The Angband Ladder: Combat Beastlord, Beastman BeastMaster by <ralonso@au1.ibm.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Combat Beastlord

 Sex      : Male             Age                18    STR!:  18/***
 Race     : Beastman         Height             60    INT :      18
 Class    : BeastMaster      Weight            138    WIS :   18/29
 Magic    : Trump            Social Class        2    DEX :  18/***
 Patron   : Hionhurn         Align          Lawful    CON!:  18/210
                                                      CHR!:  18/110

 Right hand      (+62,+56)   Hit point    831/ 831    Fighting    : Amber [7]
                             SP (Mana)    174/ 174    Bows/Throw  : Amber [20]
 Blows/Round         5+0+1                            Saving Throw: Superb
 AverageDmg/Rnd      432+0   Level              42    Stealth     : Poor
                             Experience    2731050
 Shooting        (+42,+16)   Max Exp       2731050    Perception  : Very Good
 Multiplier          x4.80   Exp to Adv    2880000    Searching   : Good
 Shots/Round          0.75   Gold           944033    Disarming   : Very Good
                                                      Magic Device: Superb
 AC              [34,+111]   Time     Day 34 10:40
 Speed        Riding (+10)   Play time    72:54:23    Infra-Vision: 0 feet


                         (Character Background)
          You are simply known as the 'Beastlord'.  An encounter with
          a Logrus Master gave you your beastly powers as well as
          getting you noticed by a powerful Chaos Patron.  You have
          the appearance of a Minotaur.

          ...Now, you are in Angwil.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Beastman      STR!: 18/130  2  1  1 11 18/***         2....2...3..4
 Class : BeastMaster   INT :  18/60 -2 -1 -1 -2     18         ......2.....4
 Level : 42            WIS :  18/89 -1 -1 -2 -2  18/29         .....2......4
 Hits  : 831/831       DEX : 18/118 -1  1  2 12 18/***         2........34.3
 Mana  : 174/174       CON!: 18/110  2  0  0  8 18/210         ...5.....3...
                       CHR!:  18/80 -2  2  1  2 18/110         ......2......
         | }=="*[(]]]             | }=="*[(]]]                 | }=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......++++..    Sound : ............+    Speed     : ......+......
 Elec  : .......+...+.    Nether: ...........+.    FreeAction: .....+....+..
 Fire  : .......+.....    Nexus : .........+...    SeeInvisi.: .....+.......
 Cold  : .......++....    Chaos : .....+..+....    Hold Life : .....++......
 Poison: .......+.....    Disnch: .............    Warning   : .............
 Light : ....+........    Fear  : .............    SlowDigest: .............
 Dark  : ....+......+.    Reflct: .............    Regene.   : .....+......+
 Shard : .......+.....    AuFire: .............    Levitation: ......+.+....
 Blind : .............    AuElec: .............    Perm Lite : .............
 Conf  : .....+.....++    AuCold: .............    Cursed    : ...+.........

             |                  | }=="*[(]]]                   | }=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .............    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .....+.......
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : +..    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

        
  [Leading Pets]

a Great Wyrm of Law called Flash +13(riding)



  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12
  Lagduf, the Snaga                        (Dungeon level:   6) - level 15
  Orc Camp                                 (Danger  level:  15) - level 17
  Doom Quest 1                             (Danger  level:  15) - level 19
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 20
  The Sewer                                (Danger  level:  15) - level 20
  Old Man Willow Quest                     (Danger  level:  22) - level 22
  Dark Elven Lords Quest                   (Danger  level:  25) - level 23
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Logrus Master                            (Danger  level:  25) - level 26
  The Vault                                (Danger  level:  30) - level 26
  Vapor Quest                              (Danger  level:  25) - level 27
  The Tower                                (Danger  level:  30) - level 27
  The Cloning Pits                         (Danger  level:  45) - level 34
  Judge Fire                               (Dungeon level:  38) - level 35
  Haunted House                            (Danger  level:  48) - level 40
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 42

< Failed Quest >
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 29


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level  49
   !Yeek cave       : level  13
    Dragon's lair   : level  70
    Graveyard       : level  40
   !Forest          : level  32
    Castle          : level  38
    Mine            : level  75
    Anti-magic cave : level  40

 Preserve Mode:      ON
 Autoscum:           ALWAYS
 Small Levels:       ALWAYS
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: 20 Victories


 You have defeated 2935 enemies.


  [Virtues]

Your alighnment : Lawful

You are the polar opposite of Nature.
You are a great champion of Chance.
You are very virtuous in Vitality.
You are a bitter enemy of Valour.
You are the living embodiment of Knowledge.
You are the living embodiment of Temperance.
You are an arch-enemy of Honour.
You are an enemy of Sacrifice.


  [Mutations]

 You are telekinetic.
 You can teleport at will.
 You can polymorph yourself at will.
 You can bring down the dungeon around your ears.
 You are producing magical energy uncontrollably.
 You have a scorpion tail (poison, 3d7).
 Chaos deities give you gifts.
 You are superhumanly strong (+4 STR).
 You are moronic (-4 INT/WIS).
 You have an extra pair of eyes (+15 search).
 You are regenerating.
 Your body is very limber (+3 DEX).


  [Character Equipment]

a) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {@w3@t3,StDxDg|S,!k!s!d!v}
b) (nothing)
c) a Heavy Crossbow of Velocity (x4) (+12,+16)
d) a Ring of Constitution and Damage (+0,+5) (+5) {cursed, !*}
e) a Ring of Light and Darkness Resistance {LiDk,!k!s!d!v}
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
g) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv,!!,A:Mana Storm
250+250t,!k!s!d!v}
h) Double Ring Mail of Resistance (-2) [15,+10] {AcElFiCoPoSh,!k!s!d!v,Poison +
Shards...}
i) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv,Cold Activation,Chaos,!!,!k!s!d!v}
j) The Steel Helm of Hammerhand [6,+20] (+3) {!*,StDxCn;AcNx,Cloning Pits}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;Fa,!!,Magic
Missile Activation (150),!k!s!d!v}
l) a Pair of Dragon Boots [5,+15] {ElDkCfNt,!k!s!d!v}


  [Character Inventory]

a) 5 Trump Spellbooks [Conjurings & Tricks] {@ma@ba,!k!s!d!v}
b) 5 Trump Spellbooks [Deck of Many Things] {@mb@bb,!k!s!d!v}
c) 2 Trump Spellbooks [Trumps of Doom] {@mc@bc,!k!s!d!v}
d) 9 Pieces of Elvish Waybread {@E1,!k!s!d!v}
e) 6 Potions of Heroism {!*}
f) 30 Potions of Cure Critical Wounds {!*}
g) a Potion of Healing {!*}
h) 26 Scrolls of Teleportation {!*}
i) a Rod of Perception {@z2,!!,!k!s!d!v}
j) 3 Rods of Recall {@z0,!!,!k!s!d!v}
k) 2 Rods of Detection {@z3,!!,!k!s!d!v}
l) 2 Rods of Probing {@z4,!!,!k!s!d!v}
m) 5 Rods of Disarming {@z5,!!,!k!s!d!v}
n) 2 Rods of Stone to Mud {@z6,!!,!k!s!d!v}
o) an Amulet of Anti-Magic {!*,Saving Throw - Amberites}
p) an Amulet of Anti-Teleportation {@w8@t8,Use this tactically}
q) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC,A:Restore
Mana/777t,!!,!k!s!d!v}
r) The Stone of Lore {@w8@t8@A8,Be Careful 20 sp,!s!d!v}
s) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{@w2@t2,StSrIfDg;AcDkDi|A/DoTP,Disenchant + Dig,!!,!k!s!d!v}
t) a Capture Ball (a Great Wyrm of Law) 'Judge +10' {@w9@t9@A9,!k!s!d!v}


  [Home Inventory]

 ( page 1 )
a) 3 Trump Spellbooks [Conjurings & Tricks] {@ma@ba,!k!s!d!v}
b) 5 Trump Spellbooks [Deck of Many Things] {@mb@bb,!k!s!d!v}
c) 6 Trump Spellbooks [Trumps of Doom] {@mc@bc,!k!s!d!v}
d) 4 Mushrooms of Restoring {!*}
e) 7 Pieces of Elvish Waybread {@E1,!k!s!d!v}
f) 2 Potions of Speed {!*}
g) a Potion of Restore Mana {!*}
h) a Potion of Restore Life Levels {!*}
i) a Potion of Constitution {!*}
j) a Potion of Charisma {!*}
k) a Potion of Enlightenment {!*}
l) a Potion of Curing

 ( page 2 )
a) a Scroll of Teleport Level {!*}
b) a Scroll of *Identify*
c) 5 Scrolls of Remove Curse {!*}
d) 2 Scrolls of *Remove Curse* {!*}
e) a Scroll of *Destruction* {!*}
f) a Scroll of Genocide {!*}
g) a Rod of Trap Location {@z1,!!,!k!s!d!v}
h) a Rod of Illumination {@z1,!!,!k!s!d!v}
i) 2 Rods of Illumination {@z2,!!,!k!s!d!v}
j) a Rod of Enlightenment {@z1,!!,!k!s!d!v}
k) a Rod of Pesticide {@z4,!!,!k!s!d!v}
l) a Rod of Disarming {@z5,!!,!k!s!d!v}

 ( page 3 )
a) 4 Rods of Disarming {@z3,!!,!k!s!d!v}
b) a Rod of Havoc {@z5,!!,BFG9000,!k!s!d!v}
c) a Wand of Dragon's Flame (3 charges) {@a1,!k!s!d!v}
d) a Wand of Dragon's Breath (5 charges) {@a2,!k!s!d!v}
e) a Staff of Teleportation (10 charges) {@u2,!k!s!d!v}
f) a Staff of Remove Curse (8 charges)
g) a Staff of Remove Curse
h) 5 Staffs of Starlight (5x 12 charges) {@u2,!k!s!d!v}
i) a Staff of Probing (6 charges) {@u2,!k!s!d!v}
j) a Staff of Dispel Evil
k) a Ring of Resist Cold {!*}
l) a Ring of Acid [+14] (charging) {Ac,!!,!k!s!d!v}

 ( page 4 )
a) a Ring of Flames [+13] (charging) {Fi,!!,!k!s!d!v}
b) a Ring of Ice [+8] {Co,!!,!k!s!d!v}
c) a Ring of Poison Resistance {%all,!k!s!d!v}
d) a Ring of Free Action
e) a Ring of See Invisible
f) a Ring of Lightning [+13] (charging) {El,!!,!k!s!d!v}
g) a Ring of Damage and Frost bolt (+13) { ,!!,!k!s!d!v}
h) a Ring of Damage (+13) {!*,Castle lvl 26',Finally :-)}
i) a Ring of Damage (+11) {!*,Dragon's Lair 60'}
j) a Ring of Slaying (+3,+10) {!*,Dragon's Lair 60}
k) a Ring of Speed (+7) {!*,Judge Death Dragon's Lair 60}
l) a Ring of Nether Resistance {Nt;Hl,!k!s!d!v}

 ( page 5 )
a) a Ring of Nexus Resistance {!*}
b) a Ring of Shard Resistance {!*}
c) a Ring of Chaos Resistance {!*}
d) a Ring of Extra Shots {!*}
e) an Amulet of Resist Acid {!*}
f) an Amulet of Charisma (+5) {!*,Spells}
g) an Amulet of the Magi [+8] (+5 to searching) {!*,SrIf;FaSi~Good~TL,!k!s!d!v}
h) an Amulet of the Magi and Protection [+8] (+8 to searching) {SrIf;FaSi~poZ}
i) an Amulet of the Magi [+5] (+5 to searching)
j) The Amulet of Carlammas (+2) {Cn;Fi,!!,A:Prot Evil,!k!s!d!v}
k) an Amulet of Anti-Teleportation {@w8@t8,Use this tactically}
l) an Amulet of Resistance {AcElFiCo,!k!s!d!v}

 ( page 6 )
a) The Torque of Boromir (+0,+8) {Fe(St,Fear,!k!s!d!v}
b) a Feanorian lamp of Immortal Eye {@w0@t0,;Bl;Si,Sewer Quest Reward}
c) The Incandescent Light of Yeduson (+3 to infravision) {!*,Cloning Pits}
d) The Phial of Galadriel (+1 to searching)
e) The Star of Elendil (+1 to speed) {Sp;SiHl,Magi Map + Light,!k!s!d!v}
f) Black Dragon Scale Mail (-2) [30,+14]
g) Pseudo Dragon Scale Mail (-2) [30,+17]
{LiDk,A:Light/Dark(200)/300t,!k!s!d!v}
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {!*,Ultimate Dungeon Cleaner
Quest Monster}
i) The Chain Mail of the Hunter (-2) [14,+16] (+4 to searching)
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!*,M Bison Dragon
Caves 60}
k) The Splint Mail 'Duinkel' (-2) [19,+9] (+4 to searching)
{StInWiDxChSrIf;AcElNx}
l) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
{Ch;FiCa;RfLu,Dragon's Lair 60,!k!s!d!v}

 ( page 7 )
a) a Robe of Permanence [2,+11]
{AcElFiCoDi;Hl(StInWiDxCnCh,!k!s!d!v,Disenchantment + Sustains...}
b) Padded Armour of Elvenkind [5,+18] (+1 to stealth) {!*,Sl;AcElFiCoNx,Nexus}
c) The Cloak 'Hodser' [1,+9] (+4 to stealth) {!*,Nami the Mate,.}
d) an Elven Cloak [4,+10] (+3 to stealth) {!*,Orc Camp Quest Reward}
e) an Elven Cloak [4,+7] (+4 to stealth)
f) an Ethereal Cloak of Stealth [0,+23] (+2 to stealth) {Sl}
g) a Shadow Cloak of Protection [6,+19] {LiDk,!k!s!d!v}
h) a Large Metal Shield of Reflection [8,+11]
i) a Golden Crown of Telepathy [0,+10] {!*}
j) a Golden Crown of the Magi [0,+14] (+3) {In;AcElFiCoDk;Hl(In,!k!s!d!v}
k) a Golden Crown of Lordliness [0,+9] (+1) {WiCh;Sh(WiCh}
l) a Jewel Encrusted Crown of the Magi [0,+13] (+1) {!*,In;AcElFiCoSh;Rg(In,Base
+ Shards}

 ( page 8 )
a) The Metal Cap of Thengel [3,+12] (+3) {!*,Ultimate Dungeon Cleaner Quest
Monster}
b) The Iron Helm 'Holhenneth' [5,+10] (+2) {!*,Ulwarth,Castle 33'}
c) a Dragon Helm [8,+14] {Po,Poison,!k!s!d!v}
d) a Set of Dragon Gloves [4,+15] {SoNt,!k!s!d!v}
e) a Set of Cesti of Magic Mastery [5,+11] (+1)
f) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {!*,SpDx;Nx;FaLv(Dx,Cloning Pits Reward}
g) The Pair of Soft Leather Boots 'Sudden Marriage' [2,+20] (+2) {WiCh(DxCh}
h) The Dagger of Fiona (2d4) (+6,+9) (+2) {!*,AtSpDx;Co;ThSiSdRg|CoP,Cloning
Pits}
i) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack) {!*,AtDx;Th|P,Cloning Pits}
j) The Dagger 'Dethanc' (1d4) (+4,+6) {!*,;ElLi;Th|E,Cloning Pits}
k) a Short Sword of Slaying (4d8) (+8,+6)
l) The Long Sword of Troubleseeking (2d5) (-18,-11) {cursed}

 ( page 9 )
a) The Scimitar 'Spiral Wave' (3d5) (+9,+17) (+4 to stealth)
{@w2@t2,WiDxCnSl;Nt;HlBs|CaS/T~oT(Cn,!k!s!d!v}
b) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
{@w4@t4,St;FaHlSdRg/XD/T,Cloning Pits,!k!s!d!v}
c) a Blade of Chaos of Slay Evil (6d5) (+10,+10) {@w3@t3,;Ca/*,!k!s!d!v}
d) 2 Poison Needles (1d1) (+0,+0) {@w3@t3,Probably never use it but oh well...}
e) a Poison Needle (1d1) (+0,+0) {@w4@t4, ,!k!s!d!v}
f) The Hatchet 'Whirlwind' (1d5) (+15,+15) (+4 to stealth) {!*,DxCnSl/P,Cloning
Pits}
g) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
h) The Glaive 'Skullbuster' (2d6) (+14,+15) (+2 attacks) {!*,Wormtongue,Castle
lvl 20'}
i) a Heavy Lance of Freezing (4d8) (+8,+10) {@w1@t1,!k!s!d!v,Dragon's Lair 60}
j) a Heavy Lance of Slay Orc (4d8) (+5,+7) {@w5@t5,/o,Cloning Pits,!k!s!d!v}
k) a Scythe of Slicing of Slaying (9d5) (+10,+10) {@w1@t1,|P,!k!s!d!v}
l) a Scythe of Slicing (8d4) (+7,+4)

 ( page 10 )
a) a Capture Ball (a Steel dragon) 'Arnie +7/5000' {@w9@t9@A9,!k!s!d!v}
b) a Capture Ball (a Great Bile Wyrm) 'Bill +8/4000' {@w9@t9@A9,!k!s!d!v}
c) a Capture Ball (a Great Bile Wyrm) 'Splash +16/3822'
d) a Capture Ball (a Dracolich) 'Draco +8/2800' {@w9@t9@A9,!k!s!d!v}
e) a Capture Ball (an Ethereal dragon) 'Flash +11/2100' {@w9@t9@A9,!k!s!d!v}


  [Museum]

 ( page 1 )
a) a Death Spellbook [Necronomicon] {!*,Dragon Caves 60 - No Trump books though
:-(}
b) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 2.7.2005 05:44
Last updated on 17.7.2005 12:31

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Comments

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On 2.7.2005 05:44 ralonso@au1.ibm.com wrote:
Insanely early post of my second attempt at Beastmaster. Elliot's comments about Chaos Warriors gaining stats quickly gave me the idea. I used a Beastman and rolled up till I started with the Chaos Patron mutation and to top it off he got Hionhurn - woohoo. He's only level 16 but he's been augmented 4 times.

With two hands he's got 4 attacks which is pretty handy at the moment. Even more handy is the Robe of Permancence he just picked up from his randome quest monster on Angband level 6 - Thanks Lagduf - I appreciate it.

Will try to be very careful with him - ie this one is not trundling off to the dragon caves to attempt some power levelling....

On 2.7.2005 05:47 ralonso@au1.ibm.com wrote:
Yes - the next thing on the list to do is to go and get a Hydra from the swamp... my Horse has outgrown it's usefullnes.

Do Robes of Permancence usually provide res Disenchant? I'm not complaining mind you - just can't remember whether it's standard on them or not...

On 2.7.2005 05:55 blackreaver368@yahoo.com wrote:
Robes of Permanence simply have an extra high level resistance. Perhaps you have been lucky :-)

I recommend Hydras as rides. Start with 4 heads if you are able. My current Cavalry could not even manage this, and had to start with 2 heads :-(, but evolution is inevitable, and you hydra can grow into quite the ride if you are patient. For myself, I might duck down into the Dragon's Lair from time to time as a Beastmaster/Cavalry if I am looking for an AMHD, or some other such ride, but this is generally done once my mount has 11 heads and I have at least +5 speed ... so be careful!!

On 2.7.2005 08:51 ralonso@au1.ibm.com wrote:
chlvl 18
5 headed Hydra procured + a spare 2 headed Hydra in the capture ball. Mission accomplished. I think Doom Quest 1 will be next and then some of the other minor quests as well as the level 12 random quest monster...

On 3.7.2005 13:31 ralonso@au1.ibm.com wrote:
I have no respect.

I got 'Spiral Wave' from the Tengu and the Deathswords quest and it's proving to be quite a handy weapon for the moment. I used it to forage around on the top level of the Anti-Magic Cave and a pack of Bloodletters dropped the Chaos Blade 6d5 with 'Slay Evil' on it so I used it to complete the Logrus Master Quest. After that I figured I should be able to do the 'Vault' quest and who do you think was in the Western room? That stupid Green Diinosaur 'Gachapin'. I could cover Chaos res with the handy Chaos Blade which I take as a spare weapon but at this stage I still don't have poison covered. I crossed my fingers and hoped that Sting was in one of th e other rooms and it was in the first one I tried (Eastern Room) - Whilst there I knocked off Hagen and got his spear as well and then got the hell out.

I just sold Hagen and Sting anyway - never going to use them.

Anyone know the best way to pick up a Heavy Lance? I'm desperate to see what one is like. Maybe I'll get one when I'm level 40 and I can trump brand it then.

oh well - back to lvl 40 of Magic Caves till I can cover Poison res then I'll hit the cloning pits.

On 3.7.2005 13:46 ralonso@au1.ibm.com wrote:
chlvl 27 - Anti Magic Cave lvl 40
Unbelievable - just hit character level 27 and Hionhurn augmented me again. The only bad thing he's got is the Moronic mutation - but it's not a real problem as he uses Charisma for spellcasting. I've got to remember to swap out my weapon and armour for level up though ( don't want 'Spiral Twirl' or Robe of Permanence to get basted... Forgot to last time and even thought it didn't happen I know that the RNG is just around the corner waiting to pounce...

On 3.7.2005 16:28 wrote:
You want to pick up a heavy lance?
Ok, I checked out "k_info.txt" and it tells that heavy lances starts to appear from dlevel 43, but they are somewhat rare. Looks like searching in the Anti-magic Cave is not a bad idea.

On 3.7.2005 18:47 blackreaver368@yahoo.com wrote:
Keep your eye on the black market as well. Once I have enough gold, I generally explore dungeons during the day. At around 6pm or so, I teleport to all the towns, checking out the BM and Armory. Then I rest for the night at the Inn, wake up a 6am and teleport back thru all the towns again. You never know what goodies you can buy (And Ula *bought* that Vampiric Heavy Lance!!)

On 3.7.2005 19:52 ralonso@au1.ibm.com wrote:
chlvl 28 - Bull Gates Quest...

Aargh - Don't tell me I can't get to Bull Gates without double-resist fire or something else stupid. It won't let me step on the shallow lava to get to his area. The only other time I've done this quest I don't remember having done anything special. What am I missing?

On 3.7.2005 19:58 ralonso@au1.ibm.com wrote:
Scratch that question. I just used my wantd of stone to mud to let him out. Now I've just got to kill him with my miserable speed (+1) at the moment.

lol.

On 3.7.2005 20:00 blackreaver368@yahoo.com wrote:
Oooh ... Careful. He summons those annoying Internet Exploders, which to deal out quite a bit of damage. Pretty easy to die if you let yourself get surrounded!

BTW, you have haste monster, no? That should bump your speed up to +11.

On 4.7.2005 01:44 wrote:
chlvl 29 - Bull Gates still :-(

I didn't have haste monster at the start of the quest - after killing several annoying exploders I hit chlvl 29 which means I now can bump my speed to +11.

Don't think I'm going to be able to kiill him though. We're in a Mexican standoff. He keeps summoning the exploders and/or hitting me then teleporting away. I can never get more than one round of attacks on him which only takes off 1 star.

The only reason I took the quest early was because I figured my Robe of permanence would take care of the major problem fighting him (stat drain). I must admit the exploders slipped my mind.

The only other time I did this quest it was quite easy but that may've been coz I was using a level 35 Golem Weaponsmith using Stoneskin and Bull seemed to have trouble hitting me.

Anyone got any ideas?

I can't update his dump at the moment coz I'm at work. But basically the equipment listed here at chlvl 27 is what he's got (ok I've got a rod of frost bolts as well but I don't think that's going to make a difference). As mentioned above I can now haste my Hydra so I'm at +11 speed but that doesn't seem to be helping that much.

I hate failing quests so if anyone has any snazzy tricks I'd appreciate any help..

hmm maybe Trump Kamikaze and lots of pets or some combination thereof...

On 4.7.2005 02:14 ralonso@au1.ibm.com wrote:
Oops - 2 differences which I forgot to mention:

1. The Hydra has 7 heads now.

2. Beastlord picked up another mutation - he now regenerates as well.

Not huge in the scheme of things but just thought I'd mention it.

On 4.7.2005 02:20 blackreaver368@yahoo.com wrote:
Bull might be beyond your powers at the moment. He has 2500 hp and is like +30 speed or something. Don't be afraid to fail the quest ... It's not worth dying for :-)

Of course, you might have more patience than I, but without a good missle weapon, I don't see how you are going to take him :-(

On 4.7.2005 02:30 ralonso@au1.ibm.com wrote:
Yeah (deep down inside) I know you are right.

That was the other difference the Weaponsmith actually brought some missiles.... What ever posessed me to think of trying this quest without any ammo or a decent shooter.

I hate it when I get impatient and decide to do a quest without really thinking about it. "Oh look - I have a robe of permanence - lets go and kill Bull Gates at chlvl 28" - LOL.

I'll have a brief go with lots of pets and trump kamikaze when I get home tonight - but yes I am 99% certain that I will be failing this quest.

He doesn't drop anything earth shatteringly good does he?

On 4.7.2005 02:39 blackreaver368@yahoo.com wrote:
No, perhaps he'll drop Winblows, but you don't want that :-) The only reason to do the quest is for the Ring of Disenchantment Resistance reward, and you got that covered. There is *no* shame in failing a quest. Its much better to live to beat the Serpent than to die trying to keep a "perfect record".

On 5.7.2005 02:56 ralonso@au1.ibm.com wrote:
I had a brief attempt last night at Bull and had a slightly hairy moment where he summoned exploders twice and Beastlord ended up on 117hps from full health after all the explosions. He took the hint and got out of there.

After the Bull Gates fiasco Beastlord decided to explore the Castle. I didn't want to go any deeper in Angband without some of the higher resists. Currently on level 38' and using his Blade of Chaos of Slay Evil as he's maxxed his scimitar skill (Spiral Wave) and I figure he may well need to use the Blade of Chaos in the Cloning pits as it's his only source of res chaos at the moment.

On a brighter note he's picked up some elven armour with Res Poison and Shards which is pretty handy. This means he can start thinking about the cloning pits. The downside to using the Chaos Blade + Elven Armour is that it costs him 90hps ( 425 instead of 515) and he also loses res Nether/Disenchantment & Hold Life (Spiral Wave and Robe of Permanence respectively) + he loses the sustains of course. Currently in the castle he keeps them as hot spares as required.

At this stage I will wait till I hit chlvl 35 and then hit the cloning pits. Maybe he'll pick up some more useful items @Castle level 40 but even if he doesn't he should be ok by then to do it.

Will update his dump tonight.

On 5.7.2005 02:59 ralonso@au1.ibm.com wrote:
Forgot to mention that Beastlord is currently chlvl 30 and is extracting +3 of his 7 Headed Hydra's +11 speed while he's exploring Castle level 38.

On 5.7.2005 11:22 ralonso@au1.ibm.com wrote:
Recanted and decided with current gear and at chlvl 30 that *carefully* scumming top level of Dragon Caves should be doable when who do I bump into near the entrance to the wilderness square? Good old Ishikawa.... He dropped it so that will be my Dragon Hunting Weapon now with the other two as res swaps ... I can never find him when I play a Samurai - and I've tried the trick using the Anti-Magic Cave wilderness (without any luck) but this is the third time I can remembe him popping up outside the Dragon Cave - will have to try this later with my next character after I finish winning with Beastlord (nudge nudge - wink wink)...

On 5.7.2005 15:55 ralonso@au1.ibm.com wrote:
chlvl 32 - Dragons Lair 60'

Can't help myself.

Finally traded in trusty initial Hydra which ride which started as a 5 headed variety and ended up with 9 heads and +18 speed. I'm now on a relatively slow (+9) Ethereal Dragon (thanks to Zantetsucken and Capture ball). It's a tad more powerful. Going to see if I can nab a high speed individual and grab some better gear from the Lair and then push off to do the Cloning pits.

I'm enjoying this character.

On 5.7.2005 19:02 ralonso@au1.ibm.com wrote:
chlvl 33 - Just about to enter the Cloning Pits...

Okay was going to wait till chlvl 35 but I think now that I have Arne the Steel Dragon as my ride I should be able to handle it. Plan is to use the Blade of Chaos 'Slay Evil' to get rind of Jurt + Gachapins and then swap to Zanetblahblah for the rest.... Oh - while I remember I'm also going to pick up some scrolls of Confuse Monster as well. I've got a few swap items with me for various resists and I'm also taking the Stone of Lore to identify everything after Beastlord has mopped up hopefully...

Wish me luck

On 7.7.2005 19:43 ralonso@au1.ibm.com wrote:
chlvl 37 - Dragon's Lair 60

Cloning Pits completed and no outstanding items to speak of ( well ok using hammerhand but that's not *outstanding*).

After cloning pits just pretyy much been hanging out on level 60 of the Dragon's Lair levelling and knocking off uniques when I think it's safe enough (Smaug, Fafner, Boty Belding, Lernean Hydra etc etc).

Been swapping between Ethereal Dragons and Arnie my slow (+7 speed) but tough steel dragon. Had several goes at trying to capture Law and/or Balance Drakes but I've been doing to much damage with Zanetsucken so I've decided to swap to Spiral Wave but even that is still splatting them before I can catch them...

I briefly visited the Mine and after a couple of hairy moments in the enclosed spaces I bailed out of there.

This character has now equalled the highest level I've ever gotten in Heng (Golem Weaponsmith was the other) so I'm trying to be careful with him.

Oh and I've realised that teleport away can be a life saver. I had one abborted attempt at Ancalagon as I had just quaffed a !ofRes and as soon as I started the fight I knew it was a mistake. I just teleported him away and took a couple of steps to the stairs - very handy.

We'll see what happens over the next couple of days. I've got two crappy Heavy Lances stored at home ( one is of *Slay Orc* woohoo) so when I get to chlvl 40 I'll trump brand one of them and take it for a spin.

Still have had no luck finding 3rd or 4th spellbook which is mildly annoying. Does it normally take so long or is it just me? It seems like I've found at leatst the 3rd spellbook for every other Magic Real except Trump - oh well...

On 7.7.2005 20:30 Mars wrote:
If you're killing them too fast in melee to be able to capture them, try engaging them with some shots from sling/bow/xbow and/or wand of magic missile. Or something along the line, you get the idea :).

On 7.7.2005 22:25 Elliott946@aol.com wrote:
Someone suggested that scumming the Mine for hounds for high level exp gain, but I personally find the place terrifying. Its so small that if you run into trouble it can be really hard to get away.

Teleport away is astonishingly valuable. For the late game, there are 4 rods worth hanging onto that you can find at this state of the game (in order of importance): disarming, stone to mud, detection, and teleport other. Plus, it stays great right up through the end of the game. Even if something resists teleport, you can usually get it if you've got a stack of them and keep trying.

This is indeed pretty late not to have found the 3rd book, but it depends where you have been hanging out. The 4th book, on the other hand, can take a while.

Good luck!

On 8.7.2005 06:06 ralonso@au1.ibm.com wrote:
Where is the best spot for Beastlord to hang out hoping to get at least the 3rd spellbook soon - I know in TOME for example if you wanted spellbook drops you went to the sandworm lair or went hunting Liches and their brethren - Is it the same in Heng - Should I pay the Graveyard a visit?

On 8.7.2005 08:25 wrote:
I think the dragon's lair is better place than the graveyard.
Just hunt those dragons and wyrms.

On 8.7.2005 19:38 ralonso@au1.ibm.com wrote:
chlvl37 - Dragon's Lair 60

Beastlord is so lucky to be alive after a pure act of stupidity on my part...

Whilst in the wilderness above the Dragon's Lair I noticed that I hadn't cast Teleport Level - so for the sake of completeness I cast it and was promptly placed on first level of Lair right next to 'Keeper of Secrets' who was awake - at the same instant (with my Trump Spying turned on as always) I behled the terrible visage of 'someone or other' and was promplty hallucinating..... Long story short - the Keeper took me down from @700hps to @75 - I was then madly teleporting around the level and ended quaffing both healing and the one *healing* poition I had on me as well as CCW's. At one point I landed next to something that was breathing pure logrus and taking me down seriously when the recall took effect . I got out of there with 170hps and no serious means of healing left and things were just around he corner - very very lucky - In fact I had written him off.

I think I've played enough tonight - might take a break till tomorrow...

On 10.7.2005 06:35 ralonso@au1.ibm.com wrote:
chlvl 38 - Dragon's Lair 60

Yep still on top level of Lair.

Finally got a Wyrm (Bile Wyrm - but still not bad).

Been using my 3 rings (Flame, Frost and Acid) to knock off the relevant variety of Wyrms before I realised that Bile Wyrms don't have an Aura and thus would be a feasible ride - so I nabbed one). Flash (Elemental Dragon) has served me well but he's now been put out to pasture at home.

Last trip as well as getting Bill (Bile Wyrm) I also got Fingolfin so equipment is slowly starting to come together.

Find this nice Scythe of Slicing of Slaying (9d5 with poison slay) and decided to use it instead of Zantetsuken as it has annoyed me on a couple of occasions with regard to female enemies (Queen Ant and Nagas) as well as it's non performance against jellies). The scythe seems to get quite a few criticals and seems pretty good to me so I'll stick with it for the moment as it just *feels* better than the Heavy Lance of Freezing.

I wasted alot of time trying to train up Law and Balance Drakes but they all invariably died to much tougher opponents so I think I'll just try and trade up Bill to a faster model (he's only +8). I did captue a Unicorn but he won't let me haste him because of his reflection so I won't bother with him.

Upward and onward.

On 10.7.2005 13:24 ralonso@au1.ibm.com wrote:
chlvl 39 - Dragon's Lair 60

Finally. Judge Death dropped 'Trumps of Doom' - Good timing as when I hit chlvl 40 I can brand something :-)

On 11.7.2005 18:03 ralonso@au1.ibm.com wrote:
chlvl 40 - Dragon's Lair 65

Once I started descending in Dragon's Lair Trumps of Doom started turning up frequently so I'm happy about that.

Have found some decentish gear (Mook, Carlammas) and my newly made (trump) Heavy Lance seems to be doing the business. I carry Nain for the Disenchant res. It's actually not a bad weapon as I found out when I took on a Hru and beat it with room to spare whilst wielding it (slay Giant :-0).

Gotta also say that Bile Wyrm (now upgraded to +16 speed model) is actually quite handy as a lot of the mid level uniques don't seem to resist Acid.

My plan now that I'm descending the Lair howeve is to capture a Wyrm of Law and use it to summon till I get a high speed individual. I won't be dismissing the Bile Wyrm though - just in case...

I've tangled with Thuringwethil 3 times now and each time gotten her down to 3 stars but summons and bad positioning have meant that I've had to teleport her away and leave her for later - I might break out some of those staves of Starlight I've got stashed just for her.

I can't seem to work my gear at the moment to free up my ring slots for some decent stuff - hopefully that will come soon (I've still got Boldor's ring there...).

The adventure continues...

On 12.7.2005 13:23 ralonso@au1.ibm.com wrote:
chlvl 41 - Dragon's Lair 68

Killed Lems and --- Drum roll ---
Captured a Great Wyrm of Law. "Ben" is only +8 speed but I figure I'll be able to get him to summon a faster mate soon. I must say that Bill the Bile Wyrm proved quite useful. I think I'll stable him at home as a reward and maybe I'll bring him with me on the occasional trip to let him vent his acidic breath on undead and other vermin

On 12.7.2005 13:27 ralonso@au1.ibm.com wrote:
On second thoughts scratch that idea. Bill and Ben don't get on as I quickly found out when I released Ben in Town to mount him. Looks like Bill will be staying at home as an unlikely backup as punishment. LOL

On 17.7.2005 12:31 ralonso@au1.ibm.com wrote:
chlvl 42 - Dragon's Lair 70

Yes he's still in the Lair.

Just had my first experience of the Blood curse. I was fighting Dwork Barimen and I was contemplating switching to my Anti-Magic amulet to avoid getting paralyzed from a curse when I decided not to waste a turn and just kill him.

Sure enough he cursed me and paralyaed me and summoned an Arch Lich and a Wyvern. Luckily the Archlich appeared behind a wall in the next room and couldn't seem to work it's way toward me and my trusty Law Wyrm steed kept he wyvern occupied until the paralysis passed. I don't know why I didn't swap in the Anti-Magic amulet - It's the only reason I carry it. Lesson learnt. At least he dropped the Amulet of the Sacred Knights so I guess that makes up for it. Still scary though (only lost 100hps - though if he got cyberdemons and other super nasties I dare say the result would've been different).

On 17.7.2005 12:34 ralonso@au1.ibm.com wrote:
Forgot to mention that somebody pinched my (Trump) Heavy Lance when I had Nain swapped in for res Disenchant so Beastlord collected Zantetsuken from his stash at home and is now using that). Not sure who stole it - I think it was Bleys but I couldn't be certain - all I know is that it's gone.

On 30.7.2007 07:32 flawedparadigm@gmail.com wrote:
Out of curiosity, exactly how long did it take you to force Chaos Patron mutation at your first one? That must have taken hours.

Also, since you basically forced a dual class Chaos Warrior/Beastmaster, isn't there some kind of ethical issue there? It may be that I'm just uptight, but that feels...loose.

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