The Angband Ladder: Leon, Human Ranger by Gorbad

  [Angband 3.5.1 Character Dump]

 Name   Leon         Age             17          Self  RB  CB  EB   Best
 Sex    Male         Height        6'0"   STR:  18/33  +0  +0  +1  18/43
 Race   Human        Weight     8st 6lb   INT:     12  +0  +2  +1     15
 Class  Ranger       Turns used:          WIS:     11  +0  -2  +0      9
 Title  Explorer     Game        274874   DEX:     17  +0  +1  +2  18/20
 HP     201/224      Standard     27315   CON:     13  +0  -1  +1     13
 SP     35/35        Resting       3465

 Level                 31    Armor      [24,+50]    Saving Throw     60%
 Cur Exp           136874                           Stealth         Good
 Max Exp           136874    Melee        1d8,+9    Disarming        55%
 Adv Exp           195000    To-hit        49,+8    Magic Devices     65
                             Blows      1.3/turn    Perception   1 in 24
 Gold               47025                           Searching        24%
 Burden         122.4 lbs    Shoot to-dam    +15    Infravision    30 ft
 Speed             Normal    To-hit       70,+10
 Max Depth    1700' (L34)    Shots        1/turn

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, and an
 average complexion.


rAcid:............. Nexus:.............
rElec:...+..+...... Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:..+.......... Feath:...........+.
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:+............ Shots:.............
FrAct:+............ Might:.............
HLife:............. S.Dig:.............
Stea.:......+...... ImpHP:.............
Sear.:.............  Fear:.............
Infra:....+........ Aggrv:.............


  [Character Equipment]

a) an Awl-Pike of Westernesse (1d8) (+6,+6) <+1, +2>
     Found lying on the floor at 1000 feet (level 20).
     
     +1 strength, constitution.
     +2 dexterity.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 31.6 vs. orcs, 31.6 vs. trolls, 31.6 vs.
     giants, and 18.8 vs. others.
     
b) a Light Crossbow of Power (x3) (+8,+15)
     Dropped by Bullroarer the Hobbit at 500 feet (level 10).
     
c) an Opal Ring of Resist Poison
     Bought from a store.
     
     Provides resistance to poison.
     
d) a Lapis Lazuli Ring of Lightning [+13]
     Dropped by a Mummified human at 1200 feet (level 24).
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
e) a Carved Oak Amulet of Infravision <+3>
     Dropped by an Easterling warrior at 900 feet (level 18).
     
     +3 infravision.
     
f) a Lantern of Brightness (14708 turns)
     Found lying on the floor at 550 feet (level 11).
     
     Cannot be harmed by fire.
     Radius 3 light.
     
g) Blue Dragon Scale Mail of Stealth (-2) [12,+11] <+2>
     Found lying on the floor of a special room at 1250 feet (level
     25).
     
     +2 stealth.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak [1,+7]
     Found lying on the floor at 500 feet (level 10).
     
i) a Small Metal Shield [5,+3] {!d, squelch}
     Found lying on the floor at 1100 feet (level 22).
     
j) a Hard Leather Cap of Intelligence [2,+7] <+1>
     Found lying on the floor of a cavern at 1300 feet (level 26).
     
     +1 intelligence.
     Sustains intelligence.
     
l) a Pair of Iron Shod Boots of Slow Descent [4,+7]
     Found lying on the floor at 450 feet (level 9).
     
     Cannot be harmed by fire.
     Feather Falling.  
     


  [Character Quiver]

n) 19 Bolts (1d5) (+0,+0) {@f0}
     Bought from a store.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 54.5.
     25% chance of breaking upon contact.
     
o) 20 Bolts (1d5) (+3,+5) {@f1}
     Found lying on the floor at 1400 feet (level 28).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 69.6.
     25% chance of breaking upon contact.
     
p) 17 Bolts (1d5) (+3,+4) {@f1}
     Dropped by a Snaga at 1600 feet (level 32).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 66.6.
     25% chance of breaking upon contact.
     
s) 4 Bolts of Wounding (2d5) (+7,+12) {@f5}
     Found lying on the floor at 450 feet (level 9).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 100.9.
     25% chance of breaking upon contact.
     


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 3 Wrinkled Mushrooms of Clear Mind
d) 3 Flasks of oil
     Branded with flames.
     
e) 3 Smoky Potions of Cure Critical Wounds
f) 2 Gold Potions of Healing
g) a Puce Potion of Restore Mana
h) 2 Light Blue Potions of Speed
i) 10 Scrolls titled "sita ubi" of Phase Door
j) a Scroll titled "osumisci co" of Teleportation
k) 2 Scrolls titled "li pacus temeo" of Word of Recall
l) 2 Rusty Rods of Treasure Location {@z8}
m) 2 Pewter Rods of Lightning Bolts {@z2}
n) 4 Lead Rods of Light {@z3}
o) 2 Hickory Staves of Teleportation (16 charges)
p) an Ironwood Staff of Identify (1 charge)
q) an Amethyst Ring of Digging <+5>
     Dropped by an Orc shaman at 1650 feet (level 33).
     
     +5 tunneling.
     


  [Home Inventory]

a) 6 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 5 Red Mushrooms of Vigor
f) 2 Gold Potions of Healing
g) a Blue Speckled Potion of Restore Life Levels
h) 3 Metallic Red Potions of Contemplation
i) a Yellow Speckled Potion of Enlightenment
j) 6 Scrolls titled "obdo pro" of Enchant Weapon To-Hit
k) 4 Scrolls titled "ho deletit" of Enchant Armour
l) 6 Scrolls titled "de ammo" of Satisfy Hunger
m) a Hickory Staff of Teleportation (8 charges)
n) a Rhodonite Ring of Open Wounds
     Dropped by a Gnome mage at 900 feet (level 18).
     
     Impairs hitpoint recovery.  
     
o) a Calcite Ring of Free Action
     Dropped by an Imp at 1400 feet (level 28).
     
     Prevents paralysis.  
     
p) a Platinum Ring of See Invisible
     Found lying on the floor in a vault at 1650 feet (level 33).
     
     Grants the ability to see invisible things.  
     
q) Metal Brigandine Armour (Dwarven) (-3) [48,+11] <+1, +2>
     Dropped by Beorn, the Shape-Changer at 1650 feet (level 33).
     
     +1 strength, constitution.
     +2 infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
r) a Lead-Filled Mace of Extra Attacks (4d3) (+9,+12) <+2>
     Dropped by Beorn, the Shape-Changer at 1650 feet (level 33).
     
     +2 attack speed.
     
     Combat info:
     3.1 blows/round.
     With +4 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 77.6.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       267    100'  Reached level 2
       358    100'  Killed Grip, Farmer Maggot's dog
       358    100'  Reached level 3
       846    100'  Reached level 4
      1470    150'  Reached level 5
      2179    200'  Reached level 6
      2465    250'  Reached level 7
      3534    300'  Reached level 8
      3687    300'  Reached level 9
      4342    400'  Reached level 10
      4924    400'  Reached level 11
      6430    450'  Reached level 12
      6700    500'  Killed Bullroarer the Hobbit
      7440    550'  Killed Grishnákh, the Hill Orc
      7440    550'  Reached level 13
      7444    550'  Killed Lagduf, the Snaga
      7695    550'  Reached level 14
      8422      0'  Killed Farmer Maggot
      8712    650'  Reached level 15
      8783    650'  Killed Brodda, the Easterling
      9311    900'  Reached level 16
      9568    900'  Killed Mughash the Kobold Lord
      9974    900'  Killed Ufthak of Cirith Ungol
     10109    900'  Reached level 17
     10781    950'  Reached level 18
     10809    950'  Killed Nár, the Dwarf
     11321   1000'  Killed Wormtongue, Agent of Saruman
     11409   1000'  Reached level 19
     13024   1000'  Killed Sméagol
     13299   1050'  Reached level 20
     14163   1100'  Reached level 21
     15495   1150'  Killed Shagrat, the Orc Captain
     15839   1150'  Reached level 22
     16159   1150'  Killed Ulfast, Son of Ulfang
     16503   1150'  Killed Orfax, Son of Boldor
     17268   1150'  Reached level 23
     17268   1150'  Reached level 24
     17268   1150'  Reached level 25
     17268   1150'  Reached level 26
     17268   1150'  Reached level 27
     17268   1150'  Reached level 28
     17268   1150'  Reached level 29
     17268   1150'  Reached level 30
     21633   1400'  Killed Draebor, the Imp
     24694   1600'  Killed Golfimbul, the Hill Orc Chief
     26170   1650'  Reached level 31
     26278   1650'  Killed Beorn, the Shape-Changer


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : yes (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : yes (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : no  (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : yes (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 4.2.2015 02:32
Last updated on 5.2.2015 12:26

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10. on the Competition No.169 Ladder (of 35)

Comments

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On 4.2.2015 02:32 Gorbad wrote:
Back from a hiatus, and the pressure is on after finding a potion of Experience on 1150'.

Very happy with the Westernesse weapon, but my main diving driver was a stack of 27 (IIRC) bolts of wounding, which makes short work of most uniques or otherwise deadly monsters.

Now occasionally running in to Nazgul or Dragons, so I might focus a bit more on proper escapes.

On 4.2.2015 02:38 Gorbad wrote:
How are people playing by the way? I am trying to force myself in staying on the level until I get the level feeling, and can go hunting for loot. I had not realized it was forced descent in my first (quite unfortunate) run.

On 4.2.2015 07:47 Ingwe Ingweron wrote:
Wow! That turncount is amazing! 17,000 turns and already Cl 30! Awesome!

On 4.2.2015 10:16 Gorbad wrote:
To be fair... a potion of Experience is almost cheating, the more honest level would be 22... and then it's behind on turncount compared to hjklyubn, bron and jungle_boy.

On 5.2.2015 12:26 Gorbad wrote:
My word, I'm probably doomed later on, just got scrambled by a Nexus Vortex, and ended up with more STR and DEX. CON went to 13, but that's ok for now.

On 5.2.2015 13:24 debo wrote:
Nexus swap: still the worst idea for a game mechanic

On 5.2.2015 20:21 Ingwe Ingweron wrote:
So that's where all my @'s strength went! :)

On 8.2.2015 02:50 Gorbad wrote:
While in the middle of mashing keys something blasted me and I died.

Note to self:
- Less mashing of keys, even to get to known location
- Pay attention to not mash more keys while at the tombstone

Was *significantly* slowing down at the end though... I dove to a depth more inline with my level after the !Exp, but in the end could not kill enough to keep up with the increasing level count. With forced descent your sustainable escapes and damage dealing are more important than lvl.

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