The Angband Ladder: Mighty Ula, High-Elf BeastMaster by <blackreaver368@yahoo.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Mighty Ula

 Sex      : Female           Age               121    STR :  18/***
 Race     : High-Elf         Height            109    Int :   18/63  18/68
 Class    : BeastMaster      Weight            240    Wis :   18/84  18/89
 Magic    : Trump            Social Class       41    DEX :  18/187
                             Align            Good    CON :  18/197
                                                      CHR!:  18/***

 Right hand      (+72,+34)   Hit point    -63/ 961    Fighting    : Amber [5]
                             SP (Mana)    298/ 376    Bows/Throw  : Amber [30]
 Blows/Round           6+0                            Saving Throw: Superb
 AverageDmg/Rnd      771+0   Level              48    Stealth     : Chaos Rank
                             Experience    7951315
 Shooting        (+57,+22)   Max Exp       7951315    Perception  : Very Good
 Multiplier          x3.60   Exp to Adv    8800000    Searching   : Fair
 Shots/Round          2.00   Gold           771074    Disarming   : Excellent
                                                      Magic Device: Superb
 AC               [24,+97]   Time     Day 38  0:21
 Speed     Riding (+26+10)   Play time    32:33:13    Infra-Vision: 90 feet


                         (Character Background)
          You are one of several children of a Vanyar Ranger.  You
          have light grey eyes, straight brown hair, and a fair
          complexion.


          ...You were killed by an earthquake while helpless on level
          70 of Angband.

                                                               Modification
 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : High-Elf      STR : 18/117  1  1  2  8 18/***         .......2.33..
 Class : BeastMaster   Int :  18/68  3 -1 -2  0  18/68  18/63  2....2......4
 Level : 48            Wis :  18/79 -1 -1 -1  4  18/89  18/84  2.....3..3..4
 Hits  : -63/961       DEX :  18/77  3  1  0  7 18/187         ..3........4.
 Mana  : 298/376       CON : 18/107  1  0  1  7 18/197         ........43s..
                       CHR!: 18/100  3  2  0 11 18/***         .....2324....

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : ..........+..    Speed     : .........+.+.
 Elec  : .......+.+...    Nether: ....+........    FreeAction: .....+.....+.
 Fire  : .......+++...    Nexus : .......+...+.    SeeInvisi.: +....+...+..+
 Cold  : .......+.+...    Chaos : .........++..    Hold Life : ....+....+...
 Poison: .........+...    Disnch: ..+..........    Warning   : .....+.......
 Light : .........+..+    Fear  : .............    SlowDigest: .....+.......
 Dark  : .......+.....    Reflct: ........+....    Regene.   : .....+...+...
 Shard : .......+.....    AuFire: .....+.......    Levitation: ...........+.
 Blind : .........+...    AuElec: .....+.......    Perm Lite : .....+...+...
 Conf  : .........+...    AuCold: .....+.......    Cursed    : +............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ......+......    Add Blows   : ...+.........
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .....+....+..
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+.....+.+..
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .....+.......
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ..........+..    TY Curse    : .............
 Force Wep.: +..    Sust Chr  : .............


  [Leading Pets]

a Lord of Change called +27(riding)



  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 11
  Wormtongue, Agent of Saruman             (Dungeon level:   6) - level 11
  Gorbag, the Orc Captain                  (Dungeon level:  12) - level 15
  Orc Camp                                 (Danger  level:  15) - level 23
  The Sewer                                (Danger  level:  15) - level 23
  Doom Quest 1                             (Danger  level:  15) - level 23
  Rich, the Thief                          (Dungeon level:  24) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 27
  Old Man Willow Quest                     (Danger  level:  22) - level 29
  Vapor Quest                              (Danger  level:  25) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  The Cloning Pits                         (Danger  level:  45) - level 33
  Petshop                                  (Dungeon level:  44) - level 35
  The Old Castle                           (Danger  level:  50) - level 39
  Nidhogg the Hel-Drake                    (Dungeon level:  50) - level 47
  Druaga                                   (Dungeon level:  56) - level 47
  Rhan-Tegoth                              (Dungeon level:  62) - level 47

< Failed Quest >
  Jack of Shadows                          (Dungeon level:  38) - level 30


  [Last Messages]

> Your Lord of Change called +27(riding) claws Gerard, Strongman of Amber.
> Gerard, Strongman of Amber resists.
> Your Lord of Change called +27(riding) bites Gerard, Strongman of Amber.
> Gerard, Strongman of Amber shrugs off the attack.
> Ungoliant, the Unlight magically summons spiders.
> Nyogtha, the Thing that Should not Be crushes the Crystal drake.
> The Crystal drake flinches.
> Nyogtha, the Thing that Should not Be crushes the Crystal drake.
> The Crystal drake flinches.
> Nyogtha, the Thing that Should not Be misses the Crystal drake.
> Nyogtha, the Thing that Should not Be crushes the Crystal drake.
> The Crystal drake hisses in pain.
> The Giant grey scorpion bites your Lord of Change called +27(riding).
> Your Lord of Change called +27(riding) chirps.
> The Giant grey scorpion misses your Lord of Change called +27(riding).
> Gerard, Strongman of Amber misses your Lord of Change called +27(riding).
> Gerard, Strongman of Amber hits your Lord of Change called +27(riding).
> The Crystal drake wails out in pain!
> The Cyberdemon wails out in pain!
> It wails out in pain!
> Your Lord of Change called +27(riding) chirps.
> Your Lord of Change called +27(riding) claws Gerard, Strongman of Amber.
> Gerard, Strongman of Amber resists.
> Your Lord of Change called +27(riding) misses Gerard, Strongman of Amber.
<x2>
> Gerard, Strongman of Amber hits you.
> *** LOW HITPOINT WARNING! ***
> The cave ceiling collapses!
> You are severely crushed!
> F***!
> The Giant white tick wails out in pain!
> Goodbye, Ula!


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level  70
    Yeek cave       : level   5
   !Dragon's lair   : level  72

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       OFF
 Arena Levels:       OFF
 Num. Random Quests: 10

 Arena: 20 Victories


 You have defeated 5929 enemies.


  [Virtues]

Your alighnment : Good

You are the polar opposite of Nature.
You are a champion of Chance.
You are a great champion of Vitality.
You are very virtuous in Sacrifice.
You are a great champion of Knowledge.
You are the living embodiment of Harmony.
You are an arch-enemy of Compassion.
You have strayed from the path of Valour.


  [Mutations]

 You can teleport at will.
 You are teleporting randomly.
 You are moronic (-4 INT/WIS).


  [Character Equipment]

a) a Heavy Lance of Force (4d8) (+10,+14) (+2) {cursed, !k}
b) (nothing)
c) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
d) a Ring of Extra Attacks (+2 attacks)
e) a Ring of Nether Resistance {!s!d!k}
f) The Charmed Pendant [+5] (+2)
g) The Palantir of Westernesse (+3)
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoDkShNx}
i) The Cloak 'Springsleeper' [1,+16] (+4 to stealth) {Druaga CnChSl;Fi;Rf}
j) The Golden Crown of Amber [0,+15] (+3) {Gachapin
SpStWiCn;ElFiCoPoLiBlCfCa;SiHlRgLu}
k) The Set of Cesti 'Static Charge' [5,+17] (+3 to stealth) {Acquirement
StSlIf;SoCa(Cn}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 4 Trump Spellbooks [Conjurings & Tricks]
b) 4 Trump Spellbooks [Deck of Many Things]
c) a Trump Spellbook [Trumps of Doom] {!s!d!k}
d) a Mushroom of Restoring {!E}
e) 18 Rations of Food
f) 10 Potions of Resist Cold
g) 19 Potions of Heroism {50% off}
h) 80 Potions of Cure Critical Wounds {25% off}
i) 4 Potions of Healing {!q}
j) 29 Potions of Restore Life Levels {50% off}
k) 4 Potions of Resistance {!q}
l) 2 Rods of Perception {@z8}
m) 5 Rods of Illumination {@z5}
n) 2 Rods of Enlightenment (1 charging) {@z4}
o) 4 Rods of Detection (1 charging) {@z3}
p) 5 Rods of Probing {@z9}
q) a Rod of Healing {!z}
r) 3 Rods of Stone to Mud {@z6}
s) a Staff of Healing (3 charges) {!s!d!k}
t) 47 Seeker Arrows (6d4) (+8,+8) (162/324) {@f1=g}
u) a Capture Ball (empty)


  [Home Inventory]

 ( page 1 )
a) 12 Trump Spellbooks [Conjurings & Tricks]
b) 4 Trump Spellbooks [Deck of Many Things]
c) 34 Trump Spellbooks [Trumps of Doom] {!s!d!k}
d) 18 Mushrooms of Restoring {!E}
e) 21 Potions of Speed
f) 2 Potions of Resist Heat
g) 24 Potions of Resist Cold
h) 73 Potions of Heroism {50% off}
i) 45 Potions of Cure Critical Wounds {25% off}
j) 36 Potions of Healing {!q}
k) 11 Potions of *Healing* {!q}
l) 21 Potions of Restore Mana

 ( page 2 )
a) 21 Potions of Restore Life Levels {50% off}
b) a Potion of Restore Constitution
c) 21 Potions of Enlightenment
d) 8 Potions of Self Knowledge {!q}
e) 21 Potions of Resistance {!q}
f) 5 Potions of Curing
g) 4 Potions of New Life {!q}
h) 10 Scrolls of Phase Door
i) 20 Scrolls of Teleportation {25% off}
j) 22 Scrolls of Identify {@r1}
k) 3 Scrolls of *Identify*
l) 5 Scrolls of *Remove Curse*

 ( page 3 )
a) 90 Scrolls of Holy Chant {25% off}
b) a Scroll of Rune of Protection {!r}
c) 16 Scrolls of *Destruction* {!r}
d) a Scroll of Genocide
e) 4 Scrolls of Mass Genocide {!r}
f) 9 Rods of Trap Location {@z1}
g) 19 Rods of Door/Stair Location {@z2}
h) 2 Rods of Recall {!z}
i) 11 Rods of Illumination {@z5}
j) 3 Rods of Disarming {@z7}
k) a Wand of Disarming (7 charges)
l) 10 Wands of Stone to Mud (104 charges) {@a1}

 ( page 4 )
a) 2 Staffs of Perception (2x 21 charges) {@u1}
b) a Staff of Perception (7 charges) {@u1}
c) a Staff of Perception (6 charges) {@u1}
d) a Staff of Enlightenment (0 charges) {!s!d!k}
e) a Staff of Curing (8 charges)
f) 3 Staffs of Probing (3x 9 charges)
g) 3 Staffs of Probing (3x 8 charges)
h) a Staff of Probing (7 charges)
i) a Staff of *Destruction* (5 charges)
j) a Staff of *Destruction* (4 charges)
k) 2 Staffs of *Destruction* (2x 3 charges)
l) a Ring of Poison Resistance

 ( page 5 )
a) 2 Rings of Free Action
b) a Ring of Dexterity and Regeneration (+3) {25% off}
c) a Ring of Damage (+13)
d) a Ring of Damage (+11)
e) a Ring of Slaying and Random Teleportation (+5,+10) {25% off}
f) The Ring 'Frakir' (+1)
g) 3 Rings of Nether Resistance {!s!d!k}
h) 2 Rings of Nexus Resistance
i) 7 Rings of Sound Resistance
j) 3 Rings of Confusion Resistance
k) 3 Rings of Shard Resistance
l) a Ring of Disenchantment Resistance

 ( page 6 )
a) 2 Rings of Chaos Resistance
b) a Ring of Extra Attacks and Regeneration (+1 attack)
c) a Ring of Extra Attacks (+1 attack)
d) an Amulet of Charisma (+4) {!t}
e) The Amulet of Carlammas (+2)
f) The Amulet of Ingwe (+3)
g) an Amulet of Resistance and Infravision (+1 to infravision)
{If;AcElFiCoPoLi}
h) an Amulet of Resistance
i) an Amulet of Telepathy
j) The Amulet of Faramir (+12,+0) (+3)
k) The Torque of Boromir (+0,+8)
l) The Bead 'Yasaka-no-Magatama' (+3)

 ( page 7 )
a) The Inro of Mito Koumon (+2)
b) The Amulet of Sacred Knights [+10] (+2)
c) The Collar Harness of the Hell (+15,+15) [-5] (-2)
d) The Pendant of Gogo (+4)
e) The Phial of Galadriel (+1 to searching)
f) The Star of Elendil (+1 to speed)
g) The Levitation Stone of Laputa (+2 to speed)
h) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Tselakus
StCh;AcElFiCoDkNxDi~Z}
i) Chain Mail of Elvenkind (-2) [14,+21] (+1 to stealth)
j) The Augmented Chain Mail of Uriel (-2) [16,+14] (+3) {StDxCh;Fi;Lu[F~Tele}
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
l) Splint Mail of Elvenkind (-2) [19,+20] (+2 to stealth) {Sl;AcElFiCoPo}

 ( page 8 )
a) Splint Mail of Elvenkind (-2) [19,+15] (+3 to stealth)
b) Splint Mail of Resistance (-2) [19,+14] {AcElFiCoSh}
c) The Partial Plate Armour 'Arthsil' (-3) [22,+15] {*El;FiNx[E}
d) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
e) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
g) The Rhino Hide Armour of Eden (-1) [8,+19] (+3 to speed)
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
i) an Elven Cloak [4,+8] (+4 to stealth)
j) a Fur Cloak of Aman [3,+10] (+3 to stealth) {Sl;Ca}
k) an Iron Crown of Lordliness [0,+5] (+3)
l) a Golden Crown of Telepathy [0,+12]

 ( page 9 )
a) a Golden Crown of the Magi [0,+9] (+2)
b) a Golden Crown of Lordliness [0,+10] (+2)
c) The Jewel Encrusted Crown 'Gurthtin' [0,+12] (+4 to searching)
{StWiDxCnSr;DkFe}
d) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
e) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlNt~Tele}
f) The Metal Cap of Thengel [3,+12] (+3)
g) a Dragon Helm [8,+10] {CoLiShFe}
h) a Dragon Helm of Intelligence [8,+18] (+1)
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
j) The Set of Gauntlets 'Paurhach' [2,+15]
k) The Set of Gauntlets 'Paurnen' [2,+15]
l) The Set of Gauntlets 'Pauraegen' [2,+15]

 ( page 10 )
a) a Set of Gauntlets of Agility [2,+6] (+4)
b) a Set of Gauntlets of Free Action [2,+5]
c) a Set of Dragon Gloves [4,+15] {AcFiLiCfDiFe}
d) a Set of Dragon Gloves [4,+23] {PoLiCfNtFe}
e) a Set of Dragon Gloves [4,+13] {PoLiBlFe}
f) a Set of Dragon Gloves of Power (+2,+3) [4,+22] (+4) {St;AcPoNx}
g) a Set of Dragon Gloves [4,+14] {AcFiCoDk}
h) a Set of Cesti of Genji (+6,+0) [5,+11] (+1)
i) a Pair of Soft Leather Boots of Free Action [2,+6]
j) a Pair of Dragon Boots [5,+17] {LiNxCaFe}
k) a Pair of Dragon Boots [5,+15] {BlCfNtFe}
l) a Pair of Dragon Boots [5,+16] {AcFiSh}

 ( page 11 )
a) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)
b) The Pair of Metal Shod Boots 'Forgotten Fear' [6,+18] {PoNt}
c) a Pair of Metal Shod Boots of Levitation [6,+6] {Ca;Lv}
d) a Pair of Metal Shod Boots of Stealth [6,+12] (+3 to stealth)
e) a Long Sword of Westernesse (2d5) (+8,+8) (+1) {Gorbag}
f) a Long Sword (Chaotic) (2d5) (+6,+4)
g) a Long Sword (Chaotic) (2d5) (+1,+5)
h) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
i) The Katana of Musashi (3d4) (+28,+17) (+3)
j) The Falchion 'Dioxin' (4d5) (+20,+18) (+3) {Wi;CoPo;LuBs|P}
k) The Blade of Chaos 'Valorous Charge' (6d5) (+16,+20) (+2) {CnDg;Ca|FV}
l) a Diamond Edge (7d5) (+22,+24) (+4)

 ( page 12 )
a) a Broad Spear (Vampiric) (1d9) (+5,+9)
b) a Broad Spear (Trump Weapon) (1d9) (+11,+10) (+1 to searching)
c) The Naginata of Benkei (3d6) (+7,+23) [+5] (+4)
d) The Glaive of Pain (9d6) (+9,+30)
e) a Glaive (Chaotic) (2d6) (+8,+11)
f) a Glaive of Melting (2d6) (+5,+8)
g) The Lance of Eorlingas (3d8) (+7,+21) (+3)
h) a Lance of Venom (2d8) (+6,+10)
i) a Heavy Lance (Vampiric) (4d8) (+11,+12)
j) a Heavy Lance of *Slay* Troll (4d8) (+13,+10) (+1)
k) a Heavy Lance (4d8) (+7,+8)
l) a Heavy Lance (4d8) (+6,+7)

 ( page 13 )
a) a Heavy Lance (4d8) (+7,+3)
b) a Heavy Lance (4d8) (+3,+6)
c) a Heavy Lance (4d8) (+6,+3)
d) a Heavy Lance (4d8) (+3,+3)
e) a Heavy Lance (Trump Weapon) (4d8) (+11,+10) (+2 to searching)
{Sr;Nx;FaSdRg/*.}
f) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
g) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
h) The Long Bow 'Whonmung' (x4) (+18,+16)
i) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {That's +0 speed if
you are riding ... sigh}
j) a Heavy Crossbow of Accuracy (x4) (+20,+17)
k) a Heavy Crossbow of Velocity (x4) (+12,+21)
l) 27 Bolts of Slaying (2d5) (+13,+11)

 ( page 14 )
a) 26 Bolts of Holy Might (1d5) (+9,+6)
b) 26 Steel Bolts of Hurt Animal (3d5) (+11,+9)
c) 14 Steel Bolts of Hurt Evil (3d5) (+3,+5)
d) 21 Steel Bolts (3d5) (+6,+7)
e) 37 Steel Bolts (3d5) (+6,+6) {@f1=g}
f) 18 Bolts (1d5) (+6,+6)
g) 44 Bolts (1d5) (+0,+0) {@f1=g}
h) 11 Sheaf Arrows of Wounding (2d4) (+10,+14) (147/294)
i) 20 Sheaf Arrows (2d4) (+6,+5) (115/230)
j) 16 Sheaf Arrows (2d4) (+5,+4) (111/222)
k) 29 Seeker Arrows of Hurt Evil (6d4) (+7,+11) (172/344)
l) 29 Seeker Arrows of Hurt Evil (6d4) (+9,+9) (165/330)

 ( page 15 )
a) 25 Seeker Arrows of Hurt Animal (6d4) (+8,+9) (165/330)
b) 82 Seeker Arrows (6d4) (+8,+8) (162/324) {@f1=g}
c) The Black Arrow of Bard (8d4) (+30,+19) (219/438) {@f1=g}
d) a Capture Ball (a Sky Drake) {+23}
e) a Capture Ball (a Sky Drake) '+22'
f) a Capture Ball (a Great Wyrm of Balance) '+13'
g) a Capture Ball (a Great Wyrm of Space-Time) '+21'
h) a Capture Ball (a Great Wyrm of Law)
i) a Capture Ball (a Great Wyrm of Law) {+13}
j) a Capture Ball (a Great Wyrm of Law) {+12}
k) a Capture Ball (a Great Wyrm of Law) {+12}
l) a Capture Ball (a Great Wyrm of Law) '+13'

 ( page 16 )
a) a Capture Ball (a Great Wyrm of Law) '+15'
b) a Capture Ball (a Great Wyrm of Law) '+12'
c) a Capture Ball (a Great Wyrm of Space-Time) '+15'
d) a Capture Ball (a 11-headed hydra) '+12'
e) a Capture Ball (an Ancient multi-hued dragon) '+8'
f) a Capture Ball (an Ancient multi-hued dragon) '+11'
g) a Capture Ball (an Ancient multi-hued dragon) '+12'
h) a Capture Ball (empty)
i) a Capture Ball (empty)
j) a Capture Ball (empty)
k) a Capture Ball (empty)
l) a Capture Ball (empty)

 ( page 17 )
a) a Capture Ball (empty)


  [Museum]

 ( page 1 )
a) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 19.6.2005 03:28
Last updated on 25.6.2005 15:03

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6009. on the Ladder (of 18974)
252. on the Hengband Ladder (of 697)
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Comments

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On 19.6.2005 03:28 blackreaver368@yahoo.com wrote:
Second go at a Beastmaster. My first attempt went sour when a Dracholich double moved to instadeath me (Cordello). This character should do so well :-)

Played as a fighter till CL18, when I went into the wilderness to Charm a 4 headed hydra. If you are curious about the speed benefits of riding, my experience went like so, with a +10 speed pet:
CL18: Began riding. Beginner.
CL25: +1 speed. Skilled
CL26: +2 speed.
CL28: +3 speed.
CL29: +4 speed.
CL31: +5 speed. Expert.

I've since gone down to the Dragon's Lair to summon a better reptile, and landed a +12 speed 11 headed hydra, netting my riding at +6 speed.

Now here are some questions:
[1] Why play Cavalry rather than a Beastmaster? The latter class has 2 really good things going for it in the Telepathy spell (CL20) and the Haste Monster spell (CL29). Both classes are capped at 5 attacks. Am I missing something about Cavalry? I've never tried one ...
[2] What is the effect of wielding a non-riding weapon while riding? I'm guessing you might get thrown of your mount more often, but as of yet, I cannot discern a difference (Benkei is not suitable for riding).

On 19.6.2005 05:25 wrote:
Okay....
[1] Basically Beastmasters has fewer number of attacks than Cavalries.
For instance, Beastmasters can only get 4 attacks with a Heavy Lance with one hand, with stat maxed out.

And also they have more HD, can make some decent archers, and are decent fighters on their own feet. (and IMHO, a better reward for the Old Castle quest... the Lance of Eorlingas is not so powerful in Hengband, since it isn't "Slay Evil" branded.)
So Cavalries are easy and fun to play in the early stages, and really enough powerful till the endgame - being rather too straightforward and you might think it boring, though.

[2] You'll get a large to-hit penalty, if you are not a cavalry nor a beastmaster.
If you're a cavalry, you'll get some bonus on calculation of your number of attacks with weapons which are "sutable for use while riding."
As for a beastmaster... well, I dunno :)

BTW, you consider about, only those 2 spells? Looks like you are still not aware how dangerous you can be!

On 19.6.2005 06:17 blackreaver368@yahoo.com wrote:
Thank you for your input.

I see what you mean regarding number of attacks. Here I am, after the cloning pits (CL32 is a bit ambitious for this quest, btw), with STR and DEX maxed out, but still only 4 attacks with the 40lb Benkei. Score 1 for the Cavalry :-) (I'll switch to ThunderFist in a minute ...)

Hmmm ... I must confess that I never really got into Trump, ever since it was first introduced in Zangband. So I'm not that good with seeing its power :-) I really like the Dimension Door (CL40) and I suppose Trump Ancient Dragons can be quite useful (Once I find Five Aces ...) I'll have to keep my mind open for useful spells, and, of course, any suggestions are quite welcome :-)

My plan at the moment is to trade in my Hydra for a AMHD mount. We'll see how that goes ...

On 19.6.2005 07:46 wrote:
Trump magics in Hengband? Okay.

"Shuffle" is not useful in the dungeons, but you can alter your "life rate" with this spell. If you're content with your stats but not your life rate, probably this is the spell for you. Cast it repeatedly.

"Swap positions" "Trump Reach" can ignore walls (!) , though you can't use them in no-teleport areas, like most vaults and some quests.
Note that Swap is far easiar than the Dimension Door spell.

"Trump Spider" can be used to chase a fleeing unique. You "specify a target" while you melee, and if the opponent vanished with some teleporting spell, cast it and your faithful pets give their best effort to find the fleeing monster!

And all those summoning spells, too!
My favorites are "Trump monsters" and "Trump Hounds" that'll be the great bane for those unique Q's,

"Dimension Door" ...Okay. No need to mention, I suppose.
One of the most "overpowerd" spells in ZAngband, and that was one of the main cause that monsters' AI algorithm in Hengband is the way it is now...

And, here is one particular spell for beastmasters; "Trump Branding".
If you're using *POWERFUL* artifacts like the Vorpal Blade or the Slayer, this is not of use.
If not, cast it on a mere heavy lance and that'll make a lethal weapon, almost on par with (or sometimes superior to) the Glaive of Pain. Don't be fooled that it's just a 4d8 weapon!

On 19.6.2005 23:52 blackreaver368@yahoo.com wrote:
Wow ... all good advice :-) I really like the Swap Positions now ... and if there isn't already a monster in your safe zone to swap with, then *put* one there ;-)

I'm beginning to see what you mean with regards to Heavy Lances being so good. I'm getting by quite nicely with that Vampiric HL that you see ... and I should point out that a 5th attack is indeed available, if you don't mind losing control of your mount for a moment. Often, I battle with my back against the wall, so this is not a drawback!

I'll build a bit more before the Old Castle. I guess Eorlinas will be an improvement, but I'm not quite sure. The vampirism is saving me from ever having to use healing potions ...

On 20.6.2005 02:51 blackreaver368@yahoo.com wrote:
Last post for this weekend. I pushed to CL40 to enchant the Heavy Lance. I think a better ring of extra attacks (at least +2) might be in order (And the Leather Armour of Shiva's Avatar, right :-). The extra damage from the Slay Evil (making the Lance 8d8) is immediately noticeable, but I miss the Vampirism of my old Lance. Greater Hell Wyrms now require some care were as before, I would generally recover any HP lost to their fiery breath.

On the riding front, I now receive 11/12 of the speed of my mount. I guess mastery of riding is required for that last bit of speed. And I need to consider a new steed ... Any thoughts on a Lord of Change, or is there something better? I really want a "Very Fast" mount rather than a "Fast" mount ...

On 20.6.2005 05:23 wrote:
> (making the Lance 8d8)
Probably 12d8 is more accurate - almost always you're riding, right?
Looks like no one here knows the trick, though (lances add 2d while riding!)

And, a new mount?
My favorite is a Great Wyrm of Law, being available from early on if you know the trick (and it summons other great wyrms!), but I too think a Lord of Change is a better mount, if you're able to capture one.

Having all low resists and enough speed, and being able to cast haste self, you'll be able to go down and fight the Serpent with it (but beware that it's vulnerable to rockets, so some backup will be necessary).
And its confusion attack really works well against titans and cyberdemons!

On 23.6.2005 17:00 blackreaver368@yahoo.com wrote:
You're right. I thought there was some sort of bonus for the lances while riding, I just didn't know what. Turns out you also get +15 to hit.

Well I got a Great Wyrm of Law for a mount. +15 speed no less. Funny, I've mastered riding and only get +14 of that speed. Could it be that Beastmasters can never get the total speed of their steeds?

I must say there is some great variability in the speed of monsters in Hengband. My GWoL just summoned another at ... +4 speed. Can't say I would ride that! :-)

I'm back to the Vampiric HL as well ... the piecemeal healing turns out to be quite useful.

On 23.6.2005 17:39 wrote:
>Could it be that Beastmasters can never get the total speed of their steeds?

Not only your skill but your level itself affects your speed while riding. So don't worry about it.

On 24.6.2005 01:24 Mars wrote:
Wow, I see Gachapin dropped you something nice. Lucky!

On 24.6.2005 16:12 blackreaver368@yahoo.com wrote:
Well, yes and no ... I killed Gachapin on L60 of the Dragon's Lair, so its not like I got Amber for my L24 request ... But still, it is a damn fine drop :-)

Switched mounts to a +21 speed Great Wyrm of Space Time. Sure wish that riding an ethereal mount would provide pass wall to me as well, but it doesn't. We'll see if the constant teleportation becomes annoying ...

Its odd that I haven't seen a Lord of Change yet (thought I saw one earlier but it was just Dworken). I seem to recall seeing them all the time in the Dragon's Lair. Well, patience.

And I'm really beginning to enjoy my Trump Lance ... :-)

On 24.6.2005 19:28 kingvictory2003 wrote:
Since I never lasted terribly long with my attempts at Beastmaster, I speak from a limited amount of experience... but just browsing the monster spoilers, wouldn't a Kirin be even better than a Lord of Change? The only problem with a Kirin might be that when it casts Globe, it might induce Psycho-spear-happy enemies to go nuts with that annoying and deadly spell.

As for dragons, I can understand the immense power in their breath weapons, but Kirin's angel summons gives you still a lot of high-power allies with more resists than most great wyrms.

Just my 2 bits,

Victor

On 25.6.2005 01:08 blackreaver368@yahoo.com wrote:
You're probably right, except for the AURA_ELEC flag. This means I need immunity to electricity before I can ride it for more than a few turns :-(

I'm working L72 of the Dragon's Lair at the moment. Lords of Change are L61 monsters, and I would think I would have been able to get one much earlier than now. But Kirin's are L76 ... if I see one, I'll sell out to capture it, even if I can't ride it just yet.

Of course the ultimate ride has got to be a GWoP. Its just getting the requisite immunities to be able to withstand the auras is probably only 10% likely ... (i.e., only if Sauron is really generous!)

Beastmasters are actually a lot of fun! Its quite a change in play style for me, so I doubt I am doing everything correctly, but I am enjoying myself none the less. Of course, if you really like sneaking around the dungeon, it might bother you when your mount insists on waking up every single monster in its line of sight (well killing most of them instantly too is not bad). But there is a pet command for that ...

On 25.6.2005 03:27 blackreaver368@yahoo.com wrote:
Showing Off!!!!! Is that HL of Force for real?? Ouch! (Of course the 7'th attack is just me posing for the ladder :-)

On 25.6.2005 03:37 wrote:
1060 damage/round and tha'ts without critical hits? wow...

On 25.6.2005 03:54 blackreaver368@yahoo.com wrote:
Yup ... Tiamat dropped like a ton of bricks :-) It takes a lot of mana to run the weapon though. I had to swap to the Glaive when Tiamat was down to a star or two.

And yes, I used two hands during *that* battle!!

On 25.6.2005 04:21 blackreaver368@yahoo.com wrote:
Looks like the Lance is 21d8 when wielded "forcefully" (3.5x slay). This is based off the Weaponmaster reporting 408-1290 points of damage a round with 6 attacks (+47 to damage).

Now a critical hit will tend to be on the order of 3x + ?. So, we are talking 63d8 when I score a critical. Not bad :-)

On 25.6.2005 15:03 blackreaver368@yahoo.com wrote:
Sometimes I really hate this game ...

Killed the uber wimpy Rinaldo. He curses me, makes me helpless, and instadeath follows shortly from CyberDemons and Gerard, among others.

Sigh ...

On 26.6.2005 00:58 kingvictory2003 wrote:
Hate, Hate, HATE blood curse. I'm sorry you had to die that way...I lost one of my umpteen promising Blue-Mages that way too.

Your posts have inspired me to attempt another Beastmaster (and hopefully this time I have enough patience to develop riding properly).
I'll do it to avenge Ula!

Best,

Victor

On 26.6.2005 03:31 blackreaver368@yahoo.com wrote:
Thanks, Victor. I'm glad somebody else hates that darn TY_CURSE as much as I do :-) This one hurt a little more than usual since [1] I've never won a Beastmaster before, and this guy looked promising, and [2] I've lost 2 other characters this way in the last couple months (both were ninjas). Its one thing to die from player stupidity. At least you can sit back and ponder how to do better next time. Its quite another to die just because the RNG is in a bad mood!

I guess if it weren't for the curse and my number two annoyance (which is, of course, the dreaded double/triple move), we would be winning Hengband every time we played ;-) And that wouldn't be much fun ... or would it??

Good luck on the Beastmaster. I'm sure you will do quite well. For me, the game was a bit slower in the beginning, but once I got a powerful mount (an AMHD), things became quite fun. I turned on the pet option to allow casting of attack spells and sat back while the dragon breathed death and destruction to all in sight. It's really quite a rush, and the GWoL was even more dramatic!!

On 27.6.2005 02:15 ralonso@au1.ibm.com wrote:
I'm stating one too. Looks like fun. I agree - crappy way to die but it's what sets Hengband apart from the other variants - you never really know that you are 100% safe - :-)

Black Wolf ( Vampire Beastmaster ) is on his way to retrieve your remains....

On 30.6.2005 15:38 ralonso@au1.ibm.com wrote:
I've got a long way to go in this game. Black Wolf the Vampire Beastmaster died at chlvl 26 trying to level quickly in the Dragon Cave.... Haven't bothered to post him as there was nothing remarkable about him....

Lesson learned - I might revisit Beastmaster class once I calm down a bit...

On 1.7.2005 01:14 blackreaver368@yahoo.com wrote:
The Dragon's Lair can be very dangerous. I honestly don't know how some characters can survive there early on ... I guess stealth and good detection or telepathy is prerequisite. I generally wait until I have the boots before playing around with Dragons, which puts me at CL35 and at least speed +4 ...

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