The Angband Ladder: Asiaseth, DeathMold Possessor by <jules@deus.net>

  [ToME 2.3.2(CVS) Character Sheet]

 Name  : Asiaseth               Age                 12       STR:     40       
 Sex   : Neuter                 Height               9       INT:     26       
 Race  : DeathMold LostSoul     Weight              50       WIS:     31       
 Class : Possessor              Social Class        19       DEX:     33       
 Body  : The Watcher in the Water                            CON:     40       
 God   : Tulkas                                              CHR:     23       
                                                                               
 + To Melee Hit         131 Level             47    Hit Points     1226/  1331 
 + To Melee Damage      142 Experience   9631268    Spell Points      6/    16 
 + To Ranged Hit        105 Max Exp      9631268    Sanity          457/   545 
 + To Ranged Damage      14 Exp to Adv. 10150000    Piety                15856 
   AC                121+102Gold          190902    Speed           Fast (+62) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Fair         Blows/Round:  12        
 Bows/Throw  : Legendary[35]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  108d6+1704
 Stealth     : Very Good    Magic Device: Superb       Infra-Vision: 160 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dragon droppings, created by a kobold               
          magician.  Since then you have given life to uncounted               
          multitudes of foul offspring.                                        
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 29 (1450')

 You have done something experimental.
 Your body is The Watcher in the Water.
 You are currently on level 101 of Angband.
 You have defeated 1148 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 46th Yavie of the 2890th year of the third age.
 You have been adventuring for 3 days.

                    abcdefghijkpqrsuvw|@        
        Add Str   : ....233...4.4...2.6+        
        Add Int   : ....2.3.............        
        Add Wis   : ....2.3...4.........        
        Add Dex   : .32.2.3........4....        
        Add Con   : ....233.....4...2..+        
        Add Chr   : ....233*..4.........        
        Add Stea. : ....2....5..........        
        Add Sear. : .....3............6.        
        Add Infra : ..................6.        
        Add Tun.. : ..................6.        
        Add Speed : ..2*2.3**54.........        
        Add Blows : .32.................        
        Slay Anim.: ++..................        
        Slay Orc  : .+................+.        
        Slay Troll: ..................+.        
        Slay Giant: ..................+.        
        Slay Drag.: ..................+.        
        Sharpness : .+..................        
        Impact    : +...................        
        Poison Brd: .++.................        
        Acid Brand: +.................+.        
        Cold Brand: ..+.................        
        Sust Str  : ......+.............        
        Sust Int  : ....+...............        
        Sust Wis  : ....+............+..        
        Sust Dex  : ......+++...........        
        Sust Con  : ......+.+...........        
        Sust Chr  : +...+...............        
        Invisible : ....................        
        Mul life  : ....................        
        Sens Fire : ....................        
        Reflect   : ....................        
        Free Act  : .+..+.+.....+..++...        
        Hold Life : ....+.+........+.+..        
        Imm Acid  : ........+...*+.+.+++        
        Imm Elec  : +.....*......+......        
        Imm Fire  : +..+.*....+..+......        
        Imm Cold  : ..+.*........+.....+        
        Res Pois  : ++....++..+........+        
        Res Fear  : ........+.+........+        
        Res Light : .........+...+......        
        Res Dark  : ...+...+.+...+....+.        
        Res Blind : ....+...............        
        Res Conf  : .........+..+......+        
        Res Sound : ............+....+..        
        Res Shard : ............+.......        
        Res Neth  : ....................        
        Res Nexus : ........+........+..        
        Res Chaos : .........+..+.......        
        Res Disen : ......+...+..+...++.        
        Aura Fire : +...................        
        Aura Elec : +...................        
        Levitate  : ......+.............        
        Lite      : +...................        
        See Invis : ..+.+++..+..........        
        Digestion : +.+...+.+...........        
        Regen     : ..+...+..+..........        
        Activate  : ..+++++...+....+..+.        
        Cursed    : ..+...++............        
        Hvy Curse : .......+............        
        B.Breath  : ...................+        
        Fly       : .....+..............        
        Sentient  : +...................        
        Climb     : ..................+.        
        Orc.ESP   : .+..........+.....+.        
        Troll.ESP : +...................        
        TLord.ESP : .....+..............        
        Full ESP  : ....+...............        

Skills (points left: 0)
 - Combat                                        37.000 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              03.500 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              26.000 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         02.940 [0.600]
          . Magic-Device                         20.500 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  10.250 [0.500]
          . Prayer                               20.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  13.870 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]

Abilities
 * Spread blows


  [Character Equipment]

a) The Glaive of Pain (E:4148125, L:42) (9d6) (+36,+42) {@w1}
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It does extra damage from acid.  It can cause earthquakes.  It is
    especially deadly against natural creatures.  It sustains your 
    charisma.  It provides resistance to electricity, fire and poison.  It
    allows you to sense the presence of trolls.  It slows your metabolism.
    It produces a fiery sheath.  It produces an electric sheath.  It 
    drains mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
b) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
c) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {cursed}
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {@w2}
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed}
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
h) The Ring 'Aninor' (+12) {cursed, @w2}
    It 
    increases your charisma and speed by 12.  It sustains your dexterity.  
    It provides resistance to poison and dark.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
i) The Ring 'Inast' (+10)
    It 
    increases your speed by 10.  It sustains your dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid and nexus.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
j) The Ring 'Dinulin' (+5)
    It 
    increases your stealth and speed by 5.  It provides resistance to 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of The
    Sacred Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
p) (nothing)
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, shards and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
r) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 98 of Halls of Mandos.
s) The Iron Helm of Knowledge [6,+20] (-6) {@w0}
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
w) The Set of Gauntlets 'Tirin' [2,+7]
    It
    sustains your wisdom.  It provides resistance to life draining, acid, 
    sound, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 75 of Halls of Mandos.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.


  [Character Inventory]

a) 3 Fireproof War Tomes of Tulkas {!k!v!d!s}
b) 9 Potions of Healing
c) a Fireproof Scroll of Word of Recall {!*!*}
d) a Scroll of *Identify*
e) 23 Scrolls of Satisfy Hunger {@r0}
f) a Silver Rod of the Istari of Home Summoning (200/200)
g) a Silver Rod of the Istari of Speed (200/200)
h) a Silver Rod of the Istari of Healing (200/200)
i) a Silver Rod of the Istari of Healing (200/200)
j) a Silver Rod of the Istari of Perception (200/200) {@z2}
k) a Silver Rod of the Istari of Recall (200/200) {!*!*}
l) a Silver Rod of the Istari of Disarming (200/200) {@z3}
m) a Golden Rod of the Istari of Healing (250/250)
n) a Golden Rod of the Istari of Detection (114/250) {@z1}
o) a Mithril Rod of the Istari of Healing (260/320)
p) an Adamantite Rod of Capacity of Restoration (400/400)
q) an Adamantite Rod of the Istari of Healing (342/400)
r) a Rod Tip of Curing (35 Mana to cast)
s) a Rod Tip of Healing (120 Mana to cast)
t) The Golden Crown of Gondor [0,+15] (+3) {@w0}
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to 
    electricity, fire, cold, light, blindness, confusion, sound, nexus and 
    chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
u) The Short Sword 'Gilettar' (1d7) (+0,+0) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 69 of The Sacred
    Land Of Mountains.
v) The Broad Sword 'Orcrist' (2d5) (+0,+0) (+3)
    It provides light (radius 1) forever.  It increases 
    your searching by 3.  It does extra damage from frost.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It provides resistance 
    to cold, dark and nether.  It allows you to sense the presence of orcs
     and dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 69 of The Sacred Land Of Mountains.
w) The Two-Handed Sword of Tirion (3d6) (+8,+7) (+3 attacks) {@w1}
    It must be wielded
    two-handed.  It increases your charisma and attack speed by 3.  It
    does extra damage from electricity.  It produces chaotic effects.  It
    is very sharp and can make your foes bleed.  It is especially deadly
    against orcs.  It is a great bane of demons.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.


  [Home Inventory - Bree ]

a) a Silver Rod of the Istari of Nothing (200/200)
b) an Adamantite Rod of Capacity of Nothing (400/400)
c) 2 Rod Tips of Perception (20 Mana to cast)
d) The Ring of Barahir (+1)
e) The Ring of Tulkas (+4)
f) The Amulet of Carlammas (+2)
g) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
h) The Necklace 'Nauglamir' (+3)
i) The Phial of Galadriel (+4)
j) a Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+38]
k) an Elven Cloak of Protection [4,+29] (+4 to stealth)
l) The Set of Gauntlets 'Pauraegen' [2,+15]
m) a Set of Cesti of Agility [5,+12] (+5)
n) a Set of Cesti of Combat (+2,+3) [5,+0] (+2)
o) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
p) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be
    wielded two-handed.  It can be activated for word of recall every 200
    turns if it is being worn. It increases your dexterity and charisma by 
    3.  It does extra damage from fire and frost.  It provides immunity to
    paralysis.  It provides resistance to fire, cold and light.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 100 of Angband.


  [Home Inventory - Gondolin ]

a) The Ring of Dorth (+10) {@w2}
    It increases 
    your intelligence, infravision and speed by 10.  It provides
    resistance to fire and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
b) The Ring of Seris (+7)
    It 
    increases your wisdom, infravision and speed by 7.  It sustains your 
    wisdom and constitution.  It provides resistance to electricity.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
c) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 69 of The Sacred
    Land Of Mountains.
d) The Star of Elendil (+1)
e) The Arkenstone of Thrain (+3)
f) The Anchor of Space-Time
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
i) The Small Leather Shield 'Lostir' [2,+20]
    It sustains your intelligence, wisdom and dexterity.
    It provides resistance to life draining, dark, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be
    activated for berserk strength every 50+d50 turns if it is being worn. 
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and chaos.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
l) The Large Metal Shield of Manie [5,+17]
    
    It sustains your dexterity.  It provides immunity to fire.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
n) The Steel Helm 'Lebohaum' [20,+80]
o) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be
    activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
q) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+7)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It makes you completely fearless.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must
    be wielded two-handed.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
u) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be
    activated for drain life (120) every 400 turns if it is being worn. It 
    increases your wisdom and constitution by 3.  It is especially deadly
    against dragons.  It allows you to sense the presence of undead and 
    evil beings.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
w) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
x) a Player corpse


  [Home Inventory - Lothlorien ]

a) 2 Potions of Cure Insanity
b) a Potion of *Healing*
c) a Scroll of *Remove Curse*
d) a Silver Rod of the Istari of Nothing (200/200)
e) The Ring of Earim (+5)
f) an Amulet of Anti-Teleportation
g) an Amulet of Trickery (+2)
h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be
    activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if
    it is being worn. It decreases your intelligence, wisdom and searching
     by 5.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, poison and disenchantment.  It allows you to see
    invisible monsters.  It produces an anti-magic shell.  It drains life.
    It induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
j) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
k) a Spectral Cleaver of Westernesse (2d4) (+15,+16) (+2)
l) The Dagger of Erilundi (1d4) (+5,+13) (+2)
m) The Basilard of Gelbed (1d8) (+10,+2) (+2 attacks)
    It increases your wisdom and attack speed by 2.  
    It does extra damage from fire.  It produces chaotic effects.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your 
    searching by 4.  It does extra damage from electricity.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It makes you
    completely fearless.  It provides resistance to electricity, fire and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    giants.  It slows your metabolism.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) The Heavy Lance of Gordaglim (4d8) (+12,+16) (+2)
q) The Morning Star 'Bloodspike' (2d6) (+2,+15) (+4)
    It increases your strength by 4.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against natural creatures.  
    It provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 69 of The
    Sacred Land Of Mountains.



Posted on 28.7.2005 00:02

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6389. on the Ladder (of 19090)
1141. on the ToME Ladder (of 3155)
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On 28.7.2005 00:02 jules@deus.net wrote:
Well I'm getting the formula for these ones now. Flare is the really key item, although Vilya and Nenya are also great. The Glaive turned out OK. Who cares about earthquakes when you don't need any more eq! They break LOS and reduce summoning.

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