The Angband Ladder: Bladeturner, High-Elf Possessor by <kingvictory2003@yahoo.com>
[ToME 2.2.3 Character Dump] Name : Bladeturner Age 108 STR! 40 Sex : Neuter Height 86 INT: 33 Race : High-Elf LostSoul Weight 223 WIS: 27 Class : Possessor Social Class 78 DEX! 40 Body : Great Wyrm of Power CON: 40 God : Nobody CHR: 36 + To Melee Hit 51 Level 49 Max Hit Points 4537 + To Melee Damage 43 Experience 10461403 Cur Hit Points 4537 + To Ranged Hit 51 Max Exp 10461403 Max SP (Mana) 17 + To Ranged Damage 0 Exp to Adv. 10800000 Cur SP (Mana) 17 AC 214+146Gold 95326 (Miscellaneous Abilities) Fighting : Heroic Perception : Superb Blows/Round: 4 Bows/Throw : Legendary[5] Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Very Good Mel.dmg/Rnd: 79-515 Stealth : Heroic Magic Device: Legendary[10]Infra-Vision: 70 feet Tactic: normal Explor: normal (Character Background) You are a Great Wyrm of Power who seeks to do more than sit on your arse in a dungeon and kill hapless adventurers. You are determined to actually do some good in the world, unlike your lazy-ass brethren. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') Your body is a Great Wyrm of Power. You are currently on level 97 of Halls of Mandos. You have defeated 1866 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 44th Yavie of the 2890th year of the third age. You have been adventuring for 1 day. efghijkmnosz{@ Add Str : 323...3....... Add Int : 32............ Add Wis : 32............ Add Dex : 32....3....... Add Con : 323...3....... Add Chr : 323........... Add Stea. : .2.......6.... Add Sear. : ..3......6.... Add Infra : ......3....... Add Speed : 32..*.33...... Sust Str : +............. Sust Int : .+............ Sust Wis : .+............ Sust Dex : +............. Sust Con : +............. Sust Chr : .+............ Invisible : .............. Mul life : .............. Sens Fire : .............. Reflect : .............+ Free Act : ++....+......+ Hold Life : ++.....+...... Res Acid : ........+....+ Imm Elec : *.......*....+ Imm Fire : ..*.....+....+ Imm Cold : .*...........+ Res Pois : +.......+....+ Res Fear : ......+....... Res Lite : .......+...... Res Dark : .......+...... Res Blind : .+............ Res Conf : ........+....+ Res Sound : ........+..... Res Shard : .............. Res Neth : ........+....+ Res Nexus : ........+....+ Res Chaos : .......+...... Res Disen : +............+ Aura Fire : .............+ Aura Elec : .............+ WraithForm: .............+ Levitate : +............+ See Invis : +++...++...... Digestion : +............. Regen : +.....+....... Activate : +++....++..... Fly : ..+.....+..... Orc.ESP : .......+...... TLord.ESP : ..+........... Full ESP : .+............ Skills (points left: 1) - Combat 10.900 [0.600] . Weaponmastery 01.000 [0.600] . Archery 10.200 [0.400] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 03.258 [0.600] . Magic-Device 50.000 [1.000] - Spirituality 18.500 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 13.870 [1.100] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] Abilities * Ammo creation [Character Equipment] e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) The Ring of Tulkas (+4) i) an Indestructible Ring of Speed (+11) j) (nothing) k) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) The Red Dragon Scale Mail of Halimo (-2) [30,+26] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It provides immunity to electricity. It provides resistance to acid, electricity, fire, poison, confusion, sound, nether and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. o) an Elven Cloak of Stealth [4,+24] (+6 to stealth) s) The Steel Helm 'Lebohaum' [20,+80] z) (nothing) {) (nothing) [Character Inventory] a) 7 Potions of *Healing* b) 24 Scrolls of Satisfy Hunger c) a Scroll of Mass Genocide d) a Silver Rod of Cheapness of Home Summoning (66/100) {!k} e) a Golden Rod of the Istari of Perception (250/250) {!k!k} f) a Golden Rod of Disarming (125/125) {!k} g) a Mithril Rod of the Istari of Detection (320/320) h) an Adamantite Rod of the Istari of Healing (400/400) {!k!k} i) an Adamantite Rod of the Istari of Nothing (400/400) j) an Adamantite Rod of Capacity of Speed (386/400) k) a Rod Tip of Havoc (90 Mana to cast) l) The Anchor of Space-Time m) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) o) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 97 of Halls of Mandos. p) The Spear of Orome (4d6) (+15,+15) (+4) q) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. r) a Heavy Crossbow (x8) (+12,+19) (+4) s) The Silver Bolt 'Balefire' (6d5) (+20,+15) t) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) u) The Silver Bolt of Ilithar (3d5) (+23,+25) (+2) It increases your intelligence and dexterity by 2. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. v) The Seeker Arrow of Bard (8d4) (+20,+15) w) (nothing) [Home Inventory - Bree ] a) 2 Potions of Invulnerability b) The Crumpled Scroll of Mass Resurrection c) 5 Rod Tips of Healing (120 Mana to cast) d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) e) The Jewel 'Evenstar' (+3) f) The Phial of Galadriel (+4) g) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. i) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) l) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) o) The Long Sword of the Dawn (E:2792465, L:40) (3d5) (+52,+34) (+5 to infravision It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 5. It does extra damage from electricity and fire. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, light, blindness and confusion. It speeds your regenerative powers. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. p) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) q) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) r) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) s) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) (charging) t) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. u) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) w) a Player corpse x) a Gold Thunderlord corpse |
Posted on 13.11.2003 07:25
5654. on the Ladder (of 19097)
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