[ToME 2.3.2(CVS) Character Sheet] Name : Rheramond Age 6 STR: 40 Sex : Neuter Height 11 INT: 29 Race : DeathMold LostSoul Weight 50 WIS: 40 Class : Possessor Social Class 46 DEX: 40 Body : The Watcher in the Water CON: 40 God : Manwe Sulimo CHR: 32 + To Melee Hit 98 Level 48 Hit Points 1039/ 1359 + To Melee Damage 86 Experience 10274147 Spell Points 0/ 16 + To Ranged Hit 97 Max Exp 10274147 Sanity 893/ 893 + To Ranged Damage 14 Exp to Adv. 11600000 Piety 2894 AC 128+92 Gold 1773875 Speed Fast (+53) (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Fair Blows/Round: 18 Bows/Throw : Legendary[32]Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 108d7+1548 Stealth : Superb Magic Device: Superb Infra-Vision: 160 feet Tactic: berserker Explor: running (Character Background) You were born in a corpse of a mighty hero, created by the Mutant Breeders. Since then you have given life to uncounted multitudes of foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 66 (3300') Angband: Level 101 (5050') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Erebor: Level 72 (3600') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') You have done something experimental. Your body is The Watcher in the Water. You are currently on level 101 of Angband. You have defeated 2098 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved 10 princesses. You saved Arda and became a famed Queen. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 46th Yavie of the 2890th year of the third age. You have been adventuring for 3 days. abcdefghijkpqrsuvw|@ Add Str : ....233..244.....26. Add Int : ....23.............. Add Wis : ....23....4......... Add Dex : ..2.23...2.....4.... Add Con : .3..233....4.....2.. Add Chr : .3..233*..4......... Add Stea. : ....2..*............ Add Sear. : ......3...........6. Add Infra : ..................6. Add Tun.. : ..................6. Add Speed : 3.2*23.*6.4......... Add Blows : 332......2.......... Slay Anim.: ++.................. Slay Und. : ++.................. Slay Orc : ..................+. Slay Troll: ..................+. Slay Giant: ..................+. Slay Drag.: +.................+. Sharpness : .+.................. Poison Brd: ..+................. Acid Brand: .+................+. Elec Brand: +................... Fire Brand: +................... Cold Brand: .++................. Sust Str : .....+.......+...... Sust Int : ....+.......+....... Sust Wis : ....+...++..++...... Sust Dex : .....+......+....... Sust Con : .....+.......+...... Sust Chr : +...+....+.......... Invisible : .................... Mul life : ...................+ Sens Fire : .................... Reflect : ............+....... Free Act : ....++.....+...+.+.. Hold Life : ....++.............. Imm Acid : ...........*...+..++ Imm Elec : .....*.............. Imm Fire : *..+..*+..+.+....... Imm Cold : ..+.*..++...*......+ Res Pois : .....+....+........+ Res Fear : +......+..+........+ Res Light : .............+...... Res Dark : ..................+. Res Blind : ....+............... Res Conf : +..........+.......+ Res Sound : ........+..++....... Res Shard : ............+....... Res Neth : ........+........... Res Nexus : .............+...... Res Chaos : +..........+........ Res Disen : +....+....+.+.....+. Aura Fire : +................... EvilCurse : +................... Levitate : ...+.+.+.......+...+ Lite : +.............+..... See Invis : ..+.++++.+.......... Digestion : ..+..+.+............ Regen : ..+..+.............. Activate : ..+++++...+...++..+. Drain Exp : +................... Aggravate : +................... Blessed : .+.................. Cursed : +................... Hvy Curse : +................... Fly : ......+.+........... Sentient : +................... Climb : ..................+. Orc.ESP : ...........+......+. Troll.ESP : +................... TLord.ESP : ......+............. Full ESP : ....+............... Skills (points left: 6) - Combat 41.800 [0.600] . Weaponmastery 50.000 [0.600] . Archery 03.500 [0.400] - Sneakiness 01.000 [0.700] . Stealth 26.000 [0.700] . Disarming 02.500 [0.500] - Magic 01.620 [0.600] . Magic-Device 20.500 [1.000] . Necromancy 00.000 [0.200] - Spirituality 09.150 [0.500] . Prayer 06.500 [0.500] . Music 00.000 [0.300] - Monster-lore 13.870 [1.100] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Dark Sword 'Mormegil' (E:778222, L:34) (6d7) (+11,+0) [-20] (+3 to speed) { It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 3. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It allows you to sense the presence of trolls. It produces a fiery sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. b) The Slaughter Axe of Anaramo (5d7) (+18,+4) (+3 attacks) It increases your constitution, charisma and attack speed by 3. It does extra damage from acid and frost. It is very sharp and can cut your foes. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 70 of The Sacred Land Of Mountains. c) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) The Ring of Power 'Vilya' (+12,+12) (+3) (charging) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) The Ring of Monumend (+10) It increases your charisma, stealth and speed by 10. It makes you completely fearless. It provides resistance to fire and cold. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. i) The Ring of Silun (+6) It increases your speed and ability to score critical hits by 6. It sustains your wisdom. It provides resistance to cold, sound and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 72 of Erebor. j) The Ring of Guind (+2 attacks) It increases your strength, dexterity and attack speed by 2. It sustains your wisdom and charisma. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol Guldur. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Halls of Mandos. q) The Large Leather Shield 'Duilth' [4,+9] It sustains your intelligence, wisdom and dexterity. It provides immunity to cold. It provides resistance to fire, sound, shards and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 2 of Halls of Mandos. r) The Large Leather Shield 'Marost' [4,+14] It sustains your strength, wisdom and constitution. It provides resistance to light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 99 of Angband. s) The Iron Helm of Knowledge [6,+20] (-6) {@w0} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. v) a Set of Cesti of Slaying (+6,+5) [5,+8] w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. [Character Inventory] a) a Fireproof Holy Tome of Manwe Sulimo {!k!v!d!s} b) 34 Pints of Fine Wine c) a Potion of Cure Insanity d) 8 Potions of Healing e) 4 Potions of *Healing* f) 17 Potions of *Enlightenment* g) 4 Potions of Curing h) 3 Scrolls of *Remove Curse* i) 15 Scrolls of Satisfy Hunger {@r0} j) a Silver Rod of the Istari of Healing (200/200) k) a Silver Rod of the Istari of Healing (200/200) l) a Silver Rod of the Istari of Disarming (200/200) {@z3} m) a Silver Rod of the Istari of Detection (130/200) {@z1} n) a Silver Rod of Quickness of Recall (54/100) {!*!*} o) a Golden Rod of the Istari of Healing (250/250) p) a Golden Rod of Simplicity of Home Summoning (125/125) q) an Adamantite Rod of Cheapness of Detection (200/200) {@z1} r) The Golden Crown of Gondor [0,+15] (+3) {@w0} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {@w1} It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. t) The Ball-and-Chain of Fundin Bluecloak (5d4) (+3,+6) (+4) u) a Lead-Filled Mace of Westernesse (3d4) (+17,+14) (+1) v) 18 Empty Bottles w) (nothing) [Home Inventory - Bree ] a) a Potion of Enlightenment b) 3 Rod Tips of Perception (20 Mana to cast) c) 2 Rod Tips of Speed (100 Mana to cast) d) The Ring of Tulkas (+4) e) The Amulet of Carlammas (+2) f) The Amulet of Ingwe (+3) g) The Phial of Galadriel (+4) h) The Arkenstone of Thrain (+3) i) The Anchor of Space-Time j) The Elven Cloak of Vinwe [4,+25] (+1 to stealth) k) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) l) a Dagger of Aman (1d4) (+12,+15) [+2] (+3) It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your wisdom. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying in a vault on level 70 of Angband. m) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 74 of Angband. n) The Lead-Filled Mace 'Cualir' (3d4) (+18,+4) (+3) [Home Inventory - Gondolin ] a) 2 Rod Tips of Healing (120 Mana to cast) b) The Ring of Thelth (+6) It increases your strength, charisma, searching and speed by 6. It sustains your constitution. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. c) a Ring of Critical Hits (+7% of critical hits) d) The Large Leather Shield 'Arasaer' [4,+9] It sustains your strength, wisdom and charisma. It makes you completely fearless. It provides resistance to electricity, light and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in the town of Gondolin . e) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2 . It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 74 of Angband. f) Maeglin, the Traitor of Gondolin's corpse g) a Marilith corpse [Home Inventory - Minas Anor ] a) an Adamantite Rod of Capacity of Nothing (400/400) b) an Adamantite Rod of Capacity of Nothing (400/400) c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 70 of The Sacred Land Of Mountains. d) a Dragon Shield of Preservation (-3,-4) [8,+31] It sustains your strength, dexterity and constitution. It provides resistance to life draining, cold, poison, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 72 of Erebor. e) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. f) The Set of Gauntlets 'Pauraegen' [2,+15] g) a Small Sword of Westernesse (1d6) (+12,+17) (+1) h) The Short Sword 'Gilettar' (1d7) (+4,+8) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) a Claymore of Fury (2d8) (+13,+24) [-19] (+1) It can be wielded two-handed. It increases your strength and attack speed by 1. It makes you completely fearless. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire, nether and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. k) The Two-Handed Sword 'Beren' (3d6) (+12,+25) (+1) It must be wielded two-handed. It increases your dexterity by 1. It does extra damage from electricity and fire. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. l) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) m) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 70 of The Sacred Land Of Mountains. n) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) [Home Inventory - Lothlorien ] a) a Potion of Restore Mana b) 2 Potions of Enlightenment c) a Scroll of *Destruction* d) a Silver Rod of Cheapness of Nothing (100/100) e) an Adamantite Rod of Perception (200/200) {@z2} f) The Ring of Power of The Witch-King of Angmar (+5) It increases your intelligence, dexterity and constitution by 5. It makes you invisible. It provides resistance to light and chaos. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 74 of Angband. g) an Indestructible Ring of Speed (+13) h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 70 of Paths of the Dead. i) a Ring of Extra Attacks (+2 attacks) j) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. l) The Cloak 'Holcolleth' [1,+4] (+2) m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Erebor. n) a Large Metal Shield of Preservation (-4,-1) [5,+23] It sustains your strength, dexterity and constitution. It provides resistance to life draining, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. o) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 70 of Dol Guldur. p) a Great Axe (*Defender*) (4d4) (+3,+2) [+16] (+3 to stealth) It must be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and confusion. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 70 of The Sacred Land Of Mountains. q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 67 of Angband. s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes . It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 70 of Dol Guldur. u) The Necromancer of Dol Guldur's corpse