The Angband Ladder: Lucky Simon, Skeleton BeastMaster by <namelessman@nowhere.in.jp>

  [Hengband 1.6.2 Character Dump]

                          Name  : Lucky Simon

 Sex      : Male             Age               111    STR!:  18/***
 Race     : Skeleton         Height             69    INT!:  18/100
 Class    : BeastMaster      Weight             48    WIS!:   18/80
 Magic    : Trump            Social Class        3    DEX!:  18/***
                             Align            Good    CON!:  18/***
                                                      CHR!:  18/170

 Right hand      (+26,+35)   Hit point   1019/1019    Fighting    : Amber [20]
                             SP (Mana)    274/ 288    Bows/Throw  : Amber [42]
 Blows/Round           5+0                            Saving Throw: Superb
 AverageDmg/Rnd      250+0   Level              50    Stealth     : Chaos Rank
                             Experience   12926239
 Shooting        (+86,+22)   Max Exp      12926239    Perception  : Superb
 Multiplier          x3.60   Exp to Adv      *****    Searching   : Superb
 Shots/Round          2.00   Gold         14895256    Disarming   : Superb
                                                      Magic Device: Chaos Rank
 AC              [40,+103]   Time     Day 28  4:37
 Speed     Riding (+28+10)   Play time    86:49:10    Infra-Vision: 50 feet


                         (Character Background)
          You were created by an oath.  You have shining white bones,
          and empty eyesockets.



          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Skeleton      STR!: 18/130  0  1 -2 10 18/***         ...1.3...33..
 Class : BeastMaster   INT!:  18/80  1 -1 -2  4 18/100         ...1..34....4
 Level : 50            WIS!:  18/90 -2 -1 -2  4  18/80         ...1..34....4
 Hits  : 1019/1019     DEX!:  18/90  0  1 -2 14 18/***         ..31.....334.
 Mana  : 274/288       CON!: 18/110  1  0 -2 13 18/***         ...163...3...
                       CHR!: 18/100 -2  2  2  5 18/170         ...1....4....
         \ }=="*[(]]]             \ }=="*[(]]]                 \ }=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : .........+...    Speed     : ...+..+....+.
 Elec  : .......+.....    Nether: .......+.....    FreeAction: ...+.+...+.+.
 Fire  : ...*...+..+..    Nexus : ...........+.    SeeInvisi.: ...+.+++....+
 Cold  : .......+....+    Chaos : ......+......    Hold Life : ......++....+
 Poison: .......+....+    Disnch: ..+.......+..    Warning   : .............
 Light : .............    Fear  : .......+.....    SlowDigest: ...+.........
 Dark  : .......+..+..    Reflct: .............    Regene.   : ...+.+.......
 Shard : ............+    AuFire: .............    Levitation: ........+.++.
 Blind : .............    AuElec: .............    Perm Lite : .....+.......
 Conf  : ......+......    AuCold: .............    Cursed    : .............

             \                  \ }=="*[(]]]                   \ }=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............+    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .....+.......
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+....++....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+.+..
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ...+.....++..
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...+.....+.+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .........+...    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Leading Pets]

a Lord of Change called +28(riding)



  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 10
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 14
  The Ghost 'Q'                            (Dungeon level:  12) - level 15
  Orc Camp                                 (Danger  level:  15) - level 18
  Tengu and Death Swords                   (Danger  level:  25) - level 23
  The Mimic's Treasure                     (Danger  level:  25) - level 23
  Doom Quest 1                             (Danger  level:  15) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25
  Gachapin                                 (Dungeon level:  24) - level 28
  Vapor Quest                              (Danger  level:  25) - level 28
  The Sewer                                (Danger  level:  15) - level 32
  Logrus Master                            (Danger  level:  25) - level 32
  The Vault                                (Danger  level:  30) - level 32
  The Tower                                (Danger  level:  30) - level 32
  Chaugnar Faugn, Horror from the Hills    (Dungeon level:  38) - level 33
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 35
  The Cloning Pits                         (Danger  level:  45) - level 36
  Charon, Boatman of the Styx              (Dungeon level:  44) - level 37
  Nyogtha, the Thing that Should not Be    (Dungeon level:  50) - level 37
  Haunted House                            (Danger  level:  48) - level 38
  Eibra the Water Dragon                   (Dungeon level:  56) - level 41
  The Old Castle                           (Danger  level:  50) - level 42
  Water Cave                               (Danger  level:  50) - level 42
  Julian, Master of Arden Forest           (Dungeon level:  62) - level 43
  Pazuzu, Lord of Air                      (Dungeon level:  76) - level 50
  Nyarlathotep, the Crawling Chaos         (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Nothing.


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level 100
    Yeek cave       : level   1
   !Labyrinth       : level  18
   !Graveyard       : level  70
    Forest          : level  31
   !Castle          : level  65
   !R'lyeh          : level  96
    Mine            : level  79
    Chameleon cave  : level  36

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: 37 Victories


 You have defeated 5894 enemies.


  [Virtues]

Your alighnment : Good

You are a champion of Nature.
You are virtuous in Chance.
You are the living embodiment of Vitality.
You are the living embodiment of Unlife.
You are the living embodiment of Knowledge.
You are the living embodiment of Harmony.
You are a champion of Valour.
You are very virtuous in Patience.


  [Mutations]

 You are moronic (-4 INT/WIS).
 You are telepathic.
 There is a white aura surrounding you.


  [Character Equipment]

a) a Mighty Hammer (3d9) (+0,+0)
b) (nothing)
c) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
d) The Ring of Power (Narya) (+10,+10) (+1)
e) a Ring of Constitution (+6)
f) The Necklace of the Dwarves (+3)
g) The Jewel of Judgement (+3 to speed) (charging)
h) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
i) The Elven Cloak of Super Model [4,+17] (+4 to stealth) {Ch;Lv}
j) a Golden Crown of Might [0,+11] (+3) {So}
k) The Set of Dragon Gloves 'Avatar of Might' [4,+23] (+3 to searching)
{StDxSr;FiDkDi;Lv(St}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)


  [Character Inventory]

a) 4 Trump Spellbooks [Conjurings & Tricks] {@ma!k}
b) 3 Trump Spellbooks [Deck of Many Things] {@mb!k}
c) 3 Trump Spellbooks [Trumps of Doom] {@mc!k}
d) 2 Trump Spellbooks [Five Aces] {@md!k}
e) 24 Potions of Healing
f) 18 Potions of *Healing*
g) 3 Potions of Restore Mana {!q}
h) 11 Potions of Resistance
i) 8 Scrolls of Teleport Level {!r}
j) 4 Scrolls of Rune of Protection {!r}
k) 6 Rods of Perception {!k!!}
l) 4 Rods of Detection
m) 5 Rods of Healing
n) 3 Wands of Stone to Mud (36 charges)
o) 2 Staffs of *Destruction* (2x 3 charges) {!u}
p) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
q) 27 Seeker Arrows of Holy Might (6d4) (+14,+13) (180/360)
r) a Capture Ball (a Fenghuang) '+22'


  [Home Inventory]

 ( page 1 )
a) 4 Crusade Spellbooks [Wrath of God]
b) 38 Trump Spellbooks [Trumps of Doom] {@mc!k}
c) 2 Trump Spellbooks [Five Aces] {@md!k}
d) a Chaos Spellbook [Armageddon Tome]
e) 24 Mushrooms of Restoring
f) 22 Potions of Speed
g) 17 Potions of Resist Heat
h) 61 Potions of Resist Cold
i) 14 Potions of Heroism
j) 33 Potions of Healing
k) 24 Potions of *Healing*
l) 15 Potions of Life {!q!v!k}

 ( page 2 )
a) 32 Potions of Restore Mana {!q}
b) 4 Potions of Charisma
c) 5 Potions of Augmentation {!q!k}
d) 30 Potions of Enlightenment
e) 4 Potions of *Enlightenment*
f) 14 Potions of Self Knowledge
g) 44 Potions of Resistance
h) 34 Potions of Curing
i) 3 Potions of Invulnerability {!q!k}
j) 4 Potions of New Life {!q}
k) 4 Potions of Polymorph {!q}
l) 50 Scrolls of Teleport Level {!r}

 ( page 3 )
a) a Scroll of *Remove Curse*
b) 13 Scrolls of Recharging
c) a Scroll of Mundanity {!r}
d) 41 Scrolls of Holy Prayer
e) 5 Scrolls of Rune of Protection {!r}
f) 26 Scrolls of *Destruction* {!r}
g) 13 Scrolls of Genocide {!r}
h) 7 Scrolls of Mass Genocide {!r}
i) 8 Scrolls of Summon Kin
j) 6 Rods of Recall {!z}
k) 8 Rods of Illumination
l) 5 Rods of Enlightenment

 ( page 4 )
a) 3 Rods of Detection
b) 7 Rods of Probing
c) a Rod of Restoration
d) a Rod of Speed
e) 11 Rods of Disarming
f) 8 Rods of Light
g) 4 Rods of Drain Life
h) 9 Rods of Polymorph
i) 7 Rods of Acid Balls
j) 11 Rods of Fire Balls
k) 9 Rods of Stone to Mud
l) 11 Wands of Heal Monster (66 charges)

 ( page 5 )
a) 20 Wands of Haste Monster (121 charges) {@a1}
b) 9 Wands of Disarming (73 charges)
c) 2 Wands of Trap/Door Destruction (30 charges)
d) 16 Wands of Stone to Mud (192 charges)
e) 13 Wands of Drain Life (91 charges)
f) 7 Wands of Disintegrate (28 charges)
g) 2 Wands of Annihilation (8 charges)
h) 8 Staffs of Haste Monsters (8x 12 charges) {!u}
i) 18 Staffs of Starlight (18x 12 charges)
j) 6 Staffs of Healing (6x 4 charges) {!u}
k) a Staff of the Magi (5 charges) {!u}
l) 9 Staffs of Speed (9x 8 charges)

 ( page 6 )
a) 2 Staffs of Power (2x 5 charges)
b) 3 Staffs of Holiness (3x 5 charges)
c) a Staff of Genocide (4 charges) {!u}
d) 3 Staffs of Earthquakes (3x 9 charges)
e) 25 Staffs of *Destruction* (25x 5 charges) {!u}
f) 6 Staffs of Animate Dead (6x 8 charges)
g) 2 Rings of Levitation
h) a Ring of Acid [+13]
i) a Ring of Lightning and Wizardry [+16]
j) a Ring of Constitution and Heroism (+5)
k) a Ring of Damage and Light (+20)
l) a Ring of Damage (+21)

 ( page 7 )
a) a Ring of Slaying (+9,+16)
b) 3 Rings of Speed (+9)
c) The Ring 'Frakir' (+1)
d) The Ring of Tulkas (+4)
e) a Ring of Light and Darkness Resistance and Random Teleportation
f) 7 Rings of Nether Resistance
g) 3 Rings of Nexus Resistance
h) a Ring of Sound Resistance and Power Throwing
i) a Ring of Disenchantment Resistance
j) 4 Rings of Chaos Resistance
k) 2 Rings of Blindness Resistance
l) 4 Rings of Extra Attacks (+2 attacks)

 ( page 8 )
a) a Ring of Extra Shots and Damage (+0,+5)
b) a Ring of Extra Shots and Damage (+0,+2)
c) a Ring of Sustaining
d) a Ring of Mana
e) a Ring of Warning {~Z}
f) a Ring of Reinforce Muscle (+5)
g) an Amulet of Brilliance (+4)
h) an Amulet of the Magi [+5] (+9 to searching) {~oLZ}
i) an Amulet of Reflection and Protection [+3]
j) an Amulet of Anti-Magic
k) an Amulet of Resistance {PoLi}
l) 2 Amulets of Resistance {Cf}

 ( page 9 )
a) The Amulet of Resistance 'Hiniosar' {cursed, NtDi[T}
b) 4 Amulets of Telepathy
c) The Amulet of Faramir (+12,+0) (+3)
d) The Torque of Boromir (+0,+8)
e) The Inro of Mito Koumon (+2)
f) The Amulet of The Pitch Dark Night [+5] (+4)
g) The Amulet of Sacred Knights [+10] (+2)
h) The Collar Harness of the Hell (+15,+15) [-5] (-2)
i) The Charmed Pendant [+5] (+2)
j) The Pendant of Gogo (+4)
k) a Feanorian lamp of Immortal Eye
l) The Stone of Lore

 ( page 10 )
a) The Palantir of Westernesse (+3) {!!}
b) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
c) The Ring Mail of Antarctic Land (+1,+4) [12,+16] (+4 to infravision)
{InCnIf;CoCf[M}
d) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Ca}
e) The Double Ring Mail of Nevrast (-2) [15,+18] (+3) {DxCh;ShDi.(Dx .}
f) Double Ring Mail of Elvenkind (-2) [15,+11] (+2 to stealth) {Li}
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Di}
h) Augmented Chain Mail (Dwarven) (-2) [21,+16] (+3) {Cn}
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) { }
j) The Splint Mail 'Mana Prism' (-2) [19,+13] (+4 to stealth)
{InSl;BlCfSoNtNxCaFe[C~L}
k) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
l) The Robe of Incanus [2,+20] (+3)

 ( page 11 )
a) The Hard Leather Armour of Himring [6,+15]
b) The Hard Studded Leather of Nurgle (-1) [7,+16] (+3)
{StIn;ElCoCfCaDi;Fa.(Ch}
c) Leather Scale Mail of Elvenkind (-1) [11,+14] (+3 to stealth) {So}
d) Black Clothes [4,+21] (+4 to stealth)
e) an Elven Cloak of Aman [4,+33] (+6 to stealth) {Nt}
f) an Elven Cloak of Freezing [4,+17] (+3 to stealth)
g) an Elven Cloak [4,+12] (+4 to stealth)
h) 2 Elven Cloaks [4,+11] (+4 to stealth)
i) The Fur Cloak of Mook [3,+20]
j) a Shadow Cloak of Freezing [6,+18]
k) The Small Leather Shield of Daybreak [3,+11] (+4 to speed) {SpSt;Dk;SiWr}
l) The Large Leather Shield of Celegorm [6,+20] {Fe}

 ( page 12 )
a) a Dragon Shield [8,+15] {ElDkSoDiFe}
b) The Mirror Shield of Gil-Galad [10,+20] (+4)
c) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
d) The Golden Crown of Amber [0,+15] (+3)
e) a Golden Crown of Telepathy [0,+11] {~Tele~pZ}
f) a Golden Crown of Telepathy [0,+9] {~GoodNolv~pLZ}
g) a Golden Crown of the Magi [0,+15] (+2) {So;Wr}
h) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
i) The Hard Leather Cap of Indra [2,+18] (+5)
j) The Hard Leather Cap of Thranduil [2,+11] (+2) {Di}
k) The Iron Helm 'Snow White' [5,+10] (+2) {InCh;FiLiCf(InCh}
l) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)

 ( page 13 )
a) The Steel Helm of Hammerhand [6,+20] (+3)
b) The Steel Helm 'Siberian Cold Air Mass' (+3,+6) [6,+17] (+4) {In;Co}
c) a Dragon Helm of Wisdom [8,+20] (+2) {ElCoPoLiCfNtNx}
d) a Dragon Helm [8,+21] {NtNxDi}
e) a Dragon Helm [8,+10] {BlDiFe}
f) a Dragon Helm [8,+17] {DkNt}
g) a Set of Leather Gloves of Power (+2,+4) [1,+9] (+3) {Cf}
h) a Set of Dragon Gloves [4,+17] {AcPoNt}
i) a Set of Dragon Gloves [4,+18] {BlDi}
j) a Set of Dragon Gloves [4,+17] {So}
k) a Set of Cesti of Magic Mastery [5,+7] (+4)
l) a Pair of Soft Leather Boots of Speed [2,+16] (+10) {Angband 95}

 ( page 14 )
a) a Pair of Dragon Boots [5,+17] {LiDkShNtFe}
b) a Pair of Dragon Boots [5,+15] {PoDkNxFe}
c) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
d) The Main Gauche 'Tinythorn' (1d5) (+18,+6) (+3)
e) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
f) The Small Sword 'Sting' (1d6) (+9,+10) (+2 attacks) {Bl}
g) The Wakizashi of Musashi (2d4) (+28,+17) (+3)
h) The Tulwar 'Gospel' (2d4) (+17,+16) (+5) {InWiCn;Bs|F}
i) The Scimitar of Ritual (2d5) (+16,+16) (+2 attacks) {AtIn;Ac|S}
j) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
k) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
l) The Katana of Musashi (3d4) (+28,+17) (+3)

 ( page 15 )
a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
b) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {Li}
c) The No-dachi 'Sun Sword' (5d4) (+15,+14) (+4 to infravision) {WiIf;SiBs|APM}
d) an Executioner's Sword (Pattern Weapon) (4d5) (+14,+10) (+2) {Dx;Fe;Hl}
e) an Executioner's Sword of Slaying (8d5) (+16,+13) {|S}
f) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
g) 3 Poison Needles (1d1) (+0,+0)
h) The Spear 'GaeBolg' (3d6) (+16,+18) (+4)
i) The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10] (+3)
j) The Naginata of Benkei (3d6) (+5,+23) [+5] (+4)
k) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3)
l) The Glaive of Pain (9d6) (+0,+30)

 ( page 16 )
a) The Lance of Eorlingas (3d8) (+3,+21) (+3)
b) The Lance of Tachyon (2d8) (+18,+13) (+4) {DxCnCh}
c) a Lance (Defender) (2d8) (+11,+5) [+8] (+4 to stealth) {Nt;Wr(Cn}
d) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
e) a Great Axe of Extra Attacks (4d4) (+11,+15) (+3 attacks)
f) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
g) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
h) The Heavy Lance 'Smasher' (4d8) (+14,+11) (+4) {Wi;Po;LvBs|M(Wi}
i) a Heavy Lance of Extra Attacks (4d8) (+10,+10) (+1 attack)
j) a Heavy Lance of Freezing (4d8) (+13,+18)
k) 2 Heavy Lances (4d8) (+10,+10)
l) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2) {Cn;Dk|ACo}

 ( page 17 )
a) a Lead-Filled Mace of Earthquakes (3d4) (+17,+10) (+1 attack)
b) The Two-Handed Flail 'Naugtalfor' (4d6) (+14,+20) (+4 to stealth)
{Sl;BlNt/D}
c) The Great Hammer 'Golden Hammer' (2d6) (+0,+0)
d) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
e) The Short Bow 'Fervent Soul' (x3) (+13,+19) (+4 to stealth)
{Sl;FiShCf;LuXm(In}
f) The Long Bow of Bard (x4) (+17,+19) (+3)
g) The Long Bow 'Rotten Child' (x3) (+16,+19) (+2) {!!MGeno WiDg;Nt;LuBs}
h) a Long Bow of Extra Might (x4) (+18,+21) {Li}
i) 2 Long Bows (x3) (+10,+10)
j) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {~D}
k) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {Fe;Si}
l) 15 Steel Bolts of Holy Might (3d5) (+10,+9)

 ( page 18 )
a) 49 Bolts of Hurt Evil (1d5) (+9,+9)
b) 28 Seeker Bolts of Holy Might (6d5) (+13,+10)
c) 99 Seeker Bolts (6d5) (+9,+9)
d) 34 Arrows of Holy Might (1d4) (+10,+10) (124/248) {@fx}
e) 99 Seeker Arrows (6d4) (+10,+10) (169/338)
f) 32 Seeker Arrows (6d4) (+10,+10) (169/338)
g) The Black Arrow of Bard (8d4) (+30,+19) (219/438)
h) a Capture Ball (a Great Wyrm of Power) 'Kalessin'
i) a Capture Ball (a Spectral Wyrm) '+23'
j) a Capture Ball (a Great Wyrm of Space-Time) '+23'
k) a Capture Ball (a Great Wyrm of Law) '+15'
l) a Capture Ball (a Great Wyrm of Law) '+16'

 ( page 19 )
a) a Capture Ball (a Lord of Change) '+27'
b) a Capture Ball (an Ohmu)
c) a Capture Ball (a Planetar) '+24'
d) a Capture Ball (a Great eagle) '249:sp35'
e) a Capture Ball (empty)
f) a Capture Ball (empty)
g) a Golden Statue of a Devu Chiokovo
h) an Ivory Statue of a Pole axe of animated attack
i) an Ivory Statue of Walken
j) a Magical Figurine of a Behemoth
k) a Magical Figurine of a Spectral Wyrm
l) a Magical Figurine of a Great eagle

 ( page 20 )
a) a Magical Figurine of an Octopus of Kshitigarbha
b) 7 Magic Whistles


  [Museum]

 ( page 1 )
a) a Staff (20 charges)
b) a Ring
c) The Amulet of Carlammas (+2)
d) The Amulet of Ingwe (+3)
e) The Incandescent Light of Yeduson (+3 to infravision)
f) The Phial of Galadriel (+1 to searching)
g) The Star of Elendil (+1 to speed)
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Po}
i) The Chain Mail of Meng Huo (-2) [14,+17] (+3) {St;Fe(St}
j) The Partial Plate Armour 'Asserthin' (-3) [22,+18] (+3) {Wi;Co;RfSd[C}
k) The Full Plate Armour of Isildur [25,+25] (+2)
l) The Full Plate Armour of the Valkyrie (-3) [25,+16] (+4 to searching)
{StDxSrIf;Sd(St}

 ( page 2 )
a) The Hard Leather Armour 'Great Icefield' (-1) [6,+20] (+2 to infravision)
{CnIf;CoDi[C}
b) The Hard Studded Leather 'Pizza' (-1) [7,+18] (+4) {St;Di}
c) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
d) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4)
e) The Cord Armour 'Romviehad' [6,+15] (+2 to searching) {WiSr;Co[C}
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Ca}
g) The Cloak of Thorongil [1,+10]
h) The Cloak 'Miniskirt' [1,+17] (+3 to infravision) {ChIf;Nx(Ch}
i) The Elven Cloak 'What a CRAP!' [4,+15] (+4 to stealth)
{StDxCn;AcElCoPoLiShFe[MT}
j) The Fur Cloak 'Lhachdilbar' [3,+16] (+4 to stealth) {DxSl}
k) The Fur Cloak 'Grand Prix' [3,+13] {Sh;Rg}
l) The Large Metal Shield of Avoidance [8,+17] (+4) {Dx;AcDi}

 ( page 3 )
a) The Iron Crown of Beruthiel [0,+25] (-25) {Wr}
b) The Jewel Encrusted Crown 'Bladereturner' [0,+15] {Bl;FaRg}
c) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
d) The Metal Cap 'Gospel' [3,+19] (+4 to stealth) {InWiSl;CoCa[M(Wi}
e) The Metal Cap of Thengel [3,+12] (+3)
f) The Iron Helm 'Holhenneth' [5,+10] (+2)
g) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed, AgTy}
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
i) The Set of Gauntlets 'Paurnimmen' [2,+15]
j) The Set of Gauntlets 'Pauraegen' [2,+15]
k) The Pair of Glass Slippers [0,+0] (-3)
l) The Pair of Soft Leather Boots 'Othfal' [2,+11] (+3 to stealth)
{Sl;El;FaSiLv}

 ( page 4 )
a) The Dagger 'Narthanc' (1d4) (+4,+6) {Di}
b) The Dagger 'Dethanc' (1d4) (+4,+6) {Po}
c) The Dagger 'Nimthanc' (1d4) (+4,+6) {Cf}
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {Wr}
e) The Rapier 'Forasgil' (1d6) (+12,+19)
f) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack)
g) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
h) The Broad Sword 'Goln Nova' (2d5) (+15,+15) (+2)
i) The Broad Sword 'Tailbiter' (2d5) (+18,+9) (+1 attack)
j) The Broad Sword 'Fire Thorn' (2d5) (+14,+19) {FiNx;SdLu|F~Evil}
k) The Long Sword of Falis (2d5) (+20,+15) (+5)
l) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2)

 ( page 5 )
a) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
b) The Katana of Anubis (3d4) (+28,+22) [-30] (+4 attacks)
c) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
d) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Lu}
e) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}
f) The Broad Spear 'Tabasco' (1d9) (+14,+11) (+3 to searching) {CnSrIf;FiBl}
g) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
h) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
i) The Whip of Gothmog (3d6) (+13,+15) (-2)
j) The Whip of Bolshoi (2d6) (+6,+9) (+4)
k) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
l) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)

 ( page 6 )
a) The Quarterstaff 'Bugslayer' (1d9) (+18,+20) {ShNt/U}
b) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
c) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3)
d) The Jo Staff of the Damn (1d7) (+9,+11) {SiLu|F}
e) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3)
f) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
h) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
i) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
j) The Long Bow of Yoichi (x4) (+40,+13) (+4)
k) a Capture Ball (a Great Wyrm of Power)
l) 2 Corpses of Bull Gates

 ( page 7 )
a) The Corpse of Oberon, King of Amber
b) a Wooden Statue of Bullroarer the Hobbit
c) a Stone Statue of Ithaqua the Windwalker
d) an Iron Statue of Utgard-Loke
e) an Iron Statue of Baphomet the Minotaur Lord
f) an Iron Statue of Layzark, the Emperor
g) a Silver Statue of Nyarlathotep, the Crawling Chaos
h) a Golden Statue of Smaug the Golden
i) an Ivory Statue of a Knight templar
j) an Ivory Statue of Rhan-Tegoth
k) an Ornate Statue of a Pegasus
l) an Ornate Statue of a Vampire lord

 ( page 8 )
a) an Ornate Statue of a Dracolich
b) a Magical Figurine of a Plasma hound
c) a Magical Figurine of a Grand master thief
d) a Magical Figurine of a Pitiful looking beggar
e) a Magical Figurine of a Killer whale
f) a Magical Figurine of an Ancient blue dragon


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 29.6.2005 15:29
Last updated on 12.7.2005 21:55

Download this dump

3125. on the Ladder (of 18973)
140. on the Hengband Ladder (of 697)
Best for this player (

Related screenshots:
No more worm farming!!
Malekith, this is your doom!
Perfect Settings!
From a thrush, I learned... (spoiler!)
No one answers to your call...
'Minions, slaughter this fool!'

Comments

Jump to latest

On 29.6.2005 15:29 namelessman@nowhere.in.jp wrote:
Okay, my own beastmaster post now.
(and this is my first post here too! I normally play Japanese version Hengband)

Just charmed a hunting hawk and "fed" him enough, and he makes a good ride now.
But anyway this class/race/character combo is a bit weak at the start-up, and maybe I die soon!

On 30.6.2005 20:03 namelessman@nowhere.in.jp wrote:
OK. still alive (if a skeleton can be said alive) and descending very slowly...
now I've found some decent stuff in the forest.

found the long bow of Bard, the helm of Thengel and Thalkettoth all at once in a "Miniature Cell" vault there, but a nether wraith and Judge Fear and a dracolisk were no joke.
so I used "Trump Kamikaze" from behind trees and lure them out. no one there could catch me on the great eagle!
(still, dracolisk nealy instakilled me with nether breath, using LOS trick.)

by the way, probably I could kill Judge Fear if I had a staff of starlight with me, but anyway getting too greedy is no good...

On 30.6.2005 20:30 wrote:
found Grendel, killed Alberich, and never seen the "R" so the enemy on level 24 of Angband is probably Gachapin. My goodness!

On 1.7.2005 01:21 blackreaver368@yahoo.com wrote:
Boy, that bird of yours is fast! I'll have to remember that one for the early game ...

On 1.7.2005 05:21 wrote:
Great eagles are, yes, "extremely fast"
and not so difficult to have one once you captured a hunting hawk, (let it kill some zephyr hounds or something!) but you know "variability in the speed (and HP too!)" sometimes goes the worse way.
And they are very fragile and you have to be very careful about it.

So, I want to capture another better mount, but law drakes seems to be not so common....

On 1.7.2005 07:43 wrote:
killed Gachapin with arrows of hurt evil.
and found nothing interesting.

now I'm descending the castle and things are getting harder.
met Jack of Shadows and fled immidiately.
and there was Malekith too, and I could kill him easily but he summond many other monsters, and I couldn't get the screenshots nicely, so had to retreat then ;)

On 1.7.2005 16:17 namelessman@nowhere.in.jp wrote:
finally captured a law drake, and searched in the forest for a "granite wall"
and eventually I could find one. the ring of warning with ESP helped here.

On 1.7.2005 18:59 wrote:
killed Malekith in the castle, and he generously dropped the 3rd spellbook!

On 2.7.2005 18:01 wrote:
Oops! my wrongness!
"Trump Reach" does respect your LOS and not THAT useful.
What can ignore wall is "Telekinesis" in sorcery, not trump!

On 3.7.2005 02:12 namelessman@nowhere.in.jp wrote:
Thought that I don't have any decent weapons, I did the Vault quest.
In the quest there was a potion of strength, but my wyrm breathed sound on some monsters around and shattered it.
(Okay, that was also my mistake and I'll pass over that, my friend.)
Anyway I've got Sting without trouble but resistance not covered and I think I cannot use it now.

Searching for better equipment, went to 38th floor, and killed Chaugnar Faugn.
I don't think he was an easy opponent, but a GWoL before the Cloning Pits is just absurdly powerful and defeated it without a slightest hint of trouble, but nothing remarkable was found there.

I'm now searching around in the castle but things are getting really harder these days!

On 3.7.2005 02:22 blackreaver368@yahoo.com wrote:
*Awesome* GWoL are so good, and you managed to get one very early. Impressive.

Is it summoning other GWoL at your depth? I usually get one in the Dragon's Lair, and there, it summons others of its kind non-stop. Just need to scum for a good speed wyrm :-)

On 3.7.2005 03:12 wrote:
I get mainly ancient dragons and drolems in Angband now, and I think GWoLs start to appear with its summoning at about dlevel 45 or so. And, going to the castle seems like a good idea to me.

On 3.7.2005 17:04 namelessman@nowhere.in.jp wrote:
Okay, now some remarkable progress:
in the castle I found the magnificent mithril mail of Lohengrin, one of the best Armors in Hengband!
And a glove of power and a good dragon helm.
My constitution is not good enough but I think I can do the Cloning Pits quest.

Now, I was carefully thinking what to bring, and suddenly realized that I don't have the Stone of Lore!
Think I'm going anyway...

On 4.7.2005 07:48 namelessman@nowhere.in.jp wrote:
Completed the Cloning Pits quest without much trouble. "Swap Position" spell really worked well against the queen ant clones' summonings. And scrolls of confuse monster against Jurt and Bukrug.
Found the Stone of Lore there too, but that was a little too late.
Anyway the boots of Shiva's Avatar is very nice.

The castle is too dangerous now at this depth, (with this low HP monsters like great hell wyrms can cause instakill!) so I'm descending Angband now.
Charon was nothing against the GWoL and the King Bard's bow, and Nyogtha was blasted severely with the staff of starlight and easily killed.
And, from the remains of Nyogtha I found the Slayer! Though I just can't use it now...what a pity!

On 4.7.2005 20:46 namelessman@nowhere.in.jp wrote:
Found some better equipment in the castle ("Petshop" dropped the randart lance, and this is useful at least for now!) and went to R'lyeh to find some more better things.
Feeling somewhat suicidal, but what else would I do?
Anyway I have killed Ungoliant and Atrach-Nacha there.
And do you ask how? Of course I didn't melee them!
(By the way, the Witch-King is way too dangerous to fight with this low HP, and I just ignored him.)

On 5.7.2005 17:31 namelessman@nowhere.in.jp wrote:
I'd found a scroll of artifact creation at R'lyeh 92, used on an elven cloak and that was only to make this crappy one!

Collecting equipment, killing mid-level uniques... yeah, routined and boring work.
Now I'm going to do the Old Castle quest...

On 6.7.2005 04:27 ahorowitz@bellsouth.net wrote:
Enjoying your posted progressions. Never knew just how valuable Starlight was in Heng.

Kind of curious, if you know, whatever happened to Hengband development? It seems to have fizzled out over the past year or so.

Are there other Japanese variants which are currently, actively maintained? Heng is neat for the sheer amount of new stuff in it, and the balance it somehow manages to maintain. Wondering if there's anything else out there that fits that bill, or if there's anything to look forward to in a new version. Thanks. (I play a compiled CVS version myself of 1.7.0.)

On 6.7.2005 10:23 wrote:
>Kind of curious, if you know, whatever happened to Hengband development?

I don't know much about it, but maybe the developers are just too busy, or not interested in the game anymore, or have run out of idea, or maybe satisfied with the current version, or because Hengband has too many things and is complecated already it's very hard for anyone to make it more interesting, so development is halt now, I suppose.
(Or all of the above is the reason?)
There are many Hengband players in Japan, and some of them are capable of tapping into develpoment, but no one seems to do that kind of hard and unrewarding work!
(Lack of credible and sure infomation and communication seems to be the major problem to me. Or Just me?)


>Are there other Japanese variants which are currently, actively maintained?

Hmm, not really. Some variants based on ZAngband or Hengband is known, but I don't think they are sperior to Hengband.
One of them is called XAngband (because it is simplified and easier ZAngband? I don't know but formerly it was named as
Kantang-band, which means "easy-(hen)gband" in Japanese) and still maintained but not that active, if I say.

By the way, Japanese roguelike world is mainly centered at translation and fixing bugs (and playing the games of cource!),
and not so much at making variants, currently, at least.
I myself am helping translate GearHead, but the progression is
rather slow. I'd better stop playing Hengband, maybe? ;)

On 6.7.2005 16:25 namelessman@nowhere.in.jp wrote:
Found some more better pieces of equipment...
Now I think I can use the Slayer but the amulet of Sacred Knights and higher HP are more vaulable to me, so I will not change my armors here.
Still low on HP and double-move of a cyberdemon can possilbly cause instakill, and I should gain more HP somehow. (I severely need some more potions of new life, not that augmentation!)

Now I'm killing uniques around, including Amberites, if the circumstances look enough safe.
Killed the Witch-King and Vlad too! And, finally I have captured a lord of change with some credible speed (that was really tough work! I used two potions of healing on that fight), so the next target will be Draugluin or Fenris Wolf.
...By the way, haven't you seen Smaug lately?

On 6.7.2005 18:53 wrote:
Ok, I've just killed Smaug at 68th floor of Angband ;)

On 7.7.2005 01:39 blackreaver368@yahoo.com wrote:
I can't help following your character's progress ... Well Done!

Any thoughts as to swapping out your lance for Slayer and Hammerhand for your Crown of Seeing? You should only lose 1 point of CON, but you'll keep the Resist Blindness as Slayer has that. Plus you may cast Telepathy until you find the Palantir.

On 7.7.2005 03:32 wrote:
I think that the only one point of CON is very important now.
And just the one move to cast trump spying will increase possiblity to be instakilled by those awake groups of major demons or plasma hounds or Raal's tomes of destruction... a bit paranoid, I admit, but I'm doing things safer way. And I have been able to kill Gothmog with this lance anyway!

On 7.7.2005 17:22 namelessman@nowhere.in.jp wrote:
Killing some high-level (but not that nasty) uniques one by one.

Now, my equipment is like this.
Well, you might find 194 dam/round at this depth conversely impressive, but actually I don't need that kind of firepower now.
Important thing here is that not getting killed. And, there are many ways to "fight" indeed.

And I am waiting what I need...

On 8.7.2005 19:30 namelessman@nowhere.in.jp wrote:
I've never thought that finding potions of new life is this hard...
In R'lyeh, I found another scroll of artifact creation, and a potion of augmentation and a rod of speed, and still not a single potion of new life appears!

I quit searching them in R'lyeh and went to the Mine, but couldn't find it there either.
So I am bored to search them and quaffed the one I've got from the hunters guild, and my stats got somewhat better, but still far from satisfacrory.
After all I continued seaching, and finally got one after 2 or 3 hours, quaffed it immidiately (thinking if the worse came to worst I'll rob Throndor) and this time my stats are good enough.
Now I think I am able to take on those high-end uniques finally!

By the way, what should I do with this scroll... create another crappy elven cloak, maybe?

On 8.7.2005 21:50 Elliott946@aol.com wrote:
How about using it on one of those rings of reinforce muscle? Might give it slaying or speed or something.

Thanks for the tip on the staff of starlight. Used it on Thuringwethil and some elder vampires and it worked great. My only regret was not having a scroll of recharge.

Why not use those hoarded potions of augmentation to max you CON?

On 8.7.2005 22:29 wrote:
Oh, well, you're welcome!

I wish I could do that but ?oAC doesn't work on rings, amulets, or light sources, (though you can create an artifact seeker bolt or an artifact rounded pebble, which will be totally useless!)

About the potions of Augmentation - I know it's foolish not to drink them now but, they are so rare, you know, and I just hesitate to do that!
I'll have another stat-gain at level 50, and potions of constitution are not that rare even in Hengband, and I think I can find them soon.

On 9.7.2005 20:17 namelessman@nowhere.in.jp wrote:
Killed a few nasty uniques in R'lyeh, including the Destroyer.
Also found the great axe of Eonwe and currently I'm using it. (still lacking res_sound...)

I was really wondering who's the guardian on 76th floor, searching in R'lyeh, (not Echizen, not the Witch-King, Cantoras, nor Raphael... Godzilla and the Tarrasque are down already, Mr. Wong is dead too, and I've seen Shuma-gorath and Loki is just there...) thinking like this.
And finally made up my mind and charged ahead.

There was Pazuzu, Lord of Air.
Oh, it's you! I've completely forgot about your presence!
Defeated him quite easily (I think he's even weaker than a lord of change!) and nothing good he dropped in return.

Finally reached to level 50, drank a potion of augmentation and I think my HP is enough now.
Still, there are so many unique monsters to defeat...

On 9.7.2005 20:20 namelessman@nowhere.in.jp wrote:
Oh, previous one was a wrong (old) dump. updated now...

On 9.7.2005 22:30 wrote:
Just defeated Gerard and completed the wanted list. Now I have two scrolls of artifact creation. Well...

On 10.7.2005 04:51 Elliott946@aol.com wrote:
Well done! For his level, Pazuzu is probably the weakest unique in the game. Think about some of the monsters that are lower level than him, yet vastly more dangerous: Corwin, the Norsa, the Emperor Quylthulg, etc.

On 10.7.2005 04:56 blackreaver368@yahoo.com wrote:
Ummm ... I'm pretty sure Simon made the Emperor Q look like a pussy cat ;-) Check out his screen dump! I'm pretty sure that a couple of Light hounds were enough to handle that big, bad Q!!

But no artifact heavy lances?? How odd ;-)

On 10.7.2005 05:22 namelessman@nowhere.in.jp wrote:
Used one of ?oAC on a heavy lance, and that was not very successful.
No effective attributes other than "force", and that was pretty disappointing: this is of course powerful indeed, but it's hard to handle. If it were also "slay evil" branded (or anything preferable maybe), that'll be very useful for its extreme damage output...

Anyway I killed Abhoth and Great Cthulhu with this weapon, hoping they'll drop someting useful.
After all, although I had to use a few potions of restore mana, Great Cthulhu wasn't that great and Abhorth was down after just 10 turns or so.
But it seems like I just can't get what I need. How come I'm still using the Star of Elendil at this depth?

On 10.7.2005 05:31 wrote:
Ok, I quaffed a few potions of polymorph in Zul, and got the telepathic mutation! I'll use the crown of Numenor and Slayer, and finally all resistance covered.

On 10.7.2005 18:25 namelessman@nowhere.in.jp wrote:
Finished the final random quest (Nyarlathotep was a bit tougher than I thought - anyway he is no more) and found nothing, as is always the case.

Now I'm going to clear out some of super-nasty uniques out there, and hopefully find some good thing.
At least I want Cambeleg or Belthronding or the Jewel of Judgement or the Palantir or Jack's Cloak or...

On 10.7.2005 21:33 wrote:
Defeated Vecna and Layzark.
And, more than that, found the Jewel of Judgement at last! It was dropped by a great wyrm of balance on Angband level 95.

On 11.7.2005 04:04 namelessman@nowhere.in.jp wrote:
Found a nice vault in Angband, and found some nice items there, including Belthronding.

And, the last artifact creation, after all I used it on an elven cloak, but forget about that.

On 11.7.2005 23:43 namelessman@nowhere.in.jp wrote:
Bahamut, Nodens, and the Unicorn of Order are still alive. But they are "good" uniques and the Serpent won't be able to summon them, so it's ok, I suppose.

Killed Shuma-Gorath, Raphael and Sauron. And Sauron dropped the One Ring, not the imitation. What shall I do?

On 12.7.2005 01:19 blackreaver368@yahoo.com wrote:
I would use it ... Gosh, the One Ring means you can ride a Great Wyrm of Power. I'm not sure anything in Hengband gets better than that!!

I'd probably make sure I was immediately ready for the final battle first though. Kill all the uniques you can, capture a nice hasty GWoP (I'm sure you know an easy way to do this ...), and do any other prep work first. Then put on the ring and mount up :-)

Your right about the Good uniques ... but I usually do kill Bahamut and Nodens for the excellent drops. The unicorn, well ... sigh. I usually leave her alone ;-)

On 12.7.2005 01:30 namelessman@nowhere.in.jp wrote:
Finally killed Oberon, without using the ring. Indeed he was just nothing...
And he dropped the crown of Amber, which I will not use this time anyway.

I know the Serpent is a tough enemy, and I am now thinking how to defeat him...
Use summoning? Or hit him with Slayer or with rokets? Or maybe...

On 12.7.2005 16:18 namelessman@nowhere.in.jp wrote:
Captured the Great Wyrm of Power of +30 speed, and named him after the eldest one in Earthsea.
But I will not use the the ring this time.

And, I am now setting up for the (presumably) final battle. Potions, missles, rods and means to escape, I think I have enough...

On 12.7.2005 19:42 namelessman@nowhere.in.jp wrote:
The Serpent of Chaos is destroyed at last, mostly by those great wyrms.

Firstly I was head on against the Serpent, firing rockets/arrows and hitting with Slayer several times and teleport.
But since I am a skeleton, it's not a good idea to quaff potions of healing when the Serpent is next to me, and the rods of healing is not reliable at all (I assume the failure rate for the rods was 40% or so), and I am not a surprisingly good melee fighter in any way, so it wasn't a good idea to melee him to death, if not impossible.

Also I was just expecting my fenghuang's summonning, but that wasn't powerful at all to rely on eighter.
In addition to that I broke the wand of rocket eventually, so I changed my tactics here.

Teleported myself out far from the Serpent, and cast 'Summon Ancient Dragons' spell and here came a great wyrm of balance.
And then let it find nearby weak monsters and summon some more, and released the sky drake in the capture ball too...
When the Serpent came I make them attack all at once the Serpent, and typical seemingly uncontrollable summonnings followed,
but the Serpent wasn't able to summon good monsters, and I could cast the Demension Door spell, and the Serpent would chase me however distant I was, so actually controlling them was not as hard as it looked.
(and, what will be able to survive through legions of great wyrms?)

And cyberdemons he summoned! They would fire rockets, of course, but most of my wyrms were resistant to shard, while the Serpent himself was not - very helpful. Especially, the great wyrms of power were almost invulnerable to
everything, except one - earthquake attacks.

Repeated these things several times, and finally finished him with a seeker arrow of holy might.
By the way, I changed my steed back to the lord of change: fenghuang was not so good, at a savage and rushing battle like this, after all.

I've used lots of potions of mana, and scrolls of recharging for *destruction* and of course means of healing but nothing more than that.

Well, should I be retiring here this time?

On 12.7.2005 21:55 namelessman@nowhere.in.jp wrote:
Okay I retired the adventure and am here back in the graveyard.
Nullified the One Ring and the harmless ring is in the museum now.

By the way, I backed up the savedata just before retiring, which will be of use to do some other additional experiments, but that is just another story.

Anyway I think my purpose here is finely accomplished.
And I am now the first skeleton winner on the laddar!! ...And the very first skeleton, maybe?

On 13.7.2005 00:48 Mars wrote:
Congrats, nice winner :).

How'd you "nullify" the ring? Scroll of mundanity? And I'm also curious what 'experiments' you have in mind for the savefile ;)

On 13.7.2005 01:14 blackreaver368@yahoo.com wrote:
Well Done! I learned quite a bit from "watching" you play ...

On 13.7.2005 02:41 Elliott946@aol.com wrote:
Very well done! An awesome performance, Nameless. I belive you are indeed the first skeleton winner on .oook.

On 13.7.2005 03:34 wrote:
Thanks everyone! Hope you enjoyed.

As you can see, there are many ways to play and enjoy this game!
You know I never went to the Dragon' Lair, or didn't use the One Ring, but still winnable and that's fun.


Yes, I used the scroll of mundanity on the ring and it lost all of its power, although still absurdly expensive is the ring!

Other experiments are, like, let's see, can a beastmaster be victorious in the arena? And how? Or is a Mighty Hammer (Trump Weapon) useful?
Or, if I am able to get an artifact heavy lance, with slay evil and force branded and some extra attacks, how many turns needed to kill Morgoth? Or... you name it.
But I feel I did enough the game this time and I'd better seal the savefile for a while.

On 14.7.2005 02:37 ralonso@au1.ibm.com wrote:
I was going to ask you why you were wielding a Great Hammer? Is there some hidden attribute that makes it desirable?

ps - I reallly enjoyed following your progress.

On 14.7.2005 03:10 wrote:
No, it's nothing more than amusement,
though it somehow is "sutable for riding" - oh, by the way this is not that ordinary "great hammer" you know.

On 14.7.2005 16:56 Elliott946@aol.com wrote:
Plus, its not a "great hammer" that he's wielding, its a "mighty hammer" and there's only one of them...

On 15.7.2005 02:29 ralonso@au1.ibm.com wrote:
He nuked the 'Hammer' didn't he.....

I like his sense of humour - LOL


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205th in Hengband (1.7.2) by <dzhang@its.caltech.edu> (24%)

Patient May, L50 Skeleton Magic-Eater
196th in Hengband (3.0.0Alpha52) by clouded (24%)

Combat Beastlord, L42 Beastman BeastMaster
326th in Hengband (1.6.2) by <ralonso@au1.ibm.com> (8%)

Lucky MiniKnight, L41 Shadow-Fairy BeastMaster
339th in Hengband (1.7.0) by kingvictory2003 (7%)



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