[ToME 2.3.1 Character Sheet] Name : Jrall Age 94 STR! 18/180 Sex : Male Height 61 INT! 18/*** Race : Dark-Elf Weight 102 WIS! 18/*** Class : Warper Social Class 43 Dex! 18/180 18/200 Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/190 + To Melee Hit -43 Level 50 Max Hit Points 1324 + To Melee Damage -15 Experience 37287722 Cur Hit Points 1122 + To Ranged Hit -41 Max Exp 37287722 Max SP (Mana) 1237 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1139 AC 61+200 Gold 1023671 Piety 300000 (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 5 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 5d4-75 Stealth : Bad Magic Device: Bad Infra-Vision: 50 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 108 (5400') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 39 (1950') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 15 (750') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 27 (1350') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently on level 108 of Angband. You have defeated 5634 enemies. You destroyed the One Ring, thus weakening Sauron. You saved no princesses. You saved Arda and became a famed King. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 46th Laire of the 2891st year of the third age. You have been adventuring for 296 days. adefkmnopsuxz{|@ Add Str : ..3.....23.3..3. Add Int : ...52..4.....13. Add Wis : ....2....3....3+ Add Dex : ..........4...3. Add Con : ..35....23.3.... Add Chr : ..3..........13. Mul Mana : ....+..........+ Mul SPower: +............... Add Stea. : .......4........ Add Sear. : ..3............. Add Tun.. : ..............3. Add Speed : .*.5.3.4.3.3.1.. Add Blows : .............1.. Chaotic : .............+.. Kill Drag.: .............+.. Poison Brd: .............+.. Sust Str : ...+....+....... Sust Int : ....+..+........ Sust Wis : ....+........... Sust Dex : ................ Sust Con : ......+.+....... Sust Chr : ......+......... Invisible : ...+............ Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : .......+..+..... Hold Life : ....++.......... Imm Acid : ......*...+..... Res Elec : ......+..+...... Imm Fire : .+*......+...... Res Cold : .........+...... Res Pois : ........+....... Res Fear : ........+..+.... Res Lite : .....+.+.+...... Res Dark : .....+++.......+ Res Blind : ...+....++...... Res Conf : .....++..+...... Res Sound : .........+...... Res Shard : .+.........+.... Res Neth : ...+............ Res Nexus : .........+...... Res Chaos : .....++..+...... Res Disen : ...+............ Levitate : ..........+..... Lite : ....+....+....+. See Invis : ..+..+...+.....+ Digestion : ....+....+...... Regen : ....+....+...... Activate : .++..+..+++..... Aggravate : ........+....... Hvy Curse : ....+........... Fly : ..++............ Climb : ...........+.... Orc.ESP : .....+.......... Evil.ESP : ....+........... TLord.ESP : ..+............. Good.ESP : ....+........... Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 00.200 [0.400] . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 03.000 [0.400] . Disarming 00.500 [0.000] - Magic 42.030 [1.100] . Magic-Device 02.500 [1.050] . Spell-power 50.000 [0.700] . Mana 50.000 [0.700] . Fire 20.000 [0.800] . Water 22.400 [0.800] . Air 00.000 [0.800] . Earth 25.600 [0.800] . Meta 00.000 [0.800] . Conveyance 36.000 [1.200] . Divination 20.400 [1.200] . Temporal 25.200 [1.200] . Mind 00.000 [0.700] . Nature 00.000 [0.800] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 11.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Power (1d4) (+16,+5) (+10) {!k!d} d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 70 of The Sacred Land Of Mountains. f) The Ring 'Undiloth' (+5) It increases your intelligence, constitution and speed by 5. It makes you invisible. It sustains your strength. It provides resistance to blindness, nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 70 of The Sacred Land Of Mountains. n) The Adamantite Plate Mail 'Antalarme' (-74,-27) [40,+13](40%) It increases your hit points by 40%. It sustains your constitution and charisma. It provides immunity to acid. It provides resistance to electricity, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. o) a Shadow Cloak of the Magi (-3,-3) [6,+24] (+4) It increases your intelligence, stealth and speed by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to light and dark. It cannot be harmed by acid. You found it lying in a vault on level 72 of Erebor. p) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 72 of Erebor. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 99 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to shards. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. z) (nothing) {) The Bolt 'Eorod' (1d5) (+29,+17) (+1 to speed) It increases your intelligence, charisma, speed and attack speed by 1. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 72 of Erebor. |) The Mattock of Marad (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, charisma and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. [Character Inventory] a) a Fireproof Tome of Magical Energy {@m1!k!k!k} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame {@m7} It cannot be harmed by fire. You found it in the remains of a Demilich on level 72 of Erebor. c) a Fireproof Tome of the Impenetrable Earth {@m3} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. d) a Fireproof Tome of the Everrunning Wave {@m2} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. e) a Fireproof Tome of Translocation {@m4} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. f) a Fireproof Tome of Knowledge {@m5} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. g) a Fireproof Tome of the Time {@m6} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. h) 21 Potions of Cure Insanity i) 4 Potions of Speed j) 33 Potions of Healing {50% off} k) 7 Potions of *Healing* l) 3 Potions of Life m) 31 Potions of Restore Mana n) 2 Fireproof Scrolls of Genocide It cannot be harmed by fire. You bought it from the Black Market. o) a Scroll of Mass Genocide p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 70 of The Sacred Land Of Mountains. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) 96 Potions of Water Curing {quest} b) The Ring of Aguna [+15] (+5) {100% off} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your intelligence and wisdom by 5. It sustains your intelligence. It provides resistance to acid, fire, blindness, shards and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. c) The Ring 'Aurial' (+7) It increases your constitution, speed and attack speed by 7. It sustains your intelligence and constitution. It makes you completely fearless. It provides resistance to blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. d) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 101 of Angband. e) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 99 of Angband. f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 70 of The Sacred Land Of Mountains. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. h) The Metal Scale Mail 'Minineith' (-42,-21) [13,+6](40%) It increases your hit points by 40%. It provides resistance to electricity, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 72 of Erebor. i) The Chain Mail of Inquen (-58,-46) [14,+12](40%) It increases your hit points by 40%. It sustains your wisdom and constitution. It provides immunity to electricity. It provides resistance to life draining, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. k) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity , fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. [Home Inventory - Lothlorien ] a) a Fireproof Scroll of Genocide b) a Scroll of Genocide c) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. d) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. e) The Bronze Dragon Scale Mail 'Carcard' (-2 to accuracy) [30,+22] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your intelligence and charisma. It provides immunity to electricity. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, poison, light, dark, confusion, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Tarrasque on level 88 of Mount Doom. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of The Sacred Land Of Mountains. i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) The Rhino Hide Armour of Serin (-18,-27) [8,+11](20%) It increases your hit points by 20%. It provides resistance to life draining, acid, poison, light, dark, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 71 of Erebor. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of The Sacred Land Of Mountains. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor. p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. q) The Long Bow of Curien (x5) (+12,+9) (+2) It provides light (radius 1) forever. It increases your strength, constitution and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 70 of The Sacred Land Of Mountains. r) a Climbing Set {!k!d} s) a Mage Staff of Wizardry (1d4) (+7,-7)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.