The Angband Ladder: Fap Fap Fap Fap Fap, Human Ranger by dionysian

  [Angband 3.0.6 Character Dump]

 Name   Fap Fap Fap Fap Fap                      Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR:  18/54  +0  +2  +0  18/74
 Race   Human             Height     73   INT:  18/98  +0  +2  +2 18/138
 Class  Ranger            Weight    203   WIS:     16  +0  +0  +2     18
 Title  Explorer          Status     38   DEX:  18/93  +0  +1  +0 18/103
 HP     -52/372           Maximize    Y   CON:  18/59  +0  +1  +0  18/69
 SP     77/102            Preserve    Y   CHR:  18/41  +0  +1  +0  18/51

 Level           31       Armor     [35,+70]     Saving Throw     Superb
 Cur Exp     170725       Fight      (+6,+4)     Stealth       Excellent
 Max Exp     170725       Melee    (+20,+15)     Fighting         Heroic
 Adv Exp     195000       Shoot    (+13,+10)     Shooting      Legendary
 MaxDepth   2000 ft       Blows       4/turn     Disarming        Superb
 Gold         17324       Shots       3/turn     Magic Device     Superb
 Burden   159.8 lbs                              Perception    Very Good
 Speed       Normal       Infra         0 ft     Searching          Good

 You are one of several children of a Yeoman.  You are a well liked
 child.  You have blue eyes, straight brown hair, and a very dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.+.... Blind:.........+...
 Elec:+.....+.+.... Confu:.........+...
 Fire:+..+..+.+.+.. Sound:.............
 Cold:+.....+.+.... Shard:.............
 Pois:..+.......... Nexus:........+..+.
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:+.......+....
Feath:+..........+. Sear.:.........+...
PLite:............. Infra:.............
Regen:+.........+.. Tunn.:.............
Telep:............. Speed:.............
Invis:+........+... Blows:.............
FrAct:+............ Shots:.+...........
HLife:............. Might:.............


  [Last Messages]

> Ulfang the Black hits you.
> *** LOW HITPOINT WARNING! ***
> Ulfang the Black hits you.
> *** LOW HITPOINT WARNING! ***
> It points at you, incanting terribly!
> You resist the effects!
> The Master rogue hits you.
> *** LOW HITPOINT WARNING! ***
> The Master rogue hits you.
> *** LOW HITPOINT WARNING! ***
> The Master rogue misses you.
> The Necromancer points at you, incanting terribly!
> You resist the effects!
> The Death knight points at you, incanting terribly!
> You die.


  [Character Equipment]

a) an Awl-Pike (Defender) (1d8) (+14,+11) [+2] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Long Bow of Extra Shots (x3) (+7,+10) (+1)
   It increases your shooting speed by 1.  
c) an Aquamarine Ring of Resist Poison
   It provides resistance to poison.  
d) a Jade Ring of Flames [+9]
   It provides resistance to fire.  It activates for fire resistance
   (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
   harmed by fire.  
e) a Coral Amulet of Slow Digestion
   It slows your metabolism.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Augmented Chain Mail of Resistance (-2) [16,+14]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
h) a Cloak [1,-1]
i) a Large Metal Shield of Elvenkind [5,+10] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nexus.  It cannot be harmed by the elements.
   
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by
   the elements.  
l) a Pair of Metal Shod Boots of Stability [6,+5]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 5 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 5 Pungent Potions of Speed
f) a Chartreuse Potion of Healing
g) a Yellow Potion of Wisdom
h) a Blue Potion of Enlightenment
i) 14 Scrolls titled "soorg xala" of Teleport Level
j) a Molybdenum Rod of Recall
   It cannot be harmed by electricity.  
k) a Brass Wand of Lightning Balls (10 charges)
   It cannot be harmed by electricity.  
l) a Whip (1d3) (+5,+2)
m) 75 Arrows (1d4) (+0,+0) {@1}
n) 82 Arrows (1d4) (+0,+0)


  [Home Inventory]

a) 2 Books of Magic Spells [Sorcery and Evocations]
b) a Dark Blue Mushroom of Restore Strength
c) a Light Green Mushroom of Restore Constitution
d) a Violet Speckled Potion of Restore Constitution
e) a Scroll titled "arzerol creblu" of *Identify*
f) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
   It decreases your intelligence and wisdom by 5.  It decreases your 
   searching by 5.  It provides resistance to fear.  It grants you 
   immunity to paralysis and the ability to see invisible things, but it
   also aggravates creatures around you and is heavily cursed.  It cannot
   be harmed by the elements.  
g) 11 Arrows of Flame (1d4) (+2,+4)
   It is branded with fire.  It cannot be harmed by fire.  
h) 16 Arrows (1d4) (+7,+5)
i) 5 Arrows (1d4) (+6,+6)
j) 7 Arrows (1d4) (+3,+9)
k) 15 Arrows (1d4) (+8,+4)
l) 5 Arrows (1d4) (+5,+6)
m) 99 Arrows (1d4) (+5,+5)
n) 19 Arrows (1d4) (+3,+6)
o) 21 Arrows (1d4) (+6,+2)
p) 24 Arrows (1d4) (+2,+6)
q) 23 Arrows (1d4) (+4,+3)
r) 7 Arrows (1d4) (+3,+3)
s) 13 Arrows (1d4) (+5,+2) {25% off}
t) 17 Arrows (1d4) (+2,+5)
u) 25 Arrows (1d4) (+3,+2)
v) 23 Arrows (1d4) (+2,+3)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.6.2005 03:51
Last updated on 30.6.2005 07:09

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11632. on the Ladder (of 19090)
4641. on the Angband Ladder (of 6561)
6. for this player (

Related screenshots:
mild interestingness
have to get the breeders first...

Comments

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On 28.6.2005 20:37 parody@comcast.net wrote:
Well, now I've got one off the ground. MaxDepth is not quite accurate, that's just my current recall depth. I've been as deep as 1000', but not since clvl 19 or so. I really need resist confusion and poison.

On 28.6.2005 23:23 Matthias wrote:
hey nice bow for that depth I'd say.
Not sure why you think you're in need of poison or confusion. You might be in need of getting holy chant/heroism into your kit. Oh and a way to escape, the ranger has way to high fail rates on spells. Get a staff of Teleport, 10 scrolls of phase door, and if available, scolls of tele level for immediate escapes.
Do you know that the ring does not add to your missile damage? Guess you wear it for melee right?

On 29.6.2005 04:30 parody@comcast.net wrote:
I feel I need conf resist because I've gotten into a couple bad situations where i've gotten confused and almost died. I chucked the ring of dam and replaced it with poison resist. As for phase and tele, my fail rates are down to 5%... too low? I guess if that basically equates to 5% chance of death on the next turn, then that's a definite yes. I was wearing the ring for melee, but I haven't found myself using melee at all, and the poison resist is more valuable to me.

On 29.6.2005 11:54 Matthias wrote:
nah 5%should be save enough. Didn't see you had such a high int already, and now you've got confu too, so you're looking good

On 29.6.2005 21:02 parody@comcast.net wrote:
Yeah, I think I read your comment after a couple more hours of playing. I've been playing more than any person ever should. :)

On 30.6.2005 07:12 parody@comcast.net wrote:
Ah, yes. Now I remember why I didn't play for two years.

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