The Angband Ladder: Rheramond, DeathMold Possessor by <jules@deus.net>

  [ToME 2.3.2(CVS) Character Sheet]

 Name  : Rheramond              Age                  6       STR:     40       
 Sex   : Neuter                 Height              11       INT:     29       
 Race  : DeathMold LostSoul     Weight              50       WIS:     40       
 Class : Possessor              Social Class        46       DEX:     40       
 Body  : The Watcher in the Water                            CON:     40       
 God   : Manwe Sulimo                                        CHR:     32       
                                                                               
 + To Melee Hit          98 Level             48    Hit Points     1039/  1359 
 + To Melee Damage       86 Experience  10274147    Spell Points      0/    16 
 + To Ranged Hit         97 Max Exp     10274147    Sanity          893/   893 
 + To Ranged Damage      14 Exp to Adv. 11600000    Piety                 2894 
   AC                128+92 Gold         1773875    Speed           Fast (+53) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Fair         Blows/Round:  18        
 Bows/Throw  : Legendary[32]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  108d7+1548
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 160 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in a corpse of a mighty hero, created by the           
          Mutant Breeders.  Since then you have given life to                  
          uncounted multitudes of foul offspring.                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 66 (3300')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')

 You have done something experimental.
 Your body is The Watcher in the Water.
 You are currently on level 101 of Angband.
 You have defeated 2098 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved 10 princesses.
 You saved Arda and became a famed Queen.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 46th Yavie of the 2890th year of the third age.
 You have been adventuring for 3 days.

                    abcdefghijkpqrsuvw|@        
        Add Str   : ....233..244.....26.        
        Add Int   : ....23..............        
        Add Wis   : ....23....4.........        
        Add Dex   : ..2.23...2.....4....        
        Add Con   : .3..233....4.....2..        
        Add Chr   : .3..233*..4.........        
        Add Stea. : ....2..*............        
        Add Sear. : ......3...........6.        
        Add Infra : ..................6.        
        Add Tun.. : ..................6.        
        Add Speed : 3.2*23.*6.4.........        
        Add Blows : 332......2..........        
        Slay Anim.: ++..................        
        Slay Und. : ++..................        
        Slay Orc  : ..................+.        
        Slay Troll: ..................+.        
        Slay Giant: ..................+.        
        Slay Drag.: +.................+.        
        Sharpness : .+..................        
        Poison Brd: ..+.................        
        Acid Brand: .+................+.        
        Elec Brand: +...................        
        Fire Brand: +...................        
        Cold Brand: .++.................        
        Sust Str  : .....+.......+......        
        Sust Int  : ....+.......+.......        
        Sust Wis  : ....+...++..++......        
        Sust Dex  : .....+......+.......        
        Sust Con  : .....+.......+......        
        Sust Chr  : +...+....+..........        
        Invisible : ....................        
        Mul life  : ...................+        
        Sens Fire : ....................        
        Reflect   : ............+.......        
        Free Act  : ....++.....+...+.+..        
        Hold Life : ....++..............        
        Imm Acid  : ...........*...+..++        
        Imm Elec  : .....*..............        
        Imm Fire  : *..+..*+..+.+.......        
        Imm Cold  : ..+.*..++...*......+        
        Res Pois  : .....+....+........+        
        Res Fear  : +......+..+........+        
        Res Light : .............+......        
        Res Dark  : ..................+.        
        Res Blind : ....+...............        
        Res Conf  : +..........+.......+        
        Res Sound : ........+..++.......        
        Res Shard : ............+.......        
        Res Neth  : ........+...........        
        Res Nexus : .............+......        
        Res Chaos : +..........+........        
        Res Disen : +....+....+.+.....+.        
        Aura Fire : +...................        
        EvilCurse : +...................        
        Levitate  : ...+.+.+.......+...+        
        Lite      : +.............+.....        
        See Invis : ..+.++++.+..........        
        Digestion : ..+..+.+............        
        Regen     : ..+..+..............        
        Activate  : ..+++++...+...++..+.        
        Drain Exp : +...................        
        Aggravate : +...................        
        Blessed   : .+..................        
        Cursed    : +...................        
        Hvy Curse : +...................        
        Fly       : ......+.+...........        
        Sentient  : +...................        
        Climb     : ..................+.        
        Orc.ESP   : ...........+......+.        
        Troll.ESP : +...................        
        TLord.ESP : ......+.............        
        Full ESP  : ....+...............        

Skills (points left: 6)
 - Combat                                        41.800 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              03.500 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              26.000 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         01.620 [0.600]
          . Magic-Device                         20.500 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  09.150 [0.500]
          . Prayer                               06.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  13.870 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Dark Sword 'Mormegil' (E:778222, L:34) (6d7) (+11,+0) [-20] (+3 to speed)
{
        It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your speed and attack speed by 3.  It does extra
    damage from electricity and fire.  It is especially deadly against
    dragons.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It sustains your charisma.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to chaos and disenchantment.  It allows you to
    sense the presence of trolls.  It produces a fiery sheath.  It drains 
    mana, life and experience.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
b) The Slaughter Axe of Anaramo (5d7) (+18,+4) (+3 attacks)
    It increases your constitution, charisma and attack speed by 
    3.  It does extra damage from acid and frost.  It is very sharp and
    can cut your foes.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 70 of The
    Sacred Land Of Mountains.
c) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every
    5+d5 turns if it is being worn. It increases your dexterity, speed and 
    attack speed by 2.  It does extra damage from frost.  It poisons your
    foes.  It provides resistance to cold.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3) (charging)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) The Ring of Monumend (+10)
    It 
    increases your charisma, stealth and speed by 10.  It makes you
    completely fearless.  It provides resistance to fire and cold.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
i) The Ring of Silun (+6)
    It 
    increases your speed and ability to score critical hits by 6.  It
    sustains your wisdom.  It provides resistance to cold, sound and 
    nether.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 72 of Erebor.
j) The Ring of Guind (+2 attacks)
    
    It increases your strength, dexterity and attack speed by 2.  It
    sustains your wisdom and charisma.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol
    Guldur.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 67 of Halls of Mandos.
q) The Large Leather Shield 'Duilth' [4,+9]
    It
    sustains your intelligence, wisdom and dexterity.  It provides
    immunity to cold.  It provides resistance to fire, sound, shards and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 2 of Halls of Mandos.
r) The Large Leather Shield 'Marost' [4,+14]
    It
    sustains your strength, wisdom and constitution.  It provides
    resistance to light and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Emperor wight on level 99 of Angband.
s) The Iron Helm of Knowledge [6,+20] (-6) {@w0}
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
v) a Set of Cesti of Slaying (+6,+5) [5,+8]
w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Holy Tome of Manwe Sulimo {!k!v!d!s}
b) 34 Pints of Fine Wine
c) a Potion of Cure Insanity
d) 8 Potions of Healing
e) 4 Potions of *Healing*
f) 17 Potions of *Enlightenment*
g) 4 Potions of Curing
h) 3 Scrolls of *Remove Curse*
i) 15 Scrolls of Satisfy Hunger {@r0}
j) a Silver Rod of the Istari of Healing (200/200)
k) a Silver Rod of the Istari of Healing (200/200)
l) a Silver Rod of the Istari of Disarming (200/200) {@z3}
m) a Silver Rod of the Istari of Detection (130/200) {@z1}
n) a Silver Rod of Quickness of Recall (54/100) {!*!*}
o) a Golden Rod of the Istari of Healing (250/250)
p) a Golden Rod of Simplicity of Home Summoning (125/125)
q) an Adamantite Rod of Cheapness of Detection (200/200) {@z1}
r) The Golden Crown of Gondor [0,+15] (+3) {@w0}
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to 
    electricity, fire, cold, light, blindness, confusion, sound and chaos.
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {@w1}
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
t) The Ball-and-Chain of Fundin Bluecloak (5d4) (+3,+6) (+4)
u) a Lead-Filled Mace of Westernesse (3d4) (+17,+14) (+1)
v) 18 Empty Bottles
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Enlightenment
b) 3 Rod Tips of Perception (20 Mana to cast)
c) 2 Rod Tips of Speed (100 Mana to cast)
d) The Ring of Tulkas (+4)
e) The Amulet of Carlammas (+2)
f) The Amulet of Ingwe (+3)
g) The Phial of Galadriel (+4)
h) The Arkenstone of Thrain (+3)
i) The Anchor of Space-Time
j) The Elven Cloak of Vinwe [4,+25] (+1 to stealth)
k) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
l) a Dagger of Aman (1d4) (+12,+15) [+2] (+3)
    It 
    increases your wisdom by 3.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your wisdom.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it lying in a vault on level 70 of Angband.
m) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded
    two-handed.  It can be activated for confuse monster every 15 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your stealth by 2.  It does extra damage from fire.  It fights against
    evil with holy fury.  It provides resistance to fire and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
n) The Lead-Filled Mace 'Cualir' (3d4) (+18,+4) (+3)


  [Home Inventory - Gondolin ]

a) 2 Rod Tips of Healing (120 Mana to cast)
b) The Ring of Thelth (+6)
    It increases your 
    strength, charisma, searching and speed by 6.  It sustains your 
    constitution.  It provides resistance to cold and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
c) a Ring of Critical Hits (+7% of critical hits)
d) The Large Leather Shield 'Arasaer' [4,+9]
    It
    sustains your strength, wisdom and charisma.  It makes you completely
    fearless.  It provides resistance to electricity, light and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
e) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to poison and blindness.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
f) Maeglin, the Traitor of Gondolin's corpse
g) a Marilith corpse


  [Home Inventory - Minas Anor ]

a) an Adamantite Rod of Capacity of Nothing (400/400)
b) an Adamantite Rod of Capacity of Nothing (400/400)
c) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 70 of The Sacred Land
    Of Mountains.
d) a Dragon Shield of Preservation (-3,-4) [8,+31]
    It sustains your strength, dexterity and constitution.  
    It provides resistance to life draining, cold, poison, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ancalagon the Black on level 72 of Erebor.
e) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Set of Gauntlets 'Pauraegen' [2,+15]
g) a Small Sword of Westernesse (1d6) (+12,+17) (+1)
h) The Short Sword 'Gilettar' (1d7) (+4,+8) (+2)
    It increases your attack speed by 2.  It
    is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) a Claymore of Fury (2d8) (+13,+24) [-19] (+1)
    It can be wielded two-handed.  It 
    increases your strength and attack speed by 1.  It makes you
    completely fearless.  It drains mana.  It aggravates nearby creatures.
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It 
    increases your strength, charisma and infravision by 4.  It does extra
    damage from fire.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to fire, nether and chaos.  It
    allows you to see invisible monsters.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
k) The Two-Handed Sword 'Beren' (3d6) (+12,+25) (+1)
    
    It must be wielded two-handed.  It increases your dexterity by 1.  It
    does extra damage from electricity and fire.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
l) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
m) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 70 of The Sacred
    Land Of Mountains.
n) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)


  [Home Inventory - Lothlorien ]

a) a Potion of Restore Mana
b) 2 Potions of Enlightenment
c) a Scroll of *Destruction*
d) a Silver Rod of Cheapness of Nothing (100/100)
e) an Adamantite Rod of Perception (200/200) {@z2}
f) The Ring of Power of The Witch-King of Angmar (+5)
    It increases your intelligence, dexterity and 
    constitution by 5.  It makes you invisible.  It provides resistance to 
    light and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 74 of
    Angband.
g) an Indestructible Ring of Speed (+13)
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 70 of Paths of the
    Dead.
i) a Ring of Extra Attacks (+2 attacks)
j) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
l) The Cloak 'Holcolleth' [1,+4] (+2)
m) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 64 of Erebor.
n) a Large Metal Shield of Preservation (-4,-1) [5,+23]
    It sustains your 
    strength, dexterity and constitution.  It provides resistance to life
    draining, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 70 of Dol Guldur.
p) a Great Axe (*Defender*) (4d4) (+3,+2) [+16] (+3 to stealth)
    
    It must be wielded two-handed.  It increases your wisdom, dexterity, 
    constitution and stealth by 3.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and confusion.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 70 of The
    Sacred Land Of Mountains.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and 
    speed by 2.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It fights against evil with holy fury.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 67 of
    Angband.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It 
    poisons your foes.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    speeds your regenerative powers.  It prevents teleportation.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 70 of Dol
    Guldur.
u) The Necromancer of Dol Guldur's corpse



Posted on 22.7.2005 18:30
Last updated on 25.7.2005 15:27

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5994. on the Ladder (of 19090)
1095. on the ToME Ladder (of 3155)
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On 22.7.2005 18:30 jules@deus.net wrote:
Another lost soul out of mandos! Go me! It's easy when you know how (with a deathmold, that is). This time I'm trying the weaponmastery route. Seems to be fairly insanely powerful again, no doubt I'll die stupidly.

On 25.7.2005 15:27 jules@deus.net wrote:
Well, first winner for me anyhow. Didn't get the ring from any of the guardians, killed Sauron twice and then found the ring on the ground!?! in a vault at Ang 99.
Mount doom was not too tough with the help of Flare, and Sauron obligingly showed up there.
I used Ringil for most of the game but switched to Mormegil for Morgoth. I didn't bother to kill many ringwraiths, the weapon-blasting effect is too annoying (had no ranged attack). Morgoth went down in 4 or 5 rounds of combat, I think he meleed me twice and manaballed once. The only form of healing I used was Vilya, and only once. I don't think I drank a single Healing or *Healing* potion in the entire game, although I used my rods quite a lot.
Someday I might try the void with this char but I'm bored with it for now.

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