Potions of Speed
    
g) a Potion of Curing
    
h) a Wooden Rod of Nothing (10/10)
i) a Wooden Rod of Nothing (10/10)
j) a Moonstone Rod of Nothing (75/75)
k) a Moonstone Rod of Nothing (75/75)
    
l) a Wand of Fireflash[1|20] (9 charges)
m) a Wand of Charm[2|21] (10 charges)
n) a Staff of Globe of Light[1|12] (12 charges)
o) a Staff of Identify[1|15] (9 charges)
    
p) a Staff of Sense Hidden[3|12] (7 charges)
q) The Ring of Power of Uvatha the Horseman
    It
    makes you invisible.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to chaos.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
r) a Ring of Confusion Resistance
s) an Amulet of the Serpents [+4] (+3)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
t) The Phial of Undeath (-5) {cursed}
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1)
    forever.  It increases your searching by 1.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    orcs.  It slows your metabolism.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)


  [Home Inventory - Gondolin ]

a) The Gem of Wisdom
    It can be
    activated for cure blindness.  
    You found it in the remains of an Emperor wight on level 29 of Mirkwood.
b) Agannazar's Altruistic Assassin
    
    It can be activated for remove fear and cure poison every 5 turns.  
    You found it in the remains of a Spirit naga on level 26 of Mirkwood.
c) 2 Potions of Healing
d) a Potion of *Healing*
    
e) a Moonstone Rod of Nothing (75/75)
f) a Silver Rod of Nothing (100/100)
g) a Rod Tip of Sleep Monster (25 Mana to cast)
h) a Rod Tip of Slow Monster (25 Mana to cast)
i) a Rod Tip of Fire Bolts (40 Mana to cast)
j) a Rod Tip of Frost Bolts (35 Mana to cast)
k) a Wand of Ice Storm[2|26] (9 charges)
l) a Wand of Essence of Speed[1|10] (5 charges)
m) a Ring of Light and Darkness Resistance
n) a Ring of Nether Resistance
o) an Indestructible Ring of Nexus Resistance
p) The Augmented Chain Mail of Morost (-2 to accuracy) [16,+9]
    
    It sustains your strength and intelligence.  It provides immunity to 
    acid.  It provides resistance to acid, cold, dark, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Lokkak, the Ogre Chieftain on level 30 of
    Mirkwood.
q) a Mouse Fur of Immolation [1,+9]
r) The Dagger 'Vorinya' (1d4) (+10,+10) (+5)
    It provides light (radius 1) forever.  It increases your 
    dexterity by 5.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to acid, electricity, fire and 
    cold.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 33 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) Tenser's Mechanical Magician
    
    It can be activated for light absorption.  
    You found it in the remains of a Greater Mimic on level 24 of Mirkwood.
b) a Potion of Cure Serious Insanity
c) a Potion of Cure Critical Insanity
d) a Potion of Healing
e) a Potion of *Healing*
    
f) an Iron Rod of Nothing (50/50)
g) a Moonstone Rod of Nothing (75/75)
h) The Wand of Digging of Thrain (19 charges)
i) an Indestructible Ring of Ice [+15]
    
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It provides resistance to cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) an Amulet of Searching (+4)
k) an Amulet of the Serpents [+2] (+2)
l) The Amulet 'Durien' (+4)
    It increases your stealth and 
    infravision by 4.  It sustains your strength.  It provides resistance 
    to electricity, light, shards and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) a Mouse Fur of Aman [1,+15] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to dark
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Diamond Prism of Light
    It can be activated for cure light
    wounds every 10 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) a Shattered Main Gauche (0d0) (-6,-3) {Maedros *sniff*}
    
    You found it lying on the floor of a special level.



Posted on 1.3.2004 20:47
Last updated on 2.3.2004 17:33

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On 3.3.2004 19:45 aardwolfe@earthlink.net wrote:
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